
I could trap my own food and make my own clothes. I could find my way by the stars and make fire in the rain. Pap said he even figured I could whip somebody three times my size. He wasn't worried about me.
For as long as ten-year-old Moon can remember, he has lived out in the forest in a shelter with his father. They keep to themselves, their only contact with other human beings an occasional trip to the nearest general store. When Moon's father dies, Moon follows his father's last instructions: to travel to Alaska to find others like themselves. But Moon is soon caught and entangled in a world he doesn't know or understand, apparent property of the government he has been avoiding all his life. As the spirited and resourceful Moon encounters constables, jails, institutions, lawyers, true friends, and true enemies, he adapts his wilderness survival skills and learns to survive in the outside world, and even, perhaps, make his home there.
In this compelling, action-packed book, Watt Key gives us the thrilling coming-of-age story of the unique and extremely appealing Moon.
Alabama Moon is a 2007 Bank Street - Best Children's Book of the Year.

In the first book of the Caretaker Trilogy, readers are taken on an electrifying, fast-paced adventure of hunting truth, all in the name of staying alive.



Charles Magnus Ven Polypheme--known as Ven--is the youngest son of a long line of famous shipwrights. He dreams not of building ships, but of sailing them to far-off lands where magic thrives. Ven gets his chance when he is chosen to direct the Inspection of his family's latest ship--and sets sail on the journey of a lifetime.
Attacked by fire pirates, lost at sea and near death, Ven is rescued by a passing ship on its way to the Island of Serendair. Thankful to be alive, little does Ven know that the pirate attack--and his subsequent rescue--may not have been an accident. Shadowy figures are hunting for the famed Floating Island, the only source of the mystical Water of Life. They think Ven can lead them to this treasure, and will stop at nothing to get it--even murder.
In a narrative that alternates entries from his journals and drawings from his sketchbooks, Ven begins the famous chronicles of his exciting and exotic adventures--adventures that would later earn him renown as the author of The Book of All Human Knowledge and All the World's Magic.

But when outspoken, passionate Sophie Bowman transfers into Francine’s class at All Saints School for Girls, Francine finds herself thinking about things that never concerned her before—free speech, the atom bomb, the existence of God, the way people treat each other. Eventually, Francine discovers that she not only has something to say, she is absolutely determined to say it.
Once again, Karen Cushman follows a young woman’s progress toward her true self, this time exploring the nature of friendship and the experience of growing up Catholic in an era that is both fascinating and relevant to today’s young people. Author’s note.


For sixteen-year-old harpist prodigy Moira, the annual Dairy Princess event in Vanderby is just another lame publicity "op." Moira a dairy princess? Get real. Twelve girls have been selected to have their likeness carved in butter and displayed on the Trollholm Bridge. It's a Vanderby State Fair tradition that has been going on for, like, ever.
As far as Moira is concerned, the sooner it's over with the butter--er--better.
About the same time and not far away, three brothers--members of the sensationally popular teen boy band The Griffsons--are in the middle of a much needed road trip to relax from the pressures of their latest tour.
In a flash, however, the kids are suddenly transported to a strange and mystical wilderness where they find themselves in the middle of a deadly tug-of-war struggle between a magical fox named Fossegrim and the monstrous troll Aenmarr of Austraegir. At the heart of the feud is a battle for possession of a mysterious magical fiddle--and an ancient compact between Trollholm and the outer world.
Whatever. All Moira cares about is that eleven of her fellow princesses have been enchanted into a slumber and Moira needs to figure out a way to awaken them…and get home.
Unfortunately for Moira and the Griffsons, nothing in Trollholm is as it seems. Finding a way out of Trollholm may be a lot more difficult than they think.

A story of secrets and shadows by a Newbery Honor author.
When Jerry Moon is sent to live with her great–great–aunt, she discovers a trunk in the basement that reveals dark mysteries about her family's ancestry. Newbery Honor author Kathryn Lasky brings a dramatic and rarely–portrayed period of history to life in this powerful coming–of–age tale that weaves together the Spanish Inquisition, Jewish belief, and a girl learning to understand her past.
Ages 12+

Determined not to give up on his dream, Josh enlists the aid of his mentor, Captain Fearless, a retired costumed adventurer, to gain entrance to the Burlington Academy for the Superhuman under the false identity of Chance Fortune--a superhuman with the power of having unnaturally good luck.
Masquerading as Chance, Josh rises among the ranks of his fellow students at the Academy, eventually becoming the leader of his own combat team, the Outlaws. Together, Chance and his teammates Psy-Chick, Shocker, Gothika, Space Cadet, Iron Maiden, and Private Justice make new friends, battle new enemies, and ultimately find themselves caught up in a struggle for the fate of the universe. Can Chance and the Outlaws save the universe--AND survive their freshman year?

An odd-looking girl wearing a torn dress appears, seemingly out of nowhere, and Moura’s behavior becomes more sinister, leading Jen to believe that her father is a pawn in an evil scheme. Soon Jen finds herself caught in the midst of a supernatural war, with the fate of an enchanted race—and her family—at stake.
Inspired by the age-old legend of witch catchers, Mary Downing Hahn brings a magical cast of characters to life in this compelling fantasy adventure. Author’s note.



The sequel to Park's stunning fantasy debut, A Princess of Roumania.
Teenager Miranda Popescu is at the fulcrum of a deadly political and diplomatic battle between conjurers in an alternate fantasy world where "Roumania" is a leading European power. Miranda was hidden by her aunt in our world. An American couple adopted and raised her in their quiet Massachusetts college town, but she had been translated by magic back to her own world, and is at large, five years in the future.
The mad Baroness Ceaucescu in Bucharest, and the sinister alchemist, the Elector of Ratisbon, who holds her true mother prisoner in Germany are her enemies. This is the story of how Miranda -- separated from her two best friends, Peter and Andromeda who have been left behind in the forests of an alternate America -- begins to grow into her own personality. And how Peter and Andromeda are shockingly changed in the process of making their way to Roumania to find Miranda again at the end of this book.

A blood fortune buried in the caves of France...
A conspiracy of power, greed and darkest evil...
Archaeologist and explorer Annja Creed's fascination with the myths and mysteries of the past leads her to a crypt in the caves of France, where the terrifying legend of the Beast of Gevaudan hints at the unimaginable. What she discovers is shattering: an artifact that will seal her destiny; a brotherhood of monks willing to murder to protect their secret; and a powerful black-market occultist desperate to put his own claim to centuries-old blood money. Annja embarks on a high-tension race across Europe and history itself, intent on linking the unholy treachery of the ages with the staggering revelations of the present. But she must survive the shadow figures determined to silence her threat to their existence.
