

The newest boy at Mrs. Timmins's Home for Orphans and Foundlings awakes at first light with no name and no memory. But a strange girl who hides among the shadows of the orphanage tells him that a mysterious wizard's creation, the Book of Lies, holds the answers, and then gives him one clue: "Your name is Marcel."
With that knowledge, and the help of three new friends, Marcel begins a quest to find the truth about his real identity—a truth that is hidden in the Book of Lies. As Marcel learns more about his past, he realizes that truth can change at any moment and can be manipulated by anyone, and he begins to wonder if the old book's so-called magical truth might be the greatest lie of all.

Twelve-year-old Johnny Maxwell has a knack for being in the wrong place at the wrong time. This has never been more true than when he finds himself in his hometown on May 21, 1941, over forty years before his birth!
An accidental time traveler, Johnny knows his history. He knows England is at war, and he knows that on this day German bombs will fall on the town. It happened. It's history. And as Johnny and his friends quickly discover, tampering with history can have unpredictable—and drastic—effects on the future.
But letting history take its course means letting people die. What if Johnny warns someone and changes history? What will happen to the future? If Johnny uses his knowledge to save innocent lives by being in the right place at the right time, is he doing the right thing?
Mixing nail-biting suspense with outrageous humor, Terry Pratchett explores a classic time-travel paradox in Johnny Maxwell's third adventure.




When Silas Heap unSeals a forgotten room in the Palace, he releases the ghost of a Queen who lived five hundred years earlier. Queen Etheldredda is as awful in death as she was in life, and she's still up to no good. Her diabolical plan to give herself everlasting life requires Jenna's compliance, Septimus's disappearance, and the talents of her son, Marcellus Pye, a famous Alchemist and Physician. And if Queen Etheldredda's plot involves Jenna and Septimus, then it will surely involve Nicko, Alther Mella, Marcia Overstrand, Beetle, Stanley, Sarah, Silas, Spit Fyre, Aunt Zelda, and all of the other wacky, wonderful characters that made magyk and flyte so memorable.
With heart-stopping action and a dash of humor, Angie Sage continues the fantastical journey of Septimus Heap.


Set in the years after Lord of the Libraries, young halfer Juhg is still growing into his job as Grandmagister when an ally from the past, the wizened wizard Craugh returns with warnings of an ancient threat that may resurface--the so-called "Kharrion's Wrath" which endangers the existence of the world. Juhg must now unlock the secrets contained in the journals of his now absent mentor Wick, the former Grandmagister and legendary hero known as "The Rover." He must also continue his documented but clandestine search for a trilogy of books, which brings him through many different realms of their very dangerous world…and into conflict and contact with other races (elves, dwarves, and men) whose fates are all intertwined among the pages of the great book of Time. The Quest for the Trilogy weaves three separate quests into one as the young historian races against the clock to protect not just his world, but all others as well.

In the nonstop sequel to Jimmy Coates: Assassin? Jimmy is still being hunted by NJ7. He escaped from them once, but the government agency that created him won't let their eleven-year-old superassassin go. NJ7 want him working for them, or they want him dead.
Jimmy knows he'll never be a normal kid again. Too much has happened already. He struggles with the knowledge that he is only 38 percent human and created to kill. He is determined that if he can't be normal, at least he won't become a killer.
But someone from Jimmy's past —someone who can run, jump, and fight like Jimmy—is coming for him. And this teenage assassin doesn't share Jimmy's aversion to killing.

More than twenty years have passed since Ship left its children, the seed of humanity, on an uninhabited, earthlike planet--a planet they named Home. Zoheret and her companions have started settlements and had children of their own. But, as on board Ship, there was conflict, and soon after their arrival, Zoheret's old nemesis, Ho, left the original settlement to establish his own settlement far away.
When Ho's daughter, fifteen-year-old Nuy, spies three strangers headed toward their settlement, the hostility between the two groups of old shipmates begins anew and threatens to engulf the children of both settlements. Can the divided settlers face the challenges of adapting to their new environment in spite of their conflicts? And if they do, will they lose their humanity in the process?

Morgan's boyfriend dumped her on the last day of school-it seemed the only thing to do was to hack off her hair and dye the stubble orange. Unfortunately, Morgan's parents freaked and decided a change of scenery would do her good. So they're sending her off on a bike tour of Ireland.
But Morgan gets more than she bargained for on the Emerald Isle-including a strange journey into some crazy, once upon a time corner of the past. There, she meets fairies, weefolk, and a hunky warrior-dude named Fergus, and figures out that she's got some growing to do-and she doesn't just mean her hair.




When her grandmother invites the whole family to a party, Lily cannot imagine how they will make it through the day. Her mother is always bringing home strange people. Lily doesn't even know her father . Her grandfather has disowned her brother. Her brother has a new girlfriend that no one has met. To top it all off, that day when her eye caught Daniel Steadman's just for a moment, she felt all woozy inside. If that was love, she isn't sure she likes the feeling. As the party approaches, all Lily can hope for is one whole and perfect day. Is it too much to ask?