
From renowned fantasy author of the Old Kingdom series, Garth Nix, comes an entertaining collection of stories, including one Old Kingdom novella.
Across the Wall brings together an electic mix of Garth Nix’s writing spanning several years, beginning with the novella set in the Old Kingdom, “Nicholas Sayre and the Creature in the Case,” winner of two Aurealis Awards.
The collection also includes two tales inspired by Arthurian legend, a war story, a western, a traditional tale with a twist and a hilarious choose-your-own-adventure spoof. The volume is introduced by the author himself and, even better, so is each story—giving context, anecdotes and a glimpse into the exceptional mind of Garth Nix.

For sixteen-year-old harpist prodigy Moira, the annual Dairy Princess event in Vanderby is just another lame publicity "op." Moira a dairy princess? Get real. Twelve girls have been selected to have their likeness carved in butter and displayed on the Trollholm Bridge. It's a Vanderby State Fair tradition that has been going on for, like, ever.
As far as Moira is concerned, the sooner it's over with the butter--er--better.
About the same time and not far away, three brothers--members of the sensationally popular teen boy band The Griffsons--are in the middle of a much needed road trip to relax from the pressures of their latest tour.
In a flash, however, the kids are suddenly transported to a strange and mystical wilderness where they find themselves in the middle of a deadly tug-of-war struggle between a magical fox named Fossegrim and the monstrous troll Aenmarr of Austraegir. At the heart of the feud is a battle for possession of a mysterious magical fiddle--and an ancient compact between Trollholm and the outer world.
Whatever. All Moira cares about is that eleven of her fellow princesses have been enchanted into a slumber and Moira needs to figure out a way to awaken them…and get home.
Unfortunately for Moira and the Griffsons, nothing in Trollholm is as it seems. Finding a way out of Trollholm may be a lot more difficult than they think.


An odd-looking girl wearing a torn dress appears, seemingly out of nowhere, and Moura’s behavior becomes more sinister, leading Jen to believe that her father is a pawn in an evil scheme. Soon Jen finds herself caught in the midst of a supernatural war, with the fate of an enchanted race—and her family—at stake.
Inspired by the age-old legend of witch catchers, Mary Downing Hahn brings a magical cast of characters to life in this compelling fantasy adventure. Author’s note.

The sequel to Park's stunning fantasy debut, A Princess of Roumania.
Teenager Miranda Popescu is at the fulcrum of a deadly political and diplomatic battle between conjurers in an alternate fantasy world where "Roumania" is a leading European power. Miranda was hidden by her aunt in our world. An American couple adopted and raised her in their quiet Massachusetts college town, but she had been translated by magic back to her own world, and is at large, five years in the future.
The mad Baroness Ceaucescu in Bucharest, and the sinister alchemist, the Elector of Ratisbon, who holds her true mother prisoner in Germany are her enemies. This is the story of how Miranda -- separated from her two best friends, Peter and Andromeda who have been left behind in the forests of an alternate America -- begins to grow into her own personality. And how Peter and Andromeda are shockingly changed in the process of making their way to Roumania to find Miranda again at the end of this book.

In the attic, in an old sea chest, secreted away, are a mysterious journal and a set of runes: 24 stones that will change Sky’s life forever.
When Sky and his cousin Kristin find their Norwegian grandfather’s runes, Sky feels like the wait is over, like he can now release the breath he wasn’t even aware he’d been holding. But when he lays out the stones in a runecast they find in Sigurd’s journal, he is catapulted into a world filled with more possibilities and more danger than he ever imagined.
This first entry in the Runestone Saga is an utterly unique blend of horror, supernatural possibility, and historical truth that will leave readers wrung out from tension and clamoring for more.

A blood fortune buried in the caves of France...
A conspiracy of power, greed and darkest evil...
Archaeologist and explorer Annja Creed's fascination with the myths and mysteries of the past leads her to a crypt in the caves of France, where the terrifying legend of the Beast of Gevaudan hints at the unimaginable. What she discovers is shattering: an artifact that will seal her destiny; a brotherhood of monks willing to murder to protect their secret; and a powerful black-market occultist desperate to put his own claim to centuries-old blood money. Annja embarks on a high-tension race across Europe and history itself, intent on linking the unholy treachery of the ages with the staggering revelations of the present. But she must survive the shadow figures determined to silence her threat to their existence.

Megan and Ainsley are ready to say goodbye to the magic-infused land of Arylon and journey back to Earth, but their trip is postponed when Ainsley comes down with a serious illness linked to cursed dragon's blood. Hoping for a cure, his friends take him to Raklund where he receives special care from Lady Maudred, who has experience with the magical disease. But her potion fails to cure him and Ainsley is running out of precious time. As he slowly descends into madness, his body is undergoing a hideous metamorphosis. The only hope for a cure lies with Arastold-an ancient and powerful dragon who's imprisoned in a mountain cave. Can Megan convince Arastold, who originated the foul infection, to lift the treacherous curse that is transforming Ainsley into a deadly dragon?

Had the dream again last night. Only, this time it was different. . . .
Faith has always been a loner. Growing up in a broken home in South Boston, shuffled from relative to relative, her only companion was an imaginary friend named Alex, who helped her escape into a fantasy world of monsters and the supernatural, far from the real-life horrors of the waking world.
Now, taken away from her mother by social services and shipped off to a foster home, Faith learns that some nightmares are all too real, that the inventions of her childhood really do haunt the night, hungry for blood. Enter Diana Dormer, a Harvard professor and representative of the Watchers Council who has come to tell Faith of her destiny, to train her, to prepare her for what is to come: Faith is the Chosen One. She alone will stand against the vampires, the demons, and the forces of darkness.
But she's not alone. When Alex, her childhood companion, returns in her dreams, she warns Faith that someone else is coming for her, a force so deadly and unforgiving that it has inspired fear in the underworld for a thousand generations. Its name is Malice.
As memory and fantasy begin to merge, Faith's two worlds collide, with cataclysmic results. A violent battle for the Slayer's soul is staged, winner take all.
This is her story. . . .

For centuries, mystical creatures of all description were gathered to a hidden refuge called Fablehaven to prevent their extinction. The sanctuary is one of the last strongholds of true magic. Enchanting? Absolutely. Exciting? You bet. Safe? Well, actually, quite the opposite . . .
Kendra and her brother, Seth, have no idea their grandfather is the current caretaker of Fablehaven. Inside the gated woods, ancient laws keep order among greedy trolls, mischievous satyrs, plotting witches, spiteful imps, and jealous fairies. However, when the rules get broken, powerful forces of evil are unleashed, forcing Kendra and Seth to face the greatest challenge of their lives, to save their family, Fablehaven, and perhaps even the world.

Readers will delight in following Cinderella through all the usual happenings, presented in a most unusual way. And they’ll finally see what becomes of her after she marries the prince. So maybe you should hear the story one last time. Because it’s actually way different than you might have thought. . . .
Kids who have outgrown picture books and are ready for something longer—but still love illustrated texts—will gravitate toward this Cinderella, which was an IRA-CBC Children's Choice selection. Black-and-white silhouettes of everything from the ugly stepsisters to Cinderella’s slipper (actual size) are intermingled with Cinderella’s letters to her recently deceased mother in this totally original package. And don't miss the companion book to this fairy-tale reboot: Thumbelina, Tiny Runaway Bride.

Bracing for a final clash with the evil warlord Morgarath, the Rangers rally the kingdom’s allies, and Will is chosen, along with his friend Horace, as special envoys to nearby Celtica. But the simple mission soon takes an unsettling turn – the Celticans have disappeared, their town abandoned. The scheming hand of Morgarath, it seems, has been far from idle. He has found a way to bring his legions over the once impassible eastern mountains and is planning to ambush the king’s army in a rout. Now with help many miles away, Will and Horace are the only ones standing in the way of the dark lord’s plans.They have shown great skill and courage in their training, but how will they fare in the face of true evil?
Perfect for fans of J.R.R. Tolkien’s Lord of the Rings, T.H. White’s The Sword in the Stone, Christopher Paolini’s Eragon series, and George R. R. Martin’s Game of Thrones/A Song of Ice and Fire series.
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The fate of his world rests in his hands
Young Alexos is now officially the Archon. But political corruption and a deadly drought still tear at the heart of the Two Lands. Together with his friends Mirany, Seth, and Oblek, Alexos sets out to save his people. He realizes that the key lies at the Well of Songs -- a place from which no one has ever returned. With only an ancient map written on a silver sphere to guide him, Alexos must embark on his perilous journey to right an ancient wrong, before it is too late.

It has been thirty-eight years since Zianno—known as Z—turned twelve. In appearance, he has not aged a day. Like all Meq, Z has become accustomed to a near immortal existence, possessing an uncanny ability to recuperate from injury and resist disease. Like only four others of his kind, he holds one of the fabled Stones, the Stone of Dreams. These bearers believe it is their destiny to guide the Meq toward and through the Remembering, where it is said that they will recall their long-forgotten origins and purpose.
But the rogue Meq assassin called the Fleur-du-Mal threatens their efforts and their lives. Pursuing rumors of a lost Sixth Stone, he is intent on finding the legendary talisman and eliminating anyone, Meq or human, who stands in the way.
Z and his allies—Opari, Sailor, Geaxi, Nova, Ray, Mowsel, Carolina, Jack, and others—embark on a desperate quest spanning decades and continents to track down the stone before their lethal adversary gets to it first. Along the way, every belief they have about themselves will be challenged and shaken—and a new, even deadlier enemy will arise.