
But Shakespeare will have the last laugh. He is chronicling every mortifying detail in his memoir, the writing project each senior at Shakespeare's high school must complete. And he is doing it brilliantly. And, just maybe, a prize-winning memoir will bring him respect, admiration, and a girlfriend . . . or at least a prom date.

But dark things are waiting, too. When Max learns that priceless artworks and gifted children are disappearing, he finds himself in the crossfire of an ancient struggle between good and evil. To survive, he'll have to rely on a network of agents and mystics, the genius of his roommate, and the frightening power awakening within him.

Meticulously researched and brilliantly crafted, combining fictional characters with historical, Andrew's tale offers up a vivid look at the cloakand- dagger politics of the time and a genuine feel for what it must have been like for the first Europeans to set foot on the beautiful, bountiful, savage shores of America.

Amedeo Kaplan seems just like any other new kid who has moved into the town of St. Malo, Florida, a navy town where new faces are the norm. But Amedeo has a secret, a dream: More than anything in the world, he wants to discover something -- a place, a process, even a fossil -- some treasure that no one realizes is there until he finds it. And he would also like to discover a true friend to share these things with.
William Wilcox seems like an unlikely candidate for friendship: an aloof boy who is all edges and who owns silence the way other people own words. When Amedeo and William find themselves working together on a house sale for Amedeo's eccentric neighbor, Mrs. Zender, Amedeo has an inkling that both his wishes may come true. For Mrs. Zender's mansion is crammed with memorabilia of her long life, and there is a story to go with every piece. Soon the boys find themselves caught up in one particular story -- a story that links a sketch, a young boy's life, an old man's reminiscence, and a painful secret dating back to the outrages of Nazi Germany. It's a story that will take them to the edge of what they know about heroism and the mystery of the human heart.
Two-time Newbery winner E. L. Konigsburg spins a magnificent tale of art, discovery, friendship, history, and truth.




#1 New York Times bestseller Mike Lupica scores from downtown with his Comeback Kids series for young middle-grade readers.
It's simple. All Billy Raynor wants to do is shoot. After all, he is one of the best shooters in the league. But with his dad as his coach, and his parents newly separated, somehow everything's become complicated. His brother Ben, the piano prodigy, hardly talks anymore. His mom is always traveling on business. And his dad is always on his case about not being a team player. But when Ben's piano recital falls on the same day as the championship game, it is Billy who teaches his dad the true meaning of being a team player.
Praise for the Comeback Kids:
Lupica portrays the action clearly and vividly, with a real sense of the excitement and unpredictable nature of the games. These are worthy additions to collections seeking to draw in middle-grade boys with an enthusiasm for athletics.” School Library Journal
These should score big with middle-graders looking for alternatives to Matt Christopher's titles.” Publisher’s Weekly
This title is a good choice for reluctant readers with a background in baseball.” School Library Journal

Chris Conlan is the coolest kid in sixth grade–the golden-armed quarterback of the football team, and the boy all the others look up to. Scott Parry is the new kid, the boy with the huge brain, but with feet that trip over themselves daily. These two boys may seem like an odd couple, but each has a secret that draws them together as friends, and proves that the will to succeed is even more important than raw talent.
Mike Lupica scores from downtown with his Comeback Kids series.
Praise for the Comeback Kids:
“Lupica portrays the action clearly and vividly, with a real sense of the excitement and unpredictable nature of the games. These are worthy additions to collections seeking to draw in middle-grade boys with an enthusiasm for athletics.” –School Library Journal
“These should score big with middle-graders looking for alternatives to Matt Christopher's titles.” –Publisher’s Weekly
“This title is a good choice for reluctant readers with a background in baseball.” –School Library Journal

Back on Earth at last, May and her hairless cat, Somber Kitty, are now famous, their faces plastered across souvenirs and sportswear that read "May Bird Went to the Land of the Dead and All She Brought Me Was This Lousy T-Shirt." But, finally in the spotlight, May feels more than ever that she doesn't belong. Every night she sits by her bedroom window, gazing at the sky and dreaming of another place, wishing -- despite herself -- to be back among the ghosts.
And then one night she gets her heart's desire in a way she would never have wished for. Only the Ever After isn't anything like the world May left behind three years ago. The spirits have vanished, and the towns -- once full of every manner of things that go bump in the night -- are deserted. Evil Bo Cleevil has made the Ever After as cold as his own frigid soul, and put up a bunch of tacky malls to boot.
Now, with her friends missing and enemies all around her, May must find her way to the edge of the universe, where night swallows the stars, where allies are few and often have bad breath, where endings can also be beginnings, and where the truest hero lurks in the unlikeliest of souls. But Bo Cleevil's got one last trick up his sleeve -- one that no one on Earth is ready for.
With the worlds of the living and the dead in the balance, will May's courage fail her one last time? Or will she finally become the warrior she was always meant to be?

For Miriam Fisher, a budding poet who reads the Oxford English Dictionary for fun, seventh grade is a year etched in her memory "clear as pain." That's the year her older sister, Deborah, once her best buddy and fellow "alien," bloomed like a beautiful flower and joined the high school in-crowd. That's the year high school senior Artie Rosenberg, the "hottest guy in the drama club" and, Miriam thinks, her soul mate, comes to live with Miriam's family. And that's the year the popular "watermelon girls" turn up the heat in their cruel harassment of Miriam--ripping her life wide open in shocking, unexpected ways. Teased and taunted in school, Miriam is pushed toward breaking, until, in a gripping climax, she finds the inner strength to prove she's a force to be reckoned with.
This riveting first novel introduces readers to an unforgettable heroine, an outsider who dares to confront the rigid conformity of junior high, and in the process manages not only to save herself but to inspire and transform others.

In the tradition of The Catcher in the Rye and The Perks of Being a Wallflower (Booklist has hailed Cameron as “one of the best writers about middle-class youth since Salinger”), Peter Cameron paints an indelible portrait of a teenage hero holding out for a better grownup world. Someday This Pain Will Be Useful to You is a 2008 Bank Street - Best Children's Book of the Year.


When his father is killed fighting for the Union in the War Between the States, thirteen-year-old Tom Carroll must take a job to help support his family. He manages to find work at a bustling ironworks in his hometown of Brooklyn, New York, where dozens of men are frantically pounding together the strangest ship Tom has ever seen. A ship made of iron.
Tom becomes assistant to the ship’s inventor, a gruff, boastful man named Captain John Ericsson. He soon learns that the Union army has very important plans for this iron ship called the Monitor. It is supposed to fight the Confederate “sea monster”--another ironclad--the Merrimac. But Ericsson is practically the only person who believes the Monitor will float. Everyone else calls it “Ericsson’s Folly” or “the iron coffin.”
Meanwhile, Tom’s position as Ericsson’s assistant has made him a target of Confederate spies, who offer him money for information about the ship. Tom finds himself caught between two certain dangers: an encounter with murderous spies and a battle at sea in an iron coffin …

In this breakneck-paced novel about gambling and growing up, the stakes are high, and Andrew must ask himself: What does going all in really mean?

Two teens, a shadowy mission, and no turning back. . . . This lavish 1920s journal kicks off a three-part series recounting the adventures of two intrepid siblings tracking their parents’ disappearance. Starting aboard their uncle’s research ship, the saga moves at a breathless pace through the streets of Shanghai and on to a terrifying island fortress. Chinese mercenaries, a hateful pirate warlord, and a highminded secret society all play a part in a thrilling tale of intrigue packed with nonstop action and novelty features.
A New York Public Library Book for the Teen Age
An Oppenheim Toy Portfolio Gold Award Winner