
An odd-looking girl wearing a torn dress appears, seemingly out of nowhere, and Moura’s behavior becomes more sinister, leading Jen to believe that her father is a pawn in an evil scheme. Soon Jen finds herself caught in the midst of a supernatural war, with the fate of an enchanted race—and her family—at stake.
Inspired by the age-old legend of witch catchers, Mary Downing Hahn brings a magical cast of characters to life in this compelling fantasy adventure. Author’s note.



The sequel to Park's stunning fantasy debut, A Princess of Roumania.
Teenager Miranda Popescu is at the fulcrum of a deadly political and diplomatic battle between conjurers in an alternate fantasy world where "Roumania" is a leading European power. Miranda was hidden by her aunt in our world. An American couple adopted and raised her in their quiet Massachusetts college town, but she had been translated by magic back to her own world, and is at large, five years in the future.
The mad Baroness Ceaucescu in Bucharest, and the sinister alchemist, the Elector of Ratisbon, who holds her true mother prisoner in Germany are her enemies. This is the story of how Miranda -- separated from her two best friends, Peter and Andromeda who have been left behind in the forests of an alternate America -- begins to grow into her own personality. And how Peter and Andromeda are shockingly changed in the process of making their way to Roumania to find Miranda again at the end of this book.

A blood fortune buried in the caves of France...
A conspiracy of power, greed and darkest evil...
Archaeologist and explorer Annja Creed's fascination with the myths and mysteries of the past leads her to a crypt in the caves of France, where the terrifying legend of the Beast of Gevaudan hints at the unimaginable. What she discovers is shattering: an artifact that will seal her destiny; a brotherhood of monks willing to murder to protect their secret; and a powerful black-market occultist desperate to put his own claim to centuries-old blood money. Annja embarks on a high-tension race across Europe and history itself, intent on linking the unholy treachery of the ages with the staggering revelations of the present. But she must survive the shadow figures determined to silence her threat to their existence.


When he rises from beneath. Beware the sharpness of his teeth.
For over 300 years, a monster known as the Shriker has roamed Shalem Wood, terrorizing the villagers who live on its edges and slaughtering those unfortunate enough to wander on to his path. The people of Noor have lived in fear for so long that most of them have forgotten that once upon a time the Shriker was just a loyal dog, until the day when he was cruelly betrayed by his master and cursed to live a bloodthirsty life, always seeking revenge for the fate his owner dealt him. But Miles and Hanna Ferrell have not forgotten where the Shriker came from--how could they? It was their ancestor who betrayed the dog...
A tale of terror and magic that channels Sir Arthur Conan Doyle's The Hound of the Baskervilles, The Beast of Noor tells the story of two siblings determined to set their family free and break the curse of the Shriker or die trying.

Pageants of Despair is a story of a boy caught in a battle between good and evil. After unknown assailants attack his mother, Peter is sent by train to stay with his grandparents. On that ride an uncanny figure leads him back in time to the fourteenth century village of Dunfield, where Peter will take part in a mysterious play in which the actors become the characters they portray. Peter believes he has been brought there to counter an unearthly, menacing influence, but a succession of terrifying experiences leads him to suspect, instead, that he might be destined to cause the disaster he is trying to avert. He needs courage to face the crisis and intelligence to solve the mystery. In this tale where ancient pageants morph into horrific realities, the author draws on the actual medieval Townley Cycle of Mystery Plays—which were performed annually at Wakefield, England—to give Peter's experience in the imaginary village of Dunfield a vivid true-to-life.
"The history is fascinating…Hamley has hit on the right road back to such lace-edged, antique virtues as honesty, gentleness, vision, and love."—Best Sellers
"The ancient tussle between God and the Devil seems to lie at the heart of this tale of sinister skullduggery in the Middle Ages. A good deal of background information on the Mystery Plays and extracts from some of the performances crystallise the setting; the atmosphere of religious superstition and its hold over simple folk are captured with a grim reality and a sense of lurking foreboding. [Readers who]…allow the tensions of time and mystery to work will share a strange experience in an unfamiliar world."—The Junior Bookshelf
"Hamley does create a lively picture of how the audiences and actors must have responded to the powerful messages of the miracle plays."—Kirkus Reviews
"The pageants are a frightening battleground—replete with medieval images of corporeal and spiritual corruption—from which Peter and his friends emerge triumphant."—Booklist
Dennis Hamley was born in 1935 in Kent, England. He read English at Cambridge University and worked for many years as a teacher, a teacher-trainer, and an adviser to schools. He also founded the Lending Our Minds Out creative writing courses for children. Hamley's first book was published in 1962, a modern version of three Miracle Plays. Pageants of Despair, his first children's novel, was originally published in 1974. In 1992 Hamley turned to writing full-time. His latest title, Ellen's People, is published in the UK by Walker Books. In between, he wrote more than fifty other books, including short stories, books for schools, and non-fiction for all ages. Hamley lives with his wife in Hertford, England.

For centuries, mystical creatures of all description were gathered to a hidden refuge called Fablehaven to prevent their extinction. The sanctuary is one of the last strongholds of true magic. Enchanting? Absolutely. Exciting? You bet. Safe? Well, actually, quite the opposite . . .
Kendra and her brother, Seth, have no idea their grandfather is the current caretaker of Fablehaven. Inside the gated woods, ancient laws keep order among greedy trolls, mischievous satyrs, plotting witches, spiteful imps, and jealous fairies. However, when the rules get broken, powerful forces of evil are unleashed, forcing Kendra and Seth to face the greatest challenge of their lives, to save their family, Fablehaven, and perhaps even the world.

A visit to the local museum confirms that there was a king named Chu-mong in ancient Korea who was legendary for many accomplishments, including exceptional skill with bow and arrow. Kevin knows little about his own Korean heritage, but he understands that unless Archer returns to his people and his throne, history will be changed forever. And he’s determined to help Archer go back, no matter what it takes.
Award-winning novelist Linda Sue Park has created a funny and suspenseful adventure, incorporating intriguing bits of Korean history and lore, that will captivate even reluctant readers and will add to her audience of devoted fans. Author’s note.

Bracing for a final clash with the evil warlord Morgarath, the Rangers rally the kingdom’s allies, and Will is chosen, along with his friend Horace, as special envoys to nearby Celtica. But the simple mission soon takes an unsettling turn – the Celticans have disappeared, their town abandoned. The scheming hand of Morgarath, it seems, has been far from idle. He has found a way to bring his legions over the once impassible eastern mountains and is planning to ambush the king’s army in a rout. Now with help many miles away, Will and Horace are the only ones standing in the way of the dark lord’s plans.They have shown great skill and courage in their training, but how will they fare in the face of true evil?
Perfect for fans of J.R.R. Tolkien’s Lord of the Rings, T.H. White’s The Sword in the Stone, Christopher Paolini’s Eragon series, and George R. R. Martin’s Game of Thrones/A Song of Ice and Fire series.
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It's a glamorous life, but sixteen-year-old Kaitlin Burke, costar of one of the hottest shows on TV, is exhausted from the pressures of fame. Then she hits on an outrageously daring solution, one that has to remain top secret or it will jeopardize everything she's ever worked for.

A hurricane sweeps through New Orleans two days before Lorenzo and Eugenie’s wedding, leaving the town severely damaged and Eugenie missing. Frantic with fear and worry, Lorenzo searches the flooded, demolished city for his fiancée. It is Lorenzo’s friend and mentor, Colonel De Gálvez, who must tell Lorenzo the shocking news: Eugenie has been seen in Baton Rouge in the company of a British man.
Lorenzo is determined to find answers to the puzzling questions about Eugenie’s departure from New Orleans. Facing the possibility that she may be a traitor to the Spanish cause, Lorenzo joins the Spanish Army and makes his way to Baton Rouge along with the troops Colonel De Gálvez has assembled to attack the British. Once again, Lorenzo finds himself on a dangerous mission, this time in desperate pursuit of his fiancée while waging war on the Redcoats.



Quag Keep was the first novel based on the world of Dungeons & Dragons by the legendary grand mistress of SF/Fantasy, Andre Norton.
Once, they were role-playing gamers in our world.
They came from different places and different backgrounds.
Now they're summoned together by some magical force...to a land that mirrors the games they used to play.
Quag Keep
Can they band together to unlock the secret of their summoning--and rescue from the legendary Quag Keep the person who may be able to return them home?