Erin Hunter’s #1 nationally bestselling Warriors series continues with the second book in the New Prophecy series!
The second book in this second series, Warriors: The New Prophecy #2: Moonrise, brings more adventure, intrigue, and thrilling battles to the epic world of the warrior Clans.
Moons have passed since six cats set out on a journey to save their Clans. Now they are traveling home again, but on their way through the mountains, they meet a tribe of wild cats with a secret…and their own mysterious prophecy to fulfill.
In the forest, Firestar and Leafpaw watch ThunderClan’s world crumbling around them. Will the questing cats make it back in time to save the Clans, or will they be too late?
We could tell you, but then we'd have to Obliviate your memory.
Stowe's characters are powerfully and humanly realized in Uncle Tom, a majestic and heroic slave whose faith and dignity are never corrupted; Eliza and her husband, George, who elude slave catchers and eventually flee a country that condones slavery; Simon Legree, a brutal plantation owner; Little Eva, who suffers emotionally and physically from the suffering of slaves; and fun-loving Topsy, Eva's slave playmate.
Critics, scholars, and students are today revisiting this monumental work with a new objectivity, focusing on Stowe's compelling portrayal of women and the novel's theological underpinnings.
The Mother Ice Dragon, the fearsome progenitor of her deadly breed, has awakened from slumber to menace the world anew. Legend holds that only the Dragon Blade, forged from the scales of her vanquished mate, can slay the deadly female dragon, but the Dragon Blade has been lost for ages.
As Ashen embarks on a perilous quest to find the mystic sword, she leaves her castle and homeland in the care of her closest friends, including Rannore, Lady of the Rowan, who soon faces danger of a different sort....
Dragon Blade continues the saga begun in To the King a Daughter and continued in Knight or Knave and A Crown Disowned.
They've been kicked out of their world. Now they want ours.
In 1895 . . . a policeman follows a trail of murders that leads to a discovery too incredible to believe.
In 1990 . . . fourteen-year-old James Kinghorn finds an entrance to Eldaterra, the Old World, where magic forces -- good and evil -- struggle for domination. With the help of some unexpected friends, including two dwarf brothers, a beguiling elf, parlanimals, and a wizard with many secrets. James uncovers a deadly conspiracy that began fifteen years before. IF the enemy's plans are not stopped, both worlds will plunge into unthinkable chaos. . . .
The first book of the World of Eldaterra series weaves mystery and fantasy into an extraordinary, heart-stopping adventure.
Poppy returns ... with big trouble. Family trouble.
Poppy and Rye don't know what to do about their son Ragweed Junior's attitude. He is rude, he is crude, and he has dyed his fur to look like Mephitis, his skunk friend. In short, Ragweed Junior is very much a teenager. Even Ereth, the cantankerous porcupine, with his salty swearing, can't straighten him out. Then Poppy gets an urgent request to return to her old home, Gray House, where her aging parents, Sweet Cicely and Lungwort, are in difficulties. Not only does she agree to go back, she decides to take Junior, in hopes traveling together will bring them together. But when Junior's skunk pal and Ereth join the party, the trip doesn't quite go as expected. And when Poppy recalls she did not get along with her parents, things become even more complicated.
Poppy's Return is a hilarious adventure tale about family: the gleeful joys, the farcical sorrows, the high emotions, and the low comedy of living with and without relations. It's also about bears, bulldozers, and the boisterous antics of young mice doing the stinky red. And sugared slug soup, there's always Ereth to stir the stew of Poppy’s rich and rewarding life.
Kidnapped.
Injected with a shrinking formula.
Held prisoner in a bizarre dollhouse.
Kyle Wilson, once a regular kid, is now the size of a doll, but still alive. He is the fourth Lambkin in crazy Mrs. Shepherd's collection. She'll keep them safe, she says. She loves them like her own children, she says. She would never harm them ... as long as they don't make her angry.
John made her angry.
Look what happened to him.
One thing is certain. Kyle and the others must figure out how to escape, and fast. Otherwise they'll end up as Lambkins forever ... or worse.
Top ten things Samantha Madison isn't ready for:
10. Spending Thanksgiving at Camp David
9. With her boyfriend, the president's son
8. Who appears to want to take their relationship to the Next Level
7. Which Sam inadvertently and shockingly announces live on MTV
6. While appearing to support the president's dubious policies on families, morals, and yes, sex
5. Juggling her new after-school job at Potomac Video
4. Even though she already has a job as teen ambassador to the UN (that she doesn't get paid for)
3. Riding the Metro and getting accosted because she's "the redheaded girl who saved the president's life," in spite of her new, semipermanent Midnight Ebony tresses
2. Experiencing total role reversal with her popular sister Lucy, who for once can't get the guy she wants and the number-one thing Sam isn't ready for?
1. Finding out the hard way that in art class, "life drawing" means "naked people."
The narrative is split between our world and the people in Roumania working to protect or to capture Miranda: her Aunt Aegypta Schenck versus the mad Baroness Ceaucescu in Bucharest, and the sinister alchemist, the Elector of Ratisbon, who holds her true mother prisoner in Germany. This is the story of how Miranda -- with her two best friends, Peter and Andromeda -- is brought back to her home reality. Each of them is changed in the process and all will have much to learn about their true identities and the strange world they find themselves in.
This story is a triumph of contemporary fantasy.
Ghostly lights out on the marsh have been the subject of tales and rumors for as long as anyone can remember. Thirteen-year-old Aynsley suspects that the "lightstorms" are connected to a problem at the nearby power company. The company is trying to keep it a secret, but someone in authority needs to be told--and Aynsley is the one to do it. With the help of a network of friends across the world, Aynsley knows he just might be able to use The Web to get past the company security to find out exactly what's going on. But the Web works both ways. If Aynsley can get to the company, then the company can get to him. And the company has a way of dealing with intruders....
Around town, folks assume that since Hallie isn’t in jail, she clearly has no problems of her own and can therefore tackle theirs. But Hallie has plenty of troubles–a looming tuition bill, gambling temptations, and an ex-boyfriend who’s back in town for the summer to upset any potential if highly unlikely (a girl can dream!) romantic flings.
Yet as Hallie and company navigate life’s unexpected paths of games lost and love found, the real truth begins to emerge: With friends, family, and a place to call home, your heart’s desire is always within reach.
Sixteen-year-old Adrienne Lewis is in charge of eight-year-old Emma Warner, the youngest member of the snooty Warner family. Emma is an evil genius who has gotten all five previous nannies fired -- and she's the good news. Because then there's Emma's half brother, Graydon, who goes to college -- yet always seems to be lurking around waiting to hit on Adrienne. But worst of all is Emma's beautiful seventeen-year-old half sister, Cameron, whose reputation as a wild girl, a liar, and a user is known to everyone . . . everyone, that is, except Adrienne.