
The battle is all but over, and all hope seems to be lost. Zoe and her fellow Resistance fighters are on the run, having lost their home, their protection, and their leader. They are outnumbered and outmatched by the powerful corporation that controls the world, and the cruel Chancellor is inches away from completing a scheme that would kill most of humanity. Zoe's only remaining option is to chase the impossible dream of upending the Link system, freeing the world from the hardware that controls their thoughts and emotions, and hope it will trigger a revolution.
The plot requires a nearly impossible mission to infiltrate the dangerous Community, and it is a task that Zoe must unfortunately complete alone. After horrific torture at the hands of the Chancellor, Adrien remains unresponsive, an empty shell of the boy Zoe loves. With challenges and surprises at every turn, nothing goes according to plan. Adrien's visions of the future now show two possible outcomes: one in which they succeed, and one in which humanity falls. It all lies in Zoe's hands.
Full of high-adrenaline action and shocking twists, Shutdown is a heart-pounding conclusion to an exciting sci-fi adventure trilogy for young adults.
The thrilling conclusion to Heather Anastasiu's action-packed sci-fi Glitch trilogy

“Gripping and poignant, A Matter of Days takes readers on a heart-stopping journey of love and survival.“ — New York Times bestselling author Carrie Jones
Their new reality begins in just a matter of days.
On Day 56 of the Blustar Pandemic, sixteen-year-old Nadia’s mother dies, leaving Nadia to fend for herself and her younger brother, Rabbit. Both have been immunized against the virus, but they can’t be protected from what comes next. Their father taught them to “be the cockroach”—to adapt to and survive whatever comes their way. And that’s their mission.
Facing a lawless world of destruction and deprivation, Nadia and Rabbit drive from Seattle to their grandfather’s compound in West Virginia. The illness, fatigue, and hunger they endure along the way will all be worth it once they reach the compound.
Unless no one is waiting for them . . .
“Fans of Rick Yancey’s The 5th Wave, S. D. Crockett’s After the Snow, or Cormac McCarthy’s adult novel The Road will find this a satisfying read.” —SLJ
“An exciting apocalyptic road trip.” —Publishers Weekly
From the Trade Paperback edition.


Jesse is in history class when a formidable, efficient race of aliens quietly takes over the earth in less time than it takes him to brush his teeth. Most humans simply fall asleep and never wake up. In moments, everyone Jesse knows and loves is gone, and he finds that he is now a slave to an inept alien leader. On the bright side, Jesse discovers he’s developing telepathic powers, and he’s not the only one. Soon he’s forging new friendships and feeling unexpectedly hopeful. When a mysterious girl appears in his dreams, talking about escaping, Jesse begins to think the aliens may not be invincible after all. But if Jesse and his friends succeed, is there anywhere left to go? Brian Yansky offers a funny, grim novel packed with everything boys and sci-fi fans love: aliens, humor, action, and a healthy dose of triumph.

More than half a millennium in the future, in the shadow of the looming Cydonian Pyramid, a pampered girl named Lah Lia has been raised for one purpose: to be sacrificed through one of the mysterious diskos that hover over the pyramid’s top. But just as she is about to be killed, a strange boy appears from the diskos, providing a cover of chaos that allows her to escape and launching her on a time-spinning journey in which her fate is irreversibly linked to his. In this second volume of the Klaatu Diskos trilogy, Tucker Feye and Lah Lia each hurtle through time, relating their stories in alternating viewpoints that converge at crucial moments. Fans of the first adventure will be intrigued by the chance to see the world through Lah Lia’s eyes — no matter how disturbing the vision might be.

Dillon has the terrifying power to create massive amounts of destruction with the slightest tweak of his will. Deanna is so consumed by fear, it has become like a black hole, drawing to her the very things that terrify her. Then, when the glare of a supernova sixteen light-years away illuminates the night sky, they have a vision: There are six of them out there, all teenagers, and all suffering from supernatural afflictions that disfigure their bodies and souls. Only by finding one another will the six ever be strong enough to defeat these mysterious forces that, bit by bit, are devouring their souls from the inside out.
Acclaimed author Neal Shusterman “combines personal quest, horror, and science fiction into an absorbing exploration of good and evil, guilt, forgiveness and personal responsibility” (VOYA) in this thrilling start to a riveting trilogy.
Originally published by Tor Fantasy in 1995.

The first time his father disappeared, Tucker Feye had just turned thirteen. The Reverend Feye simply climbed on the roof to fix a shingle, let out a scream, and vanished — only to walk up the driveway an hour later, looking older and worn, with a strange girl named Lahlia in tow. In the months that followed, Tucker watched his father grow distant and his once loving mother slide into madness. But then both of his parents disappear. Now in the care of his wild Uncle Kosh, Tucker begins to suspect that the disks of shimmering air he keeps seeing — one right on top of the roof — hold the answer to restoring his family. And when he dares to step into one, he’s launched on a time-twisting journey
— from a small Midwestern town to a futuristic hospital run by digitally augmented healers, from the death of an ancient prophet to a forest at the end of time. Inevitably, Tucker’s actions alter the past and future, changing his world forever.

Despite Kayla s relative freedom, she is still a slave to the trueborn ruling class. She rarely sees trueborn Devak, and any relationship between them is still strictly forbidden.
Kayla longs to be truly free, but other priorities have gotten in the way. A paradoxically deadly new virus has swept through GEN sectors a disease only GENs catch. And GEN warrens and warehouses are being bombed, with only a scrawled clue: F.H.E. Freedom, Humanity, Equality .
With the virus and the bombings decimating the GEN community, freedom and love are put on the back burner as Kayla and her friends find a way to stop the killing . . . before it's too late.

The desert is no place for ocean-dwelling Kampii like Aluna and Hoku, especially now that Aluna has secretly started growing her tail. But the maniacal Karl Strand is out to conquer the Above World, and the horselike Equians are next on his list. Aluna, Hoku, and their friends — winged Calli and Equian exile Dash — race to the desert city of Mirage, intent on warning the Equians. When they arrive, Strand’s clone, Scorch, has gotten there first. Now the Equian leader has vowed to take all his people to war as part of Strand’s army. Any herd that refuses to join him by the time of the desert-wide competition known as the Thunder Trials will be destroyed. To have any chance of defeating Scorch and convincing the Equians to switch sides, the four friends must find a way to win the Trials. The challenge seems impossible. But if they fail, the desert — and possibly all of the Above World — will be lost to Karl Strand forever. Here is the action-packed follow-up to Above World, which Kirkus Reviews called “a thrilling sci-fi adventure. Imaginative and riveting.”

One day, intervention from outer space strikes as a mysterious amulet soars into his room bearing enigmatic clues. This causes Theodore to question everything about the universe, and the answer comes in the form of two battling intergalactic warlords who, unknown to Theodore, have been analyzing him all his life.
To protect his loved ones, and to avenge what has torn his family apart, Theodore must leave Earth. He is given just fourteen days to assemble a team of trustworthy friends, and to convince each one to go on this dangerous mission.
The Acolytes of Crane is two parts; a coming-of-age story that delights us when it turns into a blast 'em, rock 'em space odyssey. In the words of one reviewer, it starts out like "Sandlot" and finishes up like "Ender's Game."*Each month, I will give 100% of net proceeds from each sale of my books to the Wounded Warrior Foundation; whether it's a dollar or a thousand. Thank you.




In Sally Gardner’s stunning novel, set in a ruthless regime, an unlikely teenager risks all to expose the truth about a heralded moon landing.
What if the football hadn’t gone over the wall. On the other side of the wall there is a dark secret. And the devil. And the Moon Man. And the Motherland doesn’t want anyone to know. But Standish Treadwell — who has different-colored eyes, who can’t read, can’t write, Standish Treadwell isn’t bright — sees things differently than the rest of the “train-track thinkers.” So when Standish and his only friend and neighbor, Hector, make their way to the other side of the wall, they see what the Motherland has been hiding. And it’s big...One hundred very short chapters, told in an utterly original first-person voice, propel readers through a narrative that is by turns gripping and darkly humorous, bleak and chilling, tender and transporting.

Imagine an alternate universe where tinkerers and dreamers craft and re-craft a world of automatons, clockworks, calculating machines, and other marvels that never were. Visionaries Kelly Link and Gavin J. Grant have taken a genre already rich, strange, and inventive and challenged fourteen masters of speculative fiction, including two graphic storytellers, to embrace its established themes and refashion them in surprising ways and settings. The result is an anthology that defies its genre even as it defines it.
