

After surviving the perils of the Crucible, the Marine Corps planet where a routine training assignment had taken a deadly twist—Gunnery Sergeant Torin Kerr returned to Ventris Station just in time to link up with her old platoon and head out to a new war zone, an area of space where the enemy known as the Others appeared to be building up its forces for a preemptive strike.
Sent to pull back troops who’d moved up to an indefensible position, Torin was caught in the heaviest fighting just as a devastating air strike reduced the whole area to slag. The Corps concluded that she was dead. But despite irrefutable evidence, neither Torin’s father nor salvager Craig Ryder agreed.
And the truth was that Torin had survived. She woke to discover that she was trapped in a series of underground caves that appeared to be an enemy-run POW camp. But everyone knew the Others never took prisoners—or did they?
Could Gunnery Sergeant Torin Kerr escape this prison that shouldn’t even exist, taking as many Marines as possible with her? Though she was determined to get herself and her Marines back to the Confederation, Torin had no idea how crucial her attempt could prove, not only to her own well-being, but to the course of the entire war.


In the 21st century, magic has advanced with the times and gone digital. Ravirn—umpteenth great-grandson of one of the three Fates—is a talented sorcerer, a computer hacker extraordinaire, and in the process of becoming a minor demi-god. His best friend and familiar is both a goblin and a laptop, changing shape from one to the other as needed.
While repairing Necessity (the badly-broken sentient computer that runs the multiverse), Ravirn is thrown into a very different place, a parallel world where the Greek gods are only myths. This strange realm is ruled by the Norse pantheon of gods—Odin, Thor, and other fun-loving brutes—and their magic uses a completely different operating system. A system that Ravirn will have to hack if he ever wants to get out of Asgard alive…

HOW MANY PEOPLE WOULD YOU KILL TO LIVE FOREVER?
Imagine a world where soldiers regenerate and continue fighting without pause, where suicide bombers live to strike again and again. This is the dream of Richard Ridley, founder of Manifold Genetics, and he has just discovered the key to eternal life: an ancient artifact buried beneath a Greek-inscribed stone in the Peruvian desert.
When Manifold steals the artifact and abducts archeologist Dr. George Pierce, United States Special Forces Delta operator Jack Sigler, call sign King, and his “Chess Team” —Queen, Knight, Rook, Bishop, and their handler, Deep Blue—give chase. Formed under special order from President Duncan, they are the best of America’s Special Forces, tasked with antiterrorism missions that take them around the world against any threat, ancient, modern, and at times, inhuman. With cutting-edge weapons, tough-as-nails tactics, and keen intellects, they stand alone on the brink, facing the world’s most dangerous threats.
Ridley’s plan to create unstoppable soldiers has just made him threat number one. Tension soars along with the body count as the team faces high-tech security forces, hordes of “regens,” the horrific results of Manifold’s experiments, and a resurrected mythological predator complete with regenerative abilities, seven heads, and a savage appetite. The Chess Team races to save Pierce and stop Manifold before they change the face of genetics—and human history—forever.
Heart-pounding action combines with adrenaline-charged suspense in the first of Jeremy Robinson’s smart, sharp series featuring the Chess Team.

Life as U.S. counterintelligence agent Claire Haskell once knew it is in tatters—her mission betrayed, her lover dead, and her memories of the past suspect. Worse, the defeat of the mysterious insurgent group known as Autumn Rain was not as complete as many believed. It is quickly becoming clear that the group’s ultimate goal is not simply to destroy the tenuous global alliances of the 22nd century—but to rule all of humanity. And they’re starting with the violent destruction of the Net and the assassination of the U.S. president. Now it’s up to Claire, with her ability to jack her brain into the systems of the enemy, to win this impossible war.
Battling ferociously across the Earth-Moon system, and navigating a complex world filled with both steadfast loyalists and ruthless traitors, Claire must be ready for the Rain’s next move. But the true enemy may already be one step ahead of her.

THE WAR OF THE WORLDS MEETS DOUGLAS ADAMS as two kids and one old man prepare to save the world.
Things are getting better with the alien invasion. Sure it's still not too uncommon to come home and find your step-parents reduced to a pile of unsavory feet―but at least now with the disease killing the aliens off, you have a relatively decent chance of making it through a day without getting mostly eaten. William knows this first-hand, having lost both his step-parents, but when the aliens kidnap his long-time crush Sophie's scientist parents (and the government won't help) it's up to William, Sophie, and William's bizarre Uncle Maynard to save them…and perhaps the rest of the world while they are at it. A hysterically twisted adventure that will knock your feet off!

Marseguro, a water world far from Earth, is home to a colony of humans and the Selkies, a water-dwelling race created from modified human DNA. For seventy years the colony has lived in peace. Then Earth discovers Marseguro, and a strike force is sent to eradicate this "abomination."
But Marseguro has created a genetically tailored plague to use against Earth's Holy Warriors. With the enemy defeated, the people of Marseguro feel they are safe.
But Chris Keating, the traitor who signaled Marseguro's location to the Holy Warriors, has fled to Earth, unknowingly carrying the deadly plague within him. The people of Marseguro feel they must send a ship to Earth with a life-saving vaccine. Only time will tell what awaits them when they reach their destination.

Toby, Pete, Lorna, and Emily are just average kids―until they stumble upon a Web site called Hero.com and download powers that turn them into superheroes. At first, flying, teleporting, and shooting lasers from their eyes seems like nothing but fun. But when the supervillain Doc Tempest kidnaps Toby and Lorna's mom, things take a darker turn.
Now the heroes must band together and use their new skills―from super-strength to invisibility―to rescue their mom, fight evil, and try to save the world from destruction.
Of course, little do they know that Villain.net is out there too, recruiting teens for the other side. . . .

Alliance prisoners of war are being held at a labor camp in the Heradao star system, which also happens to be the location of the majority of the surviving Syndic warships. Determined not to leave any of his people behind, “Black Jack” Geary orders the fleet to strike hard and fast to rescue the POWs with minimal Alliance losses.
The raid is successful, but victory is short-lived. Geary discovers that the Syndics plan to ambush the fleet with their powerful reserve flotilla in an attempt to annihilate it once and for all—but he doesn’t know where the enemy is located. And as Geary has the fleet jump from one star system to the next, hoping to avoid the inevitable confrontation, saboteurs contribute to the chaos...


A hero without peer or scruples, Sam Gunn has a nose for trouble, money, and women―though not necessarily in that order. A man with the ego (and stature) of a Napoleon, the business acumen of a P. T. Barnum, and the raging hormones of a teenage boy, Sam is the finest astronaut NASA ever trained… and dumped.
More than money and women, Sam Gunn loves justice. Whether he's suing the Pope, helping twin sisters entangled in the virtual sex trade, or on trial for his life on charges of interplanetary genocide, you can be sure of one thing: this is one space jockey who'll meet every challenge with a smile on his lips, an ace up his sleeve…and a weapon in his pocket.
This Omnibus presents all of the tales of Sam Gunn to date, including three never before collected in book form. Here is the entire chronicle of Sam Gunn, trailblazer and scoundrel, as he scams his way from one end of the Solar System to the other, giving bold new meaning to the term venture capitalist.

It’s not a good sign: before Johnny Turnbull and his fellow knudniks even land on Orbis 3, a band of wormhole pirates invades their shuttle and deliver a cryptic threat to JT. And even though JT and his friends are thrilled to find out that they’ll get a reprieve from work this rotation (except for going to school with a bunch of bullying Citizens), JT senses something sinister in the air. Could that be a wormhole pirate he keeps spotting, with an alien skull and crossbones on his arm? Why is Max acting strangely whenever she’s around JT? Who is luring JT into a deadly competitive game? And why is his telepathic sister, Ketheria, suddenly getting sick? Prime your neural implant for some nonstop action and intrigue in a new episode starring the fi rst human softwire.


This annual tradition from the Science Fiction and Fantasy Writers of America collects the best of the year?s stories, as well as essays and commentary on the current state of the genre and predictions of future science fiction and fantasy films, art, and more.
This year?s award-winning authors include Michael Chabon, Karen Joy Fowler, Ted Chiang, and Nancy Kress, plus 2008 Grand Master Michael Moorcock.

Alternate history explores the many possible directions our world could follow if certain key events didn't occur at all or were changed in some crucial way. Is our Earth the only Earth, our reality the only one that exists? Or are there many parallel worlds and societies, some very similar to ours, some barely recognizable?
What if...
Lincoln had never become president, and the Civil War had never taken place?
Columbus never discovered America, and the Inca developed a massive, technologically advanced empire?
Magic was real and a half-faery queen ruled England?
Hitler and Germany won the war because America never got involved?
Many of the world's religions were totally commercialized, their temples run like casinos, religions deisgned purely for profit?
An author discovered a book written by an alternate version of himself? These are just some of the possible pathways that you can take to explore the Other Earths that may be waiting just one event away...
This anthology includes stories by:
Robert Charles Wilson — Jeff Vandermeer — Stephen Baxter
Theodora Goss — Lizz Williams — Gene Wolfe
Greg Van Eekhout — Alastair Reynolds — Paul Park
Lucius Shepard — Benjamin Rosenbaum