
Choose Your Own Adventure The Case of the Silk King is an interactive adventure book in which YOU decide what happens next.
In 1967, Jim Thompson, a famous businessman with connections to the CIA, went missing in Malaysia. You are a detective with an eye for a good case, so hopping a plane to Asia isn't out of the ordinary. When you land, will you find that you're not the only one on the case? Who kidnapped Jim Thompson? Will you be next?
For readers who enjoyed other titles from the Choose Your Own Adventure series including: The Lost Jewels of Nabooti by R. A. Montgomery, Cup Of Death by Shannon Gilligan, and Mystery of the Maya by R. A. Montgomery.

After being lashed by a typhoon on their uncle's ship, THE EXPEDIENT, intrepid siblings Becca and Doug MacKenzie want nothing more than to escape from the volcanic island on which they're stranded and resume the search for their parents. But their uncle, Captain MacKenzie, seems more concerned with the missing gyrolabe than their missing mother and father, and he refuses to discuss the role the mysterious Guild of Specialists played in their disappearance. As the formidable Kalaxx warriors close in on their hidden cove, Becca and Doug unearth a riddle linked to a 1533 painting, which may hold the key to the Guild's dark secrets and to finding their parents. But how can they possibly solve the puzzle and escape with their lives — before their enemies attack?

Three unlikely heroes are Avalon's only hope. Tamwyn, the wilderness guide, must travel the secret pathway to the stars. Elli, the brave young priestess, must defeat a terrible sorcerer in a realm of utter darkness. And Scree, the eagleman, must lead his winged people to do what seems impossible . . .
This spectacular final volume of T. A. Barron's bestselling trilogy combines gripping adventure with profound ideas about the powerful connections between humanity and the world.


Now, in The Yanti, Ali discovers that a mysterious Entity is masterminding the Shaktra's attack on Earth, an attack that will kill billions and leave both Earth and the elemental world shattered. Still reeling from the death of one of her closest friends, Ali finds herself accused of murder on Earth and besieged by enemies in the elemental world.
The Shaktra has had years to develop her magical abilities and her evil plots, guided by the otherworldly Entity. Ali has only known about her fairy powers for a month. There are holes in her fairy memories and her powers are still incomplete, while the Shaktra commands vast armies of hideous monsters and rules over hosts of dragons.
Ali's allies are few: one dragon, one leprechaun, a single troll, a handful of fairies and an African boy, Ra, who has sworn to serve Ali even beyond death. Plus the mysterious disembodied Nemi -- whose love sustains Ali through her darkest moments of despair.
Only the Yanti can stop what is to come. Unfortunately, Ali has barely had a chance to study it. The first time she tries to use it as a weapon, it nearly kills her. Unless Ali Warner can solve the riddle of the Yanti - and the mystery behind the Shaktra's insane bitterness -- then the Earth and the elemental world will be doomed.


The situation quickly and--this being the Baudelaires--predictably deteriorates. Violet, Klaus, and Sunny find themselves tossed in a storm so terrible that our beloved narrator spends four pages describing how he cannot describe it. From this point on, fans of the series' smarty-pants wordplay and acrobatic narrative can rest assured that they're in for more of the same (and how) in this 368-page finale, and Daniel Handler's deadpan Snicket continues to tutor a generation in self-referential humor (including one particularly funny bit regarding three very short men carrying a large, flat piece of wood, painted to look like a living room). Snicket notes, of course, that if you read the entire series, "your only reward will be 170 chapters of misery in your library and countless tears in your eyes."
There's one big question, though, for anyone who's made it through "the thirteenth chapter of the thirteenth volume in this sad history": is the final book a fitting end? That question is probably best-answered by one of The End's most oft-repeated phrases: It depends on how you look at it. Those looking for conclusive resolution to the series' many, many mysteries may be disappointed, although some big questions do get explicit answers. Not surprisingly for a work so deliberately labyrinthine, though, even the absence of an answer can be sort of an answer--and reaction to The End can be something of a Rorschach test for readers. Or, as Lemony Snicket says, "Perhaps you don’t know yet what the end really means." --Paul Hughes


From the Hardcover edition.


In the first book of the Caretaker Trilogy, readers are taken on an electrifying, fast-paced adventure of hunting truth, all in the name of staying alive.

So far, only our home timeline has figured out how to do that. We use Crosstime Traffic to conduct discreet trading operations in less advanced timelines, selling goods just a little bit better than the locals can make. It's profitable, but families who work as Time Traders have to be careful to fit in, lest the locals become suspicious.
Justin's family are Time Traders. The summer before he's due to start college, he goes with them to a different Virginia, in a timeline where the American states never became a single country, and American history has consisted of a series of small wars. Despite his unease, he accompanies Randolph Brooks, another Time Trader, on a visit to the tiny upland town of Elizabeth, Virginia. He'll only be away from his parents for a few days.
Beckie Royer thanks her stars that she's from California, the most prosperous and advanced country in North America. But just now she's in Virginia with her grandmother, who wants to revisit the tiny mountain town where she grew up. The only interesting thing there is a boy named Justin--and he'll be gone soon.
Then war between Virginia and Ohio breaks out anew. Ohio sets a tailored virus loose on Virginia. Virginia swiftly imposes a quarantine, trapping Becky and Justin and Randolph Brooks in Elizabeth. Even Crosstime Traffic can't help. All the three of them can do is watch as plague and violence take over the town.
It's nothing new in history, not in this timeline or any other. It's part of the human condition. And just now, this part of the human condition sucks.

Now it's the dark's turn to be afraid
The Spook and his apprentice, Thomas Ward, deal with the dark. Together they rid the county of witches, ghosts, and boggarts. But now there's some unfinished business to attend to in Priestown. Deep in the catacombs of the cathedral lurks a creature the Spook has never been able to defeat; a force so evil that the whole county is in danger of being corrupted by its powers. The Bane!
As Thomas and the Spook prepare for the battle of their lives, it becomes clear that the Bane isn't their only enemy. The Quisitor has arrived, searching for those who meddle with the dark so he can imprison them—or worse.
Can Thomas defeat the Bane on his own? Is his friend Alice guilty of witchcraft? And will the Spook be able to escape the Quisitor's clutches?


