All Books

Synopsis: The frightened armies, noblemen, and kings of Eniktronia, Montania, and Serpenia face off against the Ortaks and King Armus in a spectacular battle at Broad Valley. But their heroism is offset by their lack of experience, and the Ortaks’ strategic attacks lay waste to them. Meanwhile, the elves of Alfheim and their aides transport themselves to the land of men to inform them of their new supernatural enemies: bull-riding demons, ferocious wolflike creatures, and the Necromancers who summon them. A band of soldiers, who escaped death at Broad Valley, led by an archer named Axel, find protection together. This is the second book in the Esthopian Sagas.
Publication Date:
Age Level: 12 and up
Genre: Adventure

Synopsis: The battle of Broad Valley has been fought and lost, and the brutal Ortaks stand victorious. But though the Esthopian forces have been defeated, they are not destroyed. As the Ortaks plunder their lands, the fragments of the defeated armies unite under the leadership of the young commander Axel, forming a rebel force against the invaders. Desperate to aid them, their queen takes on a dangerous journey to cross the Great Mountains to join them in the battle at Crown City. At the same time, the hero Big John fights his way through Ortaks and outlaws in a seemingly hopeless attempt to save Sir William from certain death. We also learn about the part-Elven Tania, about her journey from childhood to become a captain of the Elven army and about her time in the monastery in Big Canyon. Meanwhile, as the armies of the Ortaks secure their footholds in Esthopia, the forces from the Underworld grow stronger by the day.
Publication Date:
Age Level: 12 and up
Genre: Adventure

Synopsis: War rages across Esthopia as the Ortaks threatens to overrun and destroy all who stand against them. In an attempt to conquer Eniktronia, King Anton of Antonia crosses the Bending Pass with his army and lays siege to Borg Castle, not knowing his lands are being raided by the Ortaks. Led by General Akhtar, with reinforcements from Orknia, the invader's brutal armies cross the Great River and attack Rutan City and Crystal City.
Meanwhile, the heroes of Esthopia do what they can to turn the tide of war, and Tania crosses the River of Wisdom to convince the barbarians to get involved. At the same time, Queen Egny makes her way with her army from Serpenia into Montania and Eniktronia. She seeks to reclaim her throne at Eniktronia Castle.
Decimated and scattered, the army of Antonia readies itself and makes a stand against the Ortaks. While in Alfheim, they prepare for the biggest threat ever to be seen from the Underworld.
This is the fourth book in the Esthopia Sagas.
Meanwhile, the heroes of Esthopia do what they can to turn the tide of war, and Tania crosses the River of Wisdom to convince the barbarians to get involved. At the same time, Queen Egny makes her way with her army from Serpenia into Montania and Eniktronia. She seeks to reclaim her throne at Eniktronia Castle.
Decimated and scattered, the army of Antonia readies itself and makes a stand against the Ortaks. While in Alfheim, they prepare for the biggest threat ever to be seen from the Underworld.
This is the fourth book in the Esthopia Sagas.
Publication Date:
Age Level: 12 and up
Genre: Adventure

Synopsis: If Death sets you on a journey, what can you do but follow it's lead?
Two people, vastly different but with a common thread binding them together, set off on a voyage of discovery and adventure…
After 14-year-old Beth Portman’s parents are killed in a suspicious fire, she finds herself cast adrift in more ways than one. For Beth, there was no use in looking back. There was no family or friends to wave goodbye to.
Teaming up with her old sailing mentor and ex-Navy Seal, Silas Tuft, who is himself grieving for a lost family, they sail the seas of the South Pacific, seeking a way to endure their respective pain. But Death hasn’t finished with either her or Silas and he sets them on a journey they are unable to refuse.
Encountering her old friend Judy, who is escaping from her vile and abusive father, Beth and Silas finally understand what Death wants from them as the parallel tracks of their lives are guided towards one small act of revenge, atonement, justice or murder that will set them free of their guilt and grief.
Is Beth Portman the next Lisbeth Salander, Katniss Everdeen, or Vanessa Michael Munroe?
Two people, vastly different but with a common thread binding them together, set off on a voyage of discovery and adventure…
After 14-year-old Beth Portman’s parents are killed in a suspicious fire, she finds herself cast adrift in more ways than one. For Beth, there was no use in looking back. There was no family or friends to wave goodbye to.
Teaming up with her old sailing mentor and ex-Navy Seal, Silas Tuft, who is himself grieving for a lost family, they sail the seas of the South Pacific, seeking a way to endure their respective pain. But Death hasn’t finished with either her or Silas and he sets them on a journey they are unable to refuse.
Encountering her old friend Judy, who is escaping from her vile and abusive father, Beth and Silas finally understand what Death wants from them as the parallel tracks of their lives are guided towards one small act of revenge, atonement, justice or murder that will set them free of their guilt and grief.
Is Beth Portman the next Lisbeth Salander, Katniss Everdeen, or Vanessa Michael Munroe?
Publication Date:
Age Level: Mature Young Adult
Genre: Adventure

Synopsis: Robots don't always know best!
When a meteorite storm wreaks havoc on their family’s cargo ship, sort-of-twins Rudi and Trudy find themselves stranded on an alien planet. In their search for help, they uncover a fiendish plot against the friendly and mysterious alien critters the twins call "fleeps." With only an overprotective robot for company, can they survive on their own, find their parents, and save the fleeps from certain doom?
Action-packed adventure science fiction for kids of all ages!
Diverse young readers with an interest in astronomy, space travel, and science and technology will love Planet Fleep and the Science Twins, and have some laughs along the way.
When a meteorite storm wreaks havoc on their family’s cargo ship, sort-of-twins Rudi and Trudy find themselves stranded on an alien planet. In their search for help, they uncover a fiendish plot against the friendly and mysterious alien critters the twins call "fleeps." With only an overprotective robot for company, can they survive on their own, find their parents, and save the fleeps from certain doom?
Action-packed adventure science fiction for kids of all ages!
Diverse young readers with an interest in astronomy, space travel, and science and technology will love Planet Fleep and the Science Twins, and have some laughs along the way.
Publication Date:
Age Level: 8 - 12
Genre: Adventure

Synopsis: A young fleet officer and a Marine stand together to defend their colony in the continuation of the powerful and action-packed Genesis Fleet saga from New York Times bestselling author Jack Campbell.
In the three years since former fleet officer Rob Geary and former Marine Mele Darcy led improvised forces to repel attacks on the newly settled world of Glenlyon, tensions have only gotten worse.
When one of Glenlyon's warships is blown apart trying to break the blockade that has isolated the world from the rest of human-colonized space, only the destroyer Saber remains to defend it from another attack. Geary's decision to take Saber to the nearby star Kosatka to safeguard a diplomatic mission is a risky interpretation of his orders, to say the least.
Kosatka has been fighting a growing threat from so-called rebels--who are actually soldiers from aggressive colonies. When a "peacekeeping force" carrying thousands of enemy soldiers arrives in Kosatka's star system, the people of that world, including Lochan Nakamura and former "Red" Carmen Ochoa, face an apparently hopeless battle to retain their freedom.
It's said that the best defense is a good offense. But even if a bold and risky move succeeds, Geary and Darcy may not survive it...
In the three years since former fleet officer Rob Geary and former Marine Mele Darcy led improvised forces to repel attacks on the newly settled world of Glenlyon, tensions have only gotten worse.
When one of Glenlyon's warships is blown apart trying to break the blockade that has isolated the world from the rest of human-colonized space, only the destroyer Saber remains to defend it from another attack. Geary's decision to take Saber to the nearby star Kosatka to safeguard a diplomatic mission is a risky interpretation of his orders, to say the least.
Kosatka has been fighting a growing threat from so-called rebels--who are actually soldiers from aggressive colonies. When a "peacekeeping force" carrying thousands of enemy soldiers arrives in Kosatka's star system, the people of that world, including Lochan Nakamura and former "Red" Carmen Ochoa, face an apparently hopeless battle to retain their freedom.
It's said that the best defense is a good offense. But even if a bold and risky move succeeds, Geary and Darcy may not survive it...
Publication Date:
Age Level: 12 and up
Genre: Adventure

Synopsis: Superheroes Wage War Once Again
When the world is thrown into a panic from the imminent threat of a gigantic asteroid worth a Quintilian dollars, superhero The Capes are asked to protect the planet from certain doom. But it's not just the destructive force of the impact that everyone fears; it's greed. Multiple nations gather to collect on the bounty for the precious meteorite while evil Super-Normals with superpowers threaten to salvage the precious stone for their own deeds. Even the position of military power hangs in the balance as the most poorest of countries will catapult to the top of the totem pole with just an ounce of the spoil. Only caped heroes like Paladin, Thief and Blurr can save the day, utilizing every bit of their superpowers - shifting into Overdrive - as the fate of the entire galaxy ultimately hinges on the emergence of a new villain from deep space.
Praise for The Cape:
"An Epic Superhero Series!" - Literary Titan
"A wonderful Superhero Adventure Series!" - LitPick
When the world is thrown into a panic from the imminent threat of a gigantic asteroid worth a Quintilian dollars, superhero The Capes are asked to protect the planet from certain doom. But it's not just the destructive force of the impact that everyone fears; it's greed. Multiple nations gather to collect on the bounty for the precious meteorite while evil Super-Normals with superpowers threaten to salvage the precious stone for their own deeds. Even the position of military power hangs in the balance as the most poorest of countries will catapult to the top of the totem pole with just an ounce of the spoil. Only caped heroes like Paladin, Thief and Blurr can save the day, utilizing every bit of their superpowers - shifting into Overdrive - as the fate of the entire galaxy ultimately hinges on the emergence of a new villain from deep space.
Praise for The Cape:
"An Epic Superhero Series!" - Literary Titan
"A wonderful Superhero Adventure Series!" - LitPick
Publication Date:
Age Level: 12 and up
Genre: Adventure

Synopsis: Magic triumphs in this young adult action adventure fantasy thriller full of fantastical magical beasts.
A battle is coming and I’m ready for it. I’m a warrior. But I also worry that Jake is growing distant from me. I'm desperate to know why.
Giant Lessers attach a time bomb to Jake's arm and blackmail the guardians. To save Jake they must capture the magical golden dragon. But everyone wants the golden dragon, including the powerful secret Evil One, who has been hiding for centuries and has sworn to destroy KiraKu. No one can be trusted. Death Matches and ancient secrets test the guardians as never before.
And Sam fears that whatever she does, she won’t be able to save Jake…nor stop the Evil One.
A battle is coming and I’m ready for it. I’m a warrior. But I also worry that Jake is growing distant from me. I'm desperate to know why.
Giant Lessers attach a time bomb to Jake's arm and blackmail the guardians. To save Jake they must capture the magical golden dragon. But everyone wants the golden dragon, including the powerful secret Evil One, who has been hiding for centuries and has sworn to destroy KiraKu. No one can be trusted. Death Matches and ancient secrets test the guardians as never before.
And Sam fears that whatever she does, she won’t be able to save Jake…nor stop the Evil One.
Publication Date:
Age Level: 12 and up
Genre: Adventure

Synopsis: Named to Kirkus Reviews' Best Books of 2018
In 1815, a 5-year-old girl searches for Utopia in a post-Napoleonic Europe.
The girl, an abandoned love child, finds and then loses her beloved father. Will they ever find each other again? A touching tale of heartache told through a child's eyes with truth, love and a bit of magic.
Sofia-Elisabete is "[a] sparkling, robust young hero with a distinctive voice--a real winner" (Kirkus Reviews, starred review).
Sofia-Elisabete, the illegitimate child of Colonel Fitzwilliam, is a five-year-old firecracker with a true heart, an irrepressible spirit and a passion to be the best drummer girl. An inquisitive child, she senses the dark secrets surrounding her mysterious beginnings as a foundling in Portugal and the strange goings on in the tangled-up world of her troubled father, who adores her while harboring a great affection for someone called Mr. O.P. Umm.
Who is the enchanting Doña Marisa, who lures Sofia-Elisabete away in a search of the perfect world in the moon? Heartsick at being separated from her father, Sofia-Elisabete embarks on an odyssey in a post-Napoleonic continent in the company of Doña Marisa and her ragtag retinue, determined to find the utopia on the moon--a magical place where no one is ever sick or sad--and which she fervently believes will cure her father's bouts with melancholy. Will Sofia-Elisabete's childish innocence survive this emotional journey to find the perfect moon world?
I, Sofia-Elisabete, in part, reimagines the life and destiny of Colonel Fitzwilliam, the curiously evasive and opaque character in Jane Austen's Pride and Prejudice.
In 1815, a 5-year-old girl searches for Utopia in a post-Napoleonic Europe.
The girl, an abandoned love child, finds and then loses her beloved father. Will they ever find each other again? A touching tale of heartache told through a child's eyes with truth, love and a bit of magic.
Sofia-Elisabete is "[a] sparkling, robust young hero with a distinctive voice--a real winner" (Kirkus Reviews, starred review).
Sofia-Elisabete, the illegitimate child of Colonel Fitzwilliam, is a five-year-old firecracker with a true heart, an irrepressible spirit and a passion to be the best drummer girl. An inquisitive child, she senses the dark secrets surrounding her mysterious beginnings as a foundling in Portugal and the strange goings on in the tangled-up world of her troubled father, who adores her while harboring a great affection for someone called Mr. O.P. Umm.
Who is the enchanting Doña Marisa, who lures Sofia-Elisabete away in a search of the perfect world in the moon? Heartsick at being separated from her father, Sofia-Elisabete embarks on an odyssey in a post-Napoleonic continent in the company of Doña Marisa and her ragtag retinue, determined to find the utopia on the moon--a magical place where no one is ever sick or sad--and which she fervently believes will cure her father's bouts with melancholy. Will Sofia-Elisabete's childish innocence survive this emotional journey to find the perfect moon world?
I, Sofia-Elisabete, in part, reimagines the life and destiny of Colonel Fitzwilliam, the curiously evasive and opaque character in Jane Austen's Pride and Prejudice.
Publication Date:
Age Level: 12 and up
Genre: Adventure

Synopsis: Praise for War World
“*****FIVE-PLUS STARS to War World - deliciously unpredictable fiction from an expert storyteller - it's a well-written winner.” —Publishers Daily Review
“Killer gnomes, wizards, prehistoric monsters— War World grabs readers from the first page and doesn't let go – the action is high-octane, pulling teens and adult readers alike - about as far from H.G. Wells as you can get.”—Midwest Book Review
“Spence has created an exciting world, one that sinks its claws into you - this is definitely one Sci-Fi series that I can get behind.”—Abooktropolis
One planet - 6 teenagers - a million light years of terror.
School field trips shouldn't be this dangerous.
Jeremy Austin never asked to save a planet--it's bad enough being a "B"average student as the son of a world-famous geneticist for crying out loud! He didn't ask to be attacked by Gnome assassins, didn't choose to become food for a prehistoric monster, would never have thought consorting with wizards a wise concept, and he definitely would never, ever sign up to do sword combat against the bloodthirsty Gnome King.
Note to self: say NO to portals and wormholes.
His father's expedition to a planet 2.4 million light years from Earth has gone missing. Jeremy and five high school friends embark on a rescue mission. Surrounded by an army of mercenaries, they travel through a high-tech portal and discover a nightmare planet on the other side--a violent world of alien races and man-eating monsters--a world in despair; anxiously awaiting the arrival of a savior who will defeat the evil Shadow Lord.
For Jeremy, the search for his father becomes lost in a struggle for survival... and escape from those who would put the mantel of planet savior on his shoulders.
A doomed expedition. Surrounded by aliens. Running out of time.
Note to readers: This young adult, sci fi, fantasy contains a lot of action and adventure (think Jurassic Park meets Lord of the Rings), high school teens with issues (murder, bullying and juvenile pranks gone awry), genetic engineering (the world must have a new super soldier) and survival skills put to the test (monsters, aliens and mercenaries... oh my). So if you like a fast pace, some comic banter and a mysterious, deadly world to explore, this book series is for you!
Includes preview of Book 2 of War World: Paladin.
Q & A with the Author
Q - How would you describe the War World series?
A - Survival... in the vein of Crichton's Jurassic Park. Life on planet Genesis was supposed to be controlled, safe. It's anything but... The planet's humanoid races are violent killers. War World sends a group of high school students on a field trip to hell. There is lots of action, adventure, fantasy settings, and magic. There are even nefarious government agents and an army of mercenaries who think they can go through a portal and tame the dangers of the alien planet. Right...
Q - Where did the idea for War World come from? What was the inspiration?
A - My first big novel to read as a teenager was The Sword of Shannara- that led to reading The Hobbit and the Lord of the Rings novels while recuperating from having four wisdom teeth removed one Christmas. So fantasy became a favorite of mine. Additionally, I've always been a fan of Michael Crichton's novels and his technothriller movies: Westworld, Jurassic Park, Sphere- the idea of technology running amok.
War World grew out of a 'what if.'
- What if modern weapons interacted with Middle Earth?
- What would normal teenage American high school students do if suddenly thrust into a world dominated by Gnomes, Trolls, Elves, Dwarves, knights and wizards?
- What if this world was a lot like the television series, Lost? Hidden bunkers, new and old technology and a mysterious expedition gone missing.
“*****FIVE-PLUS STARS to War World - deliciously unpredictable fiction from an expert storyteller - it's a well-written winner.” —Publishers Daily Review
“Killer gnomes, wizards, prehistoric monsters— War World grabs readers from the first page and doesn't let go – the action is high-octane, pulling teens and adult readers alike - about as far from H.G. Wells as you can get.”—Midwest Book Review
“Spence has created an exciting world, one that sinks its claws into you - this is definitely one Sci-Fi series that I can get behind.”—Abooktropolis
One planet - 6 teenagers - a million light years of terror.
School field trips shouldn't be this dangerous.
Jeremy Austin never asked to save a planet--it's bad enough being a "B"average student as the son of a world-famous geneticist for crying out loud! He didn't ask to be attacked by Gnome assassins, didn't choose to become food for a prehistoric monster, would never have thought consorting with wizards a wise concept, and he definitely would never, ever sign up to do sword combat against the bloodthirsty Gnome King.
Note to self: say NO to portals and wormholes.
His father's expedition to a planet 2.4 million light years from Earth has gone missing. Jeremy and five high school friends embark on a rescue mission. Surrounded by an army of mercenaries, they travel through a high-tech portal and discover a nightmare planet on the other side--a violent world of alien races and man-eating monsters--a world in despair; anxiously awaiting the arrival of a savior who will defeat the evil Shadow Lord.
For Jeremy, the search for his father becomes lost in a struggle for survival... and escape from those who would put the mantel of planet savior on his shoulders.
A doomed expedition. Surrounded by aliens. Running out of time.
Note to readers: This young adult, sci fi, fantasy contains a lot of action and adventure (think Jurassic Park meets Lord of the Rings), high school teens with issues (murder, bullying and juvenile pranks gone awry), genetic engineering (the world must have a new super soldier) and survival skills put to the test (monsters, aliens and mercenaries... oh my). So if you like a fast pace, some comic banter and a mysterious, deadly world to explore, this book series is for you!
Includes preview of Book 2 of War World: Paladin.
Q & A with the Author
Q - How would you describe the War World series?
A - Survival... in the vein of Crichton's Jurassic Park. Life on planet Genesis was supposed to be controlled, safe. It's anything but... The planet's humanoid races are violent killers. War World sends a group of high school students on a field trip to hell. There is lots of action, adventure, fantasy settings, and magic. There are even nefarious government agents and an army of mercenaries who think they can go through a portal and tame the dangers of the alien planet. Right...
Q - Where did the idea for War World come from? What was the inspiration?
A - My first big novel to read as a teenager was The Sword of Shannara- that led to reading The Hobbit and the Lord of the Rings novels while recuperating from having four wisdom teeth removed one Christmas. So fantasy became a favorite of mine. Additionally, I've always been a fan of Michael Crichton's novels and his technothriller movies: Westworld, Jurassic Park, Sphere- the idea of technology running amok.
War World grew out of a 'what if.'
- What if modern weapons interacted with Middle Earth?
- What would normal teenage American high school students do if suddenly thrust into a world dominated by Gnomes, Trolls, Elves, Dwarves, knights and wizards?
- What if this world was a lot like the television series, Lost? Hidden bunkers, new and old technology and a mysterious expedition gone missing.
Publication Date:
Age Level: 12 and up
Genre: Adventure

Synopsis: The family adventure of a lifetime begins!
Book One of the Epic Steampunk Series, "The Jupiter Chronicles"
It is the year 1892 and Ian and Callie Castillo have had to suffer the hardships of a single parent family since their father went missing five years ago. Since then Ian has refused to use the last gift that his father left the wounded boy; a telescope that sits collecting dust in the attic.
When Callie decides to peer through its murky lens it activates the device and sends the Castillos to the steam-powered floating cities of Jupiter where they discover the secret behind their father's disappearance. But can they uncover the secret behind the Red Spot and save the Jovians before the Martians launch their attack?
Book One of the Epic Steampunk Series, "The Jupiter Chronicles"
It is the year 1892 and Ian and Callie Castillo have had to suffer the hardships of a single parent family since their father went missing five years ago. Since then Ian has refused to use the last gift that his father left the wounded boy; a telescope that sits collecting dust in the attic.
When Callie decides to peer through its murky lens it activates the device and sends the Castillos to the steam-powered floating cities of Jupiter where they discover the secret behind their father's disappearance. But can they uncover the secret behind the Red Spot and save the Jovians before the Martians launch their attack?
Publication Date:
Age Level: 8 - 12
Genre: Adventure

Synopsis: ***** 2018 NYC Big Book Award Winner in Juvenile Fiction.
It has been months since Magdalena discovered her now hidden secret. She had hoped to realize her soul purpose on her thirteenth birthday. And, that she did. She has spent the past few months coming to grips with the realization that she is indeed, a witch.
The Christmas holiday is days away, and her utmost favorite time of the year. Deciding to leave her recluse position at home, she ventured to the Lily Brooke town square to share in the singing, laughing, dancing, and holiday festivities.
Sitting underneath the twinkling Christmas lights, in the newly-fallen snow, she sees Gabriel approaching. Her heart skipped a beat, as Gabriel is her childhood best friend. She hadn’t realized how much she missed him these past few months, while holed up in her bedroom for days.
After spending a much-needed evening with Gabriel, Magdalena agrees to go camping with the rest their friend group, the next evening. MALB, the Mystical Alliance of Lily Brooke, is their childhood secret club, made up of six, thirteen-year-old friends. They had grown up thinking they were the secret crime solvers of Lily Brooke. Needless to say, they hadn’t expected the real mystery that had fallen in their laps this past autumn. But, time heels, so Magdalena was excited to rally the gang back together.
The next evening, MALB roasted smores, told ghost stories by the light of the moon, and tucked themselves into their sleeping bags tightly, by the amber glow of the campfire. In the middle of the night, Magdalena awoke to the screeching sound of something awful. Realizing it was werewolves, and not wanting to bring any danger to her friends, she snuck off into the woods to deal with the problem alone. Not expecting the turn of events, Magdalena finds herself in desperate need of help.
Gabriel awakens and realizes his best friend is missing. The rest of MALB follows Magdalena’s foot-steps right up to the bank of the cliff. From here, the gang experiences the ride of a life time. The thrill and terror that awaits them as they try to find their best friend will keep you on the edge of your seat.
Magdalena Gottschalk: The Slippery Slope, is an epic fantasy fiction thriller written for middle grade ages up through adulthood. Excitement, suspense, intrigue, and demonic haunts await you as you turn the pages.
It has been months since Magdalena discovered her now hidden secret. She had hoped to realize her soul purpose on her thirteenth birthday. And, that she did. She has spent the past few months coming to grips with the realization that she is indeed, a witch.
The Christmas holiday is days away, and her utmost favorite time of the year. Deciding to leave her recluse position at home, she ventured to the Lily Brooke town square to share in the singing, laughing, dancing, and holiday festivities.
Sitting underneath the twinkling Christmas lights, in the newly-fallen snow, she sees Gabriel approaching. Her heart skipped a beat, as Gabriel is her childhood best friend. She hadn’t realized how much she missed him these past few months, while holed up in her bedroom for days.
After spending a much-needed evening with Gabriel, Magdalena agrees to go camping with the rest their friend group, the next evening. MALB, the Mystical Alliance of Lily Brooke, is their childhood secret club, made up of six, thirteen-year-old friends. They had grown up thinking they were the secret crime solvers of Lily Brooke. Needless to say, they hadn’t expected the real mystery that had fallen in their laps this past autumn. But, time heels, so Magdalena was excited to rally the gang back together.
The next evening, MALB roasted smores, told ghost stories by the light of the moon, and tucked themselves into their sleeping bags tightly, by the amber glow of the campfire. In the middle of the night, Magdalena awoke to the screeching sound of something awful. Realizing it was werewolves, and not wanting to bring any danger to her friends, she snuck off into the woods to deal with the problem alone. Not expecting the turn of events, Magdalena finds herself in desperate need of help.
Gabriel awakens and realizes his best friend is missing. The rest of MALB follows Magdalena’s foot-steps right up to the bank of the cliff. From here, the gang experiences the ride of a life time. The thrill and terror that awaits them as they try to find their best friend will keep you on the edge of your seat.
Magdalena Gottschalk: The Slippery Slope, is an epic fantasy fiction thriller written for middle grade ages up through adulthood. Excitement, suspense, intrigue, and demonic haunts await you as you turn the pages.
Publication Date:
Age Level: 8 - 12
Genre: Adventure

Synopsis: TALON, ENCOUNTER is the fifth book in the TALON series. It's for children of all ages, for teens, for young adults. Even parents, and they can read it to younger children. It's to aware, that when one has an affliction or is handicapped, that lifeis going on and can be wonderful, if they stick to something they love.In this series, Matica loves her condors and she is doing what sheloves. So can you, stick to it and do it with all your heart.In this book, The poachers are back and want Talon. So it is war. Revenge is in the air. The poachers are back - and they are looking for Talon! They are doing everything in their power to capture him, and if they can't get him alive, will kill him. Determined to get him at all costs the poachers run up against the might and will of Tamo, Tima and Talon.It is war. The poachers against the condors, Matica and the Indians - with the poachers even taking hostages to win the war.
With the help of Tamo and Tima, Talon and Matica do the impossible knowing they have to capture and stop the poachers or they will be back.
Between the poachers shooting at the condors, the crows playing their part, and Tamo being shot and injured, Matica goes above and beyond to help her beloved condors.
Action-packed from beginning to end, Talon Encounter will keep you on the edge of your seat. NOMINEE by GLOBAL EBOOK AWARD 2017SOLE MEDALIST WINNER with NEW APPLE BOOK AWARD for EXCELLENCE IN INDEPENDENT PUBLISHING in the Young Adult General Fiction category of our Annual book Award 2017
With the help of Tamo and Tima, Talon and Matica do the impossible knowing they have to capture and stop the poachers or they will be back.
Between the poachers shooting at the condors, the crows playing their part, and Tamo being shot and injured, Matica goes above and beyond to help her beloved condors.
Action-packed from beginning to end, Talon Encounter will keep you on the edge of your seat. NOMINEE by GLOBAL EBOOK AWARD 2017SOLE MEDALIST WINNER with NEW APPLE BOOK AWARD for EXCELLENCE IN INDEPENDENT PUBLISHING in the Young Adult General Fiction category of our Annual book Award 2017
Publication Date:
Age Level: 8 - 12
Genre: Adventure

Synopsis: This fairytale illuminates the role of groundhogs in American Folklore, telling the story of Hoagie Prophecy, a groundhog with special powers. As a relative of Punxsutawney Phil, he knows when the winter will end. As a member of the Prophecy clan, he protects eternity for the wilderness. However, the men in the Groundhog Club want control of the groundhog clan's shadows, the secret to their lifespan. The Groundhog Club will not stop until they absorb the shadow of every forest animal, for possessing shadows enables them to live in The Underworld like eternal monsters. Hoagie and his ragtag gang of friends embark on a mysterious quest to restore the wilderness and reclaim the groundhog's duty to protect eternity. Sam, a boy at home in a nearby cabin, must help discover The Underworld and defeat the Groundhog Club. If the adventure is unsuccessful, the forest is doomed.
Publication Date:
Age Level: 12 and up
Genre: Adventure