
Avril Crump, female scientist, is bald, pink, and round, with a weakness for sweets, whose greatest love of all is chemistry, science, the quest for knowledge, and using that chemistry to fix the world's ills. But one day, while Avril is helping herself to a yummy snack, she accidentally stumbles upon a scientific experiment gone awry. When her uncle's old chemistry set collides with a mysterious metal trunk, three clones are created in the accidental explosion. And with this laboratory accident, Avril's adventure begins. She must save her new friends, the clones, from their own creator.

The second novel in the captivating Chanters of Tremaris trilogy follows Calwyn and her friends to the desolate Merithuran Empire. As they search for a group of kidnapped children who have the gift of chantment, they must negotiate both the unforgiving desert and the even more treacherous Palace of Cobwebs, where they uncover the dreadful secret that holds the Empire together. Meanwhile, Darrow has broken away from the group to form a new alliance of his own. Can he still be trusted? In this book, Calwyn's quest for peace and justice has greater consequences than she ever could have imagined.

Dayven has passed the test he wanted most desperately to fail -- he's been proven to have the powers of a wizard.
He had promised never to become one of the deceitful, disloyal sorcerers who believe in nothing and alter people's true destinies -- but now he has no choice. Thrown into an apprenticeship with a roguish wizard, Dayven discovers that loyalty and trust are never simple, and wizards are more deceptive than he could ever imagine.
The path that was once clear -- his friendships, his future, his destiny -- is now shadowed with dangerous twists and turns, and the world he knows must change forever.

Inquisitive twelve-year-old Alexa Daley is spending another summer in the walled town of Bridewell. This year, she is set on solving the mystery of what lies beyond the walls. Legend says the walls were built to keep out an unnamed evil that lurks in the forests and The Dark Hills. But what exactly is it that the townspeople are so afraid of?
As Alexa begins to unravel the truth, pushing beyond the protective barrier she's lived behind all her life, she discovers a strange and ancient enchantment -- and exposes a danger that could destroy everything she holds dear.

After being run out of Boneville, the three Bone cousins -- Fone Bone, Phoney Bone, and Smiley Bone -- are separated and lost in a vast, uncharted desert. One by one, they find their way into a deep, forested valley filled with wonderful and terrifying creatures. Eventually, the cousins are reunited at a farmstead run by tough Gran'ma Ben and her spirited granddaughter, Thorn. But little do the Bones know, there are dark forces conspiring against them and their adventures are only just beginning!






John and Philippa Gaunt, two twelve-year-old not-very-identical twins, live a privileged life on the Upper East of Manhattan with their wealthy parents and two curiously-mannered Rottweilers named Alan and Neil. The twins realize there's something amiss with their world when a string of strange things begin to happen after their wisdom teeth are extracted--they dream the same dreams, become stronger, their zits clear up, and wishes wished in their presence inexplicably come true. And, when their estranged Uncle Nimrod asks them to come to England for the summer during one such shared dream, the discovery of their destiny is set in motion.
John and Phillippa discover that they are descended from a long line of Djinn, have great inherent powers. They must call on these powers a lot sooner than they anticipated, though, because the ancient Egyptian pharaoh Akhenaten is not as dead as history has so far declared and his legion of seventy magical djinn could tip the balance of power in the magical realm and affect the whole world order.
P.B. Kerr, under his given name Philip Kerr, is the author of several bestselling thrillers for adult readers. His debut novel for children is a slick, zeitgeisty fantasy adventure that is sure to win him a new raft of fans. The Blue Djinn of Babylon is next up for those who get hooked. (Age 10 and over) --John McLay

Now, in To Light a Candle, the Demon Queen sends her forces against her human and elven enemies, sowing distraction and death. In the human City, the Queen's agents work to divide the Council and foment rebellion among the City's citizens. In the countryside, they target the most vulnerable and valuable---the young Elf Prince and the Wild Mages who might be the Demons' most dangerous enemies.
To his own surprise, young Kellen, once the disappointing son of the great Mage who leads the City's Mage Council, has become a powerful Knight-Mage. Valued for his bravery and his skills as both wizard and warrior, Kellen joins the Elves' war councils. Yet he cannot convince the City of his birth that it is in terrible danger.
Kellen's sister Idalia, a Wild Mage with great healing ability, has pledged her heart to Jermayan, a proud Elven warrior. Someday Idalia will pay a tragic Price for a world-saving work of Wild Magic, but until then, she will claim any joy life can offer her. Jermayan, who has learned much while fighting at Kellen's side and loving the human Idalia, finds that everything changes when he Bonds with a dragon while rescuing the Elf Prince and becomes the first Elven Mage in a thousand years.
Furious at her enemies' success with the dragon, the Demon Queen attacks in force. Light struggles against Dark, like flickering candleflames buried deep in the shadow of Obsidian f0 Mountain.



