Juvenile Fiction

Sherpa's Adventure: Saving the Future
Lori Costew
2013 Silver Medal Award Winner with Readers Favorite! The year is 2310. It's been a strange Sweet Sixteen for Sherpa. First Lillian, her mother and Ruler of the Western World, was able to slip a surprise birthday party past her. Then Lillian revealed a secret government laboratory Sherpa's never even heard of, one that is working on a time travel gadget she has also never heard of. Now to top it off, she is given this gadget called a Reality Tracking Device (RTD) for use in travelling back and forth in time. Why? Well, the secrets are only just beginning to reveal themselves...and the next one is a doozy. Turns out that rather than being appointed Chancellor of Positivity, Sherpa's greatest dream, she is instead tasked with saving the earth's future from General Aveel, the evil dictator bent on destroying the world peace. Saving the world is not easy, so she practices by traveling on "hops" to help famous people such as Amelia Earhart, Gustave Eiffel, and Neil Armstrong- when they were kids- avoid making mistakes which would change the course of history. Sherpa gradually uncovers the RTD's power... and finds herself growing up in the process. When a hop lands her in the year 2013, she joins forces with Emma and Jose and the adventures really begin. Journeying down the Road of Life, barely escaping from transfiguring Hubots, and saving Pineville Middle School from negativity and bullying gives them the practice they need to stop General Aveel's heinous plot before it's too late--and hopefully before the inventor of the RTD, the brilliant -and gorgeous- Dr. Troy Lichtenstein has a girlfriend! A highly entertaining and thrilling look at a potential future for humankind, Lori Costew's debut is a hilarious and insightful adventure filled with thought provoking insight, one that shows how damaging bullying and negativity are and how they keep us all from realizing our true potential. Today's kids are tomorrow's leaders; they are highly connected and have an idealistic spirit. Sherpa's Adventure: Saving the Future demonstrates the importance of being part of something bigger than yourself. Come ride the wave with Sherpa! Reviews: "This is a thrilling, insightful, and hilarious look into the future. Every page draws you more and more into Sherpa's adventure and the world of 2310. A book for all adventure lovers and space travelers of the future."--Lara Robinson, actress, The Knowing "...delightfully well-written novel. The dialogue is appealing, the plotline flows nicely to the story's conclusion, and readers of all ages will appreciate the message that good decisions make for good lives."--Rated 5 Stars: Readers Favorite
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Bending Willow
Jacci Turner
When Riley finds her grandmother dead, she knows her world is about to collapse. Determined to find the father she knows only by an address, Riley and Mia take off on a journey with so many twists and turns Riley begins to doubt they’ll ever find a real home. She ignores the question that keeps popping into her mind–if they do find her father, will he even want them? Or will he send them away?
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The Lazarus Machine
Paul Crilley
Steampunk adventure for fans of Sherlock Holmes and Doctor WhoAn alternate 1895, A world where Charles Babbage and Ada Lovelace perfected the Difference Engine. Where steam and Tesla-powered computers are everywhere. Where automatons powered by human souls venture out into the sprawling London streets. Where the Ministry, a secretive government agency, seeks to control everything in the name of the Queen. It is in this claustrophobic, paranoid city that seventeen-year old Sebastian Tweed and his conman father struggle to eke out a living. But all is not well. A murderous, masked gang has moved into London, spreading terror through the criminal ranks as they take over the underworld. As the gang carves up more and more of the city, a single name comes to be uttered in fearful whispers, Professor Moriarty.When Tweed's father is kidnapped by Moriarty, he is forced to team up with information broker, Octavia Nightingale, to track him down. But he soon realizes that his father's disappearance is just a tiny piece of a political conspiracy that could destroy the British Empire and plunge the world into a horrific war.
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The Osiris Curse
Paul Crilley
Steampunk Sherlock Holmes meets The X-Files with a dash of romantic tension and a large dose of adventure. When Nikola Tesla is murdered and blueprints for his super weapons are stolen, Tweed and Nightingale are drawn into a global cat and mouse chase with his killers. What's more, it seems that the people who shot Nikola Tesla are the same people responsible for Octavia's mother's disappearance. As the two cases intertwine, Tweed and Nightingale's investigations lead them to a murdered archeologist and a secret society called The Hermetic Order of Osiris. Fleeing the cult's wrath, they go undercover on the luxury airship, The Albion, setting out on her maiden voyage to Tutankhamen's View, a five star hotel built in the hollowed-out and refurbished Great Pyramid of Giza. In Egypt, the duo begin to unravel the terrible truth behind Tesla's death, a secret so earth-shattering that if revealed it would mean rewriting the entire history of the world. But if the cult's plans aren't stopped, Britain may lose the future.
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Escape From Mr. Lemoncello's Library
Chris Grabenstein
Amazon Best Books of the Month, June 2013: Escape from Mr. Lemoncello’s Library is part Charlie and the Chocolate Factory, part A Night in the Museum, and a whole lot of fun. When the eccentric inventor of video and board games returns to his hometown to build a library the likes of which has never been seen, he brings with him the most spectacular puzzler of them all. Seventh grader Kyle Keeley wants, more than anything, to be the winner of Mr. Lemoncello’s latest challenge but it will take skill, wit, and ultimately teamwork to come out on top. With a delightful cast of characters and the homey feel of family game night, Chris Grabenstein’s novel mimics elements of two beloved classics but stands on its own merit as a sure fire winner with young readers. --Seira Wilson
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Numbed!
David Lubar
When a robot at the math museum zaps their math skills, sixth-grader Logan and his mischievous friend, Benedict, must pass a series of math challenges to retrieve their knowledge.
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Glimpse (The Dean Curse Chronicles)
Steven B Whibley
"Save them, Dean. Save them all...." Dean Curse avoids attention the way his best friend Colin avoids common sense. Which is why he isn't happy about being Abbotsford's latest local hero - having saved the life of a stranger, he is now front page news. Dean's reason for avoiding the limelight? Ever since his heroic act, he's been having terrifying visions of people dying and they're freaking him out so badly his psychologist father just might have him committed. Dean wants nothing more than to lay low and let life get back to normal. But when Dean's visions start to come true, and people really start dying, he has to race against the clock - literally - to figure out what's happening. Is this power of premonition a curse? Or is Dean gifted with the ability to save people from horrible fates? The answer will be the difference between life and death. Get your copy to day and experience this edge-of-your-seat adventure series that's perfect for fans of Rick Riordan's Percy Jackson series, the Ranger's Apprentice, and Eoin Colfer's Artemis Fowl series. More by Steven WhibleyThe Cambridge Files: Book 1: DisruptionBook 2: Abduction (pre-order coming soon) The Dean Curse Chronicles: Book 1: GlimpseBook 2: RelicBook 3: Impact6th Grade Revengers: Book 1: Cat Crimes and WannabesBook 2: The Substitute CriminalBook 3: A Game of ThornsBook 4: Cinephiles and Hamster HuntersBook 5: Super TrooperBook 6: Secrets and Spies (Coming soon)
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Neverworld
E. Racine
Sixteen-year-old Samantha Beckett and her friend, Charley Neilson, are walking home from school when they find themselves being chased by two strange looking boys in a white van. Racing through backyards and under hedges, they finally shake their pursuers, only to run into Captain Bartholomew Jones, a man who claims he was sent to deliver Samantha to her mother, the woman who abandoned Samantha at birth. Obsessed with the idea of finding her mother, Samantha agrees to go along with Jones, so long as Charley can accompany them. Trudging through the woods near her home, Jones leads them into a ring of mushrooms and thrusts a silver spoon into the ground. When the bright lights fade, Samantha finds herself in a land unlike any she has ever known, a harsh world of swordfights and sailing ships, a world without electricity or running water and filled with people who seem intent on killing her. To find her mother and discover the reason for her abandonment, she and Charley will have to escape kidnappers, race typhoons and battle monsters. As they both soon learn, only the quick and the strong survive long on the other side of the map, in a place called Neverworld.
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Girl Z: My life as a teenage zombie
C.A. Verstraete
Sixteen-year-old Rebecca Herrera Hayes faces every teenager's biggest nightmares: bad skin, bad hair, and worse . . . turning into one of the living dead. Becca's life changes forever when her cousin Spence comes back to their small Wisconsin town carrying a deadly secret— he's becoming a zombie, a fate he shares with her through an accidental scratch. Now she must cope with weird physical changes and habits no girl wants to be noticed for. Then she meets Gabe, a good-looking part-Z like her and she fears she may be falling for him. But how can he, who shows hardly any Z symptoms, be interested in someone like her? Time is running out . . . and Becca needs his help as she and her cousin Carm search for their missing mothers and fight off hungry Zs. Most of all, she needs to find something, anything, to stop this deadly transformation before it is too late.
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Matt Phelan, graphic novelist extraordinaire, presents a rollicking tribute to vaudeville, small-town dreams, and Buster Keaton as a boy.In the summer of 1908, in Muskegon, Michigan, a visiting troupe of vaudeville performers is about the most exciting thing since baseball. They’re summering in nearby Bluffton, so Henry has a few months to ogle the elephant and the zebra, the tightrope walkers and — lo and behold — a slapstick actor his own age named Buster Keaton. The show folk say Buster is indestructible; his father throws him around as part of the act and the audience roars, while Buster never cracks a smile. Henry longs to learn to take a fall like Buster, “the human mop,” but Buster just wants to play ball with Henry and his friends. With signature nostalgia, Scott O’Dell Award–winning graphic novelist Matt Phelan visualizes a bygone era with lustrous color, dynamic lines, and flawless dramatic pacing.