
Arthur's quest takes him into the heart of the forbidden city ...
Arthur's backyard looks like a peaceful, ordinary garden -- if you are human-sized, that is. But if you're half an inch tall, like the Minimoys, this backyard is a vast world where fierce battles are fought, ferocious monsters are faced, and one evil wizard, Maltazard the Cursed, rules with cruel power from his terrifying stronghold: Necropolis, the forbidden city.
Now ten-year-old Arthur -- magically transformed into a Minimoy -- and his Minimoy companions, brave Princess Selenia and mischievous Prince Betameche, must somehow find a way into this forbidden city. Their mission: to rescue Arthur's grandfather, recover a stolen treasure, and save the land of the Minimoys once and for all, before it's too late.
But once you're inside the forbidden city .... can you ever get out again?

Combining elements of Hornblower with Harry Potter, and Robert Louis Stevenson with Robin Hobb, Midshipwizard Halcyon Blithe is a nautical tale rich in magic and intrigue. A tale set against a panorama of fantastic naval battle as we follow the career of a young midshipwizard as he moves up through the ranks of His Majesty's Navy.


The lure is strong, and before long, Gemma, Felicity, and Ann are turning flowers into butterflies in the enchanted world of the realms that Gemma alone can bring them to. To the girls’ great joy, their beloved Pippa is there as well, eager to complete their circle of friendship.
But all is not well in the realms–or out. The mysterious Kartik has reappeared, telling Gemma she must find the Temple and bind the magic, else great disaster will befall her. Gemma’s willing to do his intrusive bidding, despite the dangers it brings, for it means she will meet up with her mother’s greatest friend–and now her foe, Circe. Until Circe is destroyed, Gemma cannot live out her destiny. But finding Circe proves a most perilous task.
From the Hardcover edition.

Perfect for fans of Lord of the Rings, the New York Times bestselling Inheritance Cycle about the dragon rider Eragon has sold over 35 million copies and is an international fantasy sensation.
Darkness falls…despair abounds…evil reigns…
Eragon and his dragon, Saphira, have just saved the rebel state from destruction by the mighty forces of King Galbatorix, cruel ruler of the Empire. Now Eragon must travel to Ellesmera, land of the elves, for further training in the skills of the Dragon Rider: magic and swordsmanship. Soon he is on the journey of a lifetime, his eyes open to awe-inspring new places and people, his days filled with fresh adventure. But chaos and betrayal plague him at every turn, and nothing is what it seems. Before long, Eragon doesn’t know whom he can trust.
Meanwhile, his cousin Roran must fight a new battle–one that might put Eragon in even graver danger.
Will the king’s dark hand strangle all resistance? Eragon may not escape with even his life. . . .
Praise for Eragon:
“Unusual, powerful . . . fresh and fluid. An impressive start to a writing career that’s sure to flourish.” –Booklist, Starred
“Christopher Paolini make[s] literary magic with his precocious debut.” –People
“The new ‘It’ book of children’s lit.” –U.S. News & World Report
“An auspicious beginning to both career and series.” –Publishers Weekly
A #1 New York Times Bestseller
A #1 Publishers Weekly Bestseller
A USA Today Bestseller
A Wall Street Journal Bestseller
A Book Sense Book of the Year
A #1 Book Sense Selection

Erin Hunter’s #1 nationally bestselling Warriors series continues with the second book in the New Prophecy series!
The second book in this second series, Warriors: The New Prophecy #2: Moonrise, brings more adventure, intrigue, and thrilling battles to the epic world of the warrior Clans.
Moons have passed since six cats set out on a journey to save their Clans. Now they are traveling home again, but on their way through the mountains, they meet a tribe of wild cats with a secret…and their own mysterious prophecy to fulfill.
In the forest, Firestar and Leafpaw watch ThunderClan’s world crumbling around them. Will the questing cats make it back in time to save the Clans, or will they be too late?

The Mother Ice Dragon, the fearsome progenitor of her deadly breed, has awakened from slumber to menace the world anew. Legend holds that only the Dragon Blade, forged from the scales of her vanquished mate, can slay the deadly female dragon, but the Dragon Blade has been lost for ages.
As Ashen embarks on a perilous quest to find the mystic sword, she leaves her castle and homeland in the care of her closest friends, including Rannore, Lady of the Rowan, who soon faces danger of a different sort....
Dragon Blade continues the saga begun in To the King a Daughter and continued in Knight or Knave and A Crown Disowned.

They've been kicked out of their world. Now they want ours.
In 1895 . . . a policeman follows a trail of murders that leads to a discovery too incredible to believe.
In 1990 . . . fourteen-year-old James Kinghorn finds an entrance to Eldaterra, the Old World, where magic forces -- good and evil -- struggle for domination. With the help of some unexpected friends, including two dwarf brothers, a beguiling elf, parlanimals, and a wizard with many secrets. James uncovers a deadly conspiracy that began fifteen years before. IF the enemy's plans are not stopped, both worlds will plunge into unthinkable chaos. . . .
The first book of the World of Eldaterra series weaves mystery and fantasy into an extraordinary, heart-stopping adventure.

Kidnapped.
Injected with a shrinking formula.
Held prisoner in a bizarre dollhouse.
Kyle Wilson, once a regular kid, is now the size of a doll, but still alive. He is the fourth Lambkin in crazy Mrs. Shepherd's collection. She'll keep them safe, she says. She loves them like her own children, she says. She would never harm them ... as long as they don't make her angry.
John made her angry.
Look what happened to him.
One thing is certain. Kyle and the others must figure out how to escape, and fast. Otherwise they'll end up as Lambkins forever ... or worse.

The narrative is split between our world and the people in Roumania working to protect or to capture Miranda: her Aunt Aegypta Schenck versus the mad Baroness Ceaucescu in Bucharest, and the sinister alchemist, the Elector of Ratisbon, who holds her true mother prisoner in Germany. This is the story of how Miranda -- with her two best friends, Peter and Andromeda -- is brought back to her home reality. Each of them is changed in the process and all will have much to learn about their true identities and the strange world they find themselves in.
This story is a triumph of contemporary fantasy.

Ghostly lights out on the marsh have been the subject of tales and rumors for as long as anyone can remember. Thirteen-year-old Aynsley suspects that the "lightstorms" are connected to a problem at the nearby power company. The company is trying to keep it a secret, but someone in authority needs to be told--and Aynsley is the one to do it. With the help of a network of friends across the world, Aynsley knows he just might be able to use The Web to get past the company security to find out exactly what's going on. But the Web works both ways. If Aynsley can get to the company, then the company can get to him. And the company has a way of dealing with intruders....

All that changes when his pa, tired of Eben's moping, challenges him to find Seven Wonders in Sassafras Springs that can stang up to the real Seven Wonders of the World. And if he does? Then Eben will get the adventure he's been craving for -- a trip out West. Eben doesn't reckon he'll have any luck -- he can't think of even one thing that would be called "interesting," let along wonderous, in Sassafras, but he figures he'll give it a try; there's nothing else to do in Sassafras anyway.
While his mission puzzles and annoys some of his friends and neighbors, Eben perseveres, little knowing that he is in for a big surprise. For what with a singing saw, a floating table, and a truth-telling loom (just to name a few), the Wonders Eben will discover among his neighbors, friends, and family will give him the adventure of a lifetime...without his ever leaving home.
Told in a down-home narrative with glimmers of magical realism woven throughout, and illustrated with sumptuous drawings by Matt Phelan, Betty G. Birney's tale about a boy's journey of discovery reminds us all that extraordinary things can happen in the most ordinary of places...even in Sassafras Springs.

Meet Patch Ridlin. He's a tailor's simple apprentice in the remote village of Crossfield. He's a hard worker who's never wanted for much, except maybe a little adventure. But when he rescues his friend Osbert from an aging and decrepit troll, Patch finds himself something of a town hero. Word of his bravery quickly spreads throughout the countryside, and Patch is summoned to the king's castle. King Milo needs his help to wage war on a gang of trolls threatening to destroy the kingdom.
Soon Patch finds himself engaged in an all-out battle against the trolls. With only the help of a fool named Simon and a maddening riddle, can Patch figure out the troll's fatal flaw? Or is the kingdom destined to perish?

The world as they know it and all that is good are now threatened by the same shadows that have oppressed the continent beyond the sea.
The only hope for enlightenment and salvation lies in a lowly librarian adventurer named Juhg who unknowingly brought about the cataclysm. He now must save the day by seeking out his master and another store of knowledge that has been held in secret. In doing so, Juhg will unlock the mysteries of the past so as to allow the emergence of a new guardian....
The Lord of the Libraries.


A final stand for Avalon...
Sara, Greg, and Eric Lowry are exploring the woods near their uncle's Hudson Valley estate when they are magically transported to the land of Avalon. There they meet Huon, Warden of the West. When he tells them that the forces of darkness have stolen the three talismans that protect Avalon-King Arthur's sword, Excalibur; Merlin's ring; and Huon's horn-the children set off on a quest to find the three tokens of power. For Avalon stands as a wall between the Dark and the mortal world. And if Avalon falls, so does Earth....