
"Totally original...I wish I'd had this idea." -Anthony Horowitz

Now, in The Yanti, Ali discovers that a mysterious Entity is masterminding the Shaktra's attack on Earth, an attack that will kill billions and leave both Earth and the elemental world shattered. Still reeling from the death of one of her closest friends, Ali finds herself accused of murder on Earth and besieged by enemies in the elemental world.
The Shaktra has had years to develop her magical abilities and her evil plots, guided by the otherworldly Entity. Ali has only known about her fairy powers for a month. There are holes in her fairy memories and her powers are still incomplete, while the Shaktra commands vast armies of hideous monsters and rules over hosts of dragons.
Ali's allies are few: one dragon, one leprechaun, a single troll, a handful of fairies and an African boy, Ra, who has sworn to serve Ali even beyond death. Plus the mysterious disembodied Nemi -- whose love sustains Ali through her darkest moments of despair.
Only the Yanti can stop what is to come. Unfortunately, Ali has barely had a chance to study it. The first time she tries to use it as a weapon, it nearly kills her. Unless Ali Warner can solve the riddle of the Yanti - and the mystery behind the Shaktra's insane bitterness -- then the Earth and the elemental world will be doomed.


A fearful and fantastic realm located among the stars, the Ever After is full of phantoms and poltergeists, ghouls and goblins, and all manner of things that go bump in the night. And if May is to find her way out again, she must reach the mysterious Lady of North Farm, who lives in a cold, forbidding land that even the spooks find spooky.
With her courageous (yet melancholy) kitty and a ragtag group of spectral friends she's picked up along the way, May is determined to escape the Afterlife. But her travels will bring her face-to-face with her worst fears: a devious pursuer; a truly horrifying dance party under the sea, hosted by the Bogey (aka Boogie) Man; and the Ever After's terrible ruler, Evil Bo Cleevil. And when all of these things collide, there's no telling who will find courage to make it through. . . or who will be left behind.

A little girl named Alice tumbled down a rabbit hole and proceeded to have a charming adventure in the delightful, made-up world of Wonderland...
Now discover the truth... Wonderland Exists!
Alyss Heart, heir to the Wonderland throne, was forced to flee through the Pool of Tears after a bloody palace coup staged by the murderous Redd. Lost and alone in Victorian London, Alyss is befriended by an aspiring author to whom she tells the violent, heartbreaking story of her young life only to see it published as the nonsensical Alice's Adventures in Wonderland. Alyss had trusted Lewis Carroll to tell the truth so that someone, somewhere would find her and bring her home. But Carroll had gotten it all wrong. He even misspelled her name! If not for royal bodyguard Hatter Madigan's nonstop search to locate the lost princess, Alyss may have become just another society woman sipping tea in a too-tight corset instead of returning to Wonderland to fight Redd for her rightful place as the Queen of Hearts.
Meet the heroic, passionate, monstrous, vengeful denizens of this parallel world as they battle each other with AD-52's and orb generators, navigate the Crystal Continuum, bet on jabberwock fights and travel across the Chessboard Desert.


From the Hardcover edition.


And then he is shown the nations of his world from the peak of a fortress drear and tempted with fame and fortune and his rightful place on the throne of great kingdoms--his kingdoms. He need only surrender his humanity; kill his loves and he would have his childhood fantasy.
He would be granted great Black knowledge, more furious than anything he had ever imagined. He could desire justice…but would have to kill everything he loved to get it. His prayers would be answered…if only he would sacrifice everything he held dear.
Reiffen's Choice is the first book in a trilogy about innocence and struggle that can only be compared to Eragon and Eldest, The Once and Future King and Raymond E. Feist's Magician. It will be an experience you will never forget.


Now it's the dark's turn to be afraid
The Spook and his apprentice, Thomas Ward, deal with the dark. Together they rid the county of witches, ghosts, and boggarts. But now there's some unfinished business to attend to in Priestown. Deep in the catacombs of the cathedral lurks a creature the Spook has never been able to defeat; a force so evil that the whole county is in danger of being corrupted by its powers. The Bane!
As Thomas and the Spook prepare for the battle of their lives, it becomes clear that the Bane isn't their only enemy. The Quisitor has arrived, searching for those who meddle with the dark so he can imprison them—or worse.
Can Thomas defeat the Bane on his own? Is his friend Alice guilty of witchcraft? And will the Spook be able to escape the Quisitor's clutches?

Charles Magnus Ven Polypheme--known as Ven--is the youngest son of a long line of famous shipwrights. He dreams not of building ships, but of sailing them to far-off lands where magic thrives. Ven gets his chance when he is chosen to direct the Inspection of his family's latest ship--and sets sail on the journey of a lifetime.
Attacked by fire pirates, lost at sea and near death, Ven is rescued by a passing ship on its way to the Island of Serendair. Thankful to be alive, little does Ven know that the pirate attack--and his subsequent rescue--may not have been an accident. Shadowy figures are hunting for the famed Floating Island, the only source of the mystical Water of Life. They think Ven can lead them to this treasure, and will stop at nothing to get it--even murder.
In a narrative that alternates entries from his journals and drawings from his sketchbooks, Ven begins the famous chronicles of his exciting and exotic adventures--adventures that would later earn him renown as the author of The Book of All Human Knowledge and All the World's Magic.

In the dead of night, a cloaked figure drags a heavy box through snow-covered streets. The chest, covered in images of mythical beasts, can only be opened when the fangs of its serpent's-head clasp taste blood.
Centuries later, in an Oxford library, a boy touches a strange book and feels something pierce his finger. The volume is blank, wordless, but its paper has fine veins running through it and seems to quiver, as if it's alive. Words begin to appear on the page--words no one but the boy can see.
And so unfolds a timeless secret . . . .


For someone who's immortal, Never Dead Ned manages to die with alarming frequency--he just has the annoying habit of rising from the grave. But this soldier might be better dead than face his latest assignment.
Ogre Company is the legion's dumping ground--a motley, undisciplined group of monsters whose leaders tend to die under somewhat questionable circumstances. That's where Ned's rather unique talents come in. As Ogre Company's newly appointed commander, Ned finds himself in charge of such fine examples of military prowess as a moonstruck Amazon, a very big (and very polite) two-headed ogre, a seductively scaly siren, a blind oracle who can hear (and smell) the future, a suicidal goblin daredevil pilot, a walking tree with a chip on its shoulder, and a suspiciously goblinesque orc.
Ned has only six months to whip the Ogre Company into shape or face an even more hideous assignment, but that's not the worst of his problems. Because now that Ned has found out why he keeps returning from dead, he has to do everything he can to stay alive. . . .
In the Company of Ogres does for fantasy, what A. Lee Martinez's previous novel, Gil's All Fright Diner, did for horror--and elves and goblins may never be the same!
