

I was the first child born to a hunted people, in the first winter of their flight. My earliest memory is of being carried on my mother's hip across barren plains, with wild mountains all around, and of rough tents made of skins stretched across sticks planted in the dust, of hunger and thirst and a feeling I did not like or understand, but which I know now was the fear that shadowed my people, as a wolf shadows a wounded deer.
Avala dreams of becoming a healer, but her dreams are not the same as her destiny. Hers is a mighty but lonely fate, for she is the chosen one—the one who will bring the Time of the Eagle, when the hunted will become the hunters and win back their freedom. It is a destiny that requires the spirit of a warrior and the heart of a healer. But does Avala have the courage to set the Eagle on its flight?
In this epic story about a girl born to greatness, Sherryl Jordan tells an unforgettable tale of destiny, betrayal, and the power of love and faith.


Christian fantasy at its best has finally arrived in The Hand that Bears the Sword, book two in Emmy award-winning author George Bryan Polivka's The Trophy Chase Trilogy.
Readers will thrill as newlyweds Packer and Panna Throme are once again thrust into high adventure. Pirate Scat Wilkins returns with evil intentions for Packer as the Trophy Chase sets sail for the deep waters once again. A new and surprising Hezzan in the Kingdom of Drammun has diabolical designs on not just Packer but on the entire Kingdom of Nearing Vast. And, at home, Panna must await Packer's hopeful return while imprisoned by the lecherous Prince Mather.
Will Packer and Panna escape their separate dangers and find happiness in the Kingdom of Nearing Vast....or will the invading Drammune army steal away their future and that of all the people of Packer and Panna's homeland?
Book 2 in the Trophy Chase Trilogy

But she's having some serious issues:
Mosquitoes in the Adirondacks are incredibly thirsty.
Her stepmom keeps sending embarrassing feminine hygiene care packages.
She accidentally zapped away all her clothes.
And there's a backstabber in her cabin intent on making life miserable.
Good thing Rachel's a witch.

Thea has never seen the sun. Her extraordinary people, suspected of witchcraft and nearly driven to extinction, have retreated to a secret world they’ve built deep inside the arctic ice. As Thea dreams of a path to Earth’s surface, Peter’s search for answers brings him ever closer to her hidden home.
Rebecca Stead’s fascinating debut novel is a dazzling tale of mystery, science and adventure at the top of the world.



The third book in the imaginative DragonSpawn Cycle begins as Donavah and the red dragon Xyla narrowly escape the dreaded dragonmasters. Suddenly they are transported from the midst of a deadly battle to Stychs, a legendary and mystical land that looks just like Donavah’s home world―though just how and why she is there yields more questions than answers.
Only dragons can move between the two worlds so quickly, and Xyla is now gravely ill from the strain. Donavah and her friends must undertake a treacherous journey to find the other red dragons if Xyla is to be healed. Along the way Donovah is kidnapped and cruelly imprisonedby a rogue magician, an ordeal that leaves her forever scarred. Rescued by the desert sages of Delaron, Donavah finally learns of her role in an ancient prophecy―a prophecy that must be fulfilled if maejic is to survive in Alloway.


Jack's friend Alison Kayna and her newly acquired K'da symbiont are also kidnapped, by the people trying to ambush the K'da/Shontine fleet. Her captors will do almost anything to learn from Alison where the fleet will rendezvous. Jack and Draycos must rescue her before Alison is hurt--or worse. Using every trick in the book, Jack and Draycos race to her aid, but they aren't able to eliminate the threat to the endangered fleet...and precious time is running out!

A new Wii console and simulation game show up in his rec room, and Reid is just bored enough to try them out. When a demon from inside the game threatens him in reality, Reid is plunged into a world of troubled teens he didn’t know existed. The demon’s challenge takes him on a journey of discovery. Suddenly exposed to other outsiders, Reid learns to question authority and find his own answers. He finds true friends among those labeled defective and cast aside by society—and together, they learn to fight for themselves.
Set against a background of video games, teen mental illness, and anticonsumer counterculture; told through the eyes of Reid and his friends, Outside the Box challenges the safe, orthodox picture of the world championed in many popular teen novels.


He loves listening to hip-hop, racing radio-controlled cars, and hanging out with his best friend, Brandon. Then a mysterious letter invites him to visit the local junkyard. There he finds a secret, underground amusement park like no other in existence. This is the best day of Louis's life. The park even has the most amazing race course for radio-controlled cars. Louis starts racing right away. It's a close contest; he's about to activate his nitro boost to take the lead, when...
This is the worst day of Louis's life. Without warning or reason, thirteen-year-old Louis Proof falls into a coma due to a virus of a mysterious, celestial origin. When he awakens three months later, the world that he once knew and loved is totally out of control. He will learn that his illness is connected to everything that is wrong, and that it's not only his responsibility but his destiny to set things right.
This story is a megadramatic, remarkably true, super action fantasy. Get ready!

