
Princess Sylviianel has always known that on her twelfth birthday she too would be bound to her own Pegasus. All members of the royal family have been thus bound since the Alliance was made almost a thousand years ago; the binding system was created to strengthen the Alliance, because humans and pegasi can only communicate formally, through specially trained Speaker magicians. Sylvi is accustomed to seeing pegasi every day at the palace, but she still finds the idea of her binding very daunting. The official phrase is that your pegasus is your “Excellent Friend.” But how can you be friends with someone you can’t talk to?
But everything is different for Sylvi and Ebon from the moment they meet at her binding—when they discover they can talk to each other. They form so close a bond that it becomes a threat to the status quo—and possibly to the future safety of their two nations. For some of the magicians believe there is a reason humans and pegasi should not fully understand each other…




Brynna is a fallen angel trying to earn redemption. She’s escaped from Hell in search of a new life on Earth, but Lucifer’s deadliest hunters are hot on her trail. Police Detective Eran Redmond is after her for a different reason: he needs Brynna to help him find a serial killer who is terrifying Chicago . . . and the trail leads them right to Hellspawned demons of the most dangerous kind. She’s also got a very human problem: dealing with a stubborn, attractive cop who makes her long for everything she knows she can’t have.
Staying alive long enough to earn a shot at Heaven will mean breaking some major rules in the mortal world, as she learns just how complicated and wonderful being human can be. With so much stacked against her, even Brynna has to wonder if she’s crazy. But she’s not giving in without a fight.
Not a chance in Hell. . . .

Did you know . . .
-that Helgrind, the den of the Raz'ac, is based on a real rock formation?
-that Saphira's blue-tinted vision was inspired by Paolini's own color blindness?
-that the Broddrings are the original humans who traveled to Alagaësia with King Palancar?
A must-have book for every Inheritance fan!
From the Trade Paperback edition.

A man comes home to discover a Bigfoot-like creature watching his tv, a giant robot pays a visit to a couple, a new kid has some unusual toys to share, an inventor creates a gorgeous robot in order to meet women, a girl becomes so ill she has her head replaced with a goat head, someone wakes to discover little eyes growing all over his body, small, hairy creatures come looking to retrieve an object they had misplaced, and a boy finds an unusual pair of sunglasses in the weeds. These are the whimsical, surreal adventures of Tony Rauch.
"Absurd, surreal, playful, dream-like, whimsical, and a lot of fun to read. Tony Rauch has been one of my favorite short story writers for a long time. Like Richard Brautigan, he's an uncompromising artistic visionary with one heck of an imagination." - CARLTON MELLICK III, author of The Egg Man
"Tony Rauch's storys are comical, absurd, bittersweet, and simply a joy to read. Highly recommended." - CAMERON PIERCE, author of The Pickled Apocalypse of Pancake Island

Q: Where did you get the idea for Nightshade?
A: Nightshade is Calla's story and she was the inspiration for the book. I tend to write from characters and Calla was floating around in my head for a week or two before I started putting her story onto the page. I knew she was a girl who was also a wolf. I knew she was strong, but also in serious trouble. I couldn't figure out how someone so powerful could be in that sort of a fix. That's where Nightshade's world emerged it was all about building a history and society that explained Calla's predicament.
Q: Nightshade takes place in such a vivid, well-developed fantasy world. What sort of research went into the development of the world and the mythology of the series?
A: Like I said earlier, Calla started it all. The world of Nightshade came as I tried to figure out how someone like Calla, a girl who I knew was incredibly powerful, could be afraid and angry. What was controlling her? Why would she be fighting against her own destiny? I realized that she was facing off with something even more powerful than herself. That’s where my background as a historian came in. I teach early modern history (1500-1800)--a period of immense, violent change in human societies. This is the time of witch hunts, religious warfare, colonization, the Inquistion; all types of cataclysmic social transformation that turned the lives across the globe upside down. The more I thought about Calla I thought about the ways in which wolf warriors and witches could have intertwined lives. The mythology in Nightshade is a blend of history and lore plus new twists I imagined along the way.
Q: Your narrator, Calla Tor, is a very take-charge female character—in fact, she’s the alpha of her wolf pack. What are the unique benefits and challenges of her position? Are you hoping that teenage girls will see Calla as a role model?
A: Calla is a natural leader and fierce warrior. She loves taking charge and she’s intensely loyal to her packmates, but her role as alpha comes with restrictions set by her masters. Calla’s sense of duty comes into conflict with her independent spirit--she wants to make her own choices rather than just follow orders. I hope that girls, and boys, will see the way Calla’s journey is about finding her true self, questioning a society that limits her strengths, and fighting for what she loves even when that goes against the rules of her world.
Q: Why did you decide to set Nightshade in Colorado? What does the setting bring to the story?
A: Calla’s masters, the Keepers, are powerful witches who live in luxury, but also seclusion. I wanted a setting that evoked that type of exclusive, almost unreachable landscape where a world of privilege is bordered by the wildness of forests and mountains. Vail, Colorado offered the best mixture of those qualities.
Q: What do you like best about writing for teens?
A: I love writing YA because it’s full of characters who are testing the limits of their world and figuring out who they really are. Coming of age and self-discovery are incredible moments that reveal so much about human nature and offers the chance to explore pivotal questions and ideas we all struggle with. I also think YA fiction is fearless about expanding the realm of the possible. It’s a boundless, thrilling place to be a writer.
Q: Will there be more books featuring Calla, or set in the Nightshade world?
A: Yes! Nightshade is a trilogy. Wolfsbane (Nightshade #2) will be published in July 2011 and Bloodrose (Nightshade #3) in spring 2012. After that I’m writing a prequel about the origins of the Witches War, which will be on bookstore shelves in fall 2012. Beyond that--who knows! I’m always coming up with new ideas, so this is just the beginning.
Q: What is one thing you would like people to take away from their experience of reading Nightshade?
A: I hope that readers will be as invested in the struggles, hopes, and fears of Calla and her pack as I am. The most important thing to me is that the world of Nightshade and the lives of its characters draw readers in so that we’re all going through the series together--cheering, laughing, crying, fighting--that it becomes more than a good story, that we feel like we’re traveling with Calla and her pack on their journey to unravel the tangled mystery of Nightshade’s world.



Gwenhwyfar moves in a world where gods walk among their pagan worshipers, where nebulous visions warn of future perils, and where there are two paths for a woman: the path of the Blessing or the rarer path of the Warrior. Gwenhwyfar chooses the latter, giving up the power that she is born into. Yet the daughter of a King is never truly free to follow her own calling. Acting as the "son" her father never had, when called upon to serve another purpose by the Ladies of the Well, she bows to circumstances to become Arthur's queen-only to find herself facing temptation and treachery, intrigue, love and redemption.

As far back as he can remember, the orphan Grady has tramped from village to village in the company of a huckster named Floyd. With his adolescent accomplice, Floyd perpetrates a variety of hoaxes and flimflams on the good citizens of the Corenwald frontier, such as the Ugliest Boy in the World act.
It’s a hard way to make a living, made harder by the memory of fatter times when audiences thronged to see young Grady perform as “The Wild Man of the Feechiefen Swamp.” But what can they do? Nobody believes in feechies anymore.
When Floyd stages an elaborate plot to revive Corenwalders’ belief in the mythical swamp-dwellers known as the feechiefolk, he overshoots the mark. Floyd’s Great Feechie Scare becomes widespread panic. Eager audiences become angry mobs, and in the ensuing chaos, the Charlatan’s Boy discovers the truth that has evaded him all his life—and will change his path forever.



