
Max knows what trusting the wrong person can cost you. Her former friend Giselle, a powerful witch, enslaved Max years ago, turning her into a Shadowblade—a deadly warrior compelled to fight for Giselle. But there’s more at stake now than Max’s thirst for revenge. The Guardians, overseers of the magical world, have declared war on humanity and on any witches not standing with them. Max and Giselle have come to an uneasy truce in order to protect what’s left of Horngate, their coven’s home. Max would do anything for Horngate—even give herself over to a mysterious otherworldly creature in the nearby mountains in exchange for his help. But first, she intends to save the mortal family she left behind. And Alexander, the Shadowblade warrior who could be her closest ally or her deadliest enemy, is going with her.
On a road trip into the unknown, Max and Alexander face wild magic, desperate enemies, and battles that bruise both body and soul. But the greatest challenge will come from unexpected revelations that test everything Max believes about who she is—and where her loyalties lie. . . .

After facing down the forces of Fairy in mortal combat, Persephone Alcmedi still must deal with the aftermath. Not only does Seph now possess deadly secrets she must hide from the arcane and mundane world alike, but the dozens of magical creatures who’ve taken up residence behind her cornfield need food and shelter, and there’s still her foster daughter Beverly’s tenth birthday party to plan.
And that’s not all. . . . Seph’s boyfriend Johnny has revealed himself as the wærewolf Domn Lup, and the ruler of the wære world is en route from Romania to make sure Johnny really is the “king” he claims to be. But Johnny’s hiding a dangerous secret: his magic is locked in his mysterious tattoos. He and Seph must find a way for him to reclaim it—fast—despite those who have no intention of letting Johnny gain his full powers. Seph knows that, in the arcane world, strength is always a necessity and power must be constantly proven, but how far is she willing to go to succeed . . . and at what cost?

The colony of Survin has been hidden for centuries, protecting an ancient religious artifact called the Healing Crystal from men who would steal or destroy it. Kairma, heir to the Crystal, is destined to mate with the handsome Naturi and become the leader of the reclusive colony, but she is too young to realize the peril soon to arrive. At sixteen, Kairma is too young to realize many things ....
Kairma would rather go spelunking with her brother and his best friend than study ancient medicine and religious laws, but the discovery of a tomb containing ancient artifacts leads Kairma to question her religion and the true nature of the Crystal. To further complicate Kairma's ascent, a childhood illness has left her resembling a nearby race of men both hated and feared by the people of Survin. Because of this, Kairma's younger sister Kinter, who is in love with Naturi, believes she is the rightful heir.
Disease and infertility have decimated Survin, but bigotry and religious laws forbid the introduction of new members so things heat up when a traveling archeologist stumbles upon the reclusive colony and introduces a powerful new weapon. Forced into a larger world, the Survinees discover they hold an object of unimaginable power, a power other men covet, a power that might save or forever damn the human race.

Zara and Nick are soul mates, meant to be together forever. But that's not quite how things have worked out. For starters, well, Nick is dead. Supposedly, he's been taken to a mythic place for warriors known as Valhalla, so Zara and her friends might be able to get him back. But it's taking time, and meanwhile a group of evil pixies is devastating Bedford, with more teens going missing every day. An all-out war seems imminent, and the good guys need all the warriors they can find. But how to get to Valhalla? And even if Zara and her friends discover the way, there's that other small problem: Zara's been pixie kissed. When she finds Nick, will he even want to go with her? Especially since she hasn't turned into just any pixie. . . She's Astley's queen.





Southmarch Castle is about to be caught between two implacable enemies, the ancient, immortal Qar and the insane god-king, the Autarch of Xis. Meanwhile, its two young defenders, Princess Briony and Prince Barrick, are both trapped far away from home and fighting for their lives.
And now, something is awakening underneath Southmarch Castle, something powerful and terrible that the world has not seen for thousands of years. Can Barrick and Briony, along with a tiny handful of allies, ordinary and extraordinary, find a way to save their world and prevent the rise of a terrible new age-an age of unending darkness?

For the first time in forever, Jayné Heller’s life is making sense. Even if she routinely risks her life to destroy demonic parasites that prey on mortals, she now has friends, colleagues, a trusted lover, and newfound confidence in the mission she inherited from her wealthy, mysterious uncle. Her next job might just rob her of all of them. At Grace Memorial Hospital in Chicago, something is stirring. Patients are going AWOL and research subjects share the same sinister dreams. Half a century ago, something was buried under Grace in a terrible ritual, and it’s straining to be free. Jayné is primed to take on whatever’s about to be let loose. Yet the greatest danger now may not be the huge, unseen force lurking below, but the evil that has been hiding in plain sight all along—taking her ever closer to losing her body, her mind, and her soul. . . .

Until Finn Mac Cumhaill arrives. Finn's a bit on the unearthly beautiful side himself. He has a killer accent and a knee-weakening smile. And either he's crazy or he's been haunting Abby's dreams, because he's talking about goblins, too . . . and about being The Mac Cumhaill, born to fight all goblin-kind. Finn knows a thing or two about fighting. Which is a very good thing, because this time, Abby's right. The goblins are coming.




After dueling with a dragon and a demon, Maimun knows he must destroy the stone that has kept him on the run for most of his life. The question now is how. With Joen by his side, Maimun journeys to the Tower of Twilight to beg famed wizard Malchor Harpell for answers. But Harpell's help comes at a steep price. Friends become enemies. Lost secrets come to light. And deep in the shadows, the sentinels are watching, scheming to save the stone--even if it means someone must die.
Featuring the sage words and signature swordwork of R.A. Salvatore's best-selling character Drizzt Do'Urden, this final book of the Stone of Tymora trilogy is packed with action, magic, intrigue, and a heart-stopping twist that Salvatore fans won't want to miss.
