
Our story. Our way.
A poet
An artist
One black
One white
Two voices
One journey

In this extraordinary and harrowing memoir, follow one GI’s tour of duty as Ryan Smithson brings readers inside a world that few understand.
This is no ordinary teenager’s story. Instead of opting for college life, Ryan Smithson joined the Army Reserve when he was seventeen. Two years later, he was deployed to Iraq as an Army engineer.
His story—and the stories of thousands of other soldiers—is nothing like what you see on CNN or read about in the New York Times. This unforgettable story about combat, friendship, fear, and a soldier’s commitment to his country peels back the curtain on the realities of war in a story all Americans should read.

It was caught in a hovering, jagged chunk of ice, the runes that ran the length of its blade glowing a cool blue. Below it was a dais of some sort, standing on a large gently raised mound that was covered in a dusting of snow. A soft light, coming from somewhere high above where the cavern was open to daylight, shone down on the runeblade. The icy prison hid some details of the sword's shape and form, exaggerated others. It was revealed and concealed at the same time, and all the more tempting, like a new lover imperfectly glimpsed through a gauzy curtain. Arthas knew the blade -- it was the selfsame sword he had seen in his dream when he first arrived. The sword that had not killed Invincible, but that had brought him back healed and healthy. He'd thought it a good omen then, but now he knew it was a true sign. This was what he had come to find. This sword would change everything. Arthas stared raptly at it, his hands almost physically aching to grasp it, his fingers to wrap themselves around the hilt, his arms to feel the weapon swinging smoothly in the blow that would end Mal'Ganis, end the torment he had visited upon the people of Lordaeron, end this lust for revenge. Drawn, he stepped forward.
The uncanny elemental spirit drew its icy sword. "Turn away, before it is too late," it intoned.
* * *
His evil is legend. Lord of the undead Scourge, wielder of the runeblade Frostmourne, and enemy of the free peoples of Azeroth. The Lich King is an entity of incalculable power and unparalleled malice -- his icy soul utterly consumed by his plans to destroy all life on the World of Warcraft.
But it was not always so. Long before his soul was fused with that of the orc shaman Ner'zhul, the Lich King was Arthas Menethil, crown prince of Lordaeron and faithful paladin of the Silver Hand.
When a plague of undeath threatened all that he loved, Arthas was driven to pursue an ill-fated quest for a runeblade powerful enough to save his homeland. Yet the object of his search would exact a heavy price from its new master, beginning a horrifying descent into damnation. Arthas's path would lead him through the arctic northern wastes toward the Frozen Throne, where he would face, at long last, the darkest of destinies.

In the third mesmerizing tale in Melissa Marr’s #1 New York Times bestselling Wicked Lovely series, old friends become new enemies—and one wrong move could plunge the Earth into chaos.
Seth never expected he would want to settle down with anyone, but that was before Aislinn. She is everything he'd ever dreamed of, and he wants to be with her forever. Forever takes on new meaning, though, when your girlfriend is an immortal faery queen.
Aislinn never expected to rule the very creatures who'd always terrified her, but that was before Keenan. He stole her mortality to make her a monarch, and now she faces challenges and enticements beyond any she'd ever imagined.
Seth and Aislinn struggle to stay true to themselves and each other—all while navigating the shadowy rules and shifting allegiances of the Faery Courts.


Read Thalia Chaltas's posts on the Penguin Blog.
Anke’s father is abusive. But not to her. He attacks her brother and sister, but she’s just an invisible witness in a house of horrors, on the brink of disappearing altogether. Until she makes the volleyball team at school. At first just being exhausted after practice feels good, but as Anke becomes part of the team, her confidence builds. When she learns to yell “Mine!” to call a ball, she finds a voice she didn’t know existed. For the first time, Anke is seen and heard. Soon, she’s imagining a day that her voice will be loud enough to rescue everyone at home—including herself.





Wrong move. The Diamonds don’t touch each other’s exes.
And just like that, Marni is jettisoned from Diamond to lower than Cubic Zirconia.
But Marni isn’t about to take her ouster lying down. She has dirt on the Diamonds, and she’s not about to go down without a fight. Everyone knows, the only thing strong enough to cut a Diamond is another Diamond.
Ted Michael is a literary agent and first time novelist. He lives in New York, New York.


But like it or not, friendships take work, plain and simple. And that’s where 30 Days to Finding and Keeping Sassy Sidekicks and BFFs comes in—a field guide to friendship that will help you learn the basics of meeting new friends and keeping the old.

A hero without peer or scruples, Sam Gunn has a nose for trouble, money, and women―though not necessarily in that order. A man with the ego (and stature) of a Napoleon, the business acumen of a P. T. Barnum, and the raging hormones of a teenage boy, Sam is the finest astronaut NASA ever trained… and dumped.
More than money and women, Sam Gunn loves justice. Whether he's suing the Pope, helping twin sisters entangled in the virtual sex trade, or on trial for his life on charges of interplanetary genocide, you can be sure of one thing: this is one space jockey who'll meet every challenge with a smile on his lips, an ace up his sleeve…and a weapon in his pocket.
This Omnibus presents all of the tales of Sam Gunn to date, including three never before collected in book form. Here is the entire chronicle of Sam Gunn, trailblazer and scoundrel, as he scams his way from one end of the Solar System to the other, giving bold new meaning to the term venture capitalist.

It’s not a good sign: before Johnny Turnbull and his fellow knudniks even land on Orbis 3, a band of wormhole pirates invades their shuttle and deliver a cryptic threat to JT. And even though JT and his friends are thrilled to find out that they’ll get a reprieve from work this rotation (except for going to school with a bunch of bullying Citizens), JT senses something sinister in the air. Could that be a wormhole pirate he keeps spotting, with an alien skull and crossbones on his arm? Why is Max acting strangely whenever she’s around JT? Who is luring JT into a deadly competitive game? And why is his telepathic sister, Ketheria, suddenly getting sick? Prime your neural implant for some nonstop action and intrigue in a new episode starring the fi rst human softwire.

It's not always easy to figure out what's right or wrong.
Your parents say one thing, your teachers say another, and your friends say something else entirely. Is it okay to tell a friend that her cookies taste awful? How should you respond when you see someone cheating on a test? And what's the big deal with downloading music for free?
Whether it's about the use of the internet (copying homework papers?) or sports (steroids?), friendship, family, school, or affairs of the heart, kids often find themselves asking: What's the right thing to do? With five simple and clear ethical principles as a foundation, and plenty of out-of-real-life dilemmas as examples, Dr. Bruce Weinstein offers answers and an approach to things that teens will find useful and reliable. With a good dose of common sense, this accessible life guide proves that, while no one can give you all of the answers, Bruce Weinstein can give you the tools to make the best decisions you can -- anywhere, anytime.