
The gods have created a world that is safe and calm and rather wonderful. They have built mountains, forests, and seas and filled the world with animals, people, and unnamed beasts. Now their days are fat with long naps in the clouds, mutual admiration, and tea and cake. But their world has gaps in it filled with emptiness, gaps that intrigue Harry, Sue, and little Ben until they begin to see what might fill them. One by one the children conjure, from twigs and leaves and stones, a mousy thing, a chirpy thing, and a twisty legless thing. But as the children’s ideas grow bolder, the power of their visions proves greater and more dangerous than they, or the gods, could ever have imagined. Is it possible to unmake what’s been made?

Twelve-year-old Devin loves to play soccer. If she hadn’t just left Connecticut to move across the country, she would have been named seventh-grade captain on her school soccer team.
But now that Devin is starting seventh grade in Kentville, California, all bets are off. After all, some of the best players on the US national team come from California. She’s sure to have stiff competition. Or so she thinks.
When Devin shows up for tryouts, she discovers that the Kentville Kangaroos—otherwise known as the Kicks—are an absolute mess. Their coach couldn’t care less whether the girls win or lose. And Devin is easily one of the most talented players.
The good news is, Devin quickly makes friends with funny, outgoing Jessi; shy but sweet Zoe; and klutzy Emma. Can Devin and her newfound friends pull together and save the team from itself?

The race is on for a new student council president, and the Breakfast Bunch is rallying for Hector! The competition is already heavy, but the race heats up when school security is at stake: student and staff high-tech gadgets are disappearing left and right. Whoever the culprit is, this is one stealthy thief—and the school is so busy with the election that he gets away with it every time. Luckily some of Lunch Lady's own culinary gadgets have eluded the crook, but will they be enough to catch this sticky-fingered bandit? And will Hector be able to pull off a victory?


Dean Curse avoids attention the way his best friend Colin avoids common sense. Which is why he isn't happy about being Abbotsford's latest local hero - having saved the life of a stranger, he is now front page news. Dean's reason for avoiding the limelight? Ever since his heroic act, he's been having terrifying visions of people dying and they're freaking him out so badly his psychologist father just might have him committed. Dean wants nothing more than to lay low and let life get back to normal.
But when Dean's visions start to come true, and people really start dying, he has to race against the clock - literally - to figure out what's happening. Is this power of premonition a curse? Or is Dean gifted with the ability to save people from horrible fates? The answer will be the difference between life and death.
Get your copy to day and experience this edge-of-your-seat adventure series that's perfect for fans of Rick Riordan's Percy Jackson series, the Ranger's Apprentice, and Eoin Colfer's Artemis Fowl series.
More by Steven Whibley
The Cambridge Files:
Book 1: Disruption
Book 2: Abduction (pre-order coming soon)
The Dean Curse Chronicles:
Book 1: Glimpse
Book 2: Relic
Book 3: Impact
6th Grade Revengers:
Book 1: Cat Crimes and Wannabes
Book 2: The Substitute Criminal
Book 3: A Game of Thorns
Book 4: Cinephiles and Hamster Hunters
Book 5: Super Trooper
Book 6: Secrets and Spies (Coming soon)

(Ages 10-14)
Ever since Jack can remember, his mom has been unpredictable, sometimes loving and fun, other times caught in a whirlwind of energy and "spinning" wildly until it’s over. But Jack never thought his mom would take off during the night and leave him at a campground in Acadia National Park, with no way to reach her and barely enough money for food. Any other kid would report his mom gone, but Jack knows by now that he needs to figure things out for himself - starting with how to get from the backwoods of Maine to his home in Boston before DSS catches on. With nothing but a small toy elephant to keep him company, Jack begins the long journey south, a journey that will test his wits and his loyalties - and his trust that he may be part of a larger herd after all.


Everyone knows that Clarice Bean is exceptionordinarily keen on the Ruby Redfort books. Now in her own starring role, Ruby, a genius code-cracker and daring detective, along with her sidekick butler, Hitch, work for a secret crime-busting organization called Spectrum. Ruby gets into lots of scrapes with evil villains, but she’s always ice-cool in a crisis. Just take a classic screwball comedy, add heaps of breathtaking action, and multiply it by Lauren Child’s writing genius, and what have you got? Only the most exciting new middle-grade series since, like, ever.

A stone lion roars....
A sleek black cat speaks....
A faun leaps from the canvas of a painting....
When Jared, Shireen, and Miranda are each given one glittering gift from an old Venetian shopkeeper, they never fathom the powers they are now able to unleash; they never expect that their very reality is about to be utterly upended. And the adventure has hardly begun.
For in another time, centuries earlier, another trio—Rashid, Maria, and Francesca—have been thrown together under terrible circumstances: They have been kidnapped and, along with hundreds of other children, will be sold into child slavery. Unless, that is, they can find some way to save them all.
But all their fates lie in the hands of Jared, Shireen, and Miranda. The future—and the lives—of these three very modern children become entirely intertwined with those of the children from the past. Danger, it seems, has a way of spanning centuries.


Princess Adela is not a typical princess. She’s neither particularly beautiful nor particularly graceful, and she’d rather spend her days digging new plots for her garden than listening to teatime gossip. But when her friend Garth is invited to a garden party hosted by Lady Hortensia — whose beauty is said to be rivaled only by the loveliness of her gardens — Adela can’t resist coming along, even if it means stuffing herself into a too-tight dress and donning impractical shoes. But the moment Adela sets eyes on Hortensia’s garden, she knows something is amiss. Every single flower is in bloom — in the middle of October! Not only that, there is a talking magpie flitting about the garden and stealing the guests’ jewels. Is it possible that Hortensia is a witch and the magpie an enchanted prince? And what of the flowers themselves? Will Adela get to the root of the mystery and nip trouble in the bud before it’s too late?

The desert is no place for ocean-dwelling Kampii like Aluna and Hoku, especially now that Aluna has secretly started growing her tail. But the maniacal Karl Strand is out to conquer the Above World, and the horselike Equians are next on his list. Aluna, Hoku, and their friends — winged Calli and Equian exile Dash — race to the desert city of Mirage, intent on warning the Equians. When they arrive, Strand’s clone, Scorch, has gotten there first. Now the Equian leader has vowed to take all his people to war as part of Strand’s army. Any herd that refuses to join him by the time of the desert-wide competition known as the Thunder Trials will be destroyed. To have any chance of defeating Scorch and convincing the Equians to switch sides, the four friends must find a way to win the Trials. The challenge seems impossible. But if they fail, the desert — and possibly all of the Above World — will be lost to Karl Strand forever. Here is the action-packed follow-up to Above World, which Kirkus Reviews called “a thrilling sci-fi adventure. Imaginative and riveting.”

“Crackpot” is what everybody calls the Pott family. So when they go to buy a new car and come back with a wreck, nobody is surprised. Except for the Potts themselves. First, the car has a name. And she tells them what it is. Then they find out that she can fly. And swim. . . . Chitty Chitty Bang Bang is a car on a mission to stop a criminal gang in its tracks — and she is taking the Potts with her! Jump into the world’s most loved magical car for her first adventure.

When the Tooting family finds an old engine and fits it to their camper van, they have no idea what kind of adventure lies ahead. The engine used to belong to an extraordinary car . . . and it wants its bodywork back! But as the Tootings hurtle across the world rebuilding the original Chitty, a sinister baddie is on their trail — one who will stop at nothing to get the magnificent car for himself.
Fueled by wry humor , this much-anticipated sequel to the children’s classic by Ian Fleming, creator of James Bond — fe aturing a contemporary family and a camper van with a mind of its own — is driven by best-selling, award-winning author Frank Cottrell Boyce and revved up by Joe Berger’s black-and-white illustrations.

You think history is boring? Baltimore kid Daniel does―until a chance encounter with a magical talking raven named Calvert sends him flying back to 1814, where he finds his home city under siege by a British army on the verge of defeating the United States of America in the War of 1812. The beautifully illustrated pages of Calvert the Raven in the Battle of Baltimore, the first book of the Flying Through History series, are as close as you can get to the Battle of Baltimore without going back in time yourself. Author and illustrator J. Scott Fuqua takes you on a harrowing journey through a history of near misses, narrow escapes, and brave soldiers with no idea what tomorrow would bring. When you're flying through history, history is never boring.

When Bea "Elsa" Bubb, the Principal of Darkness, tells Milton and Marlo Fauster they've gotten too big for their britches, she sends them to Precocia, the circle of Heck for smartypants kids who grow up too fast. There, the children learn adult jobs. William the Kid teaches bill collection. Mozart teaches commercial jingles. And all the students are forced to act, dress, and talk like little adults. Soon, the Fausters realize that Precocia's vice principals Napoleon and Cleopatra want more than to hasten adulthood--they seem to want to eliminate childhood altogether. Can Milton and Marlo figure out their plan in time to stop it?
Heck is a school in the afterlife where bad kids go for all eternity, or until they turn eighteen, whichever comes first. As in Dante's Inferno, there are nine circles of Heck, based on kids' various vices.