
An omnibus edition of Dragons of the Cuyahoga and The Dwarves of Whiskey Island
Kline Maxwell was a serious political reporter. He wasn't interested in working on "fuzzy gnome" stories, or any of the other unbelievable tales that should end up only in sensationalist rags. But twelve years ago a magical Portal had opened into Cleveland, a Portal that had ruined much of Cleveland's modern-day technology even as it released magical energy all over town. And suddenly there was a shift in the population as humans fled the burg while dwarves, elves, dragons, ogres, gnomes, mages, and every other denizen of the fantasy realm on the other side of the Portal began moving into town.
And whether he wanted to or not, Maxwell had found himself covering stories that sometimes took him far from his political beat and into way too much danger both magical and mundane. Still, he took his job seriously, and when he was assigned to cover a dragon's death by crash-landing into the Cuyahoga, he headed over to the accident site with only a few curses. But what should have been a simple accident report soon led Maxwell in search of a much bigger story—one that would see him kidnapped by elves, framed for murder, holding secret meetings with dragons, and fleeing not only from the cops but from pretty much everybody!

In Timelock, the thrilling finale to the Caretaker Trilogy, the end of life as we know it has arrived, and history will be made -- or lost -- at the hands of one young hero.
Jack Danielson has spent the last year saving the oceans and the Amazon, attempting to fulfill a prophecy that was written before his birth. Now he's more than ready to get back to life as a typical teenager and spend some quality time with his girlfriend, P.J. Too bad the world has other plans.
Wrenched away once more from those he knows and loves, Jack is thrust through time to the fiery deserts of the future and the frozen tundra of the Arctic, battling cyborgs, zombie warlocks, and scorpions the size of tanks. At least he has Gisco -- everyone's favorite surly telepathic canine -- to keep him company, not to mention the Ninja Babe, Eko. And he will finally be reunited with the parents who abandoned him so long ago, in order that he might save their dying planet.
But it isn't only a race to save Earth. As the clock ticks down before the final confrontation with the dreaded Dark Lord, Jack must decide once and for all who he really is -- prince of the future or humble human of the present -- and choose between the two women who love him.

Three seemingly ordinary girls, studying together in the same ordinary high school. All have their own reasons to summon Trevor Saunders after his car goes over a cliff. Aliya brings the mystical seances of Syria. Gillian contributes the voodoo arts from her native Trinidad. Miya shares the secret magic of ancient Japan. Will they be able use their powers to bring him back one more time? Should they?

Molly is a bearded girl who joins the circus, only to fi nd that her former tormentor faces a far hairier plight. Tia claims that her lamented mom is a three-thousand-year-old mummy, but is it really an act? Cody sets out to foil a pop psychic, but the shocking result is not what he planned for. And Tiffany’s grandma sees something wild in her future, but is the girl prepared for the powerful shape it will take? Whether the sideshow touts a two-headed rat or a turn-of-the-century American jargo, whether the subject discovers an odd kind of miracle or learns that the real freaks are outside the tent, these stories and graphic tales are by turns humorous and insightful, edgy and eerie, but always compulsively entertaining.

Set 14,000 years ago in what is now Southern Europe, Promise of the Wolves is told from the point of view of Kaala, a young wolf born of a forbidden, mixed-blood litter. An outcast after her mother is exiled, Kaala struggles to earn her place in her pack. But her world is turned upside down when she rescues a human girl from drowning. Kaala and her young packmates begin hunting and playing with humans—risking expulsion from their pack and banishment from their home in the Wide Valley.
When war between humans and wolves threatens, Kaala learns that she is the last in a long line of wolves charged with keeping watch over humans in order to prevent them from losing touch with nature and thus destroying the world. But to do so she must solve the great paradox of wolfkind: though wolves must always be with humans, humans cannot abide the presence of wolves, and every time the two come together, war ensues. Kaala must choose between safety for herself, her friends, and their human companions and the survival of her pack—and perhaps all of wolf and humankind.

Alyson's Noël's bestselling Immortals series has been hailed as "addictive" "beautiful" "haunting" and "mesmerizing." In the second installment, Blue Moon, Ever can bring her family back from the dead―but only if she's willing to sacrifice the guy she loves more than life itself.
Just as Ever is learning everything she can about her new abilities as an immortal, initiated into the dark, seductive world by her beloved Damen, something terrible is happening to him. As Ever's powers are increasing, Damen's are fading―stricken by a mysterious illness that threatens his memory, his identity, his life.
Desperate to save him, Ever travels to the mystical dimension of Summerland, uncovering not only the secrets of Damen's past―the brutal, tortured history he hoped to keep hidden―but also an ancient text revealing the workings of time. With the approaching blue moon heralding her only window for travel, Ever is forced to decide between turning back the clock and saving her family from the accident that claimed them―or staying in the present and saving Damen, who grows weaker each day...

Haly is a Libyrarian, one of a group of people dedicated to preserving and protecting the knowledge passed down from the Ancients and stored in the endless maze of books known as the Libyrinth. But Haly has a secret: The books speak to her.
When the threat of the rival Eradicants drives her from her home, Haly learns that things are not all she thinks they are. Taken prisoner by the Eradicants, who believe the written word to be evil, she sees the world through their eyes and comes to understand that they are not the book-burning monsters that she has known her entire life.
The words of a young girl hiding in an attic—written hundreds of years before Haly’s birth—will spark the interest of her captors and begin the change necessary to end the conflict between the Eradicants and Libyrarians. With the help of her loyal companion Nod, a creature of the Libyrinth, Haly must mend the rift between the two groups before their war for knowledge destroys them all. Haly’s life—and the lives of everyone she knows—will never be the same.
A powerful adventure that unites the present and future, Libyrinth is a fresh, magical novel that will draw in young readers of all genres.

These thirteen original stories by veterans of the fantasy realms take role-playing games and universes to a whole new level.
From a teenager who finds a better future in virtual reality; to a private investigator hired to find a dying man's grandson in the midst of a virtual reality theme park; from a person gifted with the power to pull things out of books into the real world; to a psychologist using fantasy role-playing to heal his patients; from a gaming convention where the real winners may not be who they seem to be; to a multi-layered role-playing game that leads participants from reality to reality and games within games-these imaginative and fascinating new tales will captivate both lovers of original fantasy and anyone who has ever fallen under the spell of role-playing games.

Meet shapeshifting skinwalker Jane Yellowrock in the first novel in the New York Times bestselling series that captures “the essence of urban fantasy” (SF Site).
Jane Yellowrock is the last of her kind—a skinwalker of Cherokee descent who can turn into any creature she desires and hunts vampires for a living. But now she’s been hired by Katherine Fontaneau, one of the oldest vampires in New Orleans and the madam of Katies’s Ladies, to hunt a powerful rogue vampire who’s killing other vamps.
Amidst a bordello full of real “ladies of the night,” and a hot Cajun biker with a panther tattoo who stirs her carnal desire, Jane must stay focused and complete her mission—or else the next skin she’ll need to save just may be her own...

Today's hottest urban fantasy authors come together in this delicious brew that crackles and boils over with tales of powerful witches and dark magic!
In Charlaine Harris' "Bacon," a beautiful vampire joins forces with a witch from an ancient line to find out who killed her beloved husband. In "Seeing Eye" by Patricia Briggs, a blind witch helps sexy werewolf Tom Franklin find his missing brother―and helps him in more ways than either of them ever suspected. And in Jim Butcher's "Last Call," wizard Harry Dresden takes on the darkest of dark powers―the ones who dare to mess with this favorite beer.
For anyone who's ever wondered what lies beyond the limits of reality, who's imagined the secret spaces where witches wield fearsome magic, come and drink deep. Let yourself fall under the spell of this bewitching collection of short stories!

Look Inside The Dark-Hunters, Vol. 1
Meet Dark-Hunters Kyrian of Thrace and Tabitha Devereaux and get caught up in the vampire slaying action.
Click on each panel to see the full page.
"[His] destiny is to save the very mortals who despise and fear him"
"Neither man nor beast, he is something else entirely"
"The worst thing about this whole Cliff situation is that I don't miss him"
"I can't marry a woman with a family like that"

Karigan G'ladheon was once a Green Rider, one of the king of Sacoridia's elite magical messengers. In the messenger service, she was caught up in a world of deadly danger, and though she defeated the rogue Eletian who cracked the magical D'Yer Wall—which had protected Sacoridia for a thousand years from the dark influence of Blackveil Forest, and Mornhavon the Black's evil spirit imprisoned within it—she had nonetheless been tainted by his wild magic.
Exhausted in body and spirit, and determined to take control of her own destiny, Karigan returned to her home in Corsa. But even Karigan's stubborn determination is no match for the Rider's call. Ghostly hoofbeats echo in the deep regions of her mind. When she awakes to find herself on horseback, halfway to Sacor City in her nightgown, she finally gives in.
Karigan returns to the court, only to find the Green Riders weakened and diminished. Rider magic has become unreliable, and she herself has ghostly visions of Lil Ambriodhe, First Rider, and founder of the Green Rider corps.
But why is the First Rider appearing to Karigan? And will Karigan be able to seek the help of a woman who has been dead for a thousand years?




Being a witch doesn't pay the bills, but Persephone Alcmedi gets by between reading Tarot cards, writing her syndicated newspaper column, and kenneling werewolves in the basement when the moon is full -- even if witches aren't supposed to mingle with wolves. She really reaches the end of her leash, though, when her grandmother gets kicked out of the nursing home and Seph finds herself in the doghouse about some things she's written. Then her werewolf friend Lorrie is murdered...and the high priestess of an important coven offers Seph big money to destroy the killer, a powerful vampire named Goliath Kline. Seph is a tough girl, but this time she bites off more than she can chew. She needs a little help from her friends -- werewolf friends. One of those friends, Johnny, the motorcycle-riding lead singer for the techno-metal-Goth band Lycanthropia, has a crush on her. And while Seph has always been on edge around this 6'2" leather-clad hunk, she's starting to realize that although their attraction may be dangerous, nothing could be as lethal as the showdown that awaits them.