
Meridian Sozu is a Fenestra, an angel infused human, destined to transition souls into the next world. Together with Tens Valdes, her soulmate and Protector, they've made a home in Indiana, making sure the dead safely enter the light and aren't stolen by the Dark, known as the Nocti.
Upon rescuing Juliet Ambrose from her terrible childhood, Juliet has become vulnerable without her Protector and grasps at any hope to find her parents, even when it's offered by a proven Nocti, Ms. Asura. Juliet is now faced with the horrible choice between uncovering her past and having a future.
Meanwhile, time may be running out for the hundreds of thousands preparing for the festivities surrounding the Indianapolis 500 car race. As centuries of secrets are revealed, the battles will pit Light versus Dark. Not all with survive as Meridian, Tens, and Julie join forces to try to thwart a potential tragedy.


For as long as Tessa can remember, her country has been at war. When local golden boy Gideon Thrall is awarded a medal for courage, it’s a rare bright spot for everyone in Tessa’s town—until Gideon refuses the award, claims he was a coward, and runs away. Tessa is bewildered, and she can’t help but follow Gideon to find out the truth. But Tessa is in for more than she bargained for. Before she knows it, she has stowed away on a rogue airplane and is headed for enemy territory. But all that pales when she discovers a shocking truth that rocks the foundation of everything she’s ever believed—a truth that will change the world. Is Tessa strong enough to bring it into the light?



Southmarch Castle is about to be caught between two implacable enemies, the ancient, immortal Qar and the insane god-king, the Autarch of Xis. Meanwhile, its two young defenders, Princess Briony and Prince Barrick, are both trapped far away from home and fighting for their lives.
And now, something is awakening underneath Southmarch Castle, something powerful and terrible that the world has not seen for thousands of years. Can Barrick and Briony, along with a tiny handful of allies, ordinary and extraordinary, find a way to save their world and prevent the rise of a terrible new age-an age of unending darkness?

Alysha Gale's cousin Charlotte is a Wild Power, who allies herself with a family of Selkies in a fight against offshore oil drilling. The oil company has hired another of the Gale family's Wild Powers, the fearsome Auntie Catherine, to steal the Selkies' sealskins. To defeat her, Charlotte will have to learn what born to be Wild really means in the Gale family...

Esther and Max discover that Fenster's has become the staging ground for the rebirth of an ancient demon that's plotting to escape its mystical prison on the winter solstice. As dimensional barriers crumble, can Esther rescue her fellow elves, save her city from demonic disaster, and collect her paycheck in time to make rent?
Polterheist is the thrilling fifth installment of the Esther Diamond series.

Ruby Martin expects to spend her days repairing robots while avoiding the dangerous peacekeeping forces that roam the corridors of the generation ship The Creative Fire. The social structure of the ship is rigidly divided, with Ruby and her friends on the bottom. Then a ship-wide accident gives Ruby a chance to fight for the freedom she craves. Her enemies are numerous, well armed, and knowledgeable. Her weapons are a fabulous voice, a quick mind, and a deep stubbornness. Complicating it all--an unreliable A.I. and an enigmatic man she met - and kissed - exactly once--who may hold the key to her success. If Ruby can't transform from a rebellious teen to the leader of a revolution, she and all her friends will lose all say in their future.
Like the historical Evita Perón, Ruby rises from the dregs of society to hold incredible popularity and power. Her story is about love and lust and need and a thirst for knowledge and influence so deep that it burns.

Their destination is the mining colony, Apollo. Jamey will have to learn a whole new way to live, one that entails walking for the first time in his life. It won't be easy and it won't be safe. But Jamey is determined to make it as a member of Lunar Search and Rescue, also known as the Rangers. This job is always risky, but could be even more dangerous if the new U.S. president makes good on her threat to launch a military invasion.
Soon Jamey is front and center in a political and military struggle stretching from the Earth to the Moon.

An alternate 1895, A world where Charles Babbage and Ada Lovelace perfected the Difference Engine. Where steam and Tesla-powered computers are everywhere. Where automatons powered by human souls venture out into the sprawling London streets. Where the Ministry, a secretive government agency, seeks to control everything in the name of the Queen.
It is in this claustrophobic, paranoid city that seventeen-year old Sebastian Tweed and his conman father struggle to eke out a living. But all is not well. A murderous, masked gang has moved into London, spreading terror through the criminal ranks as they take over the underworld. As the gang carves up more and more of the city, a single name comes to be uttered in fearful whispers, Professor Moriarty.
When Tweed's father is kidnapped by Moriarty, he is forced to team up with information broker, Octavia Nightingale, to track him down. But he soon realizes that his father's disappearance is just a tiny piece of a political conspiracy that could destroy the British Empire and plunge the world into a horrific war.

Earth’s last line of defense against the coming alien invasion is 16-year-old surfer Colt McAlister.
But before he can save the world, he has to survive the day.
All Colt wants to do is return to his old life . . . where aliens don’t exist . . . where mankind hasn’t been targeted for destruction . . . and where his parents are still alive. Unfortunately life doesn’t work that way.
The United States government believes Colt holds the key to our survival, so they’re sending him to the CHAOS Military Academy along with his best friends Oz and Danielle. There they’ll be trained to defend Earth against a swarm of alien shape shifters known as the Thule. But someone is trying to eliminate Colt before he can lead that charge. Shocked to learn about key events in his past and unsure who he can trust, he is alienated and on the run.
In a world of high-tech gear, shape-shifting aliens, simulated reality, and hover boards, Colt must step into his true destiny before our world falls into chaos.
“Non-stop, action-packed thrills and excitement made it impossible to put down . . . [a] cliffhanger that left me wanting more.” —SciFiChick.com

Cloran has spent his life at sea and is set to retire. He hopes to marry his long-suffering fiancée Adaire, but his hopes are dashed when King Bozin sends him on one final journey to the far-flung icy island city of Miotes. This time, however, the Sea is jealous of Cloran, and will never give him up to Adiare freely. Alas, Cloran has no choice, and accepts the mission begrudgingly. "One final journey," he tells himself. No matter what happens, it will be his last.
Join Cloran, First Mate Len, Greaves, Darrell, Turner, Mallory, Richards and Jenkins as they navigate Wavegrazer through icy channels, floating castles, magical islands inhabited with faerie women and deadly reefs patrolled by the evil man-killing crab, Krackaman.


Would you risk your life--or your soul--for the sake of art?
Born into an impoverished Hawaiian family in the 1960s, Maile Manoa's quest for a life in music lures her to the high-stakes world of European opera. In Salzburg, Austria she attracts the attentions of powerful men and falls in love--with a troubled young musician, with the city, and the intrigue that surrounds her.
When Werner von Wehlen, the famous conductor at the center of Salzburg's glamorous music festival, offers her a leading role, she is forced to confront the Nazi heart of the classical music scene and von Wehlen's treacherous past.
With Soviet tanks threatening to invade the city on the evening of her much-anticipated premiere, Maile must choose between recognition on the world stage or leaving the city with her life--and her conscience--intact.
HAWAII / OPERA / THE SOVIET UNION / AUSTRIA / THE 1960'S / ROMANCE / LITERARY FICTION

Lord of the Flies meets War of the Worlds in J. Barton Mitchell's alien-invaded post-apocalyptic world where two teens and a young girl with amazing powers must stop the aliens' mysterious plan
Earth has been conquered by an alien race known as the Assembly. The human adult population is gone, having succumbed to the Tone---a powerful, telepathic super-signal broadcast across the planet that reduces them to a state of complete subservience. But the Tone has one critical flaw. It only affects the population once they reach their early twenties, which means that there is one group left to resist: Children.
Holt Hawkins is a bounty hunter, and his current target is Mira Toombs, an infamous treasure seeker with a price on her head. It's not long before Holt bags his prey, but their instant connection isn't something he bargained for. Neither is the Assembly ship that crash-lands near them shortly after. Venturing inside, Holt finds a young girl who remembers nothing except her name: Zoey.
As the three make their way to the cavernous metropolis of Midnight City, they encounter young freedom fighters, mutants, otherworldly artifacts, pirates, feuding alien armies, and the amazing powers that Zoey is beginning to exhibit. Powers that suggest she, as impossible as it seems, may just be the key to stopping the Assembly once and for all.
Midnight City is the breathtaking first book of the Conquered Earth series.