
But not all on the islands are content or at peace. Thorvald, the young son of Margaret, widow of the slain king and Eyvind's war leader, has always felt apart and at odds with all he knows. He learns upon his coming to manhood that he is not his father's son but that of the love that Margaret bore for the hated Somerled and that Somerled was not killed for his treachery but sent on a boat, adrift with little more than a knife and skein of water, doomed to the god's will. Thorvald is determined to find a boat and cast off to the West in a desperate bid to find a father he never knew...and to find out if he is made of the same stuff as the henious traitor.
The tragedy of this scheme would be horrific enough...if it were not for the fact that Creidhe, the winsome daughter of Eyvind and Nessa has loved Thorvald since birth and unbeknownst to him conspires to go along on this most perilous of quests.
What happens to them on their journey of discovery will ultimately change the lives of all they know and love...and will doom (or redeem) an entire people.


The second novel in the captivating Chanters of Tremaris trilogy follows Calwyn and her friends to the desolate Merithuran Empire. As they search for a group of kidnapped children who have the gift of chantment, they must negotiate both the unforgiving desert and the even more treacherous Palace of Cobwebs, where they uncover the dreadful secret that holds the Empire together. Meanwhile, Darrow has broken away from the group to form a new alliance of his own. Can he still be trusted? In this book, Calwyn's quest for peace and justice has greater consequences than she ever could have imagined.


Inquisitive twelve-year-old Alexa Daley is spending another summer in the walled town of Bridewell. This year, she is set on solving the mystery of what lies beyond the walls. Legend says the walls were built to keep out an unnamed evil that lurks in the forests and The Dark Hills. But what exactly is it that the townspeople are so afraid of?
As Alexa begins to unravel the truth, pushing beyond the protective barrier she's lived behind all her life, she discovers a strange and ancient enchantment -- and exposes a danger that could destroy everything she holds dear.

After being run out of Boneville, the three Bone cousins -- Fone Bone, Phoney Bone, and Smiley Bone -- are separated and lost in a vast, uncharted desert. One by one, they find their way into a deep, forested valley filled with wonderful and terrifying creatures. Eventually, the cousins are reunited at a farmstead run by tough Gran'ma Ben and her spirited granddaughter, Thorn. But little do the Bones know, there are dark forces conspiring against them and their adventures are only just beginning!




John and Philippa Gaunt, two twelve-year-old not-very-identical twins, live a privileged life on the Upper East of Manhattan with their wealthy parents and two curiously-mannered Rottweilers named Alan and Neil. The twins realize there's something amiss with their world when a string of strange things begin to happen after their wisdom teeth are extracted--they dream the same dreams, become stronger, their zits clear up, and wishes wished in their presence inexplicably come true. And, when their estranged Uncle Nimrod asks them to come to England for the summer during one such shared dream, the discovery of their destiny is set in motion.
John and Phillippa discover that they are descended from a long line of Djinn, have great inherent powers. They must call on these powers a lot sooner than they anticipated, though, because the ancient Egyptian pharaoh Akhenaten is not as dead as history has so far declared and his legion of seventy magical djinn could tip the balance of power in the magical realm and affect the whole world order.
P.B. Kerr, under his given name Philip Kerr, is the author of several bestselling thrillers for adult readers. His debut novel for children is a slick, zeitgeisty fantasy adventure that is sure to win him a new raft of fans. The Blue Djinn of Babylon is next up for those who get hooked. (Age 10 and over) --John McLay

Now, in To Light a Candle, the Demon Queen sends her forces against her human and elven enemies, sowing distraction and death. In the human City, the Queen's agents work to divide the Council and foment rebellion among the City's citizens. In the countryside, they target the most vulnerable and valuable---the young Elf Prince and the Wild Mages who might be the Demons' most dangerous enemies.
To his own surprise, young Kellen, once the disappointing son of the great Mage who leads the City's Mage Council, has become a powerful Knight-Mage. Valued for his bravery and his skills as both wizard and warrior, Kellen joins the Elves' war councils. Yet he cannot convince the City of his birth that it is in terrible danger.
Kellen's sister Idalia, a Wild Mage with great healing ability, has pledged her heart to Jermayan, a proud Elven warrior. Someday Idalia will pay a tragic Price for a world-saving work of Wild Magic, but until then, she will claim any joy life can offer her. Jermayan, who has learned much while fighting at Kellen's side and loving the human Idalia, finds that everything changes when he Bonds with a dragon while rescuing the Elf Prince and becomes the first Elven Mage in a thousand years.
Furious at her enemies' success with the dragon, the Demon Queen attacks in force. Light struggles against Dark, like flickering candleflames buried deep in the shadow of Obsidian f0 Mountain.




This semester at Bloor's Academy brings a few changes. There is a new art teacher, Mr. Boldova, and a new student named Belle, who lives with the Yewbeam aunts and seems to have strange power over them. Emma and Charlie soon discover Mr. Boldova's secret identity: He is the older brother of Ollie Sparks, the boy who lives in the attic of Bloor's Academy. Ollie had always been prying into matters that didn't concern him, so Ezekiel Bloor had made him invisible. When Charlie and his friends find him, Ollie is alone and hungry, so they promise to help him become visible again.
