

Kavishar behaves like a dog in many respects – gentle, friendly, devoted to his master. In his mind, he is a dog, just like his best friend, a Siberian Husky. But Kavishar is actually a large young wolf, and his teenage master is the son of a fur trapper.
When Kavishar’s master moves from the Yukon to an Alberta town, Kavishar struggles to adapt to life there. Alarmed by bustling town life, shunned by town dogs, Kavishar must fight for his life and freedom, and struggle to find a place where he belongs.
“Kavishar” is a tale of love and heartbreak, hope and despair, friendship and ill-advised revenge. Above all, “Kavishar” explores what it means to be an outcast, and the struggle to rise above that stigma and be true to oneself and one’s beliefs.
Publisher’s Advisory: This book is intended for readers aged 12 and above.
Length: 466 pages (estimated).
Praise from www.flayrah.com:
“Kyle leads the novel to a breakneck, suspenseful, terrible conclusion.”
“‘Kavishar’ is very well-written and well-plotted. The dangers, and the actions of the Good Guys to get out of them, are clever and believable.”

Leigh Baxton is terrified her mom will come back from the dead -- just like the prom queen did.
While the town goes beehive over the news, Leigh bikes to the local cemetery and buries some of her mom's things in her grave to keep her there. When the hot and mysterious caretaker warns her not to give gifts to the dead, Leigh cranks up her punk music and keeps digging.
She should have listened.
Two dead sorceresses evicted the prom queen from her grave to bury someone who offered certain gifts. Bury them alive, that is, then resurrect them to create a trio of undead powerful enough to free the darkest sorceress ever from her prison inside the earth.
With help from the caretaker and the dead prom queen, Leigh must find out what's so special about the gifts she gave, and why the sorceresses are stalking her and her little sister. If she doesn't, she'll either lose another loved one or have to give the ultimate gift to the dead - herself.


Princess Cassidy Clarke is looking forward to her special thirteenth birthday celebration, but Queen Septani discloses a new quest for the princess that becomes the most challenging and influential time of her entire life.
Powerful pearls were secretly given away ten years ago and now the queen needs Princess Cassidy to locate them and make certain they are secure or the kingdom could be destroyed. The princess disguises herself as a peasant and lives among the villagers searching for the pearls, but unbeknown to her, just past Everlost Forest, is an evil that grows stronger and closer as it too is on the hunt for the pearls.

Combining legitimate legends with actual historical events, Marshall Best weaves an epic story that portrays the ancient world as it might have been, a world which the ancient historians recorded as fact; a time when gods ruled the earth and strange creatures dominated the land. It is the era of civilized conquerors exploring distant and primitive new lands. Scant recordings left to us today only touch on the fringe of the fantastic and brutal reality that existed in those distant lands of the west. Into this age, young Guiamo enters the world stage as the great game-changer, and by his hand the gods and beasts become destined to disappear into myth and legend.

Combining legitimate legends with actual historical events, Marshall Best weaves an epic story that portrays the ancient world as it might have been, a world which the ancient historians recorded as fact; a time when gods ruled the earth and strange creatures dominated the land. It is the era of civilized conquerors exploring distant and primitive new lands. Scant recordings left to us today only touch on the fringe of the fantastic and brutal reality that existed in those distant lands of the west. Into this age, young Guiamo enters the world stage as the great game-changer, and by his hand the gods and beasts become destined to disappear into myth and legend.

Combining legitimate legends with actual historical events, Marshall Best weaves an epic story that portrays the ancient world as it might have been, a world which the ancient historians recorded as fact; a time when gods ruled the earth and strange creatures dominated the land. It is the era of civilized conquerors exploring distant and primitive new lands. Scant recordings left to us today only touch on the fringe of the fantastic and brutal reality that existed in those distant lands of the west. Into this age, young Guiamo enters the world stage as the great game-changer, and by his hand the gods and beasts become destined to disappear into myth and legend.

Combining legitimate legends with actual historical events, Marshall Best weaves an epic story that portrays the ancient world as it might have been, a world which the ancient historians recorded as fact; a time when gods ruled the earth and strange creatures dominated the land. It is the era of civilized conquerors exploring distant and primitive new lands. Scant recordings left to us today only touch on the fringe of the fantastic and brutal reality that existed in those distant lands of the west. Into this age, young Guiamo enters the world stage as the great game-changer, and by his hand the gods and beasts become destined to disappear into myth and legend.

In the intrigue-filled follow up to Weather Witch, Jordan Astraea, once a young Philadelphia lady of good social standing, is now in the final stages of her brutal training to become a Conductor—the Weather Witch who serves as a living battery to keep the massive airliner Artemesia aloft. Meanwhile, Rowen, determined to rescue her after losing his only other true friend and being wanted for murder, has found himself forced aboard a much different air vessel, this one manned by a dangerous crew and carrying a cargo so treasonous, that, if finding its destination, will herald a storm of revolution for the still young United States.
With a spirit for adventure, romance, fantastic world building and cunning imagination, Shannon Delany delivers the sensational follow up to Weather Witch in Stormbringer, the second book of the trilogy.
“Readers who liked the first novel will enjoy the fleshed-out world.” - Kirkus Reviews

and have-nots. There were the Ones—people so augmented with technology and genetic
enhancements that they were barely human—and there was everyone else who served them.
Then the Cloud came, and everything changed. Tech stopped working. The world plunged
back into a new steam age. The Ones’ pets—genetically engineered monsters—turned on them
and are now loose on the world.
Lozen was not one of the lucky ones pre-C, but fate has given her a unique set of survival
skills and magical abilities. She hunts monsters for the Ones who survived the apocalyptic events
of the Cloud, which ensures the safety of her kidnapped family. But with every monster she takes
down, Lozen’s powers grow, and she connects those powers to an ancient legend of her people.
It soon becomes clear to Lozen that she is not just a hired gun.
As the legendary Killer of Enemies was in the ancient days of the Apache people, Lozen is
meant to be a more than a hunter. Lozen is meant to be a hero.

It’s time to choose sides. . . .
On the surface, Sorry-in-the-Vale is a sleepy little town. But Kami Glass knows the truth. Sorry-in-the-Vale is full of magic. In the old days, the Lynburn family ruled with fear, terrifying the people into submission by killing human sacrifices for blood and power. Now the Lynburns are back, and Rob Lynburn is gathering sorcerers so the town can return to the old ways.
But Rob and his followers aren’t the only sorcerers around. The town must make a decision: pay the blood sacrifice, or fight. For Kami, this means more than just choosing between good and evil. With her link to Jared Lynburn severed, she’s now free to love whomever she chooses. But who should that be?
As coauthor with Cassandra Clare of the bestselling Bane Chronicles, Sarah Rees Brennan has mastered the art of the page-turner.
"A sparkling fantasy that will make you laugh and break your heart." --Cassandra Clare, New York Times bestselling author
"A darkly funny, deliciously thrilling Gothic." --Kelley Armstrong, New York Times bestselling author
"Readers will laugh, shiver, and maybe even swoon over this modern Gothic novel." --Melissa Marr, New York Times bestselling author
"Breathtaking--a compulsive, rocketing read."--Tamora Pierce, New York Times bestselling author
"Captures the reader with true magic."--Esther Friesner, author of Nobody's Princess
"A laugh-out-loud delight." --Publishers Weekly
From the Hardcover edition.

At Kalron’s keep, Catalina meets a temperamental fire-wright, a failed paladin, a bookish illusionist and an undead knight. Together, this unlikely band of heroes faces off with influential wizards with opposing ideas about the nature of security, freedom and the purpose of power.
As tensions escalate, Catalina and her friends face down brazen attacks from trolls, golem and a rogue mage during a wild adventure that spans barren desert, ancient burial grounds, desolate caves and the lawlessness of Tacabre, a town where everything is for sale. The race is on to find an enchanted key that will protect the world from the forces of chaos – or that just might unravel it all.
Complete in itself, The Rivalry for Alsatia is the first of an epic seven-novel series where every decision matters, and nothing is quite what it seems.

The wyrmeweald is a hostile place, an arid wasteland where man is both hunter and hunted, and where the dragon-like wyrmes reign supreme. Seventeen-year-old Micah enters the wyrmeweald intent on stealing a wyrme egg to sell for a bounty. With the riches such an egg will bring—returner’s wealth—Micah can go home to a life of luxury, and win the hand of the girl he loves. But the wyrmeweald is a treacherous place, and Micah quickly finds himself in mortal danger. When a tracker named Eli rescues him, Micah is forced to prove his worth, and together he and Eli defend a rare wyrme hatchling from kith bandits intent on stealing and selling wyrme eggs. As Micah soon discovers, this hatchling has a guardian already—the beautiful, brave, and dangerous Thrace. Micah and Thrace make the worst possible match: Micah is a would-be bandit, and Thrace is a wyrme rider-assassin, devoted protector of the wyrmeweald. Yet their chemistry is undeniable, and soon Micah and Thrace join forces to protect the rare wyrme and battle the evil forces that encroach on their native habitat. But is there anything left in the devastated wyrmeweald to be saved?

Breaking up is easy. Dating is deadly.
Sophie has to unlock Persephone’s memories if she has any hope uncovering the ritual to stop Zeus and Hades from taking over the world.
Even if it means striking a deal with the Goddess of Love. What choice does she have?
The mission: stop Hermes from turning mean girl Bethany into a global mega-celebrity.
The catch? Work with the Prince of the Underworld.
With the Goddess of Love involved, and being forced to work with her ex, Sophie has her hands full.
How hard could it be?
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