
A stone lion roars....
A sleek black cat speaks....
A faun leaps from the canvas of a painting....
When Jared, Shireen, and Miranda are each given one glittering gift from an old Venetian shopkeeper, they never fathom the powers they are now able to unleash; they never expect that their very reality is about to be utterly upended. And the adventure has hardly begun.
For in another time, centuries earlier, another trio—Rashid, Maria, and Francesca—have been thrown together under terrible circumstances: They have been kidnapped and, along with hundreds of other children, will be sold into child slavery. Unless, that is, they can find some way to save them all.
But all their fates lie in the hands of Jared, Shireen, and Miranda. The future—and the lives—of these three very modern children become entirely intertwined with those of the children from the past. Danger, it seems, has a way of spanning centuries.



Princess Adela is not a typical princess. She’s neither particularly beautiful nor particularly graceful, and she’d rather spend her days digging new plots for her garden than listening to teatime gossip. But when her friend Garth is invited to a garden party hosted by Lady Hortensia — whose beauty is said to be rivaled only by the loveliness of her gardens — Adela can’t resist coming along, even if it means stuffing herself into a too-tight dress and donning impractical shoes. But the moment Adela sets eyes on Hortensia’s garden, she knows something is amiss. Every single flower is in bloom — in the middle of October! Not only that, there is a talking magpie flitting about the garden and stealing the guests’ jewels. Is it possible that Hortensia is a witch and the magpie an enchanted prince? And what of the flowers themselves? Will Adela get to the root of the mystery and nip trouble in the bud before it’s too late?

Lenny Norbeck is a die-hard baseball lover. Unfortunately, he's no player himself (according to him, he's "the worst there ever was.") But he'd make a heck of an announcer. He gets a lot of practice sitting with his best friends, Mike and Other Mike, watching Phillies games from their lawn couch—a sweet outdoor TV arrangement Mike's dad hooked them up with. Being a real announcer is his dream, and he gets his chance to prove himself when he enters an "Armchair Announcer" contest and wins. The prize: he gets to be the broadcaster, live, for one inning at a real Phillies game.
The game goes very wrong, though. Before Lenny gets to do his inning, a young, promising pitcher fresh out of the minors literally drops dead on the mound. The official verdict is that he died of a heart attack, but Lenny has a hunch there's something more going on. So he and the Mikes set out to investigate. The suspects are many, and though the trio barks up the wrong tree a few times, they are always right on the heels of the real killer. . . .

Welcome to the most magical house in London.
The family of eleven-year-old twins Oz and Lily have inherited it, together with the mysterious shop downstairs. Long ago, the shop's famous chocolate-makers, who also happen to be Oz and Lily's great uncles, were clever sorcerers. Now evil villians are hunting for the secret of their greatest recipe. The terrifying powers of this magic chocolate have the ability to destroy the world.
Soon, Oz and Lily are swept into a thrilling battle, helped by an invisible cat, a talking rat, and the ghost of an elephant. It's up to them to stop the villians and keep the magical chocolate recipe out of harm's way. Their family and the world depends on it.

The desert is no place for ocean-dwelling Kampii like Aluna and Hoku, especially now that Aluna has secretly started growing her tail. But the maniacal Karl Strand is out to conquer the Above World, and the horselike Equians are next on his list. Aluna, Hoku, and their friends — winged Calli and Equian exile Dash — race to the desert city of Mirage, intent on warning the Equians. When they arrive, Strand’s clone, Scorch, has gotten there first. Now the Equian leader has vowed to take all his people to war as part of Strand’s army. Any herd that refuses to join him by the time of the desert-wide competition known as the Thunder Trials will be destroyed. To have any chance of defeating Scorch and convincing the Equians to switch sides, the four friends must find a way to win the Trials. The challenge seems impossible. But if they fail, the desert — and possibly all of the Above World — will be lost to Karl Strand forever. Here is the action-packed follow-up to Above World, which Kirkus Reviews called “a thrilling sci-fi adventure. Imaginative and riveting.”

It's been thirty days, two hours, and seventeen minutes since Calder left Lily standing on the shores of Lake Superior. Not that she's counting. And when Calder does return, it's not quite the reunion Lily hoped for. Especially after she lets her father in on a huge secret: he, like Calder, is a merman. Obsessed with his new identity, Lily's dad monopolizes Calder's time as the two of them spend every day in the water, leaving Lily behind.
Then dead bodies start washing ashore. Calder blames his mermaid sisters, but Lily fears her father has embraced the merman's natural need to kill. As the body count grows, everyone is pointing fingers. Lily doesn't know what to believe—only that whoever's responsible is sure to strike again. . . .
"Deep Betrayal is as suspenseful as it is sexy. You'll want to catch this one!"--MaryJanice Davidson, New York Times bestselling author of the Undead series
"Heartbreaking. Nerve-racking. Absolutely irresistible."--Kristen Simmons, author of the Article 5 series

“Crackpot” is what everybody calls the Pott family. So when they go to buy a new car and come back with a wreck, nobody is surprised. Except for the Potts themselves. First, the car has a name. And she tells them what it is. Then they find out that she can fly. And swim. . . . Chitty Chitty Bang Bang is a car on a mission to stop a criminal gang in its tracks — and she is taking the Potts with her! Jump into the world’s most loved magical car for her first adventure.

When the Tooting family finds an old engine and fits it to their camper van, they have no idea what kind of adventure lies ahead. The engine used to belong to an extraordinary car . . . and it wants its bodywork back! But as the Tootings hurtle across the world rebuilding the original Chitty, a sinister baddie is on their trail — one who will stop at nothing to get the magnificent car for himself.
Fueled by wry humor , this much-anticipated sequel to the children’s classic by Ian Fleming, creator of James Bond — fe aturing a contemporary family and a camper van with a mind of its own — is driven by best-selling, award-winning author Frank Cottrell Boyce and revved up by Joe Berger’s black-and-white illustrations.

"We are a family on a journey to a place called wonderful" is the motto of Deza Malone's family. Deza is the smartest girl in her class in Gary, Indiana, singled out by teachers for a special path in life. But it's 1936 and the Great Depression has hit Gary hard, and there are no jobs for black men. When her beloved father leaves to find work, Deza, Mother, and her older brother, Jimmie, go in search of him, and end up in a Hooverville outside Flint, Michigan. Jimmie's beautiful voice inspires him to leave the camp to be a performer, while Deza and Mother find a new home, and cling to the hope that they will find Father. The twists and turns of their story reveal the devastation of the Depression and prove that Deza truly is the Mighty Miss Malone.

You think history is boring? Baltimore kid Daniel does―until a chance encounter with a magical talking raven named Calvert sends him flying back to 1814, where he finds his home city under siege by a British army on the verge of defeating the United States of America in the War of 1812. The beautifully illustrated pages of Calvert the Raven in the Battle of Baltimore, the first book of the Flying Through History series, are as close as you can get to the Battle of Baltimore without going back in time yourself. Author and illustrator J. Scott Fuqua takes you on a harrowing journey through a history of near misses, narrow escapes, and brave soldiers with no idea what tomorrow would bring. When you're flying through history, history is never boring.

When Bea "Elsa" Bubb, the Principal of Darkness, tells Milton and Marlo Fauster they've gotten too big for their britches, she sends them to Precocia, the circle of Heck for smartypants kids who grow up too fast. There, the children learn adult jobs. William the Kid teaches bill collection. Mozart teaches commercial jingles. And all the students are forced to act, dress, and talk like little adults. Soon, the Fausters realize that Precocia's vice principals Napoleon and Cleopatra want more than to hasten adulthood--they seem to want to eliminate childhood altogether. Can Milton and Marlo figure out their plan in time to stop it?
Heck is a school in the afterlife where bad kids go for all eternity, or until they turn eighteen, whichever comes first. As in Dante's Inferno, there are nine circles of Heck, based on kids' various vices.

He may be clueless, but the comically self-confident Timmy Failure is CEO of the best detective agency in town, perhaps even the nation. Now Timmy’s legion of fans are invited to set off on their own path to mastery with the help from Stephan Pastis. Added material includes step-by-step instructions on how to draw Timmy and his impressively lazy business partner, the polar bear Total—including a trick to making them both look a tiny bit nuts (hint: the secret is in the eyes). Even better, kids are invited to share the spotlight with Timmy by sending their drawings to his website, for a chance to be featured in the Timmy Failure Gallery of Greatness.

