
In the New York Times bestselling sequel to Soman Chainani's debut, The School for Good and Evil, Sophie and Agatha are back in Gavaldon, living out their Happily Ever After, but life isn't quite the fairy tale they expected.
Witches and princesses reside at the School for Girls, where they've been inspired to live a life without princes, while Tedros and the boys are camping in Evil's old towers. A war is brewing between the schools, but can Agatha and Sophie restore the peace? Can Sophie stay good with Tedros on the hunt? And whose heart does Agatha's belong to—her best friend or her prince?
Soman Chainani has created a spectacular world that Newbery Medal-winning author Ann M. Martin calls "a fairy tale like no other, complete with romance, magic, humor, and a riddle that will keep you turning pages until the end."

Aluna and Hoku, Kampii from the City of Shifting Tides, and their friends, Equian Dash and winged Aviar Calli, are determined to stop a war. The maniacal ex-scientist Karl Strand is planning to conquer the world with his enormous army of tech-enhanced soldiers . . . unless the four friends can get to Strand first. Aluna’s plan is dangerous: pose as Upgraders and infiltrate the army. But the enemy isn’t what they expected and the strategy begins to crumble. When the friends are torn apart by conflicting allegiances, their slim chance of avoiding war seems to disappear completely. For Aluna and Hoku, what began as a quest to save their own people has become a mission to save the world. But do Aluna and her friends have any hope of defeating Strand if they can’t take him on together?

Soon the children are swept off to a secret island far in the sea, where they discover a hidden grandmother and powers they never knew they had. Like their mother, they are Folk, creatures who can turn between human and animal forms.
Now they must harness their newfound magic for a deeper purpose. The ancient, monstrous King of the Black Lakes will stop at nothing to rise to power, and they are all that stands in his way. Their mother’s life hangs in the balance, and the children must battle this beast to the death—despite a dire prophecy that whoever kills him will die.
Can Gus, Leo, and Ila overcome this villain? Or has he grown too strong to be defeated? Lost Children of the Far Islands is a story filled with magic, excitement, and the dangers and delights of the sea.

One morning in the woods of World War I France, two young sisters stumble upon an astonishing find — a soldier, temporarily blinded by war, who has walked away from battle longing to see his gravely ill younger brother. Soon the care of the soldier becomes the girls' preoccupation, but it's not just the secret they share that emboldens them to steal food and other comforting items for the man. They are fascinated by what he holds in his hand — a tiny silver donkey. As the girls and their brother devise a plan for the soldier's safe passage home, he repays them by telling four wondrous tales about the humble donkey — from the legend of Bethlehem to a myth of India, from a story of rescue in war to a tale of family close to the soldier's heart. Sonya Hartnett explores rich new territory in this inspiring tale of kindness, loyalty, and courage.

"With wit, cunning, snappy dialogue and superior math skills, The Red Blazer Girls represent the best of girl-detectives while still feeling relatable and real. Nancy Drew would be right at home with this group." -- Huffington Post's 15 Greatest Kid Detectives List
Mysteries seem to find the Red Blazer Girls: when Sophie finds a secret message in the antique fountain pen she bought for her father, the girls are on a case. Soon, they're at the home of the pen's original owner, a secretive man who kept to himself. His house is full of puzzles, all of which protect a hidden treasure, and the Blazers will do anything to get to the bottom of things. Throw in an ill-tempered bookstore owner with a motive, a missing will, a walking stick that doubles as a key, a school Christmas play, and a rat named Humphrey, and it all adds up to another thrilling adventure for the Red Blazer Girls.
Michael Beil, a New York City high school English teacher and life-long mystery fan, delivers a middle-grade caper that's perfect for middle-grade readers who have finished THE LEMONADE WAR series and are ready for more advanced mysteries!
From the Hardcover edition.

Having used his unique connection with the Heart of the Earth to terminate the use of psi, or telekinesis, in the secluded city of Deliverance, twelve-year-old Taemon bears the burden of responsibility for the fate of its people. With society in disarray, his family missing, and tensions looming with the mysterious Republik, Taemon confronts the startling discovery that he alone can still use psi — and that it comes with a price. In an attempt to find his father and prevent war, Taemon and his friend Amma set out on a dangerous journey to the Republik. But what they find there is far from what they expected, and Taemon’s understanding of the world is challenged. Will his psi and his courage be enough to conquer the obstacles standing in the way of peace?

Ka-boom! Clobbered by fallout from a blast that kills the local superhero, Defender, Andrew Ryan suddenly has super strength and speed! And he can fly! Now it’s up to him to protect citizens from thieves, thugs, and fearsome villains. He dons a homemade costume to hide his true identity, and Smash is born! But fighting crime isn’t easy, especially when you’re in fifth grade. On top of evil robots and trigger-happy bank robbers, there’s homework, curfew, and the school bully to deal with. Not to mention the Magus, a fearsome villain who will stop at nothing to steal Smash’s superpowers for himself! Influenced by film, cartoons, and of course, classic comic books, this vivid escapade features a rib-tickling, high-energy storyline and the colorful, exaggerated figures of nostalgic comic-book art: a combo perfect for kids longing for a secret identity of their own.

From A. Lee Martinez, the Alex Award-winning author of Gil's All Fright Diner, comes Too Many Curses.
Margle the Horrendous takes special pride in never killing his enemies. Instead, the wizard transforms them into various accursed forms and locks them away in his castle. His halls are filled with his collection of fallen heroes and defeated villains.
It's Nessy's duty to tend this castle. It's a lot of work, but she takes pride in housekeeping talents that keep the castle from collapsing into chaos. But when Margle suddenly dies, everything begins to unravel. Nessy finds herself surrounded by monsters, curses, a door that should never be opened, and one very deadly dark wizardess.
Nessy doesn't have might or magic on her side; she's just a kobold: short, furry, and sensible. It would be smarter to walk away, but taking care of the castle is Nessy's job, and that's just what she intends to do.
If only she could find time to polish the silver while beating back the forces of darkness.
"Fans of Douglas Adams will happily sink their teeth into this combo platter of raunchy laughs and ectoplasmic ecstasy." ―Publishers Weekly, starred review on Gil's All Fright Diner



Since he changed, Pino has struggled to live a quiet life with his father Gepetto. But a boy who used to be a wooden puppet doesn’t fit in well with the other villagers. When Pino creates a replica of Gepetto’s late wife and brings it to life, the two are chased out of their village by an angry mob demanding the resurrection of their own loved ones. On the run with a dying Gepetto, Pino must face a world that would seek to use—and misuse—him for his powers. And when Pino discovers that his abilities are slowly transforming him back into a puppet, he faces a choice: strike a deal with those who only want to use him, or stand up for who he really is.

Prince Albion expects a unique occasion when he starts planning Cockenzie Rood Day to celebrate his kingdom — and himself. What he doesn’t expect is boppings on the head and kidnapping, all because a zombie wants to play his fiddle in the talent contest. With a misbehaving path, a romantic bat, and a greedy butler to set them on their way, Gracie Gillypot and Prince Marcus are off on their fifth adventure. It’s up to a Trueheart, a resourceful prince, and Gubble the troll to stop the zombie before he does some giant damage to the Five Kingdoms.

In her debut novel, Claudia White establishes an imaginative world that asks what if all the stories we were told as children were true, even just a little bit. By channeling a child’s sense of wonder to imagine what truths could be hidden in myths and legends, she provides a refreshingly intelligent tale that challenges our understanding of reality.
The shape-shifting Athenites began cloaking themselves in secrecy centuries ago to avoid discrimination and persecution. Glimpses of the Athenites have led humans to create fairy tales and myths to explain the unexplainable. The story of Aesop’s Secret begins when Melinda and Felix Hutton learn that they belong to this ancient race. Their mother and father, Elaine and Jake, have dedicated their lives to proving that Athenites and humans once happily co-existed. Their hope is that, one day, their people with be able to live openly in human society. However, the charismatic and brilliant Professor Stumpworthy emerges as a challenger to these dreams of peace and unity. He has built his personal fortune through the secret use of his transformation abilities while eliminating any Athenite he deems a threat to his way of life. His former colleague, Joe Whiltshire, discovered artifacts that would help identify Athenites as valuable members of society, so Stumpworthy trapped him in the form of a rabbit named Aesop.
When Felix becomes stricken by an unusual sickness while studying at the Stumpworthy School of Science in Paris, the family travels to be with him, unaware that they are Stumpworthy’s next targets. Now Joe, back in his human body, must aid Melinda in her attempt to save her family. White’s narrative employs clever changes in points of view to fully develop the Hutton family and highlight the importance of unity and acceptance within a family, even if they belong in a fairy-tale.

The gods have created a world that is safe and calm and rather wonderful. They have built mountains, forests, and seas and filled the world with animals, people, and unnamed beasts. Now their days are fat with long naps in the clouds, mutual admiration, and tea and cake. But their world has gaps in it filled with emptiness, gaps that intrigue Harry, Sue, and little Ben until they begin to see what might fill them. One by one the children conjure, from twigs and leaves and stones, a mousy thing, a chirpy thing, and a twisty legless thing. But as the children’s ideas grow bolder, the power of their visions proves greater and more dangerous than they, or the gods, could ever have imagined. Is it possible to unmake what’s been made?

A castle that is constantly rearranging itself, and a young royal family sworn to protect it... Celie, Rolf, and their beloved Castle Glower are back in this exciting sequel.
When her brother Rolf dares her to catch magical Castle Glower creating a new room, Princess Celie takes the challenge! No one knows the Castle better than she does. But as usual, the Castle has ideas of its own.Celie finds the new room first, and inside it is hidden a giant egg. It looks like The Castle wants Celie to care for the egg and whatever creature it hatches! Celie hadn't bargained for a pet, and caring for this one will prove to be especially tricky, once Celie and her siblings realize what else the Castle is hiding....

But when he encounters a monster straight out of stories one night, Baltasar faces trouble even he can't talk his way out of. Captured by the Malleus Maleficarum, a mysterious witch-hunting arm of the Spanish Inquisition, Baltasar is put to the question. The Inquisitor demands he reveal the whereabouts of Amir al-Katib, a legendary Moorish sorcerer who can bring myths and the creatures within them to life.
Now Baltasar must escape, find al-Katib, and defeat a dreadful power that may destroy the world.
As Baltasar's journey takes him into uncharted lands on Columbus's voyage westward, he learns that stories are more powerful than he once believed them to be--and much more dangerous.