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Science Fiction
My Wizard Buddy: Target Earth (My Wizards Buddy)
My Wizard Buddy: Target Earth (Book Three)
In this captivating story, Tyler, now 13 years old, has lost his unique friend. Suddenly, he's captured on Earth by an ancient race of galaxy hunters called the Genzi, and must find his own way to escape without the help of Dirk, his wizard buddy. Detained along with fifteen other Earthlings, he must outwit the Genzi as they place dangerous games of skill and agility in his path. Does Dirk manage to find Tyler and save the day--or will Tyler have to fend for himself and his band of fellow humans? This is the third book of My Wizard Buddy Series, a magic and exciting trilogy that blends eye-popping fantasy along with valuable coming-of-age lessons. Some reviews: "Tyler and fifteen other Earthlings are taken by a group called Genzi. They are forced to endure challenges and games. Book Three takes on a more serious tone than the first two books. Tyler is growing up and so are his challenges. He must use his wit and not lose hope. His hope centers around his wizard friend, Dirk, who he hopes will come to his rescue. That's what friends are for." --Susanne Leist. GoodReads. "This third installment is a perfect conclusion to the trilogy and looking back it is amazing to think how much is covered in these three short works. I hope Tyler and Dirk return again soon as young adults." --James A. McCormick. GoodReads

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The Garden of Darkness
The Garden of Darkness
Top Choice
The Garden of Darkness explores the journey of four children who, after surviving a disease that seems to infect all but one adult, hope to find meaning by joining forces with this sole remaining grownup — who says he possesses a cure. These children discover, however, that the greatest meaning of all lies in the friendships they forge during the journey itself. This groundbreaking Young Adult novel—shaded with despair like that in The Road and hope and renewal like that found in The Hunger Games— shows the courage, tenacity and, finally, love necessary to create a new world from the ashes of the old.Their families dead from the pandemic SitkaAZ13, known as “Pest,” 15-year-old cheerleader Clare and 13-year-old chess club member Jem, an unlikely pair, are thrown together and realize that, if either of them wishes to reach adulthood, they must find a cure. A shadowy adult broadcasting on the radio to all orphaned children promises just that—to cure children once they grow into Pest, then to feed them and to care for them. Or does this adult have something else in mind? Against a hostile landscape of rotting cities and of a countryside infected by corpses and roamed by voracious diseased survivors, Jem and Clare make their bid for life and, with their group of fellow child-travelers growing, embark on a journey to find the grownup they believe holds the cure. Their only weapon is Clare’s dog, Bear. But Clare and Jem, as well as their followers, are hampered by the knowledge that everything in this new child-led world had become suspect—the love of diseased adults, alliances, trust, hope. As Clare and Jem learn to stitch wounds, skin deer and survive in the ashes of the old world perhaps it is no surprise that they begin to find that friendship is as redemptive as anything they seek—that friendship has its own kind of healing power. And, at the end of their journey, in the face of the ultimate betrayal, they discover that out of friendship can come love.

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From the Publisher

Ready Player One: A Novel
Ready Player One
Ernest Cline
Nominated as one of America’s best-loved novels by PBS’s The Great American ReadThe worldwide bestseller—now a major motion picture directed by Steven Spielberg.In the year 2045, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confines—puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win—and confront the real world he's always been so desperate to escape.

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Eve
Eve
Anna Carey
The first book in Anna Carey’s chilling Eve trilogy, Eve is perfect for fans of The Handmaiden’s Tale. After a deadly virus wiped out most of Earth's population, the world is a terrifying place. Eighteen-year-old Eve has grown up isolated from the rest of the destroyed world in an all-girls school. But it isn’t until the night before her graduation that she discovers what her duties will be once she graduates.To avoid the horrifying fate that awaits her, Eve flees the only home she’s ever known. On the run, she encounters Caleb, a rough, rebellious boy living in the wild. Eve knows she shouldn’t trust him, but he slowly wins her confidence…and her heart. He promises to protect her, but when soldiers begin hunting them, Eve must choose between true love and her life.Eve is the first book in Anna Carey’s trilogy, full of romance, adventure, sacrifice, all set in a near future that is both wonderfully strange, and chillingly familiar.  

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The Project
The Project
Brian Falkner delivers in this sci-fi thriller with a Da Vinci Code twist!It begins with a book.The most boring book in the world. A book so boring no one could ever read it—the perfect place to hide a dangerous secret.When best friends Luke and Tommy volunteer to help move books from their library's basement to higher ground during a quick-rising flood, they discover the only surviving copy of the world's most boring book: Leonardo's River, lost for over a hundred years. Mysteriously connected to Leonardo da Vinci, the book is worth millions, so Luke and Tommy return that night to steal it. Unfortunately, they're not the only ones with that plan. . . .Brian Falkner, author of The Assault, Brain Jack, and The Tomorrow Code, weaves another page-turning thriller full of heart-pounding action--this time, with a secret from Leonardo da Vinci that could determine the fate of history.Hand this to a reluctant boy reader or any reader who loves action and mystery."Falkner delivers a thriller that melds humor, danger and history. . . . The result is an entertaining mystery with plenty of enjoyable twists and turns." —Publishers Weekly"[The Project] reads like an action movie, with plenty of chases, explosions, and by-a-hair escapes." —School Library Journal

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StarCraft II: Heaven's Devils
Heaven's Devils
William C. Dietz
For the poor, hardworking citizens of the Confederacy's fringe worlds, the Guild Wars have exacted a huge toll. Swayed by the promise of financial rewards, a new batch of recruits joins the fight alongside a slew of mysteriously docile criminals—and a few dubious military leaders. Eighteen-year-old Jim Raynor, full of testosterone and eager to make things right at home, ships off to boot camp and finds his footing on the battlefield, but he soon discovers that the official mission is not what he's really fighting for. For the first time ever, StarCraft enthusiasts will learn the ori­gins of the enduring friendship between the young upstart Jim Raynor and the streetwise soldier Tychus Findlay. Watch as they battle on the front lines of a fierce interplanetary war and bear witness to the Confederacy's rank corruption—corruption so reprehensible that it rains immeasurable death and destruction upon the government's own people.

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Ender's Game (The Ender Quintet)
Ender's Game
Orson Scott Card
Intense is the word for Ender's Game. Aliens have attacked Earth twice and almost destroyed the human species. To make sure humans win the next encounter, the world government has taken to breeding military geniuses -- and then training them in the arts of war... The early training, not surprisingly, takes the form of 'games'... Ender Wiggin is a genius among geniuses; he wins all the games... He is smart enough to know that time is running out. But is he smart enough to save the planet?

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Wireless
Wireless
Charles Stross
“Stross’s work offers a potent reminder of why short stories used to be the preferred delivery method for science fiction.” – The A.V. Club                This selection of speculative fiction runs the gamut—from “Palimpsest,” a decidedly nontraditional time-travel novella, to “Dawn on the Farm,” an adventure of hapless secret agent Bob Howard (star of the Laundry novels: The Atrocity Archives, The Jennifer Morgue, and The Fuller Memorandum). Also included are “MAXOS,” a stunning example of the new flash-fiction form; his Locus Award-winning novella, “Missile Gap”; and “Unwirer,” a collaboration with Cory Doctorow. Rounding out the contents are “A Colder War,” “Rogue Farm,” “Trunk and Disorderly,” and “Snowball’s Chance,” four unique, genre-bending tales that could only come from the limitless imagination of one of the twenty-first century’s most daring visionaries, Charles Stross.

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Walk Back
Walk Back
Richard Stroud, Peter Cosentino
Time travel, semi-human creatures and ferocious beasts combine in this exciting adventure of a dangerous journey undertaken by three young adults. Set in the distant future of an unfamiliar earth, the main characters are left to determine their own destiny in an intriguing final twist of fate.

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Terra Insegura (Daw Science Fiction)
Terra Insegura
The battle for survival returns to earth in the sequel to the Aurora Award-winning sci-fi adventure Marseguro Marseguro, a water world far from Earth, is home to a colony of humans and the Selkies, a water-dwelling race created from modified human DNA. For seventy years the colony has lived in peace. Then Earth discovers Marseguro, and a strike force is sent to eradicate this "abomination." But Marseguro has created a genetically tailored plague to use against Earth's Holy Warriors. With the enemy defeated, the people of Marseguro feel they are safe. But Chris Keating, the traitor who signaled Marseguro's location to the Holy Warriors, has fled to Earth, unknowingly carrying the deadly plague within him. The people of Marseguro feel they must send a ship to Earth with a life-saving vaccine. Only time will tell what awaits them when they reach their destination.

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