All Books

Synopsis: A 2014 Michael L. Printz Honor Book
In Sally Gardner’s stunning novel, set in a ruthless regime, an unlikely teenager risks all to expose the truth about a heralded moon landing.
What if the football hadn’t gone over the wall. On the other side of the wall there is a dark secret. And the devil. And the Moon Man. And the Motherland doesn’t want anyone to know. But Standish Treadwell — who has different-colored eyes, who can’t read, can’t write, Standish Treadwell isn’t bright — sees things differently than the rest of the “train-track thinkers.” So when Standish and his only friend and neighbor, Hector, make their way to the other side of the wall, they see what the Motherland has been hiding. And it’s big...One hundred very short chapters, told in an utterly original first-person voice, propel readers through a narrative that is by turns gripping and darkly humorous, bleak and chilling, tender and transporting.
In Sally Gardner’s stunning novel, set in a ruthless regime, an unlikely teenager risks all to expose the truth about a heralded moon landing.
What if the football hadn’t gone over the wall. On the other side of the wall there is a dark secret. And the devil. And the Moon Man. And the Motherland doesn’t want anyone to know. But Standish Treadwell — who has different-colored eyes, who can’t read, can’t write, Standish Treadwell isn’t bright — sees things differently than the rest of the “train-track thinkers.” So when Standish and his only friend and neighbor, Hector, make their way to the other side of the wall, they see what the Motherland has been hiding. And it’s big...One hundred very short chapters, told in an utterly original first-person voice, propel readers through a narrative that is by turns gripping and darkly humorous, bleak and chilling, tender and transporting.
Publication Date: 02/12/13
Age Level: 12 and up
Genre: Science Fiction

Synopsis: Fans of the Tantalize quartet will thrill to see werepossum Clyde and other favorite secondary characters — plus all-new ones — take to the fore in book one of an all-new series.
When sexy, free-spirited werecat Yoshi tracks his sister, Ruby, to Austin, he discovers that she is not only MIA, but also the key suspect in a murder investigation. Meanwhile, werepossum Clyde and human Aimee have set out to do a little detective work of their own, sworn to avenge the brutal killing of werearmadillo pal Travis. When all three seekers are snared in an underground kidnapping ring, they end up on a remote island inhabited by an unusual (even by shifter standards) species and its cult of worshippers. Their hosts harbor a grim secret: staging high-profile safaris for wealthy patrons with evil pedigrees, which means that at least one newcomer to the island is about to be hunted. As both wereprey and werepredator fight to stay alive, it’s up to mild-mannered Clyde — a perennial sidekick — to summon the hero within. Can he surprise even himself?
When sexy, free-spirited werecat Yoshi tracks his sister, Ruby, to Austin, he discovers that she is not only MIA, but also the key suspect in a murder investigation. Meanwhile, werepossum Clyde and human Aimee have set out to do a little detective work of their own, sworn to avenge the brutal killing of werearmadillo pal Travis. When all three seekers are snared in an underground kidnapping ring, they end up on a remote island inhabited by an unusual (even by shifter standards) species and its cult of worshippers. Their hosts harbor a grim secret: staging high-profile safaris for wealthy patrons with evil pedigrees, which means that at least one newcomer to the island is about to be hunted. As both wereprey and werepredator fight to stay alive, it’s up to mild-mannered Clyde — a perennial sidekick — to summon the hero within. Can he surprise even himself?
Publication Date: 02/12/13
Age Level: 12 and up
Genre: Fiction

Synopsis: “Chockful of gear-driven automatons, looming dirigibles, and wildly implausible time machines . . . should please steampunks of all ages.” — Publishers Weekly (starred review)
Imagine an alternate universe where tinkerers and dreamers craft and re-craft a world of automatons, clockworks, calculating machines, and other marvels that never were. Visionaries Kelly Link and Gavin J. Grant have taken a genre already rich, strange, and inventive and challenged fourteen masters of speculative fiction, including two graphic storytellers, to embrace its established themes and refashion them in surprising ways and settings. The result is an anthology that defies its genre even as it defines it.
Imagine an alternate universe where tinkerers and dreamers craft and re-craft a world of automatons, clockworks, calculating machines, and other marvels that never were. Visionaries Kelly Link and Gavin J. Grant have taken a genre already rich, strange, and inventive and challenged fourteen masters of speculative fiction, including two graphic storytellers, to embrace its established themes and refashion them in surprising ways and settings. The result is an anthology that defies its genre even as it defines it.
Publication Date: 02/12/13
Age Level: 12 and up
Genre: Short Story

Synopsis: After leaving Uncle Chester's homestead claim, orphan Hattie Brooks throws a lasso around a new dream, even bigger than the Montana sky. She wants to be a reporter, knowing full well that a few pieces published in the Arlington News will not suffice. Real reporters must go to Grand Places, and do Grand Things, like Hattie's hero Nellie Bly. Another girl might be stymied by this, but Hattie has faced down a hungry wolf and stood up to a mob of angry men. Nothing can squash her desire to write for a big city newspaper. A letter and love token from Uncle Chester's old flame in San Francisco fuels that desire and Hattie jumps at the opportunity to get there by working as a seamstress for a traveling acting troupe. This could be her chance to solve the mystery of her "scoundrel" uncle and, in the process, help her learn more about herself. But Hattie must first tell Charlie that she will not join him in Seattle. Even though her heart approves of Charlie's plan for their marriage, her mind fears that saying yes to him would be saying no to herself. Hattie holds her own in the big city, literally pitching her way to a byline, and a career that could be even bigger than Nellie Bly's. But can making headlines compensate for the pain of betrayal and lost love? Hattie must dig deep to find her own true place in the world. Kirby Larson once again creates a lovingly written novel about the remarkable and resilient young orphan, Hattie Inez Brooks.
Publication Date: 02/12/13
Age Level: 12 and up
Genre: Historical Fiction

Synopsis: “Fans of Kate DiCamillo, Jennifer Holm, and Polly Horvath will find this an enjoyable and engrossing read.” —School Library Journal
Bee is an orphan who lives with a carnival and sleeps in the back of a truck. Every day she endures taunts for the birthmark on her face, though she prefers to think of it as a precious diamond.
Then one day a scruffy dog shows up, as unwanted as she, and Bee realizes she must find a home for them both. She discovers a cozy house with gingerbread trim that reminds her of frosting, where two mysterious women, Mrs. Swift and Mrs. Potter, take her in. Whoever these women are, they matter. They matter to Bee. And they are helping Bee realize that she, too, matters to the world—if only she will let herself be a part of it.
Bee is an orphan who lives with a carnival and sleeps in the back of a truck. Every day she endures taunts for the birthmark on her face, though she prefers to think of it as a precious diamond.
Then one day a scruffy dog shows up, as unwanted as she, and Bee realizes she must find a home for them both. She discovers a cozy house with gingerbread trim that reminds her of frosting, where two mysterious women, Mrs. Swift and Mrs. Potter, take her in. Whoever these women are, they matter. They matter to Bee. And they are helping Bee realize that she, too, matters to the world—if only she will let herself be a part of it.
Publication Date: 02/12/13
Age Level: 8 - 12
Genre: Juvenile Fiction

Synopsis: "The closeness is maddening. You're so full of the desire to be seen, you must be freaking glowing. I'm here. You try to reach her with mental tricks, with all your powers of concentration, with all your love distilled into a single thought. See me." Rob's ghost is watching Holly, so when he sees his best friend, Jason, trying to get close to her,he isn't happy. This haunting paranormal romance is deftly told from the perspectives of Rob, Holly, and Jason. Can everyone make peace with the past and find the courage to move forward?
Publication Date: 02/12/13
Age Level: 12 and up
Genre: Paranormal

Synopsis: This novel takes place a year after "The Cir-Cuss Comes to Town" and before "End of the Long Walk". A greedy horse rancher captures a black unicorn that belongs to a headless horseman. Pessimistic Kitt Sassacus is training her optimistic cousin, Jessey Sassacus to take her place, but the mission becomes deadly when a psychotic entity named Bloody Mary is invoked and holds a college Halloween party hostage.
Publication Date: 02/08/13
Age Level: 12 and up
Genre: Series

Synopsis: A dark evil rises. A world on the threshold of destruction. A crossing into a mysterious realm. The journey begins. Newly commissioned Interceptor fighter pilot, Erynn Yager, knows sacrifice. Her battle against a brutal alien enemy intent on destroying her two worlds set her on a journey of self-discovery and empowerment, all while struggling to gain control of her secret abilities. With the alien threat crushed, Erynn believes the worst is behind her. She settles in to experience first love and a changed life on a hidden military base deep inside a glacier covered mountain on Arranon. Her peaceful existence can’t last. Dhoran, the evil sovereign of Arranon’s underworld has risen from the dead to possess an unwilling human. Dhoran’s powers grow while he plots a war that may plunge Arranon onto a path of destruction neither realm will survive. Arranon is pulled into chaos as violence spreads across the planet. Drawn first in visions, Erynn enters a diverse world beneath Arranon’s surface, a realm teeming with danger, mystery, and beauty. The battle thrusts her into an uncharted kingdom, intensifying her connection to the heart and soul of the living Arranon.
Publication Date: 02/06/13
Age Level: 12 and up
Genre: Science Fiction

Synopsis: "I usually don't read many books in the Young Adult category, but I am glad I read this one - I seriously think this could / should zoom up the charts and be a huge bestseller and I could also see this one being made into a smash summer movie." ~Michael Gallagher
"I started and finished this book in about 2 days- something I only do when a book grabs me and refuses to let me go." ~Amazon reviewer
"Notes to Self is an emotional journey that any woman, teenager or otherwise, can relate to. It made me think about my own formative years and that connected me to the narrator on a deep level. I recommend Notes to Self to readers who appreciate honest contemporary fiction." ~Amazon reviewer
"I recommend NOTES TO SELF very highly. The story is both inspirational and real, which is a difficult combination to pull off. This is a very powerful novel." ~Top 500 Reviewer
Two climbed up.
Two fell down.
One woke up.
Robin Saunders is a high school sophomore with an awesome best friend, a hard-working single mom, and a complicated relationship with a sweet guy named Reno. She's coasting along, trying to get through yet another tedious year of high school, when Em suggests something daring. They live in Florida-- tourist central--and Emily wants to sneak into a theme park after midnight and see what they're made of.
When things get out of control, Robin wakes up in a hospital bed and Emily doesn't wake up at all. Just getting dressed becomes an ordeal as Robin tries to heal and piece together the details of that terrible night. Racing to remember everything in the hopes of saving Emily, Robin writes a series of notes to herself to discover the truth.
Gr. 8-12. Adult language.
"I started and finished this book in about 2 days- something I only do when a book grabs me and refuses to let me go." ~Amazon reviewer
"Notes to Self is an emotional journey that any woman, teenager or otherwise, can relate to. It made me think about my own formative years and that connected me to the narrator on a deep level. I recommend Notes to Self to readers who appreciate honest contemporary fiction." ~Amazon reviewer
"I recommend NOTES TO SELF very highly. The story is both inspirational and real, which is a difficult combination to pull off. This is a very powerful novel." ~Top 500 Reviewer
Two climbed up.
Two fell down.
One woke up.
Robin Saunders is a high school sophomore with an awesome best friend, a hard-working single mom, and a complicated relationship with a sweet guy named Reno. She's coasting along, trying to get through yet another tedious year of high school, when Em suggests something daring. They live in Florida-- tourist central--and Emily wants to sneak into a theme park after midnight and see what they're made of.
When things get out of control, Robin wakes up in a hospital bed and Emily doesn't wake up at all. Just getting dressed becomes an ordeal as Robin tries to heal and piece together the details of that terrible night. Racing to remember everything in the hopes of saving Emily, Robin writes a series of notes to herself to discover the truth.
Gr. 8-12. Adult language.
Publication Date: 02/05/13
Age Level: Mature Young Adult
Genre: Romance

Synopsis: “The Nate series by Tim Federle is a wonderful evocation of what it’s like to be a theater kid. Highly recommended.” —Lin-Manuel Miranda, star and creator of the musical, Hamilton
A New York Times Notable Book of the Year
A Publishers Weekly Best Book of the Year
A Slate Favorite Book of the Year
A small-town boy hops a bus to New York City to crash an audition for E.T.: The Musical in this winning middle grade novel that The New York Times called “inspired and inspiring.”
Nate Foster has big dreams. His whole life, he’s wanted to star in a Broadway show. (Heck, he’d settle for seeing a Broadway show.) But how is Nate supposed to make his dreams come true when he’s stuck in Jankburg, Pennsylvania, where no one (except his best pal Libby) appreciates a good show tune? With Libby’s help, Nate plans a daring overnight escape to New York. There’s an open casting call for E.T.: The Musical, and Nate knows this could be the difference between small-town blues and big-time stardom.
Tim Federle’s “hilarious and heartwarming debut novel” (Publishers Weekly) is full of broken curfews, second chances, and the adventure of growing up—because sometimes you have to get four hundred miles from your backyard to finally feel at home.
A New York Times Notable Book of the Year
A Publishers Weekly Best Book of the Year
A Slate Favorite Book of the Year
A small-town boy hops a bus to New York City to crash an audition for E.T.: The Musical in this winning middle grade novel that The New York Times called “inspired and inspiring.”
Nate Foster has big dreams. His whole life, he’s wanted to star in a Broadway show. (Heck, he’d settle for seeing a Broadway show.) But how is Nate supposed to make his dreams come true when he’s stuck in Jankburg, Pennsylvania, where no one (except his best pal Libby) appreciates a good show tune? With Libby’s help, Nate plans a daring overnight escape to New York. There’s an open casting call for E.T.: The Musical, and Nate knows this could be the difference between small-town blues and big-time stardom.
Tim Federle’s “hilarious and heartwarming debut novel” (Publishers Weekly) is full of broken curfews, second chances, and the adventure of growing up—because sometimes you have to get four hundred miles from your backyard to finally feel at home.
Publication Date: 02/05/13
Age Level: 8 - 12
Genre: Juvenile Fiction

Synopsis: A 2014 Caldecott Honor Book
In this innovative wordless picture book with interactive flaps, Flora and her graceful flamingo friend explore the trials and joys of friendship through an elaborate synchronized dance. With a twist, a turn, and even a flop, these unlikely friends learn at last how to dance together in perfect harmony. Full of humor and heart, this stunning performance (and splashy ending!) will have readers clapping for more!
For more feathery fun, pick up Flora and the Penguin, Flora and the Peacocks, Flora and Friends Matching Game or, coming soon, Flora and the Chicks.
In this innovative wordless picture book with interactive flaps, Flora and her graceful flamingo friend explore the trials and joys of friendship through an elaborate synchronized dance. With a twist, a turn, and even a flop, these unlikely friends learn at last how to dance together in perfect harmony. Full of humor and heart, this stunning performance (and splashy ending!) will have readers clapping for more!
For more feathery fun, pick up Flora and the Penguin, Flora and the Peacocks, Flora and Friends Matching Game or, coming soon, Flora and the Chicks.
Publication Date: 02/05/13
Age Level: 8 - 12
Genre: Juvenile Fiction

Synopsis: Magic, danger, and adventure abound for messenger Karigan G'ladheon in author Kristen Britain's New York Times-bestselling Green Rider fantasy series • "First-rate fantasy." —Library Journal
Over a millennium ago, Mornhavon the Black, heir to the Arcosian Empire, crossed the great sea hoping to conquer Sacoridia. Mornhavon and his armies were defeated—but not before their general had resorted to desperate, dark magic that rendered his twisted spirit immortal. Finally, Mornhavon was captured and imprisoned in Blackveil Forest, and the forest’s perimeter was sealed by the magical D’Yer Wall.
In the many centuries since, knowledge of magic has disappeared from Sacoridia due to the fear and prejudice of a people traumatized by the memory of Mornhavon’s terrifying sorceries. Even the protective magic that created and maintained the D’Yer Wall has been lost, and the once-impermaeable barrier has been breached, allowing Blackveil’s malignant influence to seep into the lands beyond once again.
Karigan G’ladheon is a Green Rider—a seasoned member of the elite messenger corps of King Zachary of Sacoridia. But Karigan is no ordinary Rider, for she can traverse the barriers of time and space. Because of this extraordinary ability, she was able to transport the spirit of Mornhavon into the future, buying precious time for her country. During the window of relative safety, King Zachary decides to send Karigan and a small contingent of scouts, accompanied by a small group of Eletians—a magical race who once lived in the lands now tainted by Mornhavon’s magic—into Blackveil Forest.
Though Mornhavon is gone, the forest is still a treacherous and unnatural place filled with monstrous creatures and deadly traps. Plus, no one knows how far in the future Mornhavon has been sent—Ten years? One? Maybe even less.
And unbeknownst to the band of Eletians and Sacoridians, another small group has entered the forest—Arcosian descendants who have kept Mornhavon’s dark magic alive in secret for centuries, and who now plan to avenge their long-ago defeat by bringing Sacoridia to its knees.
Over a millennium ago, Mornhavon the Black, heir to the Arcosian Empire, crossed the great sea hoping to conquer Sacoridia. Mornhavon and his armies were defeated—but not before their general had resorted to desperate, dark magic that rendered his twisted spirit immortal. Finally, Mornhavon was captured and imprisoned in Blackveil Forest, and the forest’s perimeter was sealed by the magical D’Yer Wall.
In the many centuries since, knowledge of magic has disappeared from Sacoridia due to the fear and prejudice of a people traumatized by the memory of Mornhavon’s terrifying sorceries. Even the protective magic that created and maintained the D’Yer Wall has been lost, and the once-impermaeable barrier has been breached, allowing Blackveil’s malignant influence to seep into the lands beyond once again.
Karigan G’ladheon is a Green Rider—a seasoned member of the elite messenger corps of King Zachary of Sacoridia. But Karigan is no ordinary Rider, for she can traverse the barriers of time and space. Because of this extraordinary ability, she was able to transport the spirit of Mornhavon into the future, buying precious time for her country. During the window of relative safety, King Zachary decides to send Karigan and a small contingent of scouts, accompanied by a small group of Eletians—a magical race who once lived in the lands now tainted by Mornhavon’s magic—into Blackveil Forest.
Though Mornhavon is gone, the forest is still a treacherous and unnatural place filled with monstrous creatures and deadly traps. Plus, no one knows how far in the future Mornhavon has been sent—Ten years? One? Maybe even less.
And unbeknownst to the band of Eletians and Sacoridians, another small group has entered the forest—Arcosian descendants who have kept Mornhavon’s dark magic alive in secret for centuries, and who now plan to avenge their long-ago defeat by bringing Sacoridia to its knees.
Publication Date: 02/05/13
Age Level: Mature Young Adult
Genre: Fantasy

Synopsis: In a realm on the brink of war, will an unsuspected heir to the kingdom of Coronnan and to magic long-banished from the land offer the only hope for survival?
Glenndon--son of witchwoman Brevelan and Jaylor, Senior Magician and Chancellor of the University of Magicians--has never spoken aloud. He has no need because his telepathic talent is strong and everyone associated with the University can "hear" him. He can throw master-level spells, but because he will not speak, Jaylor has refused to promote him from apprentice to journeyman magician. Still, everyone knows it is only a matter of time until Glenndon will take his rightful place at the University.
Then an urgent missive arrives from King Darville. The Council of Provinces is near rebellion over the king's lack of a male heir. Rather than see his fourteen-year-old daughter, Rosselinda, married off just to procure an heir, he orders his illegitimate son Glenndon to Coronnan City to become his successor. And suddenly Glenndon's world is in chaos. The man he's always known as his father is not. Instead he is the son of the king. But in this city where court politics can prove deadly and where magic is forbidden, the young man must hide his talents even as he struggles to find his voice and his destiny.
And one slip could see Glenndon, Darville, Rosselinda, and even Jaylor doomed, for the lords and the people fear magic more than potential invasion, legendary monsters, and civil war.
Glenndon--son of witchwoman Brevelan and Jaylor, Senior Magician and Chancellor of the University of Magicians--has never spoken aloud. He has no need because his telepathic talent is strong and everyone associated with the University can "hear" him. He can throw master-level spells, but because he will not speak, Jaylor has refused to promote him from apprentice to journeyman magician. Still, everyone knows it is only a matter of time until Glenndon will take his rightful place at the University.
Then an urgent missive arrives from King Darville. The Council of Provinces is near rebellion over the king's lack of a male heir. Rather than see his fourteen-year-old daughter, Rosselinda, married off just to procure an heir, he orders his illegitimate son Glenndon to Coronnan City to become his successor. And suddenly Glenndon's world is in chaos. The man he's always known as his father is not. Instead he is the son of the king. But in this city where court politics can prove deadly and where magic is forbidden, the young man must hide his talents even as he struggles to find his voice and his destiny.
And one slip could see Glenndon, Darville, Rosselinda, and even Jaylor doomed, for the lords and the people fear magic more than potential invasion, legendary monsters, and civil war.
Publication Date: 02/05/13
Age Level: 12 and up
Genre: Fantasy

Synopsis: Stephen Blackmoore's dark urban fantasy series follows necromancer Eric Carter through a world of vengeful gods and goddesses, mysterious murders, and restless ghosts.
Necromancer is such an ugly word, but it's a title Eric Carter is stuck with.
He sees ghosts, talks to the dead. He's turned it into a lucrative career putting troublesome spirits to rest, sometimes taking on even more dangerous things. For a fee, of course.
When he left LA fifteen years ago, he thought he'd never go back. Too many bad memories. Too many people trying to kill him.
But now his sister's been brutally murdered and Carter wants to find out why.
Was it the gangster looking to settle a score? The ghost of a mage he killed the night he left town? Maybe it's the patron saint of violent death herself, Santa Muerte, who's taken an unusually keen interest in him.
Carter's going to find out who did it, and he's going to make them pay.
As long as they don't kill him first.
Necromancer is such an ugly word, but it's a title Eric Carter is stuck with.
He sees ghosts, talks to the dead. He's turned it into a lucrative career putting troublesome spirits to rest, sometimes taking on even more dangerous things. For a fee, of course.
When he left LA fifteen years ago, he thought he'd never go back. Too many bad memories. Too many people trying to kill him.
But now his sister's been brutally murdered and Carter wants to find out why.
Was it the gangster looking to settle a score? The ghost of a mage he killed the night he left town? Maybe it's the patron saint of violent death herself, Santa Muerte, who's taken an unusually keen interest in him.
Carter's going to find out who did it, and he's going to make them pay.
As long as they don't kill him first.
Publication Date: 02/05/13
Age Level: 12 and up
Genre: Mystery

Synopsis: Upon discovering a 1958 book titled "Account of Time Travel on Earth Using Wave Theory," 42-year-old Max Thorning's life is thrown into chaos. Seeking answers to the book's cryptic clues, he discovers Dr. Time, a seemingly benign alien who has control of the Time Weaver, a remarkable device that can command any scene from the Earth's past. Dr. Time offers him a choice to go back into Time, to any point in his lifespan that he can vividly recall. The catch: he can only bring his memories, and can only live the future one day at a time. Follow Max's dilemma as he goes back to his 16-year-old self and tries to forge his destiny into a new one called Life II.
Similar books: "Replay" by Ken Grimwood, "11/22/63" by Stephen KingEnjoy the sequel, "Bridge Through Time," which offers parallel universes and even more time travel!
Similar books: "Replay" by Ken Grimwood, "11/22/63" by Stephen KingEnjoy the sequel, "Bridge Through Time," which offers parallel universes and even more time travel!
Publication Date: 02/05/13
Age Level: 12 and up
Genre: Science Fiction

Synopsis: Fifteen-year-old Shreve Cannon doesn't mind juvie. He's got a good business dealing contraband candy, and three meals a day are more than his drunk mother managed to provide. In juvie, the rules never change and everyone is the same. In juvie, Shreve has life figured out. Then the new fish shows up.
Jack's a quiet kid. Small. Cries himself to sleep too. He's no standard-issue titty-baby, though. There's his hands--more specifically his fingers, all twelve of 'em. And when he gets angry, something weird happens. The air wavers. You feel a slight pressure in your chest. And then…well, best take cover.
Jack isn't the only new face in juvie. There's Mr. Quincrux. Quincrux has an unusual interest in Jack and Shreve, and it quickly becomes clear that innocent bystanders aren't going to get in his way. So Jack and Shreve bust out.
On the lam, they quickly discover that Jack has abilities--hell, superpowers--that might just give them a fighting chance against Quincrux, if they can stay alive long enough to figure them out.
Jack's a quiet kid. Small. Cries himself to sleep too. He's no standard-issue titty-baby, though. There's his hands--more specifically his fingers, all twelve of 'em. And when he gets angry, something weird happens. The air wavers. You feel a slight pressure in your chest. And then…well, best take cover.
Jack isn't the only new face in juvie. There's Mr. Quincrux. Quincrux has an unusual interest in Jack and Shreve, and it quickly becomes clear that innocent bystanders aren't going to get in his way. So Jack and Shreve bust out.
On the lam, they quickly discover that Jack has abilities--hell, superpowers--that might just give them a fighting chance against Quincrux, if they can stay alive long enough to figure them out.
Publication Date: 02/01/13
Age Level: 12 and up
Genre: Fiction