
New York Times bestselling author Gregory Funaro brings us into a world where magic exists, monsters roam in the shadows, and wooden animals come to life.
Deep within the enchanted woods in the town of Watch Hollow stands the once-grand Blackford House, whose halls hold a magical secret: a giant cuckoo clock that does much more than tell time. But when the clock’s gears cease to turn, an evil presence lurking among the trees begins to come out of the shadows.
When Lucy and Oliver Tinker arrive in Watch Hollow, they have no idea that anything is wrong. A mysterious stranger has made their father an offer that’s too good for him to refuse. All Mr. Tinker needs to do is fix the clock at Blackford House and fistfuls of gold coins are his to keep.
It doesn’t take long, however, for the children to realize that there is more to Blackford House than meets the eye. And before they can entirely understand the strange world they’ve stumbled into, Lucy and Oliver must join forces with a host of magical clock animals to defeat the Garr—a vicious monster that not only wants Blackford House for itself, but also seeks to destroy everything the Tinkers hold dear.

The rascally BADgers have escaped from jail again and they made an amazing discovery--a pizza mine! They love eating it, of course, and selling it to make money to fund their villainous plots. But there's a big problem: the Loose Pebbles library is tipping over without all that pizza to hold it up. And if it tips any farther, the entire island of Great Kerfuffle will flip over into the ocean!
So it's up to Stinkbomb and Ketchup-Face to save the day. But even with a shopping cart disguised as a horse, secret agent sunglasses, and an elephant who walks by at just the right moment, a surprise that's bigger and badder than ever throws them for a loop.
Will the island of Great Kerfuffle be no more? We can't tell you, because that would spoil the story!

When Louise borrows Arnold's newly found treasure, he's sure he'll never see it again. After all, she loses just about everything he lends her. Louise swears she hasn't lost it, but to get it back, she sends Arnold on a treasure hunt of her own--or is it a wild goose chase?

Arnold is a large black bear. His best friend, Louise, is a small chipmunk. But one day, Louise insists she is NOT Louise--she's the Great Louweezie, and she can predict the future! But when the Great Louweezie's demands begin to test Arnold's patience, the game feels much less fun. What will happen if friendship isn't in their future?


Have an adventure in Provence while learning French!
La Petite Josette loves adventures and history and she is super excited for her trip to one of the most beautiful villages in Provence, France. What will she find? A castle, knights, perhaps a "treasure" to takehome? There's so much to do before the trip, but with the help of herbig sister, they'll be on their way in no time. Come join La PetiteJosette, her sister Anne-Laure, and their parents while they have apicnic lunch of delicious, French food, go inside a medieval toy store,and explore the village. Are you ready? Vous êtes prêts?
Parents and grandparents of young children will find the sweetness andgentleness of the illustrations (beautifully hand-drawn and watercolored by the author's daughter), and the simple story line, will helpto introduce their little ones to the French language. Theshort words and phrases in French will engage young readers, ages 6-11,and help to peek their interest in learning a new language or reinforce a language they already have some knowledge in. Children will also be introduced to one of the most beautiful and historical place in France.One does not have to know French in order to read it as the book is written mostly in English with French phrases throughout. French speakers looking to improve their English skills would also enjoy the book.

There's an ELEPHANT in the bathtub! And a CAMEL in the study--and a LION on the couch--and a GORILLA in the kitchen! When wild animals make themselves at home, what's a dad to do?

You can't dig a hole to China!
Squirt doesn't believe Bubba can dig a hole to China. But when the hole swallows them, the kids find themselves in Xi'an, China, surrounded by Terracotta Warriors.
It gets worse when the ghost of the first emperor of China appears. He tells them they can't go home until they find his missing pi. The kids don't know where to begin until they meet a girl and her grandmother who promise to help find the pendant.
Soon they realize they are being followed. And they are no closer to finding the missing pi. Will Bubba and Squirt ever make it back home?





Pete's stuck in medieval England!
Pete and his friend Weasel thought they'd closed the Time Lock. But a young page from medieval times, Peter of Bramwell, goes missing. His absence during a critical moment will forever alter history unless he's found.
There's only one solution - fledgling wizard Pete must take the page's place. Accompanied by Weasel and Fanon, Pete's alligator familiar, they travel to 1173 England.
But what if the page remains lost - will Pete know what to do when the critical moment arrives? Toss in a grumpy Fanon, the duke's curious niece, a talking horse, and the Circle of Stones and Pete realizes he's in over his young wizard head yet again...

Princess Mini is worried about starting a new school and making new friends—even with a little troll named Gobo by her side. It’s not always easy being a princess! Will she come to learn that her new school and new friends could lead to more adventures than she could possibly imagine?

Iris Wildling and Cael Wildling are Princess and Prince of the kingdom of Weirderland. This is a kingdom filled with magic and adventure, where danger and new friends wait around every corner. These young royals spend their time questing. Going on unexpected adventures helping and finding new friends, saving the kingdom, or simply rescuing a horse. These are the first three adventures of young Prince Cael and Princess Iris. Their first adventure is to recover a flying horse named Ruben that their parents have misplaced in their too-large castle, but the magical castle has more than one surprise behind its many doors. The Prince and Princess' second quest comes while they are on holiday at the beach and a mermaid named Undine asks them for help saving her kingdom, but in the sea, there are more dangers than they can imagine. For their third adventure, they are veterans now, but when Terrance, a foxlike Fairy asks them to help recover the missing Fairy Fire, the source of all their magic, the Prince and Princess find themselves in more danger than ever before. Through these quests, the royal siblings are forced to contend with many things they did not believe they were capable of facing. Turning an enemy to a friend, seeing a friend fall, failing, and taking wrong turns. They run toward danger because they never once thought of saying no when someone asks for help.

Discovered in a swamp and raised by hillbillies, Jellybean 'Gator Bait' Skratcher leads a pretty sheltered life, until one fateful day he accidentally tears a hole in the fabric of the universe, whilst attempting to remove fluff from his bellybutton.
He's whisked away on an epic adventure across hostile worlds teeming with ravenous demons, mischievous beard pixies, and deadly hunchback cooking, all the while led by a scatterbrained stork who's made it his mission in life to deliver Jellybean to the right parents, or die trying.
But when your best friend's a goat, and your greatest hope for survival relies solely upon a talentless magician who can't even do proper card tricks, nothing is likely to go as planned!
The Last Of The Navel Navigators is a children's comedy fantasy that should appeal to fans of The Phantom Tollbooth, The Little Prince and Roald Dahl's James and The Giant Peach.