
There's only one problem: lately, Dayton seems more interested in partying than playing soccer. And Dayton's change of heart couldn't have come at a worse time. Now that she and Maddie are sophomores, they have to really focus--or they'll have no chance of making it to a Division I college team. Can Maddie get through to her best friend? Or will the scoring machine break down?

That's where the pills come in. Taking "performance supplements" makes Elise feel great, and soon she's playing like a powerhouse. But will it last? And can she keep her secret without getting caught?

It might be crazy, but suddenly Faith has a crush on her coach. Can she keep her head in the game? The situation gets worse after Faith's frenemy Caitlyn decides that Faith's getting special treatment. Will Caitlyn tell the rest of the team and make Faith into a total outcast?


I guess you could say I knew Jimmy as well as anyone (which was not very well). I knew what scared him. And I knew he had dreams even if I didn't understand them. Even if he nearly ruined my life to pursue them.
Jimmy's dead now, and I definitely know that better than anyone. I know about blood and bone and how bodies decompose. I know about shadows and stones and hatchets. I know what a last cry for help sounds like. I know what blood looks like on my own hands.
What I don't know is if I can trust my own eyes. I don't know who threw the stone. Who swung the hatchet? Who are the shadows? What do the living owe the dead?

Rosalinda Fitzroy has been asleep for sixty-two years when she is woken by a kiss. Locked away in the chemically induced slumber of a stasis tube in a forgotten subbasement, sixteen-year-old Rose slept straight through the Dark Times that killed millions and utterly changed the world she knew. Now, her parents and her first love are long gone, and Rose— hailed upon her awakening as the long-lost heir to an interplanetary empire— is thrust alone into a future in which she is viewed as either a freak or a threat. Desperate to put the past behind her and adapt to her new world, Rose finds herself drawn to the boy who kissed her awake, hoping that he can help her to start fresh. But when a deadly danger jeopardizes her fragile new existence, Rose must face the ghosts of her past with open eyes— or be left without any future at all.

"I dare you…"
If anyone knew the truth about Beth Risk's home life, they'd send her mother to jail and seventeen-year-old Beth who knows where. So she protects her mom at all costs. Until the day her uncle swoops in and forces Beth to choose between her mom's freedom and her own happiness. That's how Beth finds herself living with an aunt who doesn't want her and going to a school that doesn't understand her. At all. Except for the one guy who shouldn't get her, but does….
Ryan Stone is the town golden boy, a popular baseball star jock—with secrets he can't tell anyone. Not even the friends he shares everything with, including the constant dares to do crazy things. The craziest? Asking out the Skater girl who couldn't be less interested in him.
But what begins as a dare becomes an intense attraction neither Ryan nor Beth expected. Suddenly, the boy with the flawless image risks his dreams—and his life—for the girl he loves, and the girl who won't let anyone get too close is daring herself to want it all….

Twenty-four-year-old Olivia Taylor Jones has the perfect life. The only daughter of a wealthy, prominent Chicago family, she has an Ivy League education, pursues volunteerism and philanthropy, and is engaged to a handsome young tech firm CEO with political ambitions.
But Olivia’s world is shattered when she learns that she’s adopted. Her real parents? Todd and Pamela Larsen, notorious serial killers serving a life sentence. When the news brings a maelstrom of unwanted publicity to her adopted family and fiancé, Olivia decides to find out the truth about the Larsens.
Olivia ends up in the small town of Cainsville, Illinois, an old and cloistered community that takes a particular interest in both Olivia and her efforts to uncover her birth parents’ past.
Aided by her mother’s former lawyer, Gabriel Walsh, Olivia focuses on the Larsens’ last crime, the one her birth mother swears will prove their innocence. But as she and Gabriel start investigating the case, Olivia finds herself drawing on abilities that have remained hidden since her childhood, gifts that make her both a valuable addition to Cainsville and deeply vulnerable to unknown enemies. Because there are darker secrets behind her new home and powers lurking in the shadows that have their own plans for her.


Yet intrigue and treachery are running rampant, and Kara is hard pressed to keep her wits about her. Her abilities as a homicide detective are put to the test as she seeks the truth about FBI Agent Ryan Kristoff; Rhyzkahl, the demon lord she is sworn to; and her own history in the demon realm. She's going to need all the strength and tenacity she's developed as a cop and a summoner, or the hell she endures may well last forever.
Touch of the Demon is the exciting fifth installment of the Kara Gillian series.

And though one of her companions, Lord Celleriant of the Winter Queen's court, manages to slay the demon, it is too little, too late. For now the battle to become The Terafin and claim the House Seat will begin.
Four candidates have declared themselves, but Jewel, the Terafin's own secretly designated choice to become the next head of House, has yet to announce her intentions. While some seek to intimidate Jewel or recruit her for their own bids, others begin to gather around her: her den, the most loyal of House Terafin's Chosen, Haval the dressmaker, powerful magi, and three mysterious "winged cats" who come to her in the midst of a deadly encounter in a forest not meant for mortals to walk.... Jewel does not want to make any decisions before the Terafin is laid to rest.
But as the enemies of House and Empire mobilize, it becomes terrifyingly clear that everyone -- including Jewel and her otherworldly allies -- must survive the three days of the funeral rites before they can even be certain that there will be a House Terafin left to fight over....

Before you write me off as a delusional psycho, think about what it's like to be thrown into a situation where everyone knows everyone... and no one knows you. Sadie has the perfect plan to snag some friends when she transfers to Plainfield High—pretend to have a peanut allergy. But what happens when you have to hand in that student health form your unsuspecting mom was supposed to fill out? And what if your new friends want to come over and your mom serves them snacks? (Peanut butter sandwich, anyone?) And then there's the bake sale, when your teacher thinks you ate a brownie with peanuts. Graphic coming-of-age novels have huge cross-over potential, and Peanut is sure to appeal to adults and teens alike.
"A smart, affecting graphic young adult novel." —The New York Times



Will their mad magic be enough to help Tom rescue his dad from the clutches of some killer fairies?

A tale of Good and Evil, where neither is what it seems!
Aiden Fleischer, a bookish priest, finds himself transported to an alien world. With him is Miss Clarissa Stark, a crippled hunchback of exceptional ability, wronged by an aristocrat and cast out from society.
On the planet Ptallaya, under two bright yellow suns, they encounter the Yatsill, a race of enthusiastic mimics who shape their society after impressions picked up from Clarissa's mind. Creating a faux London, the alien creatures enroll Clarissa in their Council of Magicians and Aiden in the City Guard. But why does the peaceful city require guards? After a day that, in earthly terms, has lasted for months, the answer comes, for on this planet without night, a red sun also rises, and brings with it a destructive evil.
The Blood Gods! Hideous creatures, they cause Aiden to confront his own internal darkness while trying to protect his friend and his new home.
With a sharp eye for period detail and a rich imagination, Mark Hodder establishes a weirdly twisted version of Victorian London on a convincingly realized alien world, and employs them to tackle a profound psychological and moral question. This book breaks new ground by combining the "Sword & Planet" genre with Victorian steampunk while adding an edgy psychological twist.