All Books

Synopsis: In a medieval city called Carmal, alongside an oceanic lake with no name; as Jorn Trapper, works tirelessly to learn the wagon making trade, he is perpetually lured to adventure by Talbot, a monkey who is insightful, inventive and speaks like an aristocrat, but is naïve to a fault. As Jorn and Talbot share endless banter and escapade during the summer of 809, adventuring inelegantly through the monkey’s relentless pursuit of knowledge and invention, a trio of lovely young women set their sights on Jorn Trapper. While these ladies engage in the harsh brutality of romantic combat for the heart of the wagon maker’s apprentice, Talbot’s fertile mind and busy fingers give birth to the grandest creation ever known to man. And he unleashes it upon their unsuspecting world as an unspeakable evil storms toward the village of Carmal.
Also! Check out Fred Little's exciting science fiction adventure novels, Twelve Light - Some Specimens Are Best Left Alone and Twelve Light II - Comrades of Desperation. A two part tale of space alien abduction gone wrong, the Twelve Light duet will keep you riveted, amazed . . . and laughing -- as a trio of smart assed teenagers commandeer a giant UFO and are sent fleeing through space and time to escape the fate the starship piracy has brought down upon them all.
Also! Check out Fred Little's exciting science fiction adventure novels, Twelve Light - Some Specimens Are Best Left Alone and Twelve Light II - Comrades of Desperation. A two part tale of space alien abduction gone wrong, the Twelve Light duet will keep you riveted, amazed . . . and laughing -- as a trio of smart assed teenagers commandeer a giant UFO and are sent fleeing through space and time to escape the fate the starship piracy has brought down upon them all.
Publication Date:
Age Level: Mature Young Adult
Genre: Adventure

Synopsis: Britain, 2025
THE GOVERNMENT LOOK OUT FOR US. (Don’t they?)
Everything we need is given to us by the Government, they choose where we live, what we eat, what job we do, we don’t have to worry about anything.
THE GOVERNMENT SAVED US. (Didn’t they?)
After the flu pandemic if they hadn’t mobilised the military we’d have all killed each other.
WE'RE HAPPY WITH THE WAY THINGS ARE. (Aren’t we?)
Of course we are - if we keep the rules, they keep us safe.
YOU'D HAVE TO BE MAD TO GO AGAINST THEM. I WOULDN'T.
Why would I, I’m a sixteen-year-old schoolgirl used to doing what I’m told. But now my brother’s life is on the line . . .
Would I?
How could I?
THE GOVERNMENT LOOK OUT FOR US. (Don’t they?)
Everything we need is given to us by the Government, they choose where we live, what we eat, what job we do, we don’t have to worry about anything.
THE GOVERNMENT SAVED US. (Didn’t they?)
After the flu pandemic if they hadn’t mobilised the military we’d have all killed each other.
WE'RE HAPPY WITH THE WAY THINGS ARE. (Aren’t we?)
Of course we are - if we keep the rules, they keep us safe.
YOU'D HAVE TO BE MAD TO GO AGAINST THEM. I WOULDN'T.
Why would I, I’m a sixteen-year-old schoolgirl used to doing what I’m told. But now my brother’s life is on the line . . .
Would I?
How could I?
Publication Date:
Age Level: Mature Young Adult
Genre: Adventure

Synopsis: Dren Samuel has never left his planet before and is on his way to Draden, a boarding school for geniuses. His world is turned upside down when he and his three new friends are kidnapped for their minds’ potential.
After their transport vessel crashes, the teens struggle to stay alive and figure out why they’re so important to the men that desperately pursue them.
The journey home takes them to far away planets battling monstrous creatures and ruthless men who will stop at nothing to get what they want – a chance to own the future.
After their transport vessel crashes, the teens struggle to stay alive and figure out why they’re so important to the men that desperately pursue them.
The journey home takes them to far away planets battling monstrous creatures and ruthless men who will stop at nothing to get what they want – a chance to own the future.
Publication Date:
Age Level: 12 and up
Genre: Adventure

Synopsis: Sixteen-year-old Sonata Wilde is living in Hell. Not literally Hell, more like a prison stashed away in the mountains known as The Cell. All mythical beings were banished to live here nine years ago, segregated from the humans. Being trapped in captivity is breaking her down and the temptation of escaping grows stronger, regardless of what it might cost her.
No one has ever made it out of The Cell, not with the extreme voltage on the wires and constant guards on patrol. It’s damn near impossible, minus one loophole. Sonata has a plan ready to set in motion, along with help standing by to make sure it all goes accordingly. The taste of freedom is within her grasp and she’s ready to embrace it once again.
No one has ever made it out of The Cell, not with the extreme voltage on the wires and constant guards on patrol. It’s damn near impossible, minus one loophole. Sonata has a plan ready to set in motion, along with help standing by to make sure it all goes accordingly. The taste of freedom is within her grasp and she’s ready to embrace it once again.
Publication Date:
Age Level: Mature Young Adult
Genre: Adventure

Synopsis: Natalie Bouchard, a high school student from Portland, Maine, becomes convinced that her younger brother didn't drown in an accident years before, but was kidnapped and taken to Colombia. Without telling her parents, she flies to the Colombian capitol city of Bogotá, accompanied by a nineteen year old friend, Caleb Ferguson. A search of city streets and orphanages ends in disappointment. Finally, as her grandfather arrives to take her home, she gets a lead. Her little brother may have been taken by illegal emerald miners to a highly dangerous area north of Bogotá.
Publication Date:
Age Level: Mature Young Adult
Genre: Adventure

Synopsis: Rachel and Daniel broke every rule in the Hunter book.
Don't turn humans into Hunters. Daniel did that when he saved Rachel from becoming a vampire bride.
Don't travel beyond your assigned area. Assigned area? They've traveled half-way around the world in search for Vlad, the vampire boss.
Report all hunting activity to the Hunters' High Council. There's a Hunters' High Council?
Don't tell humans about the existence of paranormal beings. Ooopsy, they kinda let that one slip.
Don't resist arrest and escape from your death sentence. Well, about that... If they're to go down, they're taking Vlad with them, especially since he screwed up both their lives.
The Council has a valid reason to want their heads, but Rachel and Daniel have more pressing matters to worry about. Like the screechy voices inside Rachel's head which sing of death and destruction and the creepy Banshee who predicts the coming of a Hunter — vampire war. A war which Daniel and Rachel must trigger to save their race from extinction.
And Rachel seriously doubts that a head-on battle between the vampires and the Hunters will be their ticket out of the death sentence.
Don't turn humans into Hunters. Daniel did that when he saved Rachel from becoming a vampire bride.
Don't travel beyond your assigned area. Assigned area? They've traveled half-way around the world in search for Vlad, the vampire boss.
Report all hunting activity to the Hunters' High Council. There's a Hunters' High Council?
Don't tell humans about the existence of paranormal beings. Ooopsy, they kinda let that one slip.
Don't resist arrest and escape from your death sentence. Well, about that... If they're to go down, they're taking Vlad with them, especially since he screwed up both their lives.
The Council has a valid reason to want their heads, but Rachel and Daniel have more pressing matters to worry about. Like the screechy voices inside Rachel's head which sing of death and destruction and the creepy Banshee who predicts the coming of a Hunter — vampire war. A war which Daniel and Rachel must trigger to save their race from extinction.
And Rachel seriously doubts that a head-on battle between the vampires and the Hunters will be their ticket out of the death sentence.
Publication Date:
Age Level: Mature Young Adult
Genre: Adventure

Synopsis: * #1 Teen & Young Adult Paranormal Bestseller *
*#1 Amazon Bestselling Series*
*#1 Steampunk Amazon Bestseller*
*#3 Young Adult Amazon Bestseller*
* Teen & Young Adult Urban Fantasy Bestseller *
* Teen & Young Adult Paranormal Romance Bestseller *
* Teen & Young Adult Fantasy Romance Bestseller *
*Teen & Young Adult Science Fiction Bestseller*
Ten years after the great war of 2185 the queen's reign is threatened by uprisings and fear. In celebration of my sixteenth birthday it is my duty as princess to sacrifice a slave to be initiated into the ruling council, solidifying my mother's empire. When my own erratic powers surface I'm captured and tried for treason. Slaves hate me, my mother wants me executed, and my only chance of survival rests in the hands of a young man, Ryder Arteres, whose sister I sentenced to death.
*#1 Amazon Bestselling Series*
*#1 Steampunk Amazon Bestseller*
*#3 Young Adult Amazon Bestseller*
* Teen & Young Adult Urban Fantasy Bestseller *
* Teen & Young Adult Paranormal Romance Bestseller *
* Teen & Young Adult Fantasy Romance Bestseller *
*Teen & Young Adult Science Fiction Bestseller*
Ten years after the great war of 2185 the queen's reign is threatened by uprisings and fear. In celebration of my sixteenth birthday it is my duty as princess to sacrifice a slave to be initiated into the ruling council, solidifying my mother's empire. When my own erratic powers surface I'm captured and tried for treason. Slaves hate me, my mother wants me executed, and my only chance of survival rests in the hands of a young man, Ryder Arteres, whose sister I sentenced to death.
Publication Date:
Age Level: Mature Young Adult
Genre: Adventure

Synopsis: When Mai is chosen to take a pilgrimage to the Valley of a Thousand Thoughts to train with the oldest and wisest master of their people, an ancient prophecy is set in motion. The events to come have been predicted but are not unchangeable. When the Starchild returns to the planet of Sage, the foreknowledge of the prophecy begins to gain strength.
Four children come together and become linked to the events that lie ahead. In The Age of Akra, the first stage of their journey has them facing the deadly spiderflax, only then to be confronted by a creature of the underworld, an evil Dementra called Amual.
The struggle to bring peace to the world of powerful energies lies in the hands of these four children and a strange little lizard. And it will not come easy. This journey is only the beginning.
Four children come together and become linked to the events that lie ahead. In The Age of Akra, the first stage of their journey has them facing the deadly spiderflax, only then to be confronted by a creature of the underworld, an evil Dementra called Amual.
The struggle to bring peace to the world of powerful energies lies in the hands of these four children and a strange little lizard. And it will not come easy. This journey is only the beginning.
Publication Date:
Age Level: 12 and up
Genre: Adventure
![Monster Dreams The Liars Tongue [Kindle Edition]](https://images-na.ssl-images-amazon.com/images/I/51jwhxvn5aL._SL160_.jpg)
Synopsis: Here's a story full of monsters and dragons, meet Keeyslor a young boy who's about to have the greatest dream of his life. Follow the Dream Walker through the door of light and into the world of Hydrotherian. Where Monsters and creatures of different sizes hide in the dark misty forest. Because of a lie he finds himself hunting down the unseen Darkendun Dragon with other monsters he will end up calling friends.
There are delicacies to be had, such as the redheaded screamer, but be careful or you just might become lunch for something as small as a marble, Tangladons are not to be messed with.
This fun filled story has something for everyone. Whether it's Pupils the three eyed purple money playing tricks or Boylee making wise cracks, you will laugh hard and marvel at the mystery of the Dream Walker. The first of a new great series, teaches young adults about life's little lessons in a fun, fast pace, adventure. The door is about to open. The only question left is. . . are you going to have a Monster Dream?
There are delicacies to be had, such as the redheaded screamer, but be careful or you just might become lunch for something as small as a marble, Tangladons are not to be messed with.
This fun filled story has something for everyone. Whether it's Pupils the three eyed purple money playing tricks or Boylee making wise cracks, you will laugh hard and marvel at the mystery of the Dream Walker. The first of a new great series, teaches young adults about life's little lessons in a fun, fast pace, adventure. The door is about to open. The only question left is. . . are you going to have a Monster Dream?
Publication Date:
Age Level: Any Age
Genre: Adventure

Synopsis: 8-13 year olds who like magic, action, a good mystery, and a surprise ending will enjoy this novel centered on three adventurous teenagers with special powers. Kya can use Reesk, or magic, with the will of her conscience. Eliza can change into any animal as long as she has seen it before. And Sebastian has an unexpected connection to a boy who just vanished into a painting at the local museum. The museum mystery quickly pulls the teenagers deeper into the world of magic than they have ever been before. They are in over their heads as they encounter new creatures and travel halfway across the world to try to save it.
Publication Date:
Age Level: 8 - 12
Genre: Adventure

Synopsis: ZOMBIE, INCORPORATED
Twilight. With zombies.
Eighteen-year-old Katie Allred is socially awkward and unpopular at school. The only child of parents who had her right out of high school, Katie is herself about to leave the nest, even though she hardly feels ready.
Katie’s new after-school job at the Zimble Box Corporation draws her into the complex social strata of high school cliques and backstabbing friends in ways she never imagined. Katie soon discovers there’s something very strange about the “in” crowd at school---and about her employer, too. Shortly after starting her new job, the Contagion breaks out, plunging her town and the entire nation into chaos as zombie shadow forces come out into the open, ravaging the streets. Katie goes into hiding and her parents disappear, along with almost everyone else she knows.
But Katie soon discovers she has special powers that help her survive. She’s a Beacon, someone with the innate ability to help zombies produce children. It’s a power her employer — and what little remains of the U.S. government — both want to exploit for their own ends. Not only that, it runs in her family---which has a secret past Katie never knew about until now.
Enter Agent Morehouse of the FBI Special Zombie Control Unit. A reformed zombie working undercover, he suppresses his urge to eat human flesh in order to serve and save humanity. But Agent Morehouse can’t help but be attracted to a Beacon like Katie, and she to him. Even as they fight zombies the world over, they must fight their intense attraction to each other, hoping to keep Katie from suffering Agent Morehouse’s terrible zombie fate.
Twilight. With zombies.
Eighteen-year-old Katie Allred is socially awkward and unpopular at school. The only child of parents who had her right out of high school, Katie is herself about to leave the nest, even though she hardly feels ready.
Katie’s new after-school job at the Zimble Box Corporation draws her into the complex social strata of high school cliques and backstabbing friends in ways she never imagined. Katie soon discovers there’s something very strange about the “in” crowd at school---and about her employer, too. Shortly after starting her new job, the Contagion breaks out, plunging her town and the entire nation into chaos as zombie shadow forces come out into the open, ravaging the streets. Katie goes into hiding and her parents disappear, along with almost everyone else she knows.
But Katie soon discovers she has special powers that help her survive. She’s a Beacon, someone with the innate ability to help zombies produce children. It’s a power her employer — and what little remains of the U.S. government — both want to exploit for their own ends. Not only that, it runs in her family---which has a secret past Katie never knew about until now.
Enter Agent Morehouse of the FBI Special Zombie Control Unit. A reformed zombie working undercover, he suppresses his urge to eat human flesh in order to serve and save humanity. But Agent Morehouse can’t help but be attracted to a Beacon like Katie, and she to him. Even as they fight zombies the world over, they must fight their intense attraction to each other, hoping to keep Katie from suffering Agent Morehouse’s terrible zombie fate.
Publication Date:
Age Level: Mature Young Adult
Genre: Adventure

Synopsis: Nashoga, the alpha of the Redstone Pack, has been run off. While in exile, Nashoga meets Buck, an elk with an attitude, and the two are thrust into a dire situation. Will the two be at each others' throats or will they learn to work together to defeat this new threat? Will Nashoga reunite with his pack and his love? Only time will tell in this story of power struggles, love and friendship.
Publication Date:
Age Level: 12 and up
Genre: Adventure

Synopsis: Set in an imagined past, this dark fantasy-adventure is for fans of Philip Pullman's The Golden Compass. Features Jemma, a fiery-headed heroine held captive in Agromond Castle, yet destined to save mist-shrouded Anglavia.
Fiery-headed Jemma Agromond is not who she thinks she is, and when the secrets and lies behind her life at mist-shrouded Agromond Castle begin to unravel, she finds herself in a chilling race for her life. Ghosts and misfits, a stone and crystals, a mysterious book, an ancient prophecy—all these reveal the truth about Jemma's past and a destiny far greater and more dangerous than she could have imagined in her wildest fantasies. With her telepathic golden rats, Noodle and Pie, and her trusted friend, Digby, Jemma navigates increasingly dark forces, as helpers both seen and unseen, gather. But in the end, it is her own powers that she must bring to light, for only she has the key to defeating the evil ones and fulfilling the prophecy that will bring back the sun and restore peace in Anglavia.
Fiery-headed Jemma Agromond is not who she thinks she is, and when the secrets and lies behind her life at mist-shrouded Agromond Castle begin to unravel, she finds herself in a chilling race for her life. Ghosts and misfits, a stone and crystals, a mysterious book, an ancient prophecy—all these reveal the truth about Jemma's past and a destiny far greater and more dangerous than she could have imagined in her wildest fantasies. With her telepathic golden rats, Noodle and Pie, and her trusted friend, Digby, Jemma navigates increasingly dark forces, as helpers both seen and unseen, gather. But in the end, it is her own powers that she must bring to light, for only she has the key to defeating the evil ones and fulfilling the prophecy that will bring back the sun and restore peace in Anglavia.
Publication Date:
Age Level: 8 - 12
Genre: Adventure

Synopsis:
Publication Date:
Age Level: 8 - 12
Genre: Adventure

Synopsis: Welcome to Mimi's Charms & Enchantments - a New Age shop filled with magical merchandise and colorful customers. Cam couldn't ask for a better afterschool job.
When a shady man in gray slinks in one afternoon, Cam is thisclose to calling 911. To her relief, he hurries away, leaving behind the nauseating odor of his cologne and a curious spell he's dropped on the floor. But this spell is not your average hocus-pocus. It's ancient, odd and promises Power Supreme - something Cam could definitely use to keep up her 3.9 grade point average.
But the spell requires more than what's stocked on Mimi's shelves. And acquiring each item will take some heavy teamwork. With the help of her best friend, Reade, and Zach, the high school's resident genius/nerd, Cam can't lose...unless the Gray man returns.
When a shady man in gray slinks in one afternoon, Cam is thisclose to calling 911. To her relief, he hurries away, leaving behind the nauseating odor of his cologne and a curious spell he's dropped on the floor. But this spell is not your average hocus-pocus. It's ancient, odd and promises Power Supreme - something Cam could definitely use to keep up her 3.9 grade point average.
But the spell requires more than what's stocked on Mimi's shelves. And acquiring each item will take some heavy teamwork. With the help of her best friend, Reade, and Zach, the high school's resident genius/nerd, Cam can't lose...unless the Gray man returns.
Publication Date:
Age Level: 12 and up
Genre: Adventure

Synopsis: The end of the nineteenth century—the rich have great interest in the occult; tables dance everywhere, and ghosts speak in many a darkened room.
Publication Date:
Age Level: Adult
Genre: Adventure