

Social zero meets unlikely hero
How had Keysha gone from popular to social outcast? One word: frenemy. A girl Keysha thought was her friend planted drugs on her—and Keysha got caught. The media blitz on their wealthy suburb turned everyone against her. First day back at school, and Keysha is stared down in the halls. Whispered about. No one will talk to her. And the girl who ruined Keysha's reputation laughs in her face. So when a guy with his own bad rep offers to help, Keysha's first reaction is yeah, right. Talk about an unlikely hero.
But soon she realizes that Wesley Morris is more than just hot, more than just talk. He's been there, done that and turned his life around. But no one wants this so-called bad-news boyfriend anywhere near Keysha. Including her family. Still, Wesley isn't willing to walk away and let Keysha Also Available pay for someone else's crime. He'll even risk everything to save her…and their relationship.

A day at the fabled amusement park Isles of Wonder turns deadly when a world-wide biological attack kills every adult, leaving behind only the kids to fend for themselves. Isolated from the world, unsure of what lies ahead, the young survivors assemble under the statue of King Neptune, the mythical ruler of the Isles, to form a new society. Led by the children of the park workers, they choose to remain closed off from the outside world living relatively comfortably inside the self-contained park. But when violence from the infested outside world appears to infiltrate their safe zone, one small group discovers a secret society and a hidden system of underground tunnels, and the stage is set for a war that will determine the future of everyone on the Isles.
As alliances are formed and broken, readers will find themselves taking sides in this suspenseful adventure story that addresses the duality of human nature.


SUBJECT: Warning and Plea.
Sweetheart, I don't want to alarm you, but I fear I must. If you are getting this email it is because something has happened to us. This note is rigged to be sent from a special dead letter drop if I have not checked back in three days.
So begins the email that changes your life forever.
Where have your parents gone? Were they kidnapped? Did they travel on their own to Ungava Bay? Were the explosions at Carlsbad, New Mexico volcanic or something more sinister? Why is the government so interested? And why do your parents, who are college professors, suddenly have $74 million in the bank?
It starts with a simple call into the headmaster's office on a perfect fall day. It turns into a search for your missing parents that takes you and your two best friends on a trip into the hollow Earth. Part thriller, part travelogue, part personal quest, The Golden Path - Volume One weaves a labyrinthine journey as you search for answers to the truth about your past and the clues to your future. Every choice you make could be the difference between your parents life and death, and your ultimate destiny.
Four story lines continue from Volume One to Volume Two. Can you find the ultimate Golden Path?
A Multi-Volume Interactive Epic

The more I came to know of the world, the more I knew I knew it not.
He was a nameless orphan, marked for death by his masters for an unknown crime. Discovering his name Crispinonly intensified the mystery. Then Crispin met Bear, who helped him learn the secret of his full identity. And in Bearthe enormous, red-bearded juggler, sometime spy, and everyday philosopherCrispin also found a new father and a new world.
Now Crispin and Bear have set off to live their lives as free men. But they don’t get far before their past catches up with them: Bear is being pursued by members of the secret brotherhood who believe he is an informer. When Bear is badly wounded, it is up to Crispin to make decisions about their futurewhere to go, whom to trust. Along the way they become entangled with an extraordinary range of people, each of whom affects Crispin and Bear’s journey in unexpected ways. To find freedom and safety, they may have to travel to the edge of the worldeven if it means confronting death itself.
In this riveting sequel to the Newbery-Award winning Crispin: The Cross of Leadthe second book in a planned trilogyAvi explores themes of war, religion, and family as he continues the adventures of Crispin and Bear.





Welcome to Grassland, where the only hope of freedom is to go beyond the reach of sinister, silent masters, and the only family you know are your fellow captives. Coriko has never known a world beyond his cell and the fields where he toils all day. He does what he’s told and tries not to anger the Spears, the cruel, masked jailers who guard him and the other child slaves. If he gathers baskets of shards and keeps quiet and orderly, then he can spend time with his cellmate and best friend, Pippa.
But without warning, the children’s orderly lives begin to change—slowly at first, with the arrival of a pair of siblings who speak Coriko and Pippa’s language. Soon after, violent events shake up the quiet world of Grassland, and Coriko must find the strength to grasp his freedom. Full of heartstopping action, Escape the Mask introduces Coriko, Pippa, and their friends—and begins the journey of The Grassland Trilogy.
F&P level: X
F&P genre: F

Fiona Sweeney wants to do something that matters, and she chooses to make her mark in the arid bush of northeastern Kenya. By helping to start a traveling library, she hopes to bring the words of Homer, Hemingway, and Dr. Seuss to far-flung tiny communities where people live daily with drought, hunger, and disease. Her intentions are honorable, and her rules are firm: due to the limited number of donated books, if any one of them is not returned, the bookmobile will not return.
But, encumbered by her Western values, Fi does not understand the people she seeks to help. And in the impoverished small community of Mididima, she finds herself caught in the middle of a volatile local struggle when the bookmobile's presence sparks a dangerous feud between the proponents of modernization and those who fear the loss of traditional ways.


Trasamund, a clan chief of the mammoth-herding Bizogots, the next tribe north, has come to town with strange news. A narrow gap has opened in what they'd always thought was an endless and impregnable wall of ice. The great Glacier does not go on forever--and on its other side are new lands, new animals, and possibly new people.
Ancient legend says that on the other side is the Golden Shrine, put there by the gods to guard the people of their world. Now, perhaps, the road to the legendary Golden Shrine is open. Who could resist the urge to go see?
For Count Hamnet and his several companions, the glacier has always been the boundary of the world. Now they'll be traveling beyond it into a world that's bigger than anyone knew. Adventures will surely be had...


Beautiful celestial wizard Lucy has teamed up with the crazy fire wizard Natsu and his bizarre flying cat, Happy. Their job: to steal a book from the notorious Duke Everlue. But the eccentric Everlue has killed wizards before, and Lucy’s team is walking right into his death trap!