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Meanwhile
Jason Shiga
Synopsis: Chocolate or Vanilla? This simple choice is all it takes to get started with Meanwhile, the wildly inventive creation of comics mastermind Jason Shiga, of whom Scott McCloud said “Crazy + Genius = Shiga.” Jimmy, whose every move is under your control, finds himself in a mad scientist’s lab, where he’s given a choice between three amazing objects: a mind-reading device, a time-travel machine, or the Killitron 3000 (which is as ominous as it sounds). Down each of these paths there are puzzles, mysterious clues, and shocking revelations. It’s up to the reader to lead Jimmy to success or disaster.
Meanwhile is a wholly original story of invention, discovery, and saving the world, told through a system of tabs that take you forward, backward, upside down, and right side up again. Each read creates a new adventure!
 Awards and praise for Jason Shiga
 
2004 Eisner Award
2003 Ignatz Award
2007 Stumpton Trophy Award
1999 Xeric Grant Recipient
 
“Crazy + Genius = Shiga” ―Scott McCloud, author of Understanding Comics
 
“If humankind ever finds itself at the brink of its own destruction and I am given the task to fill a small, space-bound time capsule with a collection of ten graphic novels that would present to alien eyes the best that the cartoonists of Earth had to offer the universe, Jason Shiga's Meanwhile would surely be among my picks.” ―Gene Luen Yang, author of American Born Chinese
 
“A creator of comix that can be at once funny, disturbing, thoughtful, deconstructed, and cleverly put together.” ―Time online
 
“Meanwhile is a wallop of a book/graphic novel! It delivers action, choices, problem solving, and engagement. And it reminds me of my own efforts in writing Choose Your Own Adventure, which I take as a great compliment coming from Jason Shiga. I wish I had written this book! Run, don’t walk, to your favorite bookseller and pick up a copy!” ―R. A. Montgomery, Choose Your Own Adventure author
 
“Ingenious” ―Edward Packard, Choose Your Own Adventure author
Publication Date: 03/01/10
Age Level: 12 and up
Genre: Adventure
The Midnight Curse
L.M. Falcone
Synopsis: A deep, raspy voice whispered, ?The midnight curse has been passed on to you!?

Thus begins a frightfully wacky adventure that will have young readers turning every page in spine-tingling anticipation. Lacey and her twin brother, Charlie, are visiting England to find out if they inherited anything from their reclusive uncle Jonathan, but before long, Charlie realizes he might not have inherited anything but the family curse. It's a bad one --- he'll shrivel up and die unless someone ventures to the attic to face a malevolent spirit.

Curse removal is a complicated game involving a gothic cast of shifty characters. The twins sure have stirred things up, and the clock is ticking on Charlie's curse. Can they finish what they started?
Publication Date: 03/01/10
Age Level: 12 and up
Genre: Adventure
A Wish After Midnight
Zetta Elliott
Synopsis: “Although there is plenty of history embedded in the novel, A Wish After Midnight is written with a lyrical grace that many authors of what passes for adult literature would envy.” (Paula L. Woods for The Defenders Online)

“Zetta Elliott’s time travel novel A Wish After Midnight is a bit of a revelation…It’s vivid, violent and impressive history." (Colleen Mondor for Bookslut)

Genna is a fifteen-year-old girl who wants out of her tough Brooklyn neighborhood. But she gets more than she bargained for when a wish gone awry transports her back in time. Facing the perilous realities of Civil War–era Brooklyn, Genna must use all her wits to survive. In the tradition of Octavia Butler’s Kindred and Madeleine L’Engle’s A Wrinkle in Time, A Wish After Midnight is the affecting and inspiring tale of a fearless young woman’s fight to hold on to her individuality and her humanity in two different worlds.
Publication Date: 02/16/10
Age Level: 12 and up
Genre: Adventure
Island of the Blue Dolphins
Synopsis: Product Description
The Newberry Medal-winning story of a 12-year old girl who lives alone on a Pacific island after she leaps from a rescue ship. Isolated on the island for eighteen years, Karana forages for food, builds weapons to fight predators, clothes herself in a cormorant feathered skirt, and finds strength and peace in her seclusion. A classic tale of discovery and solitude returns to Houghton Mifflin Harcourt for its 50th anniversary, with a new introduction by Lois Lowry.


Amazon Exclusive: A Letter from Lois Lowry on Writing the Introduction to Island of the Blue Dolphins, 50th Anniversary Edition

Dear Amazon readers,

Last summer, when I was asked to write an introduction to a new edition of Island of the Blue Dolphins, my mind went back in time to the 1960s, when my children were young and it was one of their best-loved books.

But a later memory surfaced, as well, of a party I was invited to in the summer of 1979. By now the kids were grown. I was in New York to attend a convention of the American Library Association, and Scott O'Dell's publisher, Houghton Mifflin, was honoring him at a reception being held at the St. Regis Hotel. I had never met Mr. O'Dell. But because of my own children I knew his books, and I was pleased to be invited to such an illustrious event.

I was staying at a nearby hotel and planned to walk over to the party. But when I began to get dressed, I encountered a problem. I was wearing, I remember, a rose-colored crêpe de Chine dress. It buttoned up the back. I was alone in my hotel room. I buttoned the bottom buttons, and I buttoned the top buttons, but there was one button in the middle of my back that I simply couldn’t reach. It makes me laugh today, thinking about it, picturing the contortions I went through in that hotel room: twisting my arms, twisting my back, all to no avail.

The clock was ticking. The party would start soon. I had no other clothes except the casual things I'd been wearing all day and which were now wrinkled from the summer heat.

Finally I decided, The heck with it. I left the room with the button unbuttoned and headed off. When I got in my hotel elevator, a benign-looking older couple, probably tourists from the Midwest, were already standing inside, and I explained my predicament politely and asked if they could give me a hand. The gray-haired man kindly buttoned my dress for me.

We parted company in the lobby of my hotel and off I went to the St. Regis, where I milled around and chatted with countless people, sipped wine, and waited for the guest of honor, Scott O'Dell, to be introduced. When he was, of course he turned out to be the eighty-one-year-old man who had buttoned my dress.

But wait! There's more. Ten years passed.

I had never seen Mr. O'Dell during the intervening years, but now, suddenly, we were the two speakers at a luncheon being held on a college campus somewhere. I think it may have been Vassar.

We sat next to each other at the head table, nibbling our chicken, chatting about the weather. I knew he wouldn't remember me, but I certainly remembered him, and I was secretly thinking that when it was my turn to speak, I might tell the audience the amusing little anecdote about the button on my dress. But he went first. And, eyes twinkling, he started his speech with "The last time I was with Lois Lowry, we were in a New York hotel. I was helping her get dressed." He was ninety-one at the time. All of this floated back into my mind when I found myself rereading, last summer, The Island of the Blue Dolphins. None of it was appropriate to the book's introduction, of course, and I went on to write, instead, about the power of the story and the magnificence of the writing. Not that anyone needed reminding! There has never been a question about Scott O'Dell's brilliance as a writer and storyteller. But it's nice to have a chance, here, to tell an audience that he was also a sweet and funny man.

Lois Lowry

(Photo © Neil Giordano)



Publication Date: 02/08/10
Age Level: 12 and up
Genre: Adventure
Explorer X-Alpha
LM. Preston
Synopsis: For most kids, a trip to space camp is the trip of a lifetime—for Aadi it was life altering. After receiving a camp immunization needed for travel to Mars, Aadi finds that the immunization is the catalyst of an insidious experiment. He realizes what is happening too late for a change of fate. The full experiment is set in motion when he and his co-pilot, Eirena, crash in a distant galaxy called Shrenas, where they change and realize the full extent of their power. This turn of events forces him to grow up quickly, accept his change, and to decide to save a world, or to do what he was trained to do—dominate it. His power is coveted by the warring leaders of Shrenas, and he is forced to choose sides—a decision that may prove just how much humanity he has left.
Publication Date: 02/07/10
Age Level: 12 and up
Genre: Adventure
Jack: Secret Circles
F. Paul Wilson
Synopsis:

When his five-year-old neighbor goes missing, Jack can’t help feeling responsible. He should have taken Cody home when he found him riding his bicycle near the Pine Barrens. And then a lost man wanders out of the woods after being chased all night by...something. Jack knows, better than anyone, that the Barrens are dangerous—a true wilderness filled with people, creatures, and objects lost from sight and memory. Like the ancient, fifteen-foot-tall stone pyramid he, Weezy, and Eddie discover. Jack thinks it might have been a cage of some sort, but for what kind of animal, he can’t say. Eddie jokes that it could have been used for the Jersey Devil. Jack doesn't believe in that old folk tale, but something is roaming the Pines. Could it have Cody? And what about the strange circus that set up outside town? Could they be involved? So many possibilities, so little time...

Publication Date: 02/02/10
Age Level: 12 and up
Genre: Adventure
City of Night
Michelle West
Synopsis: Enter a "vivid and detailed universe"* and "a richly woven world."* -*Quill & Quire

Demonic activity has escalated in both the Undercity and the mortal surface level city as the worshipers and servants of the Lord of the Hells strive to complete the rituals that will return their god to the mortal realm. As Rath joins with mages and the Twin Kings' agents to wage a secret battle against this nearly unstoppable foe, he gives Jewel Markess and her den of orphans the opportunity to escape the chaos by providing them with a note of introduction to the head of House Terafin, where Jewel will discover her destiny.
Publication Date: 02/02/10
Age Level: 12 and up
Genre: Adventure
The Girl Who Could Fly
Victoria Forester
Synopsis:

You just can't keep a good girl down . . . unless you use the proper methods.

Piper McCloud can fly. Just like that. Easy as pie.

Sure, she hasn't mastered reverse propulsion and her turns are kind of sloppy, but she's real good at loop-the-loops.

Problem is, the good folk of Lowland County are afraid of Piper. And her ma's at her wit's end. So it seems only fitting that she leave her parents' farm to attend a top-secret, maximum-security school for kids with exceptional abilities.

School is great at first with a bunch of new friends whose skills range from super-strength to super-genius. (Plus all the homemade apple pie she can eat!) But Piper is special, even among the special. And there are consequences.

Consequences too dire to talk about. Too crazy to consider. And too dangerous to ignore.

At turns exhilarating and terrifying, Victoria Forester's debut novel has been praised by Stephenie Meyer, author of the Twilight saga, as "the oddest/sweetest mix of Little House on the Prairie and X-Men...Prepare to have your heart warmed." The Girl Who Could Fly is an unforgettable story of defiance and courage about an irrepressible heroine who can, who will, who must . . . fly.

This title has Common Core connections.

Praise for Victoria Forester and The Girl Who Could Fly:

"It's the oddest/sweetest mix of Little House on the Prairie and X-Men. I was smiling the whole time (except for the part where I cried). I gave it to my mom, and I'm reading it to my kids―it's absolutely multigenerational. Prepare to have your heart warmed." Stephenie Meyer, author of the Twilight saga

"In this terrific debut novel, readers meet Piper McCloud, the late-in-life daughter of farmers...The story soars, just like Piper, with enough loop-de-loops to keep kids uncertain about what will come next....Best of all are the book's strong, lightly wrapped messages about friendship and authenticity and the difference between doing well and doing good."--Booklist, Starred Review
"Forester's disparate settings (down-home farm and futuristic ice-bunker institute) are unified by the rock-solid point of view and unpretentious diction… any child who has felt different will take strength from Piper's fight to be herself against the tide of family, church, and society."--The Horn Book Review

The Girl Who Could Fly is a 2009 Bank Street - Best Children's Book of the Year.

Publication Date: 02/02/10
Age Level: 8 - 12
Genre: Adventure
NEBADOR Book One: The Test
Synopsis: NEBADOR - the incredible journey of five young adults from poverty and oppression to respected citizenship in the wide universe ... This epic young-adult science fiction adventure begins as a strange young man arrives in a medieval kingdom. Openly seeking a crew for a mysterious ship no one has seen, it is soon clear he is looking for something other than salty old sailors. BOOK ONE: THE TEST is the first book in the NEBADOR series. These stories are filled with wit-sharpening and skill-honing challenges - mental, emotional, and spiritual - for both the characters and the reader. It is truly a grand adventure in which the characters come to understand a beloved saying of the Nebador Transport Service: "Personal power is the ability to stand on your own two feet, with a smile on your face, in the middle of a universe that contains a million ways to crush you." This is the HARDCOVER GLOBAL/LIBRARY edition in 10-point type, revision 2.
Publication Date: 01/27/10
Age Level: 12 and up
Genre: Adventure
Incarceron
Catherine Fisher
Synopsis: A thrilling, high-concept fantasy for fans of Garth Nix and Nancy Farmer.

Incarceron is a prison so vast that it contains not only cells, but also metal forests, dilapidated cities, and vast wilderness. Finn, a seventeen-year-old prisoner, has no memory of his childhood and is sure that he came from Outside Incarceron. Very few prisoners believe that there is an Outside, however, which makes escape seems impossible.

And then Finn finds a crystal key that allows him to communicate with a girl named Claudia. She claims to live Outside- she is the daughter of the Warden of Incarceron, and doomed to an arranged marriage. Finn is determined to escape the prison, and Claudia believes she can help him. But they don't realize that there is more to Incarceron than meets the eye. Escape will take their greatest courage and cost more than they know.
Publication Date: 01/26/10
Age Level: 12 and up
Genre: Adventure
Shadow Blade
Seressia Glass
Synopsis: Kira Solomon is unable to touch another living being—she draws off the energy of animate objects, “downloading” thoughts, emotions, memories...and, dangerously, draining the spirit. An antiquities specialist by day, she catalogs and defuses ancient magical artifacts; by night, she’s a Shadowchaser—a bounty hunter in the eternal struggle against the Shadow of Chaos. When Kira comes across an ancient dagger that belongs to Khefar, a 4,000 year-old Nubian warrior, the sexual tension between the two builds, and a sinister evil sets its sights on them both.
Publication Date: 01/26/10
Age Level: 12 and up
Genre: Adventure
My One Hundred Adventures
Synopsis: THE WINNER OF a National Book Award, a Newbery Honor, and countless other awards has written her richest, most spirited book yet, filled with characters that readers will love, and never forget.

Jane is 12 years old, and she is ready for adventures, to move beyond the world of her siblings and single mother and their house by the sea, and step into the “know-not what.” And, over the summer, adventures do seem to find Jane, whether it’s a thrilling ride in a hot-air balloon, the appearances of a slew of possible fathers, or a weird new friendship with a preacher and psychic wannabe. Most important, there’s Jane’s discovery of what lies at the heart of all great adventures: that it’s not what happens to you that matters, but what you learn about yourself.

And don't miss Polly Horvath's Northward to the Moon, the sequel to My One Hundred Adventures.


From the Hardcover edition.
Publication Date: 01/26/10
Age Level: 8 - 12
Genre: Adventure
Leprechaun in Late Winter
Sal Murdocca, Mary Pope Osborne
Synopsis: Jack and Annie are on a mission to find (and inspire!) creative people. This time, Jack and Annie meet an Irish girl and go on a magical adventure that changes the girl’s life—she grows up to be Lady Gregory, who helped bring back the Irish legends, started a theater, and helped the Irish people regain both their heritage and their pride.

Did you know that there’s a Magic Tree House book for every kid?

Magic Tree House: Adventures with Jack and Annie, perfect for readers who are just beginning chapter books
Merlin Missions: More challenging adventures for the experienced reader
Super Edition: A longer and more dangerous adventure
Fact Trackers: Nonfiction companions to your favorite Magic Tree House adventures

Have more fun with Jack and Annie at MagicTreeHouse.com!
Publication Date: 01/12/10
Age Level: 8 - 12
Genre: Adventure
Indian Summer
Tracy Richardson
Synopsis: Luminis Books presents this harrowing tale of friendship, adventure, and doing the right thing, no matter what the cost. 

Can a spirit from the past come back to help us solve a problem in the present?

Expecting another lonely summer at her grandparents' cottage in the woods, twelve-year-old Marcie Horton gets more than she bargained for when the area is threatened by a wealthy university president, who has no problem replacing the quaint, historic area with over-sized mansions.

Marcie refuses to sit back and watch her childhood memories disappear into the past--she'll do anything to save the centuries-old forest from destruction. Bewildered by the enormous task ahead, Marcie finds unexpected guidance when the spirit of a Native American girl presents herself, offering cryptic-dream like messages that are clearly the key to succeeding in her quest.

Although she seems to be making real progress on her mission to save the forest, her budding friendship with the  university president's daughter--her one summer-time companion--threatens to unravel everything.

Will Marcie stay true to her friends even if it means giving up everything she's fought so hard to protect? Or, will she choose to save the forest at great personal sacrifice?

INDIANA / FOREST / NATIVE AMERICANS / SAILBOAT RACES / ENVIRONMENTAL FICTION / FRIENDSHIP / MIDDLE-GRADE
Publication Date: 01/05/10
Age Level: 12 and up
Genre: Adventure
Runaway Storm
D. E. Knobbe
Synopsis: This first book in D. E. Knobbe's gripping Runaway series puts readers in the middle of a wilderness adventure that few could survive on their own.

Nate stole the kayak . . . sort of. His parents don't know where he is, and that's just fine with him. He's made it to the chain of sparsely populated islands off the coast of Vancouver, his kayaking dream come true. So what could possibly go wrong?

For starters, he hadn't counted on real runaways making him feel like a fraud or on the cops chasing him into a wild and deadly storm. Nate hadn't planned to shipwreck on a deserted island either, or to have a run-in with a crazed drug smuggler, who drifted into the bay on a crippled Sailboat, ready to protect his stash with a loaded gun.

Should Nate save himself or the Goth girl from Seattle who tried to rescue him? Between being chased by criminals, shot at, and almost drowned, their options aren't looking good.

Praise for Runaway Storm:
A rite of passage story that starts out as a rebellious solo kayaking adventure but turns perilous as 15-year-old Nate faces fellow runaways, a shipwreck and drug smugglers. An exciting survival tale that leaves you wanting more.
--Mary-Pat Gonzalez, M.L.S., Senior Librarian--Children's, Huntington Beach Central Park Library

Runaway Storm is an edge-of-your-seat page turner. Nothing goes the way Nate planned when his kayak trip turns deadly and he's forced to take more risks than he's ever faced in his life. D. E. Knobbe fits well into the ranks of other great adventure writers. Young readers won't be able to put this book down.
--Bestselling author team Enderle and Gordon

Publication Date: 01/01/10
Age Level: 12 and up
Genre: Adventure
Captivate
Carrie Jones
Synopsis:

Zara and her friends knew they hadn't solved the pixie problem for good. Far from it. The king's needs grow deeper every day he's stuck in captivity, while his control over his people gets weaker. It's made him vulnerable. And now there's a new king in town.

A turf war is imminent, since the new pixie king, Astley, is moving in quickly. Nick nearly killed him in the woods on day one, but Zara came to his rescue. Astley swears that he and Zara are destined to be together, that he's one of the good guys. Nick isn't buying it, though Zara isn't as sure -- despite herself, she wants to trust the new king. But it's a lot more than her relationship with Nick that is at stake. It's her life -- and his.

Publication Date: 01/01/10
Age Level: 12 and up
Genre: Adventure

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