


In the spring of 1947, outer space was an unexplored realm. But eleven year-old Alexis (Alex) Heart and her impulsive brother, Chuck, believe that the stars are within reach. In the midst of building their own rocket, Alex befriends Captain Ebbs, and an army scientist who is working to create food for future space travelers, and who is also a descendent of Captain John Smith. Alex soon introduces Chuck to her new friend, and the trio's shared interest in space travel sets off a series of adventures that the three will never forget. From meeting pioneering German rocket scientist Dr. Wenher von Braun, and a thrilling sailing trip down the Potomac to an island on the Chesapeake where a top secret rocket launch is about to take place, Alex and Chuck are about to have their lives forever changed.

What happens when happily ever after…isn’t?
Delilah is a bit of a loner who prefers spending her time in the school library with her head in a book—one book in particular. Between the Lines may be a fairy tale, but it feels real. Prince Oliver is brave, adventurous, and loving. He really speaks to Delilah.
And then one day Oliver actually speaks to her. Turns out, Oliver is more than a one-dimensional storybook prince. He’s a restless teen who feels trapped by his literary existence and hates that his entire life is predetermined. He’s sure there’s more for him out there in the real world, and Delilah might just be his key to freedom.
A romantic and charming story, this companion novel to Off the Page will make every reader believe in the fantastical power of fairy tales.



When Cat and her friends put an end to the sinister Game of Triumphs, they thought they could simply collect their prizes and walk away. But they unwittingly created a monster. Before the dust has settled, the self-proclaimed Master of Misrule is engineering a sadistic lottery that will unleash the power of the Game onto an unsuspecting London. Misrule's agenda of chaos threatens life as they know it, gambling away free will for fickle fortune. And his power has quickly grown to proportions they never could have imagined. It all comes down to one final play. Cat, Flora, Blaine, and Toby must go back into the Arcanum and take fate into their own hands. This time they have everything to lose.
This spine-tingling follow-up to Powell's The Game of Triumphs is everything you could hope for in a sequel and more! It's every bit as thrilling and complex as the first book, with higher stakes and even a hint of romance added to the mix.

When bizarre magical disappearances disrupt shows around the city, Esther receives a mysterious warning not to go on with her off-Broadway show. Desperate to stay on stage rather than resort to waiting tables, Esther turns to her new BFF, Dr. Maximillian Zadok, a 350-year-old mage whose day job is protecting New York from Evil. Determined to get to the bottom of this mystery without losing her job, Esther and Max team up with a conjuring cowboy, a banker with stage aspirations, and a flock of fearless drag queens. Also on the case is Detective Connor Lopez, a sexy cop who has a thing for Esther, but who fears that she and Max may be a bigger problem than the vanishing performers.
Since the show must go on—and the astronomical rent must be paid—Esther, Max, and their friends pursue Evil to its lair in their fearless determination to find the missing performers and restore harmony to the city that never sleeps. Disappearing Nightly is the thrilling first novel of the Esther Diamond series.


Abby is looking forward to watching the moon turn purple, unaware that bacteria from a passing comet will soon kill off older teens and adults. She must help her brother and baby sister survive in this new world, but all the while she has a ticking time bomb inside of her--adolescence.
NIGHT OF THE PURPLE MOON, book 1
COLONY EAST, book 2
GENERATION M, the explosive conclusion to the Toucan Trilogy

Middle readers will find that The Rock of Ivanore fits nicely among the traditional fantasies they so enjoy. They will also appreciate its fresh and inventive take on the genre.

recipient of the National Parenting Center's Seal of Approval
"Starts off with a bang, containing no shortage of adventure, suspense, and imagination."-- VOYA Reviews (Teen Adventure)
The entire gaming community, including top competitor Claire Hamilton,is in awe of fourteen-year-old Reggie King who can take just minutes todestroy the demonic game boss, ECHO-6, in the bestselling video game,ECHO'S Revenge. Reggie can't wait to test himself against the game's new and improved monster: ECHO-7. To Reggie, ECHO'S Revenge is more thanjust a game; it's his way to escape the harsh reality at home.
But there's a glitch in the new release of ECHO-7. The gamedevelopers release a live version of the monster into the real world and now a 35-foot tall extreme predator clad in impenetrable armor with the power to shape-shift and turn invisible is hunting down every elitegamer who ever defeated it in previous versions. One by one, elite ECHOgamers are disappearing. And now, ECHO-7 is after Reggie.
Reggie fears that the monster will also go after his younger brother Jeremy who's been steadily racking up plenty of monster-kill pointshimself. Determined to keep him safe, Reggie hatches a plot to destroythe monster and save fellow gamers. But can he figure out how to use his gaming instincts in the real world? And, can Claire help Reggieunderstand who he really is, so he can reach the next level?
Echo's Revenge delivers non-stop, adrenaline-pumping action with ahero who is learning that it takes action to bridge the gap betweenfantasy and the real world--and that family loyalty is sometimes thetrickiest game of all.
Rave Reviews For The Teen Adventure Book Of The Year!
This young adult science fiction and fantasy thriller got rave reviews fromcritics, parents and male teen readers alike. The author, Hart Getzen,is a father of avid gamers as well as a writer and producer in the motion picture, simulation, and game industries.
National Geographic Kids (Young Adult Action Adventure)
"I would definitely recommend this book to someone in middle school or older."
The Midwest Book Review (Video Game Fiction)
"'Echo's Revenge' is a blend of familial and near-future science fiction that should resonate well with many young readers."
Portland Book Review (Teen Books)
"Imagine an online villain has come to life with a personal vendetta against you."
Monsters and Critics (Young Adult Science Fiction And Fantasy)
"A terrifying tale that will appeal to male gamers."
American Chronicle (YA Adventure)
"[Their epic adventure] brings them closer together as brothers and closer toan adult world in which they will have the confidence to survive."
San Francisco Children's Fiction Examiner (Young Adult Action Adventure)
"We recommend 'Echo's Revenge' to any reader who enjoys gaming, fantasy and a suspenseful story."
Book Trends (Teen Books For Boys)
"This action packed thriller is jam-packed with adventure and will keep you at the edge of your seat."
The National Parenting Center (America's Leading Parent Advocacy Organization)
"In this new kind of hybrid book that is woven together with a vibrantwebsite. Readers are taken on a wild ride that is aimed specifically atboys who have grown up in this video game generation. The story isdriven by chaos which is why it resonated with testers. It is anexciting, tense thrill ride from start to finish."
Feathered Quill (Action Adventure)
"Take pieces of The Maze Runner, add them to the fantastic movie from the 1980's - War Games - and mix in a little HALO for the fun of it, and you have this extremely interesting novel."
The Book Review (Video Games)
"Echo's Revenge: The Ultimate Game is an extremely well written and exciting book about the world of video games and gamers."Breitbart Reviews"Compelling reading for the tween male gamer demographic...about a young boy who finds adventure, courage and teamwork away from the computer screen."


The first novel to be released in The Foreworld Saga, The Mongoliad: Book One, is an epic-within-an-epic, taking place in 13th century. In it, a small band of warriors and mystics raise their swords to save Europe from a bloodthirsty Mongol invasion. Inspired by their leader (an elder of an order of warrior monks), they embark on a perilous journey and uncover the history of hidden knowledge and conflict among powerful secret societies that had been shaping world events for millennia.
But the saga reaches the modern world via a circuitous route. In the late 19th century, Sir Richard F. Burton, an expert on exotic languages and historical swordsmanship, is approached by a mysterious group of English martial arts aficionados about translating a collection of long-lost manuscripts. Burton dies before his work is finished, and his efforts were thought lost until recently rediscovered by a team of amateur archaeologists in the ruins of a mansion in Trieste, Italy. From this collection of arcana, the incredible tale of The Mongoliad was recreated.
Full of high adventure, unforgettable characters, and unflinching battle scenes, The Mongoliad ignites a dangerous quest where willpower and blades are tested and the scope of world-building is redefined.
A note on this edition: The Mongoliad began as a social media experiment, combining serial story-telling with a unique level of interaction between authors and audience during the creative process. Since its original iteration, The Mongoliad has been restructured, edited, and rewritten under the supervision of its authors to create a more cohesive reading experience and will be published as a trilogy of novels. This edition is the definitive edition and is the authors' preferred text.

