
From the searing desert of the Middle East, Jenna and Simon travel to the ancient city of Pompeii, following the clues to the hiding place of the Board of Fire--also known as the Board of the Flames. But Peraud is hot on their trail, and is more determined than ever to claim the two Boards the Keeper already possesses. Jenna must also contend with her growing attraction to Simon, who is torn by his desire for her--and his sacred duty to the Church.





This second book in a series "shimmering with magic, myth, and romance" (Booklist), follows sixteen-year-old Laurel as she tries to understand the cause of her twin sister's mysterious death. Honor believed in Faerie, a parallel land of mischievous immortals. Laurel doesn't. That is, until the fairies come and ask her to take up her sister's failed quest to find the Summer King, a lord who can light the midsummer fire that keeps the two worlds, human and Faerie, cleaved. Laurel must decide to help those whose cause killed her sister, and, in the process, come to believe that there is still magic-and love-in the world.
Lush descriptions of Ireland and Celtic lore make this a satisfying read for travelers to other lands, real and mythic.
Praise for The Hunter's Moon
*"A compelling blend of Irish mythology and geography." - School Library Journal (starred review)
"...[This] sensation-loaded celebration of Ireland and Faerie will be a powerful draw for many readers." - The Bulletin of the Center for Children's Books

The story begins when Hiccup, his friend Fishlegs, and his cranky dragon Toothless get separated from their class during Boarding-an-Enemy-Ship practice. They accidentally board a prowling Roman galley intent on provoking war. When they rescue a tiny nanodragon, they uncover a plot to steal every dragon on the Isle of Berk!
This is just the start to an epic adventure that will have kids laughing from start to finish, and shines with Cressida Cowell's trademark blend of action, humor, heart, and engaging illustrations.

When a shapeshifting dwarf kidnaps Todd, Bren, King of the Witches, becomes obsessed with rescuing him, but has no idea where to begin. Bren's also plagued by disturbing visions about the evil Nire escaping from her prison. Meanwhile, girls with special abilities are showing up randomly with magical stones, the klatch witches are attacking the peaceful Dana'Kel priests, and Jazz is having haunting nightmares. It's obvious something dreadful has descended upon L.O.S.T., but what?
Soon after, minor quarrels escalate into riots and bloodshed. Even the King and Queen are drawn into a passionate dispute when Jazz accuses Bren of kissing a young woman. Can the witches and magical creatures ever unite together before utter chaos tears apart the witch kingdom?


Quag Keep was the first novel based on the world of Dungeons & Dragons by the legendary grand mistress of SF/Fantasy, Andre Norton.
Once, they were role-playing gamers in our world.
They came from different places and different backgrounds.
Now they're summoned together by some magical force...to a land that mirrors the games they used to play.
Quag Keep
Can they band together to unlock the secret of their summoning--and rescue from the legendary Quag Keep the person who may be able to return them home?


“There’s no place like Bloomies!”
Katie Chandler’s life is pure magic–literally. As an executive assistant at Magic, Spells, and Illusions, Inc., she’s seen more than her share of fantastical occurrences. A mere Manhattan mortal, Katie is no wizard, but she’s a wiz at exposing “hokum” pocus, cloaked lies, and deceptive enchantments. And she’s fallen under the all-too-human spell of attraction to Owen, a hunky wizard and coworker. Owen, however, is preoccupied. Someone has broken into his office and disrupted top-secret files, and it reeks of an inside job. CEO Merlin (yes, the Merlin) and taps Katie and her special ability to uncover the magical mole.
Keeping her feelings in check while sleuthing alongside Owen, Katie is shocked to discover that her immunity to magic is waning, putting her in grave danger. Soon she’s surrendering to the charms and enchantments of everyone and everything around her, including a killer pair of red stilettos. Katie must now conjure up her natural instincts to get to the bottom of the break-in, regain her power, and win the wizard of her dreams.



Now, Sunny has less than a week to figure out how to reverse the bite, or else she's going to end up as the perpetually undead. And not only will she be a vampire, she'll also be bonded to Magnus--the bloodsucker who bit her--forever. And forever is a really long time...

My name is Jenna Solitaire―and I am the Keeper of the Boards. I have the Board of Air. And every day, I hear the voice of the Board of Water calling to me. Somehow, I must find it and master its powers--before someone else does...
Having mastered the power of the Board of Air, Jenna travels to Jerusalem to find the Board of Water. She is accompanied by Simon Monk, who seeks the Boards on behalf of the Vatican. Jenna doesn't trust Simon, but he's her only source of information about the Boards. In Jerusalem, Jenna meets Saduj, a local guide who claims to be able to help them find the Board they seek. Simon is suspicious, but Jenna finds herself strangely attracted to Saduj. Jenna must find the Board before it awakens and causes unimaginable destruction. But will she lose her heart―and possibly her life―in the process?