
Mallory must help her best friend, Eden, find the strength to defy her destiny as a shape-shifter, before Eden gets hurt?or hurts somebody else. And Merry has her own friends to worry about when her visions reveal trouble brewing on the cheerleading squad in the form of Kim Jellico.
Both Mallory and Meredith must join together to rescue their friends before it?s too late.

Drafted into working for the Order of Merciful Aid, mercenary Kate Daniels has more paranormal problems than she knows what to do with these days. And in Atlanta, where magic comes and goes like the tide, that’s saying a lot.
But when Kate's werewolf friend Derek is discovered nearly dead, she must confront her greatest challenge yet. As her investigation leads her to the Midnight Games—an invitation only, no holds barred, ultimate preternatural fighting tournament—she and Curran, the Lord of the Beasts, uncover a dark plot that may forever alter the face of Atlanta's shapeshifting community...

The second installment in Melissa Marr’s #1 New York Times bestselling Wicked Lovely series brings readers back to the land of faerie and delivers another stunning, high-stakes romance.
Unbeknownst to mortals, a power struggle is unfolding in a world of shadows and danger. After centuries of stability, the balance among the Faery Courts has altered, and Irial, ruler of the Dark Court, is battling to hold his rebellious and newly vulnerable fey together. If he fails, bloodshed and brutality will follow.
Seventeen-year-old Leslie knows nothing of faeries or their intrigues. When she is attracted to an eerily beautiful tattoo of eyes and wings, all she knows is that she has to have it, convinced it is a tangible symbol of changes she desperately craves for her own life.
The tattoo does bring changes—not the kind Leslie has dreamed of, but sinister, compelling changes that are more than symbolic. Those changes will bind Leslie and Irial together, drawing Leslie deeper and deeper into the faery world, unable to resist its allures, and helpless to withstand its perils. . .

Negi Springfield is ten years old . . . and a powerful wizard! This boy wizard is the greatest prodigy ever to graduate from his magic school in England. After graduation, however, Negi’s given an unusual assignment: teach English at an all-girl school in Japan. Now Negi has to find a way to deal with his thirty-one totally gorgeous–and completely overaffectionate–students . . . without using magic! Based on the Negima! anime, this is a fresh take on the beloved Negima! story.
Includes special extras after the story!


When Lucinda Chapdelaine was a small child, her parents left for the royal ball and never returned. Ever since, Lucinda has been stuck in perpetual servitude at her evil aunt's jewelry store. Then, on the very same day, a mysterious visitor and an even more bizarre piece of jewelry both enter the shop, setting in motion a string of twists and turns that will forever alter Lucinda's path.
In this magical story filled with enchanting surprises, Lucinda will dance at the royal ball, fall under the Amaranth Witch's spell, avenge her parents' death, restore justice to a town that does not yet know the corrupt danger around them, and maybe - just maybe - Lucinda might capture the heart of a prince.



Before long, Janna's room is overflowing with clothes and gadgets -- but things aren't quite as simple as they seem. Making wishes comes with its own set of rules, and Janna discovers that "unlimited" has some...well, limits. Genies can't make something out of nothing, so everything that Janna wishes for is taken from somebody else. Oops. And then there's the problem of genie wattage -- there's only so much of it, and Janna is using it up faster than she'd like. What's a greedy girl to do?
With insight, warmth, and a refreshing dose of humor, Kimberly K. Jones puts a new twist on the old adage "Be careful what you wish for."

Then Bailey meets the rest of the Sidhe, an ancient race defined by their power, beauty, and a sinister habit of getting what they want at any cost. Before Bailey knows it, she’s being drawn into an otherworldly web more complicated than anything she weaves as a mortal Fate.


An orphan living in the slums of the capital city, Jewel (known as Jay by her friends) scrapes by however she can. But after she steals money from a recluse named Rath, he seeks her out to reclaim what is his. Discovering her under a bridge and deathly ill, he takes her in and nurses her back to health. But once she has recovered, Jay insists she must repay her debt, and Rath finds that he cannot be rid of her. Driven by visions she can't control, Jay begins to rescue other children and bring them into Rath's home.
As Jay forms the group that will become her den, Rath walks a far more dangerous path. After a long-ago betrayal, Rath is estranged from his family, while his sister is The Terafin, head of House Terafin. Rath makes his living by prowling the ruins of the undercity, finding relics of an earlier age and selling them to the highest bidder. But now the demons that once nearly destroyed the Essalieyan Empire are stirring again, reaching out to strike down any who can give warning against them -- like Rath.
Soon, Rath, who treads the ancient ways hidden beneath the slums of Averalaan, and Jay, who is cursed with the untrained talent of a seer, will find themselves targeted by these deadly beings.

When you have to kill the same terrorist twice in one week there's either something wrong with your world or something wrong with your skills... and there's nothing wrong with Joe Ledger's skills. And that's both a good, and a bad thing. It's good because he's a Baltimore detective that has just been secretly recruited by the government to lead a new taskforce created to deal with the problems that Homeland Security can't handle. This rapid response group is called the Department of Military Sciences or the DMS for short. It's bad because his first mission is to help stop a group of terrorists from releasing a dreadful bio-weapon that can turn ordinary people into zombies. The fate of the world hangs in the balance....

Hollywood stuntwoman-turned-vampire-hunter Dawn Madison, along with her comrades, managed to wipe out the Los Angeles Vampire Underground-and uncovered not only her own dark family heritage but also a terrible truth about the man she loves. Now she's determined to find the next vampire lair, hoping it will help her to make more sense out of her life.
When a new Underground is found in England, Dawn and a vampire-fighting team are dispatched to carry the fight to the enemy in London. Dawn knows by now how deceiving appearances can be-and she is about to find out that it's not only the beautiful people of Hollywood who are willing to bargain with evil...

Half-human Cal Leandros and his brother Niko are barely getting by with their preternatural investigative agency when the vampire Seamus hires them. He’s being followed, and he wants to know by whom. But the Leandros brothers have to do more than they planned when Seamus turns up dead (or un-undead).
Worse still is the return of Cal's nightmarish family—the Auphe. The last time Cal and Niko faced them, they were almost wiped out. Now, the Auphe want revenge. And Cal knows that before they get to him, they will destroy everything and everyone he holds dear. Because, for the Auphe, Cal's pain is a pleasure.
And they’re feeling good...

From the moment Lucas first saw Rheena, he knew she was the one...his destined mate. But all he can do is watch her, waiting until she realizes that she is just like him—that she has the power to turn into a wolf.
Lucas is the leader of the Dark Guardians, a pack of werewolves that meet deep in the heart of a state park whose existence is threatened by a sinister bio-tech company. Rheena is a normal seventeen-year-old who loves camping and the outdoors; but she’s adopted and has no idea that she’s inherited the gene that will turn her into a wolf.
Rheena can’t understand why she’s so drawn to distant, aloof Lucas—until it’s almost too late to save him.