Adventure

Liberty Frye and the Witches of Hessen (series)
The average ten-year-old girl seldom travels far from home. She doesn't worry about being kidnapped by witches or imprisoned in medieval castles where children meet their unspeakable demise. She rarely gives thought to curses, potions and magic. She certainly isn't concerned about risking life and limb to decipher ancient rites and lost treasures....But Liberty Frye is about to discover that she is not just an average girl.When a cryptic note from long-lost relatives arrives, the news it brings flips Libby's small-town existence upside down. Soon, she finds herself lured to a foreign land where retired witches, talking bats and geriatric World War II pilots await. It's up to Libby to unravel the sinister plot that brought her there in the first place, but in so doing, she'll uncover a shocking secret that will change her life forever ... if she survives the challenge.
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From the Publisher

White Ghost and the Poison Arrow
Arella is an outcast in her tribe, white skinned and silver haired, bright purple eyes and a strong will, while the others are dark skinned and passive. She longs to be free of the chains of society, but does not realize the dangers of this. Arella will soon come to find that the real world is not so easy to live with... When she starts finding animals in the forest poisoned by arrows, she knows she must do something, but what? Will she find who is doing it? And will she be able to stop them without losing her own life...?'The auron cat stands in front of Arella, big yellow eyes looking up at her and huffs. She is within touching distance, yet Arella no longer fears her. Arella drops to her knees and the auron cat is now taller than her. She looks the great cat in the eyes, and the cat stares back at her. Arella extends her right hand towards to cat. She pulls back slightly, looking at the hand, the presses her face into it, closes her eyes and relaxes. A flood of feeling pass through Arella. Her first though is that this is amazing. The power this cat possess is immense, and Arella can feel all of her strength and power in that one touch, but she is saddened by the knowledge the she will need to end the life of the beautiful creature. The cat seems to know this fact, and her eyes fix of the hilt of the dagger in Arella’s boot, then looks Arella in the eyes again. “You know I don’t want to do this right?” Arella says to the great cat. She just stares at Arella and purrs. Her purr is broken and stuttered. Tears begin to form in Arella’s eyes. “But what about your kitten?” Arella asks. The auron cat presses her face into Arella’s hand and something strange happens. Arella closes her eyes and an image appears in the blackness. Arella is holding the kitten in her arms and walking back through the forest towards her tree house. The image then changes and Arella is walking through the woods with that same kitten, except now the kitten is not a kitten but a full grown auron. When Arella comes out of the semi-dream the cat inflicted on her, she is breathless and dizzy. “You want me to look after him? Help him grow up?” Arella is confused. “But why me?” The cat does not answer, she only looks at the dagger with intent. A tear falls from Arella’s eye, wetting her cheek and falling to the ground. “I don’t know how to do this.” Arella’s voice breaks as she talks. The great auron cat seems to answer this question for her. She lies herself on the ground on her side and purrs softly.Arella takes the bloodglass dagger in her shaking hand, aims it at the auron cats chest and pauses. She takes one last look into the eyes of the cat and with tears clouding her vision, drives it into her heart. The cat winces with the pain, takes one last breath then passes away. Arella pulls the dagger from her dead body, drops it on the floor and weeps for the life she has just took.'
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Warrior Kids: A Tale of New Camelot
The future looks bleak unless eighteen-year-old Lance and his New Camelot Earth Warriors can save the planet from catastrophic climate change.Spurred by twelve-year-olds Billy, Enya, Itzamna, and his ten-year-old brother, Chris, Lance creates a branch of Earth Warriors, a youth-led movement designed to save the earth from its greatest enemy - greed.His involvement leads to Earth Warrior crews springing up all across America. Millions of kids leap into action, paralyzing the country and alarming the rich and powerful.Having adopted his father's philosophy of doing what's right, rather than what's easy, Lance makes serious enemies when he calls out New Camelot donors who represent fossil fuel or other polluting industries, and then barely escapes a series of "accidents" designed to kill him.When he challenges the United States Congress to step up and act immediately on the climate crisis, the attacks on him escalate. With the majority of America's kids on his side, Lance and his young Earth Warriors prepare for the United Nations Conference of the Parties in Paris, where they will call upon world leaders to stop talking about sustainability and start acting on it.But whoever wants him dead isn't giving up. Will Lance and his crew live long enough to even get to Paris?Warrior Kids is a standalone tale set within The Lance Chronicles universe.Finalist in the 2015 Wishing Shelf Book AwardsHonorable Mention in 2015 The New England Book FestivalHonorable Mention in the 2015 London Book Festival
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From the Publisher

MaxHelsing and the Thirteenth Curse
Max is just your average kid growing up in Gallows Hill, a small town outside of Boston—well, except that he lives in a gothic mansion with an old former prizefighter, and his after-school job is carrying on the monster-hunting tradition of his family, the van Helsings. Despite the bloody legacy he’s inherited, Max always tries to be kind and fair to the ghouls, demons, and other creatures he encounters. So he’s confused when monsters start attacking him willy-nilly—even those he thought of as friends. Max discovers he’s been cursed by an evil Warlock who intends to reclaim the earth for the monsters. To save his life, Max must rely on his gearhead friend Syd, his boy-genius neighbor Wing, and his brand-new puppy for help. But time is running out, and if they can’t figure out how to break the Thirteenth Curse, Max—and the world as we know it—will be in deep, deep trouble…
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Placebo Junkies
J.C. Carleson
Going Bovine meets Trainspotting in this gritty portrait of at-risk teens gaming the prescription drug trial system. Meet Audie: Professional lab rat. Guinea pig. Serial human test subject. For Audie and her friends, “volunteering” for pharmaceutical drug trials means a quick fix and easy cash. Sure, there’s the occasional nasty side effect, but Audie’s got things under control. If Monday’s pill causes a rash, Tuesday’s ointment usually clears it right up. Wednesday’s injection soothes the sting from Tuesday’s “cure,” and Thursday’s procedure makes her forget all about Wednesday’s headache. By the time Friday rolls around, there’s plenty of cash in hand and perhaps even a slot in a government-funded psilocybin study, because WEEKEND! But the best fix of all is her boyfriend, Dylan, whose terminal illness just makes them even more compatible. He’s turning eighteen soon, so Audie is saving up to make it an unforgettable birthday. That means more drug trials than ever before, but Dylan is worth it. No pain, no gain, Audie tells herself as the pills wear away at her body and mind. No pain, no gain, she repeats as her grip on reality starts to slide. . . . Raw and irreverent, Placebo Junkies will captivate readers until the very end, when author J. C. Carleson leans in for a final twist of the knife.
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The Peddler's Road
Matthew Cody
“Explodes into a wild fantasy adventure. . . . Cody has begun what promises to be an epic trilogy.” —Adam Gidwitz, New York Times bestselling author of A Tale Dark and Grimm It is said that in the thirteenth century, in a town called Hamelin, a piper lured all of the children away with his magical flute, and none of them were ever seen again. Today, tough, pink-haired Max and her little brother, Carter, are stuck in modern-day Hamelin with their father . . . until they are also led away by the Piper to a place called the Summer Isle. There they meet the original stolen children, who haven’t aged a day and who have formed their own town, vigilantly guarded from the many nightmarish beings that roam the land. No one knows why the Piper stole them, but Max and Carter may be the key to returning the lost children of Hamelin. Together they set out on the Peddler’s Road to find their way back to the real world. This swashbuckling journey is perfect for fans of Rump and A Tale Dark and Grimm. Don’t miss the second adventure in the series, The Magician’s Key!
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Ruffleclaw
Oliver Latsch, Cornelia Funke
The beloved and bestselling author of Inkheart returns with a chapter book full of mischief, heart, hilarious illustrations, and pet monsters! Goodbye, earthworms. Hello, chocolate cake! Ruffleclaw is a furry red monster who lives under a toolshed, and he’s sick of eating bugs. When he decides to move in with a family of humans, he climbs right into bed with a boy named Tommy. Tommy wants to keep Ruffleclaw as a pet, but it won’t be easy. Ruffleclaw makes huge messes—he spits, he drinks shampoo, and he eats everything in the fridge . . . along with the plates! Can Tommy teach his monster to behave? Cornelia Funke’s signature touch of imagination and humor delights young readers in her chapter books—Emma and the Blue Genie, The Pirate Pig, and Ruffleclaw.
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Voyagers: Game of Flames (Book 2)
Robin Wasserman
The action is on the page, on your device, and out of this world! This multiplatform series is part sci-fi, all action-adventure. And you don't have long to wait -- 6 books are coming all in one year! Earth is in danger! The only thing that can save our planet are six essential elements scattered throughout the galaxy. It is up to the Voyagers—a team of four kids (plus one stowaway) —to gather them all and return to Earth.Failure is not an option. The Alpha team knows that the second element is hidden on Meta Prime, a planet filled with metal mazes, catapults of fire, and warring alien robots. But what they don’t know is that another spaceship is following hot on their trail. . . . Do you have what it takes to be a Voyager? Find out at VoyagersHQ.com.
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Trail of the Dead
Joseph Bruchac
"Lozen and her family, on the run from the tyrants who once held them hostage, embark on a journey along a perilous trail once followed by her ancestors, where they meet friends and foes alike"--
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The Jericho River
Winner at The Next Generation Indie Book Awards and the London Book Festival -- and Bronze Medalist in the Readers' Favorite Book Reviews & Awards Contest!History isn't names and dates -- it's an adventure story.And so is The Jericho River. It's a young adult fantasy about history: a wild ride for all and a treasure trove of knowledge for teachers and students.The Jericho River flows through a magical world shaped by myth and history. Young Jason Gallo sails the river on a dangerous quest to rescue his estranged father. He battles minotaurs and pirates, flees barbarians, stumbles into mummies' tombs, and outwits fairies, philosophers, and scientists.But Jason's tale is more than an adventure story. The river flows like a timeline, carrying the young man through historic lands -- Sumer, the pharaoh's Egypt, ancient Greece, Medieval Europe, and many others -- all in chronological order, tracing the history of Western Civilization, from its Middle Eastern origins to modern times. Professor Gallo, Jason's father, is a historian, and his notes outline the journey, revealing the truth about Cleopatra, King Arthur, and the fall of the Roman Empire. He explains how Snow White began as a goddess and how a French lawyer's son became king of Sweden, as well as the origins of coffee, the cat, chivalry, the Internet, Atlantis, and much more. You've never read a story like this ...