Before the onion ring accident, Santi had a father who taught him to survive in the woods and an intelligent sister who he could be proud of. Before beating up his best friend, Victor was a proud Eagle Scout and had a mother who loved him. Before Tyler left her, Amelia was the perfect daughter who was molded by a rich family template. They meet through juvie, the Bear Canyon Wilderness Therapy program. Each night of the therapy campout, a member of the whole troop is asked to share their story, their sorrows, their secrets.
Seanna has had a dark red birthmark on her chin her whole life. As much as she hates it, she’s learned that people judge her based on the mark on her face. But behind that birthmark lies an unbelievable amount of power. Her birthmark gives her pyrokinetic abilities that Seanna has no idea how to control. And on top of that, she has outgrown the orphanage that's been her only home. Forced to leave, she can only imagine what comes next from the rumors she heard while growing up. Will Seanna learn how to control her powers once and for all?
Kiri doesn’t belong with the wallers (city dwellers) or the fugees. She sees that even more fully when the fugees catch a leatherback turtle thought to be extinct. Kiri runs to her father, a waller, hoping he can help save the turtle. Sadly, he fails and offends the fugees, causing the fugees to ban Kiri and her father from the village.
Through colloquial writing and an extensively constructed backdrop, Andrew Orange’s fantasy novel, The Game of VORs, depicts an oppressive imperial society while providing elements of our own world (past and present).