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8 - 12 | Page 58 | LitPick Book Reviews
8 - 12
Leah and the Football Dragons
Leah and the Football Dragons
There are all kinds of dragons. There are successful dragons who always win and sit on their piles of gold. And then there are the Deadtail Dragons, a boys football team who know only of defeat. There is only one talented footballer who can change the fortunes of the Deadtail Dragons. And there is just one problem. That footballer is a girl. How can Leah win when her local football teams only accept boys? How can she succeed when they tell her that ‘Girls can’t play football’? Taking her own destiny in her hands Leah comes up with a bold plan to both fulfil her sporting dreams and help the Deadtail Dragons to fly. The Leah series in recommended reading order 1. Leah and the Football Dragons 2. Leah and the Waiting Game 3. Leah and the Final Whistle? 4. Leah and the New Generation

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Kandide The Secret of the Mists

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Kandide The Lady's Revenge

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Arash the Archer: A Story from Ancient Persia
Arash the Archer: A Story from Ancient Persia
  Arash lives in the city of Ray in ancient Persia. At the age of twelve he is a capable archer. His dream is to shoot an arrow far enough to mark the border between the rival empires of Persia and Tooran. He believes that Simorgh the Queen of Birds has given him a message in the form of a riddle that will help him achieve his dream. But he is unaware that Ahriman the Devil and his Deevs are plotting against him.   This book is inspired by the ancient story of Arash the Swift Arrow who with a single shot sent an arrow all the way to the Oxus River and marked the border between Persia and her rival empire of Tooran.   The story introduces several other characters of Persian mythology including King Hooshang, Simorgh, Zahak, Ahriman and his Deevs, as well as the Zoroastrian philosophy of the constant battle between Good and Evil, to an audience of 8 to 12 year olds.   Children with or without Persian heritage, might be more attracted to the mystery and intrigue in which the heroes are children their own age.   3rd edition includes additions to the plot.

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Running Out of Night
Running Out of Night
Sharon Lovejoy
A Children’s Book Review Seven Middle Grade Books for African American History Month Pick Fans of Elijah of Buxton, Trouble Don’t Last, and Stealing Freedom will be drawn to this tale of the incredible journey of an abused twelve-year-old white girl and an escaped slave girl who run away together and form a bond of friendship while seeking freedom. Every day is a misery for a nameless, motherless Southern girl who is treated cruelly by her pa and brothers. Her life changes forever when a runaway slave named Zenobia turns to her for help and shelter. Longing for her own freedom, the girl decides to run away, and she and Zenobia set off on a harrowing journey. Along the way, Zenobia names the girl Lark, after the bird, for her ability to mimic its song. Running by night, hiding by day, the girls are pursued by Lark’s pa and brothers and by ruthless slave catchers. Brightwell, another runaway slave, joins them, and the three follow secret signs to a stop on the Underground Railroad. When the hideout is raided and Zenobia and Brightwell are captured, Lark sets out alone to rescue her friends.A CBC Notable Social Studies Trade Book of the YearAn International Reading Association Best Chapter Book of the YearA Vermont Dorothy Canfield Fisher Children’s Book Award Master List Selection A Great Stone Face Book Award NomineeA New Mexico’s Land of Enchantment Book Award SelectionA Pennsylvania Young Reader's Choice Awards Selection"Lush, detailed, total-immersion storytelling."--Kirkus Reviews"Distinguished by lively descriptions and dialogue."--Publisher's Weekly"A gripping historical novel . . . heart-stopping, heart-racing and eventually heart-easing.--Library Voice"Powerful debut novel."--International Reading Association"An essential read for those interested in American history."--San Louis Obispo Tribune"A gritty, engrossing tale.--Slo Coast Journal

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Trash Mountain (Fiction - Middle Grade)
Trash Mountain
Jane Yolen, Chris Monroe
When the gray squirrels kill his parents, a young red squirrel vows revenge, finding unlikely allies in the rats and gulls of Trash Mountain.

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The Confounding Case of the Climate Crisis (Galactic Academy of Science)
The Confounding Case of the Climate Crisis
With time travel and mysteries that need solving, the Galactic Academy of Science (G.A.S.) series instructs readers on how to think like scientists. Under the guidance of a Dude or Dudette from the future, the middle school characters are faced with treacherous, present-day crimes that require a historical knowledge of science in order to be solved. From investigating problems to analyzing data and constructing explanations and solutions, this series blends elements of sci-fi with educational methods that distill the key thinking habits of scientists and engineers. An adventure that investigates the causes and consequences of climate change Something strange is going on during Anita and Benson’s field trip to a greenhouse as their guide is making wild claims about carbon dioxide and their science teacher, Mr. Fazmel, has mysteriously disappeared. That’s when Quarkum Phonon, a Dude from the future, sends Anita and Benson on a Galactic Academy of Science mission to learn about the origins of climate change and the ways communities around the world are dealing with its impact. With stops around the world—from a Hawaiian volcano to Greenland and Geneva—Anita and Benson sift through the evidence for climate change. On their return home, the students face the question: what can a couple of kids do to reduce CO2 emissions and slow down climate change? A portion of all profits from this book will go to support local projects helping people in the developing world adapt to climate change.

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The Cryptic Case of the Coded Fair (Galactic Academy of Science)
The Cryptic Case of the Coded Fair
With time travel and mysteries that need solving, the Galactic Academy of Science (G.A.S.) series instructs readers on how to think like scientists. Under the guidance of a Dude or Dudette from the future, the middle school characters are faced with treacherous, present-day crimes that require a historical knowledge of science in order to be solved. From investigating problems to analyzing data and constructing explanations and solutions, this series blends elements of sci-fi with educational methods that distill the key thinking habits of scientists and engineers.   Learn to create and crack codes in this latest G.A.S. installment   Dr. G and his companions are using coded messages in a plot to corrupt the International Science Fair. Quarkum Phonon, a Dude from the future, calls on four middle school students for help. Benson and Anita work on their computers while two new G.A.S. recruits, Ella and Shomari, travel through time, facing kidnappers, thieves, and spies in their scramble to learn about codes and ciphers. Across two millennia and five countries, they meet Julius Caesar, Thomas Jefferson, Alan Turing, and others, while learning about substitution ciphers, frequency analysis, wheels, cylinders, book codes, the Verginère Table, the Enigma, and public and private keys. But will they break Dr. G’s code in time to save the science fair? A computer-based online extension that allows readers to create and decode their own secret messages is also included.

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The Perilous Case of the Zombie Potion (Galactic Academy of Science)
The Perilous Case of the Zombie Potion
With time travel and mysteries that need solving, the Galactic Academy of Science (G.A.S.) series instructs readers on how to think like scientists. Under the guidance of a Dude or Dudette from the future, the middle school characters are faced with treacherous, present-day crimes that require a historical knowledge of science in order to be solved. From investigating problems to analyzing data and constructing explanations and solutions, this series blends elements of sci-fi with educational methods that distill the key thinking habits of scientists and engineers. Only the G.A.S. kids can stop an evil scientist who wants to enslave humans of the future  When a corrupt Dude from the future threatens to harm Sam’s mother unless he steals a zombie potion from his scientist father, Clinton and Mae know they have to help. This time-traveling journey on the science and history of death takes the G.A.S. crew to China, Italy, Belgium, Haiti, New Guinea, Arizona, and Indonesia. Along the way, Sam faces his greatest fears and grows braver, but when disaster threatens his father’s research camp, can he figure out how to save his father, outwit the evil Dr. G, and turn the tables on the bullies who have been tormenting him?

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The Baffling Case of the Battered Brain (Galactic Academy of Science)
The Baffling Case of the Battered Brain
With time travel and mysteries that need solving, the Galactic Academy of Science (G.A.S.) series instructs readers on how to think like scientists. Under the guidance of a Dude or Dudette from the future, the middle school characters are faced with treacherous, present-day crimes that require a historical knowledge of science in order to be solved. From investigating problems to analyzing data and constructing explanations and solutions, this series blends elements of sci-fi with educational methods that distill the key thinking habits of scientists and engineers. Medical science combines with mystery in this G.A.S. adventure about concussions Is the awkward stranger taking bribes to throw games? When Clinton hits his head in the championship soccer game, the stranger gets him benched, and Clinton’s team loses. Determined to nail the bribe-taker, Clinton and Mae take on a new G.A.S. mission—a journey across three continents and 4,000 years to learn about concussion and the brain.

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