

VALLEY OF FIRES had won the 2014 RT BOOK REVIEWS Reviewers' Choice Awards for best Science Fiction Novel!
J. Barton Mitchell's sci-fi tour de force Conquered Earth series concludes as the characters try and unite Earth's disparate survivors to overthrow its alien invaders once and for all.
The Severed Tower is no more. Zoey has been taken by the Assembly, and time is running out. Just as their feelings are finally out in the open, Holt Hawkins and Mira Toombs are forced apart onto individual quests to try and unite Earth's survivors against their alien invaders.
Mira ventures west, holding together a fragile coalition of Wind Traders, White Helix, and rebel Assembly, a mix of groups that do not trust the other. The voices of the Assembly in Mira's head threaten to drive her mad, and she soon learns a grim reality: that the one resource they have on their side, the Strange Lands artifacts, are dying, and soon the world will be a very different place.
Meanwhile, Holt travels with Ravan and Avril to Faust, the dangerous desert city of the Menagerie pirate guild. He goes not only to resolve his issues with Tiberius, its tyrannical leader, but to enlist the Menagerie in the fight to save Zoey. Except Tiberius has his own problems. The Menagerie is splintering, word of rebellion is spreading. If Holt wants their help, he might have to side with his greatest enemy in exchange.
Valley of Fires is the final installment in J. Barton Mitchell's Conquered Earth series, following Midnight City and The Severed Tower, and it brings the genre-bending series to an utterly unforgettable close.

Along his journey, Theodore and his crew learn of an all-powerful omnipotent mainframe, Eppa. Records of her existence suggest that she knows everything and sees everything. If Theodore can find Eppa, he may determine the outcome of the Galaxy.
The Ghost of Sephera is a rollicking space adventure to be enjoyed by readers age twelve and up.*Each month, I will give 100% of net proceeds from each sale of my books to the Wounded Warrior Foundation; whether it's a dollar or a thousand. Thank you.

When 19 year-old Cam Cody is diagnosed with a terminal illness, he expects to spend the rest of his shortened life in an adjustable bed. Then one night, a mysterious man offers Cam one chance to join a covert unit of young "terminals." They are like him, only they spend the last year of their lives executing exciting and dangerous missions to make the world a better place.
With nothing to lose, Cam is in.
A helicopter flies Cam to a secret tropical location, where he's tossed out with a parachute and an instruction manual. After a rough landing, he meets his nine teammates. The other terminals don't seem sick; Zara is beautiful, Donnie is an amazing athlete, and Calliope sings like a bird. He soon learns that they're enhanced with an experimental super steroid TS-8, which suppresses their illnesses' symptoms and heightens their physical and mental abilities. It's also fatal if taken for more than a year.
Cam joins this extreme spy team, and they begin pulling dangerous operations in multiple countries. As his teammates fall around him, he starts to receive cryptic messages from a haggard survivor of last year's class hiding in the forest. She reveals that the program isn't what it claims to be...
For any YA lover of The Hunger Games, Maze Runner, Divergent, or a much less graphic Kingsman - The Secret Service, this is definitely one to check out!


With time travel and mysteries that need solving, the Galactic Academy of Science (G.A.S.) series instructs readers on how to think like scientists. Under the guidance of a Dude or Dudette from the future, the middle school characters are faced with treacherous, present-day crimes that require a historical knowledge of science in order to be solved. From investigating problems to analyzing data and constructing explanations and solutions, this series blends elements of sci-fi with educational methods that distill the key thinking habits of scientists and engineers.
Medical science combines with mystery in this G.A.S. adventure about concussions
Is the awkward stranger taking bribes to throw games? When Clinton hits his head in the championship soccer game, the stranger gets him benched, and Clinton’s team loses. Determined to nail the bribe-taker, Clinton and Mae take on a new G.A.S. mission—a journey across three continents and 4,000 years to learn about concussion and the brain.




If you enjoyed Journey to the Center of the Earth and Jurassic World, you'll love Alec Kerley and the Roar of the Dinosaur!
* DELUXE EDITION, with 19 illustrations! *
They're alive!
When the floor of a cave collapses, taking 12-year-old Alec Kerley and his friends with it, the outside world thinks they are as good as dead. But what those on the surface don't know is that they are alive and exploring a fantastical underground world never before seen.
Following a subterranean river through a series of caverns in their search for a way back home, Alec and his friends discover a gigantic cave filled with prehistoric life -- dinosaurs! In their desperate struggle for survival, can they find their way out before becoming the meal for a Tyrannosaurus rex? And what other malevolence lurks deep underground, watching, waiting?
Join Alec Kerley and the Monster Hunters as they enter a land filled with the Roar of the Dinosaur!
****
Alec Kerley and the Roar of the Dinosaur is a middle grade inspirational monster novel filled with adventure. It is a legitimately scary story, and a great read for all ages -- middle graders, teens, and adults. Parental guidance is suggested. 27 chapters, 60,000 words.
Alec Kerley and the Roar of the Dinosaur is the third book in a series. The other titles are Alec Kerley and the Terror of Bigfoot (Book One) and Alec Kerley and the Wrath of the Vampire (Book Two).


The Hunter Class Spacecraft designated 'The Amberjack' disappeared during a routine mission to Seek, Locate and Destroy the enemy Machine Mind contingent known as 'The Ochre'. Conclusion: It was either destroyed by the Ochre or went rogue for reasons unknown. If sighted, approach with extreme caution.
On the planet Borealis, a violent revolution forces Samantha Marriot and her parents to flee their home for the relative safety of 'The Rainbow Islands'. Once there, Sam discovers a secret her father has been keeping from her all her life, a secret that will change everything.
Meanwhile, The Machine Mind Hierarchy of Earth dispatches a ship to rid themselves of the planet's troublesome human population. The only hope of a defence lies with a damaged binary Hunter unit that has long since abandoned both its programming and weaponry.
In order for the unit to succeed it must call upon the aid of an ancient enemy and prove once and for all, it is a Hunter no more.

Their families dead from the pandemic SitkaAZ13, known as “Pest,” 15-year-old cheerleader Clare and 13-year-old chess club member Jem, an unlikely pair, are thrown together and realize that, if either of them wishes to reach adulthood, they must find a cure. A shadowy adult broadcasting on the radio to all orphaned children promises just that—to cure children once they grow into Pest, then to feed them and to care for them.
Or does this adult have something else in mind?
Against a hostile landscape of rotting cities and of a countryside infected by corpses and roamed by voracious diseased survivors, Jem and Clare make their bid for life and, with their group of fellow child-travelers growing, embark on a journey to find the grownup they believe holds the cure. Their only weapon is Clare’s dog, Bear.
But Clare and Jem, as well as their followers, are hampered by the knowledge that everything in this new child-led world had become suspect—the love of diseased adults, alliances, trust, hope. As Clare and Jem learn to stitch wounds, skin deer and survive in the ashes of the old world perhaps it is no surprise that they begin to find that friendship is as redemptive as anything they seek—that friendship has its own kind of healing power. And, at the end of their journey, in the face of the ultimate betrayal, they discover that out of friendship can come love.



All Tate knows—like how to make weapons out of oranges and lighter fluid—may not be enough to save him as he’s plunged into a secret interspecies conflict that’s been going on for centuries. Aided only by his girlfriend and his estranged mother, with powerful enemies closing in on all sides, Tate races to puzzle out the secret behind his father’s invention and why so many are willing to kill for it.
A riveting, fast-paced adventure, Scan is a clever alien thriller with muscle and heart.