All Books

Synopsis: Cephas Paulson was born to solve puzzles that nobody else can solve, a talent the U.S. government has exploited with deadly results. Living in 2202 A.D., his is a world dominated by apathy and hedonism where religion is banned and the few remaining Christians hide in the shadows. Known worldwide as “The Cult Hunter”, Cephas is largely responsible for putting them there. Now living a quiet life as a Religious History professor, Cephas is reluctantly called out of retirement when the government sends him on a high stakes mission designed to crush Christianity once and for all.
As the puzzles begin to unravel, Cephas struggles to find the one answer that has always eluded him, the solution to his own desire to explore faith rather than destroy it. To do so, he finds himself walking a dangerous line between two worlds and two beautiful women. One represents the temptations of the outwardly utopian world of man while the other the Godly world that he’s secretly trying to understand. Unfortunately, neither these worlds nor these women are truly what they appear to be, leaving Cephas to wonder if “The Cult Hunter” has become the hunted. Luckily, like the Apostle Paul, Cephas’ learns that God often chooses His champions from the least likely among us and even “The Cult Hunter” has a place in His plan.
As the puzzles begin to unravel, Cephas struggles to find the one answer that has always eluded him, the solution to his own desire to explore faith rather than destroy it. To do so, he finds himself walking a dangerous line between two worlds and two beautiful women. One represents the temptations of the outwardly utopian world of man while the other the Godly world that he’s secretly trying to understand. Unfortunately, neither these worlds nor these women are truly what they appear to be, leaving Cephas to wonder if “The Cult Hunter” has become the hunted. Luckily, like the Apostle Paul, Cephas’ learns that God often chooses His champions from the least likely among us and even “The Cult Hunter” has a place in His plan.
Publication Date:
Age Level: 12 and up
Genre: Science Fiction

Synopsis: Previously in The Card People series . . . Soon after the disappearance of Samir Kapadia, a computer genius, his son Paul found a deck of cards. Thanks to Samir’s most astounding creation, a life-giving nanodust, the cards could move and speak. These card people were kind and resourceful, but a terrifying enemy, in the shape of flying scissors, threatened their destruction.
Paul and his brother Sam turned for help to David Westfield, Samir's former associate. But after meeting with the kids, Westfield betrayed them. He was the brain behind the scissors people, and soon with his own evil nanodust, he would create even deadlier weapons.
As part 1 ended, Paul devised a daring new idea to stop Westfield. Find out what it is in Part 2, IDENTITY SWAP.
This novel is for ages nine and up, and is the second in a trilogy.
Paul and his brother Sam turned for help to David Westfield, Samir's former associate. But after meeting with the kids, Westfield betrayed them. He was the brain behind the scissors people, and soon with his own evil nanodust, he would create even deadlier weapons.
As part 1 ended, Paul devised a daring new idea to stop Westfield. Find out what it is in Part 2, IDENTITY SWAP.
This novel is for ages nine and up, and is the second in a trilogy.
Publication Date:
Age Level: 8 - 12
Genre: Science Fiction

Synopsis: Robots don't always know best!
When a meteorite storm wreaks havoc on their family’s cargo ship, sort-of-twins Rudi and Trudy find themselves stranded on an alien planet. In their search for help, they uncover a fiendish plot against the friendly and mysterious alien critters the twins call "fleeps." With only an overprotective robot for company, can they survive on their own, find their parents, and save the fleeps from certain doom?
Action-packed adventure science fiction for kids of all ages!
Diverse young readers with an interest in astronomy, space travel, and science and technology will love Planet Fleep and the Science Twins, and have some laughs along the way.
When a meteorite storm wreaks havoc on their family’s cargo ship, sort-of-twins Rudi and Trudy find themselves stranded on an alien planet. In their search for help, they uncover a fiendish plot against the friendly and mysterious alien critters the twins call "fleeps." With only an overprotective robot for company, can they survive on their own, find their parents, and save the fleeps from certain doom?
Action-packed adventure science fiction for kids of all ages!
Diverse young readers with an interest in astronomy, space travel, and science and technology will love Planet Fleep and the Science Twins, and have some laughs along the way.
Publication Date:
Age Level: 8 - 12
Genre: Science Fiction

Synopsis: ‘An edgy fairy-tale set in the 21st century. A fantastical and fun read.’
–Yvonne Mes, Author and Vice President of Book Links QLD
Now I lay me down to sleep,
Vreni is fifteen years old and cursed. When the curse takes hold she can sleep for a month, a year, a decade, so far she has slept and woken for a century.
I pray the lord my soul to keep.
Vreni and her family are guarded and kept safe from their enemies, the evil Alchemists, by the Wise Sisters who have protected them with their magic throughout the centuries.
If I die before I wake,
Vreni must face dangers, both dreamt and very real, to help the Wise Sisters remove the curse and wake the sleepers.
I pray the lord my soul to take.
Will the sleepers die before they wake?
–Yvonne Mes, Author and Vice President of Book Links QLD
Now I lay me down to sleep,
Vreni is fifteen years old and cursed. When the curse takes hold she can sleep for a month, a year, a decade, so far she has slept and woken for a century.
I pray the lord my soul to keep.
Vreni and her family are guarded and kept safe from their enemies, the evil Alchemists, by the Wise Sisters who have protected them with their magic throughout the centuries.
If I die before I wake,
Vreni must face dangers, both dreamt and very real, to help the Wise Sisters remove the curse and wake the sleepers.
I pray the lord my soul to take.
Will the sleepers die before they wake?
Publication Date:
Age Level: 12 and up
Genre: Science Fiction

Synopsis: Oceans have risen. Two worlds have collided. The fate of both worlds now lies in the hands of one mermaid.A mermaid tale with apocalyptic themes and new age powers. A must-read for the modern fantasy reader.
Rilla dreams of escaping her world and ascending to explore the forbidden world above the sea and learn of the strange creatures that walk there. Trin senses the echoed thoughts of Rilla coming from below the wild and stormy sea. When two strangers arrive from the sea, Trin and Rilla's fates become intertwined. With the tide of time against them, Rilla must reveal a long-kept secret and share knowledge which could hold the key to the salvation of both worlds.
Publication Date:
Age Level: 12 and up
Genre: Science Fiction

Synopsis: A young fleet officer and a Marine stand together to defend their colony in the continuation of the powerful and action-packed Genesis Fleet saga from New York Times bestselling author Jack Campbell.
In the three years since former fleet officer Rob Geary and former Marine Mele Darcy led improvised forces to repel attacks on the newly settled world of Glenlyon, tensions have only gotten worse.
When one of Glenlyon's warships is blown apart trying to break the blockade that has isolated the world from the rest of human-colonized space, only the destroyer Saber remains to defend it from another attack. Geary's decision to take Saber to the nearby star Kosatka to safeguard a diplomatic mission is a risky interpretation of his orders, to say the least.
Kosatka has been fighting a growing threat from so-called rebels--who are actually soldiers from aggressive colonies. When a "peacekeeping force" carrying thousands of enemy soldiers arrives in Kosatka's star system, the people of that world, including Lochan Nakamura and former "Red" Carmen Ochoa, face an apparently hopeless battle to retain their freedom.
It's said that the best defense is a good offense. But even if a bold and risky move succeeds, Geary and Darcy may not survive it...
In the three years since former fleet officer Rob Geary and former Marine Mele Darcy led improvised forces to repel attacks on the newly settled world of Glenlyon, tensions have only gotten worse.
When one of Glenlyon's warships is blown apart trying to break the blockade that has isolated the world from the rest of human-colonized space, only the destroyer Saber remains to defend it from another attack. Geary's decision to take Saber to the nearby star Kosatka to safeguard a diplomatic mission is a risky interpretation of his orders, to say the least.
Kosatka has been fighting a growing threat from so-called rebels--who are actually soldiers from aggressive colonies. When a "peacekeeping force" carrying thousands of enemy soldiers arrives in Kosatka's star system, the people of that world, including Lochan Nakamura and former "Red" Carmen Ochoa, face an apparently hopeless battle to retain their freedom.
It's said that the best defense is a good offense. But even if a bold and risky move succeeds, Geary and Darcy may not survive it...
Publication Date:
Age Level: 12 and up
Genre: Science Fiction

Synopsis: What happens when you die, but the universe isn’t done with you? You might end up as the pet of a giant worm-a-pede alien and…if you survive your evolved descendants and rogue aliens of 1 million A.D…discover you have more in common with intelligent worms than you ever thought possible. Yes, all this might happen if you are Rudy Albert Goldstein—the discoverer of the Biomic Network Algorithm—who thought his time had come. He had done his part to make the world a better place. Now he deserved—even looked forward to—a peaceful and mercifully succinct death. But the universe had other plans…
Publication Date:
Age Level: 12 and up
Genre: Science Fiction

Synopsis: Bio-chemistry whiz Everly Jax wants one thing: to know who her parents are. Raised with other repo kids in InKubator 9, she has pinned her hopes on Reunion Day, the annual event where sixteen-year-olds can meet or reunite with their parents. When her Reunion Day goes horribly awry, she and her pregnant friend Halla escape the Kube, accompanied by their friend Wyck who has his own reasons for leaving.
In a world where rebuilding the population is critical to national survival, the Pragmatist government licenses all human reproduction, and decides who can--and must--have babies. The trio face feral dog packs, swamp threats, locust swarms, bounty hunters looking for "breeders," and more dangers as they race to Amerada's capital to find Halla's soldier boyfriend before the Prags can repo her baby and force the girls into surrogacy service.
An unexpected encounter with Bulrush, an Underground Railroad for women fleeing to Outposts with their unlicensed babies, puts them in greater peril than ever. Everly must decide what she is willing to sacrifice to learn her biological identity--and deal with the unanticipated consequences of her decisions.
In a world where rebuilding the population is critical to national survival, the Pragmatist government licenses all human reproduction, and decides who can--and must--have babies. The trio face feral dog packs, swamp threats, locust swarms, bounty hunters looking for "breeders," and more dangers as they race to Amerada's capital to find Halla's soldier boyfriend before the Prags can repo her baby and force the girls into surrogacy service.
An unexpected encounter with Bulrush, an Underground Railroad for women fleeing to Outposts with their unlicensed babies, puts them in greater peril than ever. Everly must decide what she is willing to sacrifice to learn her biological identity--and deal with the unanticipated consequences of her decisions.
Publication Date:
Age Level: 12 and up
Genre: Science Fiction

Synopsis: The family adventure of a lifetime begins!
Book One of the Epic Steampunk Series, "The Jupiter Chronicles"
It is the year 1892 and Ian and Callie Castillo have had to suffer the hardships of a single parent family since their father went missing five years ago. Since then Ian has refused to use the last gift that his father left the wounded boy; a telescope that sits collecting dust in the attic.
When Callie decides to peer through its murky lens it activates the device and sends the Castillos to the steam-powered floating cities of Jupiter where they discover the secret behind their father's disappearance. But can they uncover the secret behind the Red Spot and save the Jovians before the Martians launch their attack?
Book One of the Epic Steampunk Series, "The Jupiter Chronicles"
It is the year 1892 and Ian and Callie Castillo have had to suffer the hardships of a single parent family since their father went missing five years ago. Since then Ian has refused to use the last gift that his father left the wounded boy; a telescope that sits collecting dust in the attic.
When Callie decides to peer through its murky lens it activates the device and sends the Castillos to the steam-powered floating cities of Jupiter where they discover the secret behind their father's disappearance. But can they uncover the secret behind the Red Spot and save the Jovians before the Martians launch their attack?
Publication Date:
Age Level: 8 - 12
Genre: Science Fiction

Synopsis: Praise for War World
“*****FIVE-PLUS STARS to War World - deliciously unpredictable fiction from an expert storyteller - it's a well-written winner.” —Publishers Daily Review
“Killer gnomes, wizards, prehistoric monsters— War World grabs readers from the first page and doesn't let go – the action is high-octane, pulling teens and adult readers alike - about as far from H.G. Wells as you can get.”—Midwest Book Review
“Spence has created an exciting world, one that sinks its claws into you - this is definitely one Sci-Fi series that I can get behind.”—Abooktropolis
One planet - 6 teenagers - a million light years of terror.
School field trips shouldn't be this dangerous.
Jeremy Austin never asked to save a planet--it's bad enough being a "B"average student as the son of a world-famous geneticist for crying out loud! He didn't ask to be attacked by Gnome assassins, didn't choose to become food for a prehistoric monster, would never have thought consorting with wizards a wise concept, and he definitely would never, ever sign up to do sword combat against the bloodthirsty Gnome King.
Note to self: say NO to portals and wormholes.
His father's expedition to a planet 2.4 million light years from Earth has gone missing. Jeremy and five high school friends embark on a rescue mission. Surrounded by an army of mercenaries, they travel through a high-tech portal and discover a nightmare planet on the other side--a violent world of alien races and man-eating monsters--a world in despair; anxiously awaiting the arrival of a savior who will defeat the evil Shadow Lord.
For Jeremy, the search for his father becomes lost in a struggle for survival... and escape from those who would put the mantel of planet savior on his shoulders.
A doomed expedition. Surrounded by aliens. Running out of time.
Note to readers: This young adult, sci fi, fantasy contains a lot of action and adventure (think Jurassic Park meets Lord of the Rings), high school teens with issues (murder, bullying and juvenile pranks gone awry), genetic engineering (the world must have a new super soldier) and survival skills put to the test (monsters, aliens and mercenaries... oh my). So if you like a fast pace, some comic banter and a mysterious, deadly world to explore, this book series is for you!
Includes preview of Book 2 of War World: Paladin.
Q & A with the Author
Q - How would you describe the War World series?
A - Survival... in the vein of Crichton's Jurassic Park. Life on planet Genesis was supposed to be controlled, safe. It's anything but... The planet's humanoid races are violent killers. War World sends a group of high school students on a field trip to hell. There is lots of action, adventure, fantasy settings, and magic. There are even nefarious government agents and an army of mercenaries who think they can go through a portal and tame the dangers of the alien planet. Right...
Q - Where did the idea for War World come from? What was the inspiration?
A - My first big novel to read as a teenager was The Sword of Shannara- that led to reading The Hobbit and the Lord of the Rings novels while recuperating from having four wisdom teeth removed one Christmas. So fantasy became a favorite of mine. Additionally, I've always been a fan of Michael Crichton's novels and his technothriller movies: Westworld, Jurassic Park, Sphere- the idea of technology running amok.
War World grew out of a 'what if.'
- What if modern weapons interacted with Middle Earth?
- What would normal teenage American high school students do if suddenly thrust into a world dominated by Gnomes, Trolls, Elves, Dwarves, knights and wizards?
- What if this world was a lot like the television series, Lost? Hidden bunkers, new and old technology and a mysterious expedition gone missing.
“*****FIVE-PLUS STARS to War World - deliciously unpredictable fiction from an expert storyteller - it's a well-written winner.” —Publishers Daily Review
“Killer gnomes, wizards, prehistoric monsters— War World grabs readers from the first page and doesn't let go – the action is high-octane, pulling teens and adult readers alike - about as far from H.G. Wells as you can get.”—Midwest Book Review
“Spence has created an exciting world, one that sinks its claws into you - this is definitely one Sci-Fi series that I can get behind.”—Abooktropolis
One planet - 6 teenagers - a million light years of terror.
School field trips shouldn't be this dangerous.
Jeremy Austin never asked to save a planet--it's bad enough being a "B"average student as the son of a world-famous geneticist for crying out loud! He didn't ask to be attacked by Gnome assassins, didn't choose to become food for a prehistoric monster, would never have thought consorting with wizards a wise concept, and he definitely would never, ever sign up to do sword combat against the bloodthirsty Gnome King.
Note to self: say NO to portals and wormholes.
His father's expedition to a planet 2.4 million light years from Earth has gone missing. Jeremy and five high school friends embark on a rescue mission. Surrounded by an army of mercenaries, they travel through a high-tech portal and discover a nightmare planet on the other side--a violent world of alien races and man-eating monsters--a world in despair; anxiously awaiting the arrival of a savior who will defeat the evil Shadow Lord.
For Jeremy, the search for his father becomes lost in a struggle for survival... and escape from those who would put the mantel of planet savior on his shoulders.
A doomed expedition. Surrounded by aliens. Running out of time.
Note to readers: This young adult, sci fi, fantasy contains a lot of action and adventure (think Jurassic Park meets Lord of the Rings), high school teens with issues (murder, bullying and juvenile pranks gone awry), genetic engineering (the world must have a new super soldier) and survival skills put to the test (monsters, aliens and mercenaries... oh my). So if you like a fast pace, some comic banter and a mysterious, deadly world to explore, this book series is for you!
Includes preview of Book 2 of War World: Paladin.
Q & A with the Author
Q - How would you describe the War World series?
A - Survival... in the vein of Crichton's Jurassic Park. Life on planet Genesis was supposed to be controlled, safe. It's anything but... The planet's humanoid races are violent killers. War World sends a group of high school students on a field trip to hell. There is lots of action, adventure, fantasy settings, and magic. There are even nefarious government agents and an army of mercenaries who think they can go through a portal and tame the dangers of the alien planet. Right...
Q - Where did the idea for War World come from? What was the inspiration?
A - My first big novel to read as a teenager was The Sword of Shannara- that led to reading The Hobbit and the Lord of the Rings novels while recuperating from having four wisdom teeth removed one Christmas. So fantasy became a favorite of mine. Additionally, I've always been a fan of Michael Crichton's novels and his technothriller movies: Westworld, Jurassic Park, Sphere- the idea of technology running amok.
War World grew out of a 'what if.'
- What if modern weapons interacted with Middle Earth?
- What would normal teenage American high school students do if suddenly thrust into a world dominated by Gnomes, Trolls, Elves, Dwarves, knights and wizards?
- What if this world was a lot like the television series, Lost? Hidden bunkers, new and old technology and a mysterious expedition gone missing.
Publication Date:
Age Level: 12 and up
Genre: Science Fiction