
But for Jack and Draycos, things never seem to go the way they should. When Jack's friend Alison is captured, Jack gives himself up to keep her from being harmed. Neverlin, with Jack and Draycos as his prisoners, holds all the cards. But desperate times call for desperate measures, as time is running out, not just for our young heroes, but also for the millions of K'da who face annihilation, and resourceful Jack and his remarkable ally will fine a way . . . or die trying.
A powerful, thrilling conclusion to this terrific Young Adult six-book series. Fun for readers 10 and older.



Nick of Time is the first young reader's book written by bestselling author Ted Bell.
In the grand tradition of epic novels like Robert Louis Stevenson's Treasure Island comes a wondrous tale of time travel, adventure, and riches, in which twelve-year-old Nick McIver sets out to become "the hero of his own life."
The setting is England, 1939, on the eve of war. Nick and his younger sister, Kate, live in a lighthouse on the smallest of the Channel Islands. Nick and Kate come to the aid of their father who is engaged in a desperate war of espionage with German U-boat wolf packs that are circling the islands. The information they provide to Winston Churchill is vital as he tries to warn England of the imminent Nazi invasion.
One day Nick discovers an old sea chest, left for him by his ancestor, Captain Nicholas McIver of the Royal Navy. Inside, he finds a time machine and a desperate plea for help from the captain. He uses the machine to return to the year 1805. Captain McIver and, indeed, Admiral Nelson's entire fleet are threatened by the treachery of the French and the mutinous Captain Billy Blood. Nick must reach deep inside, using his wits, courage, and daring to rescue the imperiled British sailors.
His sister, Kate, meanwhile, has enlisted the aid of two of England's most brilliant "scientific detectives," Lord Hawke and Commander Hobbes, to thwart the invading Nazis. She and Nick must face England's underwater enemies, a challenge made all the more difficult when they discover the existence of Germany's supersecret submarine.
In this striking adventure for readers of all ages, Nick must fight ruthless enemies across two different centuries, on land and sea, to help defeat those determined to destroy his home and his family.


It’s good for 19 all-new tales from the battlefield...
Nineteen all-new tales that look at war from the perspective of everyone from human to alien, pixie to toy. From epic intergalactic struggles for the future of humankind to the microcosm of a single abandoned toy soldier in a boy’s backyard; from a chemical experiment gone horribly wrong to a young recruit who may hold the key to understanding” the enemy; from a half-mortal knight trying to avert a war with the Elfin Host to a Battle of Trenton fought against seven-foot tall Saurians, Front Lines brings together a diverse array of imaginative explorations of the phenomenon of war.


Eli and his family have lived in the Compound for six years.
The world they knew is gone.
Eli's father built the Compound to keep them safe. Now, they can't get out.
He won't let them.
The Compound is a 2009 Bank Street - Best Children's Book of the Year.

A day at the fabled amusement park Isles of Wonder turns deadly when a world-wide biological attack kills every adult, leaving behind only the kids to fend for themselves. Isolated from the world, unsure of what lies ahead, the young survivors assemble under the statue of King Neptune, the mythical ruler of the Isles, to form a new society. Led by the children of the park workers, they choose to remain closed off from the outside world living relatively comfortably inside the self-contained park. But when violence from the infested outside world appears to infiltrate their safe zone, one small group discovers a secret society and a hidden system of underground tunnels, and the stage is set for a war that will determine the future of everyone on the Isles.
As alliances are formed and broken, readers will find themselves taking sides in this suspenseful adventure story that addresses the duality of human nature.


A new SFWA Hall of Fame anthology
These powerful SF stories represent the best writers and stories in most of the major contemporary European languages. Editors James and Kathryn Morrow spent years working with translators to achieve sharp, polished, entertaining versions of these stories in English. This anthology belongs in every library of SF, personal or public.


This year's award-winning authors include Jack McDevitt, James Patrick Kelly, Peter S. Beagle, Elizabeth Hand, and more. The anthology also features essays from celebrated science fiction authors Orson Scott Card and Mike Resnick.

In the middle of an important meeting, businessman Rick Hamilton has a terrible premonition: His wife is about to die. Racing to save her, he finds her lifeless body in the road, her car crushed by a truck. The light dwindles from his eyes . . . and then she is alive again, begging for help, and Rick Hamilton no longer is himself, but another man with another life, and a different history.
Based on the "many worlds" theory of quantum physics, which posits the existence of parallel universes, The Man Who Turned Into Himself is a suspenseful, mind-bending mystery that addresses our deepest questions about reality, death, identity, and the mind.


On Orbis 2, Johnny Turnbull has a new home and a new job, one that pushes his softwire abilities to painful limits. JT is the only one who can communicate with the Samirans, large aquatic aliens who have cooled the crystals on Orbis for nearly two thousand rotations. But as the Samirans’ work rule ostensibly comes to a close, they have grown dangerously agitated, and JT must find out why. What he learns is that the prosperity of Orbis is built on a brutal system of enforced labor — and that everyone seems to have something to hide. Can JT appease the Samirans before their threat is realized? And if he doesn’t, will his friends survive? In this second episode of THE SOFTWIRE, PJ Haarsma takes readers on another lightning-paced, cyber-fueled ride through the amazing universe he introduced in THE SOFTWIRE: VIRUS ON ORBIS 1.