
Escaping from the hospital, Emery travels to Esperanza, the town from her loops on the upper peninsula of Michigan, where she meets Asher Clarke. Ash's life is governed by his single-minded pursuit of performing good Samaritan acts to atone for the death of a loved one. His journey is very much entwined with Emery's loops.
Drawn together they must unravel their complicated connection before it's too late.


On the distant world of Zoe, an expedition finds DNA-based life. When alien invaders are also discovered, Glenn Hamilton calls on the U.S.S. Merrimack for help. But the Ninth Circle and the Palatine Empire have also found Zoe. Soon everyone will be on a collision course to determine the fate of this planet.

A USA TODAY bestselling series
A California Young Reader Medal–winning series
In this riveting debut, a telepathic girl must figure out why she is the key to her brand-new world—before the wrong person finds the answer first.
Twelve-year-old Sophie has never quite fit into her life. She’s skipped multiple grades and doesn’t really connect with the older kids at school, but she’s not comfortable with her family, either. And Sophie has a secret—she’s a Telepath, someone who can read minds. But the day Sophie meets Fitz, a mysterious (and adorable) boy, she learns she’s not alone. He’s a Telepath too, and it turns out the reason she has never felt at home is that, well…she isn’t. Fitz opens Sophie’s eyes to a shocking truth, and almost instantly she is forced to leave behind her family for a new life in a place that is vastly different from what she has ever known.
But Sophie still has secrets, and they’re buried deep in her memory for good reason: The answers are dangerous and in high-demand. What is her true identity, and why was she hidden among humans? The truth could mean life or death—and time is running out.

NOW: It's 1985. Freya Kallas has just moved across the world and into a new life. On the outside, she fits in at her new high school, but Freya feels nothing but removed. Her mother blames it on the grief over her father's death, but how does that explain the headaches and why do her memories feel so foggy? When Freya lays eyes on Garren Lowe, she can't get him out of her head. She's sure that she knows him, despite his insistence that they've never met. As Freya follows her instincts and pushes towards hidden truths, the two of them unveil a strange and dangerous world where their days may be numbered. Unsure who to trust, Freya and Garren go on the run from powerful forces determined to tear them apart and keep them from discovering the truth about their shared pasts (and futures), her visions, and the time and place they really came from. Yesterday will appeal to fans of James Dashner's The Maze Runner, Veronica Roth's Divergent, Amy Ryan's Glow, Laini Taylor's Daughter of Smoke and Bone, and Ally Condie's Matched.

"Fast and often funny...A twisty, swiftly moving adventure sure to please superhero fans."
- Kirkus Reviews
"Joshua Dread is funny, action-packed, and a total page-turner. You'll want to read to the bitter end--unless Joshua's parents destroy the world first. Which is a distinct possibility." - Adam Gidwitz, author of A Tale Dark & Grimm and In a Glass Grimmly
"Villainy! Mayhem! Family! From supervillains to killer houseplants, Joshua Dread has it all. I couldn't put it down and I didn't dare, not until I'd devoured every last page!" - C. Alexander London, author of the Accidental Adventure series
When your parents are supervillains, it's hard to have a normal life. Joshua Dread tries to keep a low profile. Not even his best friend, Milton, knows his secret. Luckily Joshua's not on anyone's radar--not like Sophie, a new girl with a mysterious past who's got everyone talking. But weird stuff is happening. Pencils explode in his hand. He leaves scorched butt marks on the carpet. And he can send bullies crashing into lockers. Turns out Joshua has a superpower. But he doesn't have to use it for evil, right? His parents give him a book to explain things... but nothing can prepare him for when smoke creatures start kidnapping bad guys. Is Joshua's family next?

A team of six has been chosen . . .
. . . to infiltrate the enemy's headquarters in the heart of the Australian Outback. The six teens have been modified to look like aliens. They have spent years mastering alien culture so that they can talk, act—even think—like their enemies. But from the start, the recon mission goes terribly wrong. It's only when they are close to discovering the shocking truth of the aliens' plans that the team is forced to ask:
Who among them is a traitor?
Brian Falkner, author of The Project, Brain Jack, and The Tomorrow Code, delivers a page-turning military thriller with his signature heart-pounding action and unique sci-fi twists.
Hand this to teens who love playing Call of Duty and Halo!
"Falkner supplies a tight story that features a strong plot and believable characters. . . . [He] effectively employs the tropes of both survival and war stories to great effect. While an entirely satisfying read on its own, readers can only hope there is a second installment in the works."—Kirkus Reviews

Brian Falkner delivers in this sci-fi thriller with a Da Vinci Code twist!
It begins with a book.
The most boring book in the world. A book so boring no one could ever read it—the perfect place to hide a dangerous secret.
When best friends Luke and Tommy volunteer to help move books from their library's basement to higher ground during a quick-rising flood, they discover the only surviving copy of the world's most boring book: Leonardo's River, lost for over a hundred years. Mysteriously connected to Leonardo da Vinci, the book is worth millions, so Luke and Tommy return that night to steal it. Unfortunately, they're not the only ones with that plan. . . .
Brian Falkner, author of The Assault, Brain Jack, and The Tomorrow Code, weaves another page-turning thriller full of heart-pounding action--this time, with a secret from Leonardo da Vinci that could determine the fate of history.
Hand this to a reluctant boy reader or any reader who loves action and mystery.
"Falkner delivers a thriller that melds humor, danger and history. . . . The result is an entertaining mystery with plenty of enjoyable twists and turns." —Publishers Weekly
"[The Project] reads like an action movie, with plenty of chases, explosions, and by-a-hair escapes." —School Library Journal



The Cheeseman family is back from back-in-time. Or at least, they're in the LVR (their super-secret time machine) and on their way to save the life of their beloved mother, Olivia. But then the LVR gets kicked off the Time Arc into a place called Sometimes. And unlike olden times or present times, Sometimes doesn't make a whole lot of sense. It's got dinosaurs and Vikings and jumbo jets, all in one place, at one time. Luckily, it's not a long time before the family is back on course again. And just as they're about to rescue their mother at last, the kids confront something utterly surprising. Something wilder than dinosaurs, Vikings, or jumbo jets. More unbelievable than cowboy poets and psychic dogs.They are about to encounter... Dr. Cuthbert Soup.And the alternate versions of themselves!

Read the fourth book in the #1 New York Times bestselling Maze Runner series, perfect for fans of The Hunger Games and Divergent. The first book, The Maze Runner, is now a major motion picture featuring the star of MTV's Teen Wolf, Dylan O’Brien; Kaya Scodelario; Aml Ameen; Will Poulter; and Thomas Brodie-Sangster and the second book, The Scorch Trials, will soon be a movie that hits theaters September 18, 2015! Also look for James Dashner’s newest novels, The Eye of Minds and The Rule of Thoughts, the first two books in the Mortality Doctrine series.
They thought the end came in a flash.
Before WICKED was formed, before the Glade was built, before Thomas entered the Maze, sun flares hit the earth, killing most of the population.
The worst is yet to come.
Mark and Trina were there when it happened. They survived. But now a virus is spreading. A virus that fills humans with murderous rage.
There is no cure. No escape.
They’re convinced that there’s a way to save those who are left—if they can stay alive. Because in this new, devastated world, every life has a price. And to some you’re worth more dead than alive.
The end is only the beginning.
Praise for the Maze Runner series:
"[A] mysterious survival saga that passionate fans describe as a fusion of Lord of the Flies, The Hunger Games, and Lost."—EW.com
“Wonderful action writing—fast-paced…but smart and well observed.”—Newsday
“[A] nail-biting must-read.”—Seventeen.com
“Breathless, cinematic action.” —Publishers Weekly
“Heart-pounding to the very last moment.” —Kirkus Reviews
“Exclamation-worthy.” —Romantic Times
[STAR] “James Dashner’s illuminating prequel [The Kill Order] will thrill fans of this Maze Runner [series] and prove just as exciting for readers new to the series.”—Shelf Awareness, Starred
From the Hardcover edition.

10. Very, very strong sunglasses.
9. Lots of plastic to wrap around my house.
8. A stranger taken in who happens to be the smartest, ablest doctor in a thousand years.
7. A server containing every show that’s ever been on HBO and a nice entertainment system on which to watch it all.
6. An e-reader loaded with 5,000 books.
5. A generator and a gas refinery next door to provide fuel so I can watch all those shows and charge my e-reader.
4. Deodorant that smells like a rotting dead body so zombies think I’m just one of them.
3. Lifetime supplies in my basement of the following: hot dogs, Almond Joys, potato chips, and Mountain Dew.
2. A cloaking device to hide my house from the tyrannical, evil, bloodthirsty government that will inevitably spring up.
1. Oh, and my wife and kids.

In the Community, there is no more pain or war. Implanted computer chips have wiped humanity clean of destructive emotions, and thoughts are replaced by a feed from the Link network.
When Zoe starts to malfunction (or "glitch"), she suddenly begins having her own thoughts, feelings, and identity. Any anomalies must be immediately reported and repaired, but Zoe has a secret so dark it will mean certain deactivation if she is caught: her glitches have given her uncontrollable telekinetic powers.
As Zoe struggles to control her abilities and stay hidden, she meets other glitchers including Max, who can disguise his appearance, and Adrien, who has visions of the future. Together, this growing band of glitchers must find a way to free themselves from the controlling hands of the Community before they're caught and deactivated, or worse.
In Heather Anastasiu's action-packed debut, Glitch begins an exciting new young adult trilogy.

