
In the thrilling conclusion to Amy Kathleen Ryan's Sky Chasers series, Waverly, Kieran, and Seth struggle to survive on-board the New Horizon―and take down their enemies before it's too late
Waverly and the other members of the Empyrean have been scattered, and their home ship destroyed. Their mission to rescue their parents didn't go as planned, and now they're at an even greater disadvantage: trapped with their enemies on the New Horizon, trying to find a way to survive. Kieran has been pulled under Anne Mather's wing, but is she really trying to make peace, or just using Kieran to build her own power? Meanwhile, Waverly is taken in by a mysterious old man who wants to help her bring Anne Mather down―but the more Waverly cooperates with him, the more dangerous her position is, and the more at odds with Kieran she becomes.
Seth's situation is even worse. After setting out from the Empyrean on his own, with only a vague strategy to guide him, he is a fugitive aboard the New Horizon. He's doing what he can to challenge the power of Anne Mather, but he's badly hurt, and getting sicker. All the while, unknown to him, the terrorist Jacob is making plans of his own.
Will Seth ever see Waverly again? Will his health hold out long enough to help her topple their enemies? And will Waverly find a way to unite with her friends before they all fall? Nothing is sure and every moment is a risk in Flame, the explosive finale of the Sky Chasers series.



When Vanessa visits a friend's family on their ranch in Mexico, she's expecting a relaxing summer. Instead, she enters a shadowy world of mysterious animal death, magical curses, and dark family secrets.
Vanessa's hosts are in trouble. Their ranch is struggling; there's been no rain, and animals are being killed by an unidentified predator. Could it be the mythical creature mentioned in her mother's cryptid files—the bloodsucking Chupacabra? Or do the ranch's misfortunes have something to do with the family's painful past?
As Vanessa tumbles headlong into the mystery of the Chupacabra, she discovers that nothing is quite what it seems."

Most people want to save the world; seventeen-year-old Tora Reynolds just wants to get the hell off of it. One of the last survivors in Earth's final years, Tora yearns to escape the wasteland her planet has become after the sun turns "red giant," but discovers her fellow survivors are even deadlier than the hostile environment.

A girl with dark hair who doesn't worry about hunger or thirst or running from flesh-eaters.
In her world, those sorts of things don't exist….
Since the spring of 2036, when the world changed forever, Claudia and a small clan of survivors have roamed the streets of a very altered Nashville—polluted and desolate, except for the ever-present threat of cannibals. Together they must undergo punishing tests of endurance and psychological challenge—sometimes with devastating consequences—all just to live another day.
With food and water in dwindling supply, and with danger lurking around every corner, no one can be trusted. And as her world starts to make less and less sense, Claudia begins to realize something terrifying: she is just a pawn in some sort of game, and all of her actions are being controlled from afar by a mysterious gamer. So when she meets a maddening and fascinating outsider named Declan, who claims to be a game moderator, she must decide whether to join him in exchange for protection and access to the border.
If they play the game right, they are each other's best hope for survival—and a life beyond the only world Claudia's ever known: the terrifying live-action game known as The Aftermath.



Rain of the Ghosts is the first in Greg Weisman's series about an adventurous young girl, Rain Cacique, who discovers she has a mystery to solve, a mission to complete and, oh, yes, the ability to see ghosts.
Welcome to the Prospero Keys (or as the locals call them: the Ghost Keys), a beautiful chain of tropical islands on the edge of the Bermuda Triangle. Rain Cacique is water-skiing with her two best friends Charlie and Miranda when Rain sees her father waiting for her at the dock. Sebastian Bohique, her maternal grandfather, has passed away. He was the only person who ever made Rain feel special. The only one who believed she could do something important with her life. The only thing she has left to remember him by is the armband he used to wear: two gold snakes intertwined, clasping each other's tails in their mouths. Only the armband . . . and the gift it brings: Rain can see dead people. Starting with the Dark Man: a ghost determined to reveal the Ghost Keys' hidden world of mystery and mysticism, intrigue and adventure.

"Dreams and reality bleed into each other in this dangerous and edgy romance!" –Justine magazine
Fate has bound them together―and torn them apart. Now, in Horizon, Daire and Dace face one final fight that will seal their destiny forever.
Daire Santos is the last of the Soul Seekers, and the only thing standing between the Richters and the destruction of everyone she loves. With her grandmother gone and Cade back in Enchantment, Daire must finally step into her destiny and lead the fight against the Richters. But what if that means sacrificing the person she loves most?
Bound to the Richters by blood, Dace struggles against the darkness growing inside him that threatens to claim Daire too. Though Daire refuses to give up on him, the choice may not be hers. An epic battle is on the horizon and the end of the world looms near. With such insurmountable odds stacked against them, is their love really enough to conquer all?
Also available: The Soul Seekers Books 1, 2 and 3 (Fated, Echo and Mystic) from bestselling author Alyson Noël.

J. Barton Mitchell's sci-fi tour de force Conquered Earth series set in an alien-invaded post-apocalyptic world returns as the children forge deeper into the most dangerous lands in search of The Severed Tower
Holt, Mira, and Max have fled Midnight City with Zoey after watching her repel an entire Assembly army. Zoey's powers are unlocked, but who and what she is remains a mystery. All she knows is that she must reach the Severed Tower, an infamous location in the middle of the world's most dangerous landscape: The Strange Lands, a place where the laws of physics have completely broken down. But the closer they get to the Tower, the more precarious things become. The Assembly has pursued Zoey into the Strange Lands. Among them is a new group, their walkers and machines strangely bereft of any color, stripped to bare metal, and whose agenda seems to differ from the rest. To make matters worse, the group hunting Holt are here, too, led by a dangerous and beautiful pirate named Ravan. So is Mira's first love, Benjamin Aubertine, whose singular ambition to reach the Tower threatens to get them all killed.
Then there's the Strange Lands themselves. They have inexplicably begun to grow, spreading outwards, becoming more powerful. Somehow, it all seems tied to Zoey herself, and the closer she gets to the Tower, the weaker she becomes.

Until the night a fairy tale killed her father.
Now Elena's in a new world, and a new school. The cutest guy around may be an evil dragon, a Prince wants Elena's heart, and a long dead sorcerer may be waking up to kill her. Oh. And the only way Elena's going to graduate is on the back of a dragon of her own.
Teenage girls don't believe in fairy tales. Now it's time for Elena to believe - in herself.

From author Andrew Fukuda comes The Trap, the explosive finale to The Hunt trilogy―perfect for fans of The Hunger Games!
After barely escaping the Mission alive, Gene and Sissy face an impossible task: staying alive long enough to stop an entire world bent on their destruction. Bound on a train heading into the unknown with the surviving Mission girls, Gene, Sissy, David, and Epap must stick together and use everything they have to protect each other and their only hope: the cure that will turn the blood-thirsty creatures around them into humans again. Now that they know how to reverse the virus, Gene and Sissy have one final chance to save those they love and create a better life for themselves. But as they struggle to get there, Gene's mission sets him on a crash course with Ashley June, his first love . . . and his deadliest enemy.

Will Treaty has come a long way from the small boy with dreams of knighthood. Life had other plans for him, and as an apprentice Ranger under Halt, he grew into a legend—the finest Ranger the kingdom has ever known. Yet Will is facing a tragic battle that has left him grim and alone. To add to his problems, the time has come to take on an apprentice of his own, and it’s the last person he ever would have expected: Princess Madelyn, the daughter of Princess Cassandra. Will has to win the trust and respect of his difficult new companion—a task that at times seems almost impossible.
John Flanagan returns to conclude the series that has conquered millions of readers worldwide with this pulse-pounding adventure that brings one era to a close, ushers in the next, starting the series anew starring Maddie, the Royal Ranger.
For fans of Tolkien, Redwall, Game of Thrones, and T.H. White, Ranger's Apprentice delivers fantasy-adventure thrills with real-world historical details.
Praise for John Flanagan:
“The last few years have seen the publication of many fantasies, but few have the appeal of this original story.” —Booklist, starred review, on The Ruins of Gorlan
“Fans of the series will eagerly devour this one and wait impatiently for the next . . . A sure bet for fantasy fans.” —School Library Journal
“Flanagan's deft character portrayals and well-paced story will engage readers, and the ending will leave them clamoring for the next volume.” —Booklist, on The Icebound Land

