

Things Finley Hart doesn’t want to talk about:
-Her parents, who are having problems. (But they pretend like they’re not.)
-Being sent to her grandparents’ house for the summer.
-Never having met said grandparents.
-Her blue days—when life feels overwhelming, and it’s hard to keep her head up. (This happens a lot.)
Finley’s only retreat is the Everwood, a forest kingdom that exists in the pages of her notebook. Until she discovers the endless woods behind her grandparents’ house and realizes the Everwood is real—and holds more mysteries than she’d ever imagined, including a family of pirates that she isn’t allowed to talk to, trees covered in ash, and a strange old wizard living in a house made of bones.
With the help of her cousins, Finley sets out on a mission to save the dying Everwood and uncover its secrets. But as the mysteries pile up and the frightening sadness inside her grows, Finley realizes that if she wants to save the Everwood, she’ll first have to save herself.

Waverly Camdenmar spends her nights running until she can’t even think. Then the sun comes up, life goes on, and Waverly goes back to her perfectly hateful best friend, her perfectly dull classes, and the tiny, nagging suspicion that there’s more to life than student council and GPAs.
Marshall Holt is a loser. He drinks on school nights and gets stoned in the park. He is at risk of not graduating, he does not care, he is no one. He is not even close to being in Waverly’s world.
But then one night Waverly falls asleep and dreams herself into Marshall’s bedroom—and when the sun comes up, nothing in her life can ever be the same. In Waverly’s dreams, the rules have changed. But in her days, she’ll have to decide if it’s worth losing everything for a boy who barely exists.
"Waverly and Marshall burn brightly . . . both refreshingly flawed as they come into their own. Readers will forgo sleep themselves to witness their vibrant, achingly real story unfold. A brilliant romance." —Kirkus Reviews, Starred
"A tightly woven, luminously written novel that captures the uncertain nature of high school and the difficult path of self-discovery." —Booklist, Starred
"Yovanoff offers a multilayered exploration of human connections, particularly those that manifest in unpredictable ways."—Publishers Weekly, Starred

By making him human.
After angering his father Zeus, the god Apollo is cast down from Olympus. Weak and disoriented, he lands in New York City as a regular teenage boy. Now, without his godly powers, the four-thousand-year-old deity must learn to survive in the modern world until he can somehow find a way to regain Zeus's favor.
But Apollo has many enemies-gods, monsters, and mortals who would love to see the former Olympian permanently destroyed. Apollo needs help, and he can think of only one place to go . . . an enclave of modern demigods known as Camp Half-Blood.

Getting sucked into the latest and greatest video game, FABLE NATION, isn't the worst of Mitch's problems. Realizing there's no way out until he beats all the levels might be.
Battling Montezuma in a Mexican jungle isn't hard when you're doing it from your bedroom, but inside the game is a different story.
Mitch better think fast as he teams up with a new side-kick and killer pet.
They'll have to work together to defeat headless spirits, ginormous spiders, and even creepy viruses that may also be trying to escape the game. Log in and join their mission, where reality and gaming collide!

Curl up with this tale of mystery and magic as Aurelia Panade attempts to overcome horrific losses and the curse of Candleborough. Follow her across The Land between Sleep and Awake, where, aided by a mystical guide, she discovers her true legacy. Songs, dances, brews, and recipes — both charmed and wicked — interlace Aurelia’s passage through enchanted realms. Will Aurelia triumph over her inner struggles and the dangers of her worst enemy? How will she reach her destiny?

Dead souls looking for a new leader.
Incredible new powers.
It’s enough to make any 7th grader doubt his sanity!
Thirteen year old Pack's world is turned upside down when his deceased ancestors arrive to test his worthiness to be the next Kylxon. Clueless about his unique ancient family, and with only the help of his best friend, Sydney, he must endure their challenges as he discovers the amazing abilities and powers of the Kylxon. Unfortunately, there’s plenty of rotten fruit on Pack’s family tree to lead a young boy astray and down a dark path which could ultimately destroy his friend. But Sydney's a tough girl and she's not giving up her best buddy to a bunch of dead guys without a fight!
Book one in the exciting new series “The Kylxon Chronicles”, a fantasy adventure about a reluctant hero.

Red is not afraid of the big bad wolf. She’s not afraid of anything . . . except magic.
But when Red’s granny falls ill, it seems that only magic can save her, and fearless Red is forced to confront her one weakness.
With the help of a blond, porridge-sampling nuisance called Goldie, Red goes on a quest to cure Granny. Her journey takes her through dwarves’ caverns to a haunted well and a beast’s castle. All the while, Red and Goldie are followed by a wolf and a huntsman—two mortal enemies who seek the girls’ help to defeat each other. And one of them just might have the magical solution Red is looking for. . . .
Liesl Shurtliff weaves a spellbinding tale, shining the spotlight on a beloved character from her award-winning debut, Rump.
"Red is the most wonder-filled fairy tale of them all!” -- Chris Grabenstein, New York Times Bestselling author of Escape from Mr. Lemoncello's Library.
"Moving and filled with hope . . . the charm of Shurtliff's retelling is how she imbues the storybook tropes with vibrant humanity."—Shelf Awareness, starred review
And don't miss Jack: The True Story of Jack and the Beanstalk, "a delightful story of family, perseverance and courage" (Booklist).

Recast the spell. Light the flame. Make the world anew.
With the ruins of New Kandy still smoldering around them and Nat’s bond to her beloved drakon quickly fraying, Nat and Wes are lost amid a sea of destruction—with Wes at death’s door. Wes tried to save his sister, Eliza, and protect them from her cruelty, only to see firsthand just how dark her power had become.
Desperate to escape the dangers lurking in New Kandy, Wes accepts help from a mysterious voice calling out to him from the Blue, leading Nat and his crew into even more perilous surroundings. They quickly realize that their only chance for survival lies with Nat and the quest for a new world to replace their broken one—but at what cost?
In this epic conclusion to the Heart of Dread trilogy, Nat and Wes must put their love to the ultimate test in hopes of seeing their world reborn.

Just as Harper Price starts coming to terms with her role as David Stark's battle-ready Paladin, protector, and girlfriend—her world goes crazy all over again.
Overwhelmed by his Oracle powers, David flees Pine Grove and starts turning teenaged girls into Paladins—and these young ladies seem to think that Harper is the enemy David needs protecting from. Ordinarily, Harper would be able to fight off any Paladin who comes her way, but her powers have been dwindling since David left town, which means her life is on the line yet again.
Now, it’s a desperate race for Harper to find and rescue David before she backslides from superhero to your garden-variety type-A belle.
New York Times bestselling author Rachel Hawkins brings the fun once again in the finale of this pitch-perfect romantic paranormal comedy series.

Set in the world of the New York Times bestselling Seven Realms series, a generation later, this is a breathtaking story of dark magic, chilling threats, and two unforgettable characters walking a knife-sharp line between life and death. This dazzling beginning to a new series is indispensable for fans of Cinda Williams Chima and a perfect starting point for readers who are new to her work.
Adrian sul’Han, known as Ash, is a trained healer with a powerful gift of magic—and a thirst for revenge. Ash is forced into hiding after a series of murders throws the queendom into chaos. Now he’s closer than ever to killing the man responsible, the cruel king of Arden. With time running out, Ash faces an excruciating choice: Can he use his powers not to save a life but to take it?
Abandoned at birth, Jenna Bandelow was told that the magemark on the back of her neck would make her a target. But when the King’s Guard launches a relentless search for a girl with a mark like hers, Jenna assumes that it has more to do with her role as a saboteur than any birth-based curse. Though Jenna doesn’t know why she’s being hunted, she knows that she can’t get caught.
Eventually, Ash’s and Jenna’s paths will collide in Arden. Thrown together by chance and joined by their hatred of the ruthless king, they will come to rescue each other in ways they cannot yet imagine.


Three-thousand-year-old Miss Drake has arranged to send her dear pet Winnie to The Spriggs Academy, an extraordinary school for humans and magicals alike. Winnie is particularly excited about magic class and having Sir Isaac Newton for science. She’s also making new friends—and frenemies. . . .
When a plot to snatch Winnie from her San Francisco home is uncovered, Miss Drake is ready to use all her cunning and magic to thwart it. Not that feisty Winnie needs the help. . . . As a team, the intrepid duo you first met in A Dragon’s Guide to the Care and Feeding of Humans is unstoppable!
With equal doses of whimsy and humor, Laurence Yep and Joanne Ryder have crafted an enchanting story about true friendship.
Praise for A Dragon’s Guide to Making Your Human Smarter
• "Yep and Ryder keep the magic coming with their whimsical fantasy, enhanced by Grandpré's sweet drawings. The story positively vibrates with fun." —Kirkus Reviews
• " Lighthearted episodes of unusual school lessons and field trips, illustrated by GrandPré’s winsome spot art, are grounded by Miss Drake’s more serious encounters with the goons...a gratifying development as this buoyant, fantastical series continues."—The Horn Book Review
Praise for A Dragon’s Guide to the Care and Feeding of Humans
• *“Warm humor, magical mishaps, and the main characters’ budding mutual respect and affection combine to give this opener for a planned series a special shine that will draw readers and leave them impatient for sequels.” —Booklist, Starred
• “The tale is alternately comical, suspenseful and sometimes sweetly emotional.” —Kirkus Reviews
• “Miss Drake’s arch narration and the sharp back-and-forth between the characters create an enchanting story, accented by GrandPré’s whimsical black-and-white spot illustrations.” —Publishers Weekly
• “With a black-and-white spot illustration opening most chapters, an engaging narrator, and a consistently fluid writing style, this title makes a fine dragon choice for readers.” —School Library Journal

Will Wilder didn’t mean to unlock his otherworldly gift. But that is exactly what happens when Will “borrows” a sacred relic believed to protect the town of Perilous Falls for nearly a century. Even though his intentions are good, the impulsive twelve-year-old unwittingly awakens an ancient evil endangering all of Perilous Falls.
As boats sink and hideous creatures crawl from the rising waters, it is up to Will to confront a nightmarish enemy and set things right before it is too late. Along with his sweet—if lethal—great-aunt Lucille, the curator of a museum of supernatural artifacts, Will proves that the actions of one twelve-year-old boy can change the world.

Lina Winterbock lives in the mountain strongholds of Solace. She’s an apprentice to the archivists, the wise men and women whose lives are dedicated to cataloging, studying, and preserving the objects that mysteriously fall from the sky in the scrap towns.
Lina should be spending her days with books, but the Iron War has changed everything. The strongholds are now a refuge, and the people Lina once counted on no longer have time for her, so she spends her days exploring the hidden tunnels and passages of her home. The strongholds are vast and old, with twisting paths, forgotten rooms, and collapsed chambers, some of them containing objects that have been lost and forgotten even by the archivists.
And in one of the forgotten chambers, Lina discovers a secret.
Hidden deep in a cavern is a half-buried airship like nothing she has ever seen before. She’s determined to dig it out and restore it. But Lina needs help, and she doesn’t know anyone she can trust with her secret.
Then she meets Ozben, a mysterious boy who has a secret of his own—a secret that’s so dangerous it could change the course of the Iron War and the world of Solace forever.
Praise for The Secrets of Solace:
★ “Highly recommended for those who have finished with Harry and are too young for Katniss.”—SLJ, Starred review
"An engaging world rich in detail, mayhem, and adventure...All aboard for fantasy lovers with a dual penchant for girl power and keeping up with the Indiana Joneses."—Kirkus Reviews
"With imaginative details...readers will be rewarded by exciting action scenes and a deeper knowledge of Solace."-Booklist
"The book nicely balances the firm structure of the archivists' orderly lives with the wild abandon of the protagonist."-Bulletin
Praise for The Mark of the Dragonfly:
★ “This magnetic middle-grade debut . . . [is] a page-turner that defies easy categorization and ought to have broad appeal.”—Publishers Weekly, Starred
★ “Heart, brains, and courage find a home in a steampunk fantasy worthy of a nod from Baum.”—Kirkus Reviews, Starred
★ “A fantastic and original tale of adventure and magic. . . . Piper is a heroine to fall in love with: smart, brave, kind, and mechanically inclined to boot.”—School Library Journal, Starred
“A complex and impeccably developed plot—there is plenty to recommend in this novel.”—The Bulletin
“Appealing characters and lots of action make it a good choice for young adventure readers.”—Booklist
