

Old as dirt,
dirty as dirt.
Ugly as sin,
mean as sin.
Don’t let the old witch catch you!
Could Isabelle have been stolen by the old witch of the woods, or has she lost her memory as the result of an accident? And what about the baby the witch stole right before the villagers attacked? Did either the witch or the baby survive the fire the villagers set?
"Isabelle heard no sound beyond the faintest shivering of leaves in a gentle breeze. No sound of pursuit. But surely something was wrong, or she would know who and where she was. So she resumed running. But it wasn’t as effortless as before. Her worry weighed her down as she tried to list the things she knew—and found the list of things she didn't know longer by far."


• Drawing fantasy doesn’t have to be just a fantasy anymore
• Journey through fantasy worlds, meet strange and fascinating characters—then draw them, the Chris Hart way
• Brimming with fantastic art from top names!
Everyone loves fantasy, whether they’re young or old, male or female, geeky or chic-y. We all thrill to the bold heroes, the powerful heroines, and the evil villains. Now top-selling author and artist Christopher Hart reveals exactly how to draw every major fantasy genre: horror, Gothic, magic, medieval, primitive, undersea, and fairy. Here are wizards, beasts, soldiers and slaves, kings and queens, princes and princesses, knights, giants, nymphs and fairies, elves, griffins and unicorns, werewolves, dragons, and many more denizens of the many worlds of fantasy. And to make those fabulous creatures come to life, Hart uses his signature step-by-step style to explain exactly how to create deep shadows, high contrast, chains, spikes, sallow faces and bony fingers, cliffs, castles of light and castles of darkness, undersea cities, and other fantastic places and effects. It’s a fantasy lover’s fantasy, all between the covers of one fantastic book: Astonishing Fantasy Worlds.

THE ICY HAND VOLUME 2 :THE SECOND ADVENTURE IN STANLEY BUGGLE'S SAGA
Even more wicked and weird than the first! Stanley is looking forward to a relaxing winter. After all, nothing could have been weirder than the werewolf curse and plotting pirates he had to face the summer before! Or at least that's what Stanley thinks; but he has a lot to learn about Cramdon Rock, especially after accidentally bringing some dead pirates back to life―ones that make the previous pirates he faced look like cuddly puppy dogs and ones that are trudging across the arctic determined to fi nd a magical medallion in Stanley's house. The only person who can save him is his dead great-uncle Bartholomew, which is a little tricky considering he's…well, dead. Oh, and did we mention headless? With the help of a talking stuffed fish and a new friend named Daisy, Stanley sets out to fi nd his great-uncle's head, stop the pirates, and win over some new readers in this second funny and spooky installment of a thrilling new series.

THE WOODEN MILE VOLUME 1: PIRATES…WEREWOLVES…LOST TREASURE AND A SPOOKY HOUSE
Something Wickedly Weird is most definitely here! Crampton Rock seems like a lovely seaside town…at least until dark. When eleven-year-old Stanley Buggles inherits a house from a mysterious uncle he didn't know he had, he also inherits a mystery and some strange and sinister new neighbors. The questions begin to pile up: Why are all the dogs in town three-legged? Why is no one on the streets after dark? Is it true that the man who runs the candy shop is a werewolf? And why do those shoemakers look an awful lot like pirates? With the help of Mrs. Carelli, a housekeeper, and a talking stuffed fish, Stanley begins to unravel the mysteries that haunt his great-uncle's death and have set their sights on him. A thrilling, spooky, and funny read, and the first installment of a kid-pleasing new series.

Having rebuilt the NordornLand from rubble, Ashen and Gaurin rule justly and fairly over a reinvigorated land. Beloved by their kingdom, they now turn their attention to the next generation of Nordorn royalty.
Responsible Bjaudin, heir to the throne, focuses on his studies and Hegrin, Queen of Rendel, rears her own growing brood. But the youngest siblings, Elin and Mikkel, seem destined to alter the future of the NordornLand—for better or for worse.
Thirteen-year-old Elin craves power, and believes her new alliance with the evil Ysa may help her achieve it.
Eleven-year-old Mikkel stows away on a Sea-Rover ship, hoping for a brief adventure. But when the ship is attacked, Mikkel is taken prisoner, and soon his bonds to the NordornLand are the last thing on his mind.
Through births and deaths, celebration and wars, Ashen and Gaurin have worked tirelessly to bring peace and prosperity to their kingdom. But it appears that this era of peace may be at its end. This final installment of the Cycle of Oak, Yew, Ash, and Rowan brings the series to a thrilling climax worthy of these fascinating characters.

The original hardcover edition of a perennial favorite, The Graveyard Book by Neil Gaiman, which has sold more than one million copies and is the only novel to win both the Newbery Medal and the Carnegie Medal.
Bod is an unusual boy who inhabits an unusual place—he's the only living resident of a graveyard. Raised from infancy by the ghosts, werewolves, and other cemetery denizens, Bod has learned the antiquated customs of his guardians' time as well as their ghostly teachings—such as the ability to Fade so mere mortals cannot see him.
Can a boy raised by ghosts face the wonders and terrors of the worlds of both the living and the dead?
The Graveyard Book is the winner of the Newbery Medal, the Carnegie Medal, the Hugo Award for best novel, the Locus Award for Young Adult novel, the American Bookseller Association’s “Best Indie Young Adult Buzz Book,” a Horn Book Honor, and Audio Book of the Year.

Throughout time, myths and stories have been full of fantastical beasts, monsters, and legends, some wondrous and some downright scary. Learn about these creatures from around the world in this eye-popping compendium. From fairies and hobgoblins to mermaids, vampires, sea serpents, yetis, and so much more, this book also includes information on the real-life "monsters" behind the myths. Divided into Creatures of the Air, Creatures of the Land, and Creatures of the Water, this collection is packed with dynamic illustrations, photography, and plenty of information to keep readers hooked. Whether it's ancient creatures or modern monsters, this book is a must have for young fantasy lovers.

Taking a gut-wrenching step into the unknown, Siobhan agrees to do her part to gather the rathstones and open Hallowmere. All alone, she is thrown back in time to the beginning of the conflict: twelfth century Scotland, a time when Fey and mortal lived side by side in peace.
But trouble is brewing and Siobhan already knows the cause. Will she be able to break down the walls of her fear in time to do her part?
In this dark historical fantasy series, six teen girls are propelled into an ancient battle between dark vampiric fey and the mortal world.

Perfect for fans of Lord of the Rings, the New York Times bestselling Inheritance Cycle about the dragon rider Eragon has sold over 35 million copies and is an international fantasy sensation.
Oaths sworn . . . loyalties tested . . . forces collide.
Following the colossal battle against the Empire’s warriors on the Burning Plains, Eragon and his dragon, Saphira, have narrowly escaped with their lives. Still there is more at hand for the Rider and his dragon, as Eragon finds himself bound by a tangle of promises he may not be able to keep.
First is Eragon’s oath to his cousin Roran: to help rescue Roran’s beloved, Katrina, from King Galbatorix’s clutches. But Eragon owes his loyalty to others, too. The Varden are in desperate need of his talents and strength—as are the elves and dwarves. When unrest claims the rebels and danger strikes from every corner, Eragon must make choices— choices that take him across the Empire and beyond, choices that may lead to unimagined sacrifice.
Eragon is the greatest hope to rid the land of tyranny. Can this once-simple farm boy unite the rebel forces and defeat the king?


Welcome to New Avalon, where everyone has a personal fairy. Though invisible to the naked eye, a personal fairy, like a specialized good luck charm, is vital to success. And in the case of the students at New Avalon Sports High, it might just determine whether you make the team, pass a class, or find that perfect outfit. But for 14-year-old Charlie, having a Parking Fairy is worse than having nothing at all―especially when the school bully carts her around like his own personal parking pass. Enter: The Plan. At first, teaming up with arch-enemy Fiorenza (who has an All-The-Boys-Like-You Fairy) seems like a great idea. But when Charlie unexpectedly gets her heart's desire, it isn't at all what she thought it would be like, and she'll have resort to extraordinary measures to ditch her fairy. The question is: will Charlie herself survive the fairy ditching experiment? From the author of the acclaimed Magic or Madness trilogy, this is a delightful story of fairies, friendships, and figuring out how to make your own magic.

The Saga of the Runelords is written in the finest tradition of Tolkien and other works that rise above the fantasy genre to special and individual heights.
Now the epic story continues: at the end of Worldbinder, Fallion Orden, son of Gaborn, was imprisoned on a strange and fantastic world that he created by combining two alternate realities. It's a world brimming with dark magic, ruled by a creature of unrelenting evil who is gathering monstrous armies from a dozen planets in a bid to conquer the universe. Only Fallion has the power to mend the worlds, but at the heart of a city that is a vast prison, he lies in shackles. The forces of evil are growing and will soon rage across the heavens. Now, Fallion's allies must risk everything in an attempt to free him from the wyrmling horde.

In the ruins of a place once known as North America lies the nation of Panem, a shining Capitol surrounded by twelve outlying districts. The Capitol is harsh and cruel and keeps the districts in line by forcing them all to send one boy and one girl between the ages of twelve and eighteen to participate in the annual Hunger Games, a fight to the death on live TV. Sixteen-year-old Katniss Everdeen, who lives alone with her mother and younger sister, regards it as a death sentence when she is forced to represent her district in the Games. But Katniss has been close to dead before - and survival, for her, is second nature. Without really meaning to, she becomes a contender. But if she is to win, she will have to start making choices that weigh survival against humanity and life against love.
New York Times bestselling author Suzanne Collins delivers equal parts suspense and philosophy, adventure and romance, in this searing novel set in a future with unsettling parallels to our present.

But no sooner have they arrived when it becomes clear they may be playing at a dangerous game. A colleague and friend of Paula’s father is found murdered. There are rumors of Cybele’s cult reviving within the very walls of Istanbul. And most telling of all, signs have begun to appear to Paula, urging her to unlock Cybele’s secret.
Meanwhile, Paula doesn’t know who she can trust in Istanbul, and finds herself drawn to two very different men. As time begins to run out, Paula realizes they may all be tied up in the destiny of Cybele’s Gift, and she must solve the puzzle before unknown but deadly enemies catch up to her. . . .