
At the end of the first book of The Twelve-Fingered Boy Trilogy, Jack and Shreve are incarcerado—physically locked up. Shreve's back in the custody of the state of Arkansas, and Jack's somewhere in the clutches of Mr. Quincrux—both problems Shreve aims to rectify.
Cages might hold Shreve's body, but the power that's been growing since his encounter with Quincrux has reached a pinnacle. Nothing can prevent his mind from scaling the etheric heights. Freed from his body, Shreve discovers the magnitude of the evil that's stirring in the east. The wave of insomnia that's paralyzed the nation is only the beginning.
To save Jack—and maybe all of the humanity he no longer feels part of—Shreve has no choice but to join Quincrux and the Society of Extranaturals."



Magic was seeping out of me, black and agonizing. I could see it drifting away. The magic that would let me pass the Road to reach home again.
When sixteen-year-old Anya learns that her aunt, Queen of the Faerie Kingdom of Chrior, will soon die, her grief is equaled only by her despair for the future of the kingdom. Her young cousin, Illumina, is unfit to rule, and Anya is determined not to take up the queen's mantle herself.
Convinced that the only solution is to find Prince Zabriel, who long ago disappeared into the human realm of Warckum, and persuade him to take up his rightful crown, Anya journeys into the Warckum Territory to bring him home. But her journey is doomed to be more harrowing than she ever could have imagined….

In the intrigue-filled follow up to Weather Witch, Jordan Astraea, once a young Philadelphia lady of good social standing, is now in the final stages of her brutal training to become a Conductor―the Weather Witch who serves as a living battery to keep the massive airliner Artemesia aloft. Meanwhile, Rowen, determined to rescue her after losing his only other true friend and being wanted for murder, has found himself forced aboard a much different air vessel, this one manned by a dangerous crew and carrying a cargo so treasonous, that, if finding its destination, will herald a storm of revolution for the still young United States.
With a spirit for adventure, romance, fantastic world building and cunning imagination, Shannon Delany delivers the sensational follow up to Weather Witch in Stormbringer, the second book of the trilogy.


In the thrilling conclusion to Amy Kathleen Ryan's Sky Chasers series, Waverly, Kieran, and Seth struggle to survive on-board the New Horizon―and take down their enemies before it's too late
Waverly and the other members of the Empyrean have been scattered, and their home ship destroyed. Their mission to rescue their parents didn't go as planned, and now they're at an even greater disadvantage: trapped with their enemies on the New Horizon, trying to find a way to survive. Kieran has been pulled under Anne Mather's wing, but is she really trying to make peace, or just using Kieran to build her own power? Meanwhile, Waverly is taken in by a mysterious old man who wants to help her bring Anne Mather down―but the more Waverly cooperates with him, the more dangerous her position is, and the more at odds with Kieran she becomes.
Seth's situation is even worse. After setting out from the Empyrean on his own, with only a vague strategy to guide him, he is a fugitive aboard the New Horizon. He's doing what he can to challenge the power of Anne Mather, but he's badly hurt, and getting sicker. All the while, unknown to him, the terrorist Jacob is making plans of his own.
Will Seth ever see Waverly again? Will his health hold out long enough to help her topple their enemies? And will Waverly find a way to unite with her friends before they all fall? Nothing is sure and every moment is a risk in Flame, the explosive finale of the Sky Chasers series.


Someone is after Starters like Callie and Michael—teens with chips in their brains. They want to experiment on anyone left over from Prime Destinations—Starters who can be controlled and manipulated. With the body bank destroyed, Callie no longer has to rent herself out to creepy Enders. But Enders can still get inside her mind and make her do things she doesn't want to do. Like hurt someone she loves. Having the chip removed could save her life—but it could also silence the voice in her head that might belong to her father. Callie has flashes of her ex-renter Helena's memories, too . . . and the Old Man is back, filling her with fear. Who is real and who is masquerading in a teen body?
No one is ever who they appear to be, not even the Old Man. Determined to find out who he really is and grasping at the hope of a normal life for herself and her younger brother, Callie is ready to fight for the truth. Even if it kills her.
Praise for ENDERS:
“Adrenaline-fueled . . . Fans of Starters will gobble this up.”—Booklist
“Delightfully disturbing.”—Kirkus Reviews
"A thrilling post-apocalyptic story that will keep readers on the edge of their seats from start to finish." --Children's Literature


J. Barton Mitchell's sci-fi tour de force Conquered Earth series set in an alien-invaded post-apocalyptic world returns as the children forge deeper into the most dangerous lands in search of The Severed Tower
Holt, Mira, and Max have fled Midnight City with Zoey after watching her repel an entire Assembly army. Zoey's powers are unlocked, but who and what she is remains a mystery. All she knows is that she must reach the Severed Tower, an infamous location in the middle of the world's most dangerous landscape: The Strange Lands, a place where the laws of physics have completely broken down. But the closer they get to the Tower, the more precarious things become. The Assembly has pursued Zoey into the Strange Lands. Among them is a new group, their walkers and machines strangely bereft of any color, stripped to bare metal, and whose agenda seems to differ from the rest. To make matters worse, the group hunting Holt are here, too, led by a dangerous and beautiful pirate named Ravan. So is Mira's first love, Benjamin Aubertine, whose singular ambition to reach the Tower threatens to get them all killed.
Then there's the Strange Lands themselves. They have inexplicably begun to grow, spreading outwards, becoming more powerful. Somehow, it all seems tied to Zoey herself, and the closer she gets to the Tower, the weaker she becomes.

From author Andrew Fukuda comes The Trap, the explosive finale to The Hunt trilogy―perfect for fans of The Hunger Games!
After barely escaping the Mission alive, Gene and Sissy face an impossible task: staying alive long enough to stop an entire world bent on their destruction. Bound on a train heading into the unknown with the surviving Mission girls, Gene, Sissy, David, and Epap must stick together and use everything they have to protect each other and their only hope: the cure that will turn the blood-thirsty creatures around them into humans again. Now that they know how to reverse the virus, Gene and Sissy have one final chance to save those they love and create a better life for themselves. But as they struggle to get there, Gene's mission sets him on a crash course with Ashley June, his first love . . . and his deadliest enemy.



Nerissa Marin hides among teens in her human form, waiting for the day she can claim her birthright—the undersea kingdom stolen from her the day her father was murdered. Blending in is her best weapon—until her father's betrayer confronts Nerissa and challenges her to a battle to the death on Nerissa's upcoming birthday—the day she comes of age.
Amid danger and the heartbreak of her missing mother, falling for a human boy is the last thing Nerissa should do. But Lo Seavon breaches her defenses and somehow becomes the only person she can count on to help her desperate search for her mother, a prisoner of Nerissa's mortal enemy. Is Lo the linchpin that might win Nerissa back her crown? Or will this mortal boy become the weakness that destroys her?
