Adventure

Never Missing Never Found
Amanda Panitch
A juicy thriller about a girl who returned from the missing. . . . Hand to fans of We Were Liars, Bone Gap, and Vanishing Girls. Some choices change everything. Scarlett chose to run. And the consequences will be deadly. Stolen from her family as a young girl, Scarlett was lucky enough to eventually escape her captor. Now a teen, she's starting a summer job at an amusement park. There are cute boys, new friends, and the chance to finally have a normal life.Her first day on the job, Scarlett is shocked to discover that a girl from the park has gone missing. Old memories come rushing back. And now as she meets her new coworkers, one of the girls seems strangely familiar. When Scarlett chose to run all those years ago, what did she set into motion? And when push comes to shove, how far will she go to uncover the truth . . . before it's too late?A New York Public Library's Best 50 Books for Teens"Panitch tells a harrowing story of captivity, survival, and the pursuit of hope. . . . A jaw-dropping final twist gives way to a surprising, satisfying conclusion to this tense, clever thriller." --Publishers Weekly, Starred Review"With flashbacks that slowly reveal the terrible secret of Scarlett's escape and Pixie's fate, this psychological thriller evokes well-paced fear." --Kirkus Reviews "This layered, satisfying read brims with spine-tingling psychological suspense." --Booklist"Don't start the last fifty pages without time to finish this absorbing thriller." --The Bulletin
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Perfect Liars
Kimberly Reid
Andrea Faraday is junior class valedictorian at the exclusive Woodruff School, where she was voted Most Likely to Do Everything Right. But looks can be deceiving. When her parents disappear, her life and her Perfect Girl charade begins to crumble, and her scheme to put things right just takes the situation from bad to so much worse. Pretty soon she's struck up the world s least likely friendship with the juvenile delinquents at Justice Academy, the last exit on the road to jail and the first stop on the way out.If she were telling it straight, friendship might not be the right word to describe their alliance, since Drea and her new associates could not be more different. She s rich and privileged; they re broke and, well, criminal. But Drea s got a secret: she has more in common with the juvie kids than they d ever suspect. When it turns out they share a common enemy, Drea suggests they join forces to set things right. Sometimes, to save the day, a good girl s gotta be bad."
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Pono Finds His Flippers
In a tropical paradise far, far away, a delightful little boy named Pono enjoys every sun-filled day with his best friend, Lani, a Hawaiian monk seal. While they share a true friendship of aloha – one of love, fun and adventure – they can only explore together on land. Not having flippers of his own, Pono longs to join Lani each time she heads out to sea. Learning of her son’s unhappiness, Pono’s mother helps him find his own flippers by teaching him to swim in the island’s blue waters. With his best friend Lani cheering by his side, triumphantly Pono learns to swim, and their lives are forever changed. Now the world is their oyster, and their adventures as wide as the ocean is deep.
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A Lady Born, A Pirate Bred
Seventeen-year-old Corey has developed into the perfect pirate, serving under a fine captain and in a position of trust and authority. But even if she is content with her life, she knows deep down it is not complete. Is she really just a pirate, or is there something more? Why do the enigmatic, dashing Sebastian and a sea maiden come into her life?
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The Kura
Alyssha promised her father she wouldn't return to Bandor, and for six years she has kept that promise. But the hit-and-run victim she found dying on a Granville street was a man she met in that other world, and his family won't know what happened to him unless she goes back to tell them. She really has no choice, has she?And the other dead man, the body lying in a willow grove near the road to Bandor Gan... Finding him there was just a terrible coincidence, wasn't it?Alyssha fervently hopes so. Yes, six years ago Bandor had troubles – cruel and repressive laws, workers exploited in the city's woolen mills and the northern mines. Growing pains of the budding industrial revolution. Some people were angry, ready to fight. But these problems seem smaller and easier to solve, somehow, than the problems she's left behind. Bandor is cleaner, kinder, more peaceful, more right, than the frantic world she inherited in 21st Century America.Anyway, the problems aren't hers to solve. There's so much country here that these troubles don't touch. She'll go to the nomadic village where her friends are, where she was happy all those years ago. She'll study with the old kura, learning to be a teacher, a healer. Her life will mean more, here among these cheerful, pleasant people, than it would mean in Granville. She'll find her home here, and she'll be content.And, as in a fairy tale, there'll be a happy ending. She and Kardl loved each other back then, when they were children. Now they're grown up, and the daydreams that sustained her in Granville will come true at last. Kardl will be here, waiting for her, as she's waited all these years for him…Won't he?
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Princess DisGrace: A Royal Disaster
Lou Kuenzler
Calling all precocious princesses! This series is sure to be a hit with girls who love a big dose of humor and adventure with their princess fix. Rules for Being a Princess: 1. Your name must be on the Fairy Godmother’s list. 2. You must always be elegant and graceful. 3. A unicorn must choose you. When Grace arrives at Tall Towers Princess Academy, her name isn’t on the Fairy Godmother’s list of students. She isn’t elegant at all—not even her curtsy is graceful. And all the other girls are sure she’s headed straight back to her tiny, messy kingdom. But one unicorn knows better. He’s clumsy and dirty and the perfect match for Grace! And together they have tons of fun. But the other princesses aren’t convinced Grace belongs at the academy. Can she prove that being a princess is about more than just being perfect?
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Sea Spell
At the end of Dark Tide, Book 3 in the Waterfire Saga, Astrid leaves her mermaid friends to confront her ancestor, Orfeo, the evil force behind the rise of the monster Abbadon. Orfeo possesses one of the six talismans that the merls need in order to keep the monster locked up forever. But without the ability to songcast, how will Astrid be able to defeat the most powerful mage in history? Meanwhile, Serafina and her Black Fins train goblin troops for battle against her uncle Vallerio's death riders. Will Sera ever see her beloved home--and her beloved Mahdi--again, or will the Volneros take over the mer realms while Orfeo takes on the gods themselves? Nothing less than the fate of the underwater world is at stake in this breathtaking finale. Praise for Deep Blue"A richly imagined novel. Themes of conquering fear and believing in oneself are woven throughout, along with an acknowledgment of humans' environmental impact on the sea and its inhabitants. Despite the high stakes and a few frightening moments, the story is never over serious; it's just right for readers who have grown up with, but aged out of, The Little Mermaid and the Disney Fairies franchise." - Publishers Weekly "A fantastic addition to the genre of mermaids, this book will also appeal to readers of action and those who appreciate usurped leaders taking back their kingdom. It starts with a common enough concept: a royal girl who is worried about her betrothal and about love. Donnelly then adds layers of complexity to the tale and weaves her story into that of Atlantis. Friendship, trust, and responsibility are major themes as Sera struggles to grasp that she is really her kingdom's only hope. Quick-witted, loveable characters and a well-planned fantasy world make this an all-encompassing book. Readers will eagerly await future volumes and the answers they will provide." - VOYA"Best-selling Donnelly (Revolution, 2010) builds an alluring mermaid civilization and history, filled with painterly descriptions of Sera's underwater palace and its unearthly architecture, her sumptuous wardrobe, and the menagerie of half-human, half-marine animal denizens. There's also plenty of romantic tension with handsome mermen, strife between merls (that's girl mermaids) from rival regions, and some powerful female friendships amid the fast-paced plot, filled with wondrous magic." - Booklist
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The Piranha Jumps at Brunch
Age Level: 9 and up | Grade Level: 4th and up Calypso Blue is no orphan, but she might as well be. When she finds herself on a lush tropical island with two pesky adults who insist they're her parents, she knows they're lying. For one thing, they (and their five children) have brown hair; Calypso has blond. For another, her real parents would never make her comb her hair. Or demand she dig a latrine. Sure, they all wear the same glasses as Calypso--glasses so thick and geeky they might as well be safety goggles--but that does NOT mean they're related. It means nothing at all. Obviously, Calypso’s best option is to run away and join a family of parakeets. Or orangutans. Heck, even a den of spitting adders might be nice. But then, Calypso finds a filmstrip where a shadowy man in a hat claims she chose to come to the Island. She answered a want ad--an ad she can’t remember, but that promised constant danger, feelings of utter abandonment, and perhaps … treasure.
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Blast from the North
David Zeltser
After saving his clan from saber-toothed tigers, Lug the caveboy has become a hero. The only problem: between the nightmares and his sudden skittishness around animals, he doesn't feel like much of a hero. But now he and his friends, Stony and Echo, have even bigger problems. A giant glacier is rolling toward their village faster than any ordinary mass of ice should move and it's on course to crush the whole settlement! Maybe Blast, the mysterious northern boy who lives on the glacier, can help Lug's clan. Or maybe it will be up to Lug to save the day again, whether he's ready to or not.
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The Hidden Oracle
Rick Riordan
How do you punish an immortal? By making him human. After angering his father Zeus, the god Apollo is cast down from Olympus. Weak and disoriented, he lands in New York City as a regular teenage boy. Now, without his godly powers, the four-thousand-year-old deity must learn to survive in the modern world until he can somehow find a way to regain Zeus's favor. But Apollo has many enemies-gods, monsters, and mortals who would love to see the former Olympian permanently destroyed. Apollo needs help, and he can think of only one place to go . . . an enclave of modern demigods known as Camp Half-Blood.