Adventure

Talisman Of El (T.O.E. Trilogy, Book 1)
WHAT IF YOUR WHOLE LIFE WAS A LIE? One Planet. Two Worlds. Population: Human ... 7 billion.Others ... unknown. When 14-year-old Charlie Blake wakes up sweating and gasping for air in the middle of the night, he knows it is happening again. This time he witnesses a brutal murder. He's afraid to tell anyone. No one would believe him ... because it was a dream. Just like the one he had four years ago - the day before his dad died. Charlie doesn't know why this is happening. He would give anything to have an ordinary life. The problem: he doesn't belong in the world he knows as home. He belongs with the others.>>> Fans of J.K. Rowling, J.R.R. Tolkien, Rick Riordan, Cassandra Clare and C.S. Lewis will love the first installment of this well-written, gripping YA fantasy trilogy.
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Zuto: The Adventures of a Computer Virus
An adventure story that also teaches computer science, for ages 9+.Zuto: The Adventures of a Computer Virus takes place inside a strange, little-known world: a personal computer, the perfect setting for a fast-paced, funny, one-minute-long story.Zuto, a smart, sneaky computer virus, leads a happy life in his secret hiding place: the Recycle Bin. There, among heaps of junk full of surprising treasures, he plans his tricks. Everything changes when a far more malicious program invades the computer . . . and threatens to end all life in it. Together with his Recycle Bin friends--outdated, buggy programs--Zuto sets off to save his world.Readers curious about the truth behind this rollicking adventure story will find it in the Zutopedia appendix, which explains concepts such as computer viruses, IP addresses, and binary numbers.Zuto was first published in Israel, where it was recommended by the Israeli Ministry of Education and voted in the top ten favorite books by children in grades 4-6 nationwide.
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Zachary Pill, The Dragon at Station End, Trilogy
Only 495 more Zachary Pill sales and Focus House will approve the next book in the series. Tell everyone!Having spent his life pretty much like every other loser kid in the world, Zachary Pill is shocked when a swarm of bats invade his Boston apartment and take his father away. Forced to move to New Hampshire with crazy Madame Kloochie, Zachary soon learns that cleaning her filthy house is the least of his problems. When the evil wizard Krage sends creatures to kill him, Zachary tries to defend himself with the magical items his father left behind, but after accidentally getting poisoned by a dragon and getting his friend turned into a werewolf, he realizes that he is in way over his head. Flying snakes, mysterious shadow hags, orcs and trolls are all after both boys and the beautiful young thief next door as they struggle to stay alive long enough to save the kidnapped little boy next door.Includes the first three books in the series: I: Zachary Pill, Of Monsters and MagicII: Zachary Pill, With Dragon FearIII: Zachary Pill, Against the Troll
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The Summoning Sphere (A Blake and Riley Adventure)
Ten-year old Blake and eight-year old Riley are just your average suburban brothers spending their summer vacation honing their skills at Mario Kart and swimming at the pool. But the boys’ predictable summer changes in an instant when they find a strange gold sphere in a box in their neighbor’s shed. As Blake and Riley ponder their discovery, they are suddenly whisked away to a medieval world and thrust into a desperate attempt to save a young princess in danger.
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The Rising (The Lost Children of Managrail)
The Utopian society of Managrail has lost its young king, and Queen Raina must raise their twins, the impetuous Lila, and her sullen brother Simian alone. No one could know that one of Lila’s demands will change the lands forever. Lila and Simian have awakened the Fergay, ancient beasts that hunger for flesh, and it is plentiful in Managrail. Armed with magic talismans the Light Bringers, they will face challenges beyond their imaginations. Privilege won’t save them from death, nor will it save them from a journey of love and betrayal that will last two years. A colorful cast of characters joins them and together they will face an evil long forgotten. A magic war is on the horizon, and all the tribes will unite for one last time to stand against the Sorceress Shantra from the White Realm. With Lila’s help Shantra hopes to break free from her frozen prison of one hundred years. Will the talismans and revenge finally be hers? Little does anyone realize that the Light Bringers hold their own secret plan.
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The Lantern Menace
Princess Castria is a hurricane in a tiara who pushes her royal powers (and not to mention her best friend Finch’s nerves) to their absolute limits with her pranks. But when she steals a dusty old lantern belonging to a one-eyed wizard, not only has she put the kingdom of Fanthia at risk, but there’s a distinct possibility that the Wold itself might be in danger… Castria has no idea that the lantern contains the incarcerated soul of D’Monica Grace: the witch responsible for the darkest period in the Wold’s history – and now it has fallen into Fanthia’s enemies’ hands, with plans to reconstitute the ultimate evil into flesh, blood and bone once more. Along with Fanthia’s resident spell-crafter, Rufus Lightfoot, the troublesome princess (with Finch swept up in her wake) must set forth on a race against time to retrieve the lantern before D’Monica’s soul is reborn and the Wold is plunged into despair. It’s going to be an impossible journey with danger and betrayal at every turn, and many factions conspiring against Finch and Castria, determined to see them fail...and even if they are successful, nothing will ever be the same again.
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The Laketown Loners
Every school has at least one Julian Peabody, but rarely does anyone know these kids by their real names. In Julian’s case, he’s Pee-bedy, Jewels, or more recently, Piebody. Prone to unwanted attention from bullies and embarrassing mishaps, he is the boy most kids at school try hard to avoid. A move to tiny Laketown changes little - that is, until Julian begins to sense that the enormous lake that now makes up his backyard is hiding mysteries, extraordinary places and objects that he feels compelled to find but never will on his own. Luckily, there are others in Laketown like Julian: odd but gifted teens accustomed to living life alone but who long for a friend. There’s the husky boy who takes endless abuse but never fights back, the frail, home-schooled kid who rarely leaves his house, and the quirky girl who inexplicably makes everyone else uneasy. Bringing together four self-defensive, naive loners is what Julian must do if he is to uncover what the lake keeps well-hidden. Lacking superior strength or speed and having no access to traditional weaponry, the Loners must overcome conditions and creatures where all are essential. If they fail, more will be sacrificed than they ever imagined.
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The Jinson Twins, Science Detectives
The Jinson twins, Joe and Debbie, decide to start a business during their summer vacation, hiring themselves out to do odd jobs. They find themselves in an odder job than they counted on when Mrs. Gray, who lives with her talkative parrot, the Captain, in an old house down off River Road, engages them to help clean out her basement. Aided by their friend, Mr. Benjamin, the proprietor of the Resource Recovery and Recycling Center (a.k.a. the junkyard), the twins use the clues that Mrs. Gray’s late husband, a former sea captain, left behind to figure out, using scientific principles, where the captain hid his enormous collection of antique Spanish gold coins. But some other people know about the treasure too and have no intention of letting an old lady who spends most of her time with a parrot, an old man who runs a junkyard, and a couple of kids get the treasure.
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The Game of Pirate
When fifteen year old orphan Jack Hampton pays a final visit to Captain Jones in prison, he doesn't expect to spend the next few months aboard the Firebird with a crew of rugged pirates, the fearsome, mysterious Madame Helena and a manuscript full of puzzling clues. An exciting tale of pirates, treasure, treachery and adventure: all somehow tangled up with the loss of the Curchan Ruby and an unusual board game, the Game of Pirate. Those who loved reading Treasure Island will also love this book.