Adventure

The Game of VORs
Kier Vorsmith, the youngest son of an influential count, dreams of studying at the University and living a quiet life as a historian. However, when he fails his high school’s final exams, whirlwind events force Kier to become the official heir of the Vorsmiths’ county and an officer in the Imperial Special Corps. At the will of his father, the young man arrives at a remote arctic base to serve as a local weatherman...
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The Good Citizen
A dystopian novel for today. Governcorp has taken over the United States, Broadcasters are ubiquitous and immigrants can't be trusted.Fifteen-year-old Hannah, a new citizen, and thirteen-year-old Jenny, a future safety officer, have nothing in common. But it's Jenny's job to make sure Hannah follows the Governcorp citizenship rules-especially to carry and use a Protector properly. Having a Protector is supposed to keep you safe, and help you keep others and your community safe. Protect yourself; protect your property; protect community property; protect your friends, family and fellow citizens-that's what the Governcorp rulebook says. And what Jenny believes with all her heart.Hannah wants to be a good citizen, for her family and for her father who worked so hard to gain citizenship for them-but for someone who grew up in the Homestead, Protectors mean something else entirely to her: fear and Governcorp control. She doesn't want to carry one and she doesn't want to use one, but she has no choice. As she navigates what it means to be a citizen, she finds herself part of a rebellion that questions the rules. But when questioning the rules leads to breaking them, she'll have to rely on Jenny for help. And Jenny's idea of being a good citizen is very different from Hannah's..."Gripping, disturbing, suspenseful and well-crafted, this book will appeal to reluctant teen readers as well as avid reading enthusiasts." "Believable and engaging teenage characters and their relationships are at the heart of the story The question that keeps recurring in this book is, what is the best way to act in a brutal and repressive society? Should one simply go along with the crowd and ignore the dissonance between reality and what the government says? Should one peacefully protest for the redress of grievances, or should one become part of a violent revolution and use any means to topple the establishment? The Good Citizen shows there is no simple or easy answer.""Reminiscent of Orwell's 1984, this is a memorable book which deserves to be read, especially by those who want to be good citizens in a corrupt and confusing world."
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Rebel Seoul
Axie Oh
EAST ASIA, 2199. After a great war, the East Pacific is in ruins. In brutal Neo Seoul, where status comes from success in combat, ex-gang member Lee Jaewon is a talented pilot rising in the academy's ranks. Abandoned as a child in the slums of Old Seoul by his rebel father, Jaewon desires only to escape his past.When Jaewon is recruited into the most lucrative weapons development division in Neo Seoul, he is eager to claim his best shot at military glory. But the mission becomes more complicated when he meets Tera, a test subject in the government's supersoldier project. Tera was trained for one purpose: to pilot one of the lethal God Machines, massive robots for a never-ending war.With secret orders to report on Tera, Jaewon becomes Tera's partner, earning her reluctant respect. But as respect turns to love, Jaewon begins to question his loyalty to an oppressive regime that creates weapons out of humans. As the project prepares to go public amidst rumors of a rebellion, Jaewon must decide where he stands--as a soldier of the Republic, or a rebel of the people.Pacific Rim meets Korean action dramas in this mind-blowing, New Visions Award-winning science fiction debut.
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Ali-A Adventures: Game On!
Aleksandar Sotirovski, Cavan Scott, Ali-A
The most popular gamer on YouTube, Ali-A, presents his very own action-packed graphic novel! It’s launch time for the hotly anticipated video game Alien Liberator 2, and who better to invite along than top gamer Ali-A? Ali is promised the biggest game launch ever—but what he doesn’t count on is just how real the action is about to get! When a merciless band of aliens turns up to spoil the party, it’s up to Ali to transform from gaming icon to real-life hero. Can he defeat the end-of-game boss and save the day? With a little help from his fans and his very special dog, Eevee, he’s going to give it his best shot!
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The Girl Who Saved Christmas
M. Haig
Girl Who Saved Christmas
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Ancient Mariners
If Death sets you on a journey, what can you do but follow it's lead?Two people, vastly different but with a common thread binding them together, set off on a voyage of discovery and adventure…After 14-year-old Beth Portman’s parents are killed in a suspicious fire, she finds herself cast adrift in more ways than one. For Beth, there was no use in looking back. There was no family or friends to wave goodbye to.Teaming up with her old sailing mentor and ex-Navy Seal, Silas Tuft, who is himself grieving for a lost family, they sail the seas of the South Pacific, seeking a way to endure their respective pain. But Death hasn’t finished with either her or Silas and he sets them on a journey they are unable to refuse. Encountering her old friend Judy, who is escaping from her vile and abusive father, Beth and Silas finally understand what Death wants from them as the parallel tracks of their lives are guided towards one small act of revenge, atonement, justice or murder that will set them free of their guilt and grief.Is Beth Portman the next Lisbeth Salander, Katniss Everdeen, or Vanessa Michael Munroe?
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Super Max and the Mystery of Thornwood's Revenge
Susan Vaught
“An excellent addition to middle grade shelves, with a differently-abled main character that readers will root for.” —School Library Journal “Vaught makes Max the brash, bold star of the book, exchanging stereotypes and sympathy cards for a well-drawn character whose disability is part of who she is but not her complete identity; hopefully Max will roll ahead as the advance guard of a literary cadre.” —BCCB Parents’ Choice Recommended It’s going to take more than a knack for electronics and a supercharged wheelchair for twelve-year-old Max to investigate a haunted mansion in Edgar Award–winning author Susan Vaught’s latest middle grade mystery.Max has always been a whiz with electronics (just take a look at her turbo-charged wheelchair). But when a hacker starts a slanderous Facebook page for her grandpa, Max isn’t sure she has the skills to take him down. The messages grow increasingly sinister, and Max fears that this is more than just a bad joke. Here’s the thing: Max has grown up in the shadow of Thornwood Manor, an abandoned mansion that is rumored to be haunted by its original owner, Hargrove Thornwood. It is said that his ghost may be biding his time until he can exact revenge on the town of Blue Creek. Why? Well, it’s complicated. To call him a jerk would be an understatement. When the hacking escalates, suddenly it looks to Max like this could really be Thornwood’s Revenge. If it is, these messages are just the beginning—and the town could be in danger.
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The Player King
Avi
“Swiftly moving and utterly engrossing.” —Shelf Awareness Parents’ Choice Recommended From Newbery Award–winning author Avi comes the gripping and amazingly true tale of a boy plucked from the gutter to become the King of England.England, 1486. King Henry VII has recently snatched the English Crown and now sits on the throne, while young Prince Edward, who has a truer claim, has apparently disappeared. Meanwhile, a penniless kitchen boy named Lambert Simnel is slaving away at a tavern in Oxford—until a mysterious friar, Brother Simonds, buys Lambert from the tavern keeper and whisks him away in the dead of night. But this is nothing compared to the secret that the friar reveals: You, Lambert, are actually Prince Edward, the true King of England! With the aid of the deceitful Earl of Lincoln, Brother Simonds sets out to teach the boy how to become the rightful English king. Lambert has everything to gain and nothing to lose, or so he thinks. Yet in this dangerous battle for the throne, Lambert is not prepared for what’s to come—or for what it really means to play at being a king.
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The Glass Town Game
Rebecca Green, Catherynne M. Valente
A Parents’ Choice Gold Award Winner “Dazzling.” —Publishers Weekly (starred review) Charlotte and Emily Brontë enter a fantasy world that they invented in order to rescue their siblings in this “lovely, fanciful” (Booklist, starred review) novel from the New York Times bestselling author of The Girl Who Circumnavigated Fairyland in a Ship of Her Own Making.Inside a small Yorkshire parsonage, Charlotte, Branwell, Emily, and Anne Brontë have invented a game called Glass Town, where their toy soldiers fight Napoleon and no one dies. This make-believe land helps the four escape from a harsh reality: Charlotte and Emily are being sent away to a dangerous boarding school. But then something incredible happens: a train whisks them all away to a real Glass Town, and the children trade the moors for a wonderland all their own. This is their Glass Town…almost. Their Napoleon never rode into battle on a fire-breathing porcelain rooster. And the soldiers can die; wars are fought over a potion that raises the dead, a potion Anne would very much like to bring back to England. But returning is out of the question—Charlotte will never go back to that horrible school. Together the Brontë siblings must battle their own imaginations in this magical celebration of authorship, creativity, and classic literature from award-winning author Catherynne M. Valente.
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Under the Bottle Bridge
Jessica Lawson
In the tradition of Rooftoppers and Three Times Lucky, critically acclaimed author Jessica Lawson returns with her fourth whimsical, lyrical, and heartfelt middle grade novel about a girl who’s desperately trying to keep her life together, when everything seems to be falling apart.In the weeks leading up to Gilbreth, New York’s annual AutumnFest, twelve-year-old woodcraft legacy Minna Treat is struggling with looming deadlines, an uncle trying to hide Very Bad News, and a secret personal quest. When she discovers mysterious bottle messages under one of the village’s 300-year-old bridges, she can’t help but wonder who’s leaving them, what they mean, and, most importantly…could the messages be for her? Along with best friend Crash and a mystery-loving newcomer full of suspicious theories, Minna is determined to discover whether the bottles are miraculously leading her toward long-lost answers she’s been looking for, or drawing her into a disaster of historic proportions.