JumpMan Rule 2
JumpMan Rule #2: Don't Even Think About It
JumpMan Rule 2
James Valentine
No sooner is their first date over than Jules and Gen find themselves back at work after a JumpMan comes looking for them to tell them of their friend's involvement with Quincy Carter One and their plans to change the history of the world.

Book Details


  • Adventure
  • Fantasy
  • Fiction
  • Science Fiction
  • Series

Age Level: 

  • 12 and up
Profile Picture

Boyfriend and girlfriend, Gen and Jules, are living in early mill 3. They have had bad recent experiences with "timejumping," but none of it compared to their new experience. They are jumped by a man named Franklin to the early fifteenth billenium. They learn that the creator of one of the timejumping machines is trying to get back in time and change history. He even wrote a rule himself, saying don't touch anything, but he is planning to break this #1 rule. This could also be very bad for the future, and these things could change all of time.

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